[Server] Capture the Flag Server (Guns!) - Multiple maps!

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by DragonsVolcanoDance » Sun Jun 24, 2018 03:31

The new maps are so awesome!
(Though some of them are technically old maps)
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Sun Jun 24, 2018 04:50

The new (old) maps are nice! They both have largely varying terrain, unlike 2H2L :)
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Gael de Sailly » Sun Jun 24, 2018 14:22

Extremely long match today on the new-old map Plains of the Past. Very epic, with over 20 "pro" players (but too long IMO, I was bored at the end!). I was about to start vote to skip, when Sasuke Uchiha won.

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by IceAgeComing » Sun Jun 24, 2018 17:13

Gael de Sailly wrote:Extremely long match today on the new-old map Plains of the Past. Very epic, with over 20 "pro" players (but too long IMO, I was bored at the end!). I was about to start vote to skip, when Sasuke Uchiha won.

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3 hours? :O
wow, is that a record? I wish i was there.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Sun Jun 24, 2018 18:09

Gael de Sailly wrote:Extremely long match today on the new-old map Plains of the Past. Very epic, with over 20 "pro" players (but too long IMO, I was bored at the end!). I was about to start vote to skip, when Sasuke Uchiha won.

Image
+ Bottom of the score list

Theres a time length stamp on the end of the match score list? When did that get added?
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Gael de Sailly » Sun Jun 24, 2018 20:48

Stix wrote:Theres a time length stamp on the end of the match score list? When did that get added?

It was more than 2 months ago, when the new match summary design was added. It still needs some tweaking to fix word overlapping on small screens.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Sun Jun 24, 2018 20:50

Gael de Sailly wrote:
Stix wrote:Theres a time length stamp on the end of the match score list? When did that get added?

It was more than 2 months ago, when the new match summary design was added. It still needs some tweaking to fix word overlapping on small screens.

Hmm, i guess i never noticed as i usually don't pay much attention to the match summary rankings...
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by OrangeSoda » Mon Jun 25, 2018 00:06

Gael de Sailly wrote:Extremely long match today on the new-old map Plains of the Past. Very epic, with over 20 "pro" players (but too long IMO, I was bored at the end!). I was about to start vote to skip, when Sasuke Uchiha won.

Image
+ Bottom of the score list

Long rounds were very common on that map back in the day, longest one I remember lasted 3 hours and 14 minutes.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by cautiouspotato » Mon Jun 25, 2018 05:41

Iv'e noticed the battles in the "plains of nostalgia" and "ice age" maps get quite intense.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by ANAND » Mon Jun 25, 2018 12:37

Plains of the past and Coast of nostalgia, there's no Plains of nostalgia :)
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by PETE » Wed Jun 27, 2018 09:44

I can barely find any chests on Ice Age map
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Enrikoo » Wed Jun 27, 2018 10:14

PETE wrote:I can barely find any chests on Ice Age map

True, Chests only spawn in the breaking Ice. I hope (or all) this will be changed - Chests can spawn underwater.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Waterbug » Fri Jun 29, 2018 00:25

Something seriously needs to be done about team balance. about 1 out of 2 matches is extremely unbalanced with twice the number of pro players on one team as on the other. One match I was on the weak team (only 4 pro players, including me) and the other team had 8 or 9 pro players at the end of the match. The very next match I was completely alone against 6 pro players on the other team; and the match was over in 2 minutes with my team destroyed.
 

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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Lone_Wolf » Fri Jun 29, 2018 01:46

Waterbug wrote:Something seriously needs to be done about team balance. about 1 out of 2 matches is extremely unbalanced with twice the number of pro players on one team as on the other. One match I was on the weak team (only 4 pro players, including me) and the other team had 8 or 9 pro players at the end of the match. The very next match I was completely alone against 6 pro players on the other team; and the match was over in 2 minutes with my team destroyed.

You beat me and the other player in that one caverns match lol. Maybe I'm just a false pro...
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Fri Jun 29, 2018 14:14

Lone_Wolf wrote:
Waterbug wrote:Something seriously needs to be done about team balance. about 1 out of 2 matches is extremely unbalanced with twice the number of pro players on one team as on the other. One match I was on the weak team (only 4 pro players, including me) and the other team had 8 or 9 pro players at the end of the match. The very next match I was completely alone against 6 pro players on the other team; and the match was over in 2 minutes with my team destroyed.

You beat me and the other player in that one caverns match lol. Maybe I'm just a false pro...

It just means your a "lesser" pro, and in the caverns map, where there's many ways to escape, one real pro can succesfully beat 3-4 lesser pros, ive done it quite a few times myself, and i imagine so has Waterbug.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Lone_Wolf » Fri Jun 29, 2018 19:22

Stix wrote:
Lone_Wolf wrote:
Waterbug wrote:Something seriously needs to be done about team balance. about 1 out of 2 matches is extremely unbalanced with twice the number of pro players on one team as on the other. One match I was on the weak team (only 4 pro players, including me) and the other team had 8 or 9 pro players at the end of the match. The very next match I was completely alone against 6 pro players on the other team; and the match was over in 2 minutes with my team destroyed.

You beat me and the other player in that one caverns match lol. Maybe I'm just a false pro...

It just means your a "lesser" pro, and in the caverns map, where there's many ways to escape, one real pro can succesfully beat 3-4 lesser pros, ive done it quite a few times myself, and i imagine so has Waterbug.

ah, that's the word.
And I see what you mean. I was once trapped in a pit with two enemies. They had some good swords. But somehow I managed to kill both of them without being hurt much. It was a 4x1 node area. Maybe they were hitting each other...
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Fri Jun 29, 2018 19:36

Lone_Wolf wrote:
Stix wrote:
Lone_Wolf wrote:You beat me and the other player in that one caverns match lol. Maybe I'm just a false pro...

It just means your a "lesser" pro, and in the caverns map, where there's many ways to escape, one real pro can succesfully beat 3-4 lesser pros, ive done it quite a few times myself, and i imagine so has Waterbug.

ah, that's the word.
And I see what you mean. I was once trapped in a pit with two enemies. They had some good swords. But somehow I managed to kill both of them without being hurt much. It was a 4x1 node area. Maybe they were hitting each other...

Yeah, in situations like that teammates just get in each-others way, allowing a smaller force to kill them. That's why i usually prefer to work alone.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Lone_Wolf » Fri Jun 29, 2018 20:43

Stix wrote:Yeah, in situations like that teammates just get in each-others way, allowing a smaller force to kill them. That's why i usually prefer to work alone.

eh, I had fun teaming up with geesh against a noob army. We held the border quite well. One of the things I love about CTF is the teamwork. Gives me a good feeling
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Proposition to improve teams.

by Stix » Mon Jul 02, 2018 18:36

Proposition to improve teams.

My idea to improve team-picking is to divide players based on rankings. Now before you reply hear me out: i'm not referring to the default ranking system (which is really just a score-board), but rather a new one that resembles badges (ranks could be like "newbie", "pro", "veteran", "overlord" ect).

How this would work is killing gives you EXP, more-specifically killing a player below your rank gives you 1 EXP, killing a player at your rank gives you 2 EXP, and killing someone directly above your rank gives 4 EXP, with 1 EXP added on top for each rank above that. Too level up a rank players need to gain a set amount EXP, alongside having a positive K/D ratio. The total EXP gained in a match is decreased by 10% if your team lost. When in-game, ranking tags will be used for players to easily identify a players skill lvl from a distance.

Another idea to go on top is that the server checks if the matches are fair every 1 minute and if they're not, swaps a player to a different team accordingly with a msg: "Player XYZ has swapped teams!".

Pros:
1. Players skill-level can be determined from a distance.
2. Matches will be much more fair.
3. Suicidal players are locked out from ranking up.
4. Adds more of an incentive to win.
5. Adds more of an incentive to fighting (non-contributing players will be left in the dust).

Cons and ways to combat them:
1. Skilled players joining for the first time can put off match balance as the server sees them as a noob.
Solutions:
a. Players frequently killing others above their skill lvl will get 4x EXP until they reach the highest rank they can
reliably kill the players of, therefore lvl'ing up faster.
b. Adding an incentive to have a higher rank besides bragging rights, maybe some kind of reward.

2. (Can't think of any more cons atm, share ones you find!)

@All anyways id like to see what you guys think of this (especially @Rubenwardy and @ANAND).
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Tue Jul 03, 2018 14:40

Chem871 wrote:That would mean a noob at 8000th place killing Anand would get 8000 points.

No, no it wouldn't. If you read my proposition you know that the idea calls for a replacement on how rankings work, please re-read.
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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

by Stix » Wed Jul 04, 2018 15:16

I think https://www.youtube.com/watch?v=dQw4w9WgXcQ explains a good ranking system.
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Short Proposition on how to eliminate flag-tunneling.

by Stix » Wed Jul 04, 2018 15:26

Short Proposition on how to eliminate flag-tunneling.

Anyone who's played on CTF for a reasonable amount of time knows that tunneling to grab the flag is a big issue and looked down upon, so i propose a way to eliminate it.

My idea is simple: to eliminate flag-tunneling we must remove players ability to tunnel. How do we do that? All it would take would be to make stone generated in the map indestructible in a 20-block radius around the flag for non-members. That way players tunnel would have to stop at a distance from the flag, and they then have to actually risk themselves to achieve their goal.

@All id love to hear what you think of this, don't forget to write a reply!
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