MinetestForFun SKYBLOCK

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cessna151
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Re: MinetestForFun SKYBLOCK

by cessna151 » Sat Oct 17, 2015 17:45

I made this video to help explain the problem: https://youtu.be/jQ-dOVH5uAw

Ignore the graphics. I had to switch to direct3d9 to make screen capture work.
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Re: MinetestForFun SKYBLOCK

by Minetestforfun » Sat Oct 17, 2015 21:23

cessna151 wrote:I made this video to help explain the problem: https://youtu.be/jQ-dOVH5uAw

Ignore the graphics. I had to switch to direct3d9 to make screen capture work.


Hi,

Ok, we see where the problem is, it's core related but we will fix it with a bit of code.

You just need to wait the fix & next merged of the server and your first account will be re-playable :)

We will also Upstream this bug to corenote, thank you for your report !
 

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Re: MinetestForFun SKYBLOCK

by cessna151 » Sat Oct 17, 2015 21:37

Thanks.

Will i be waiting hours, days, weeks, or months?
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Re: MinetestForFun SKYBLOCK

by cessna151 » Sun Oct 18, 2015 15:31

Server is down. It has been down for several hours.
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Re: MinetestForFun SKYBLOCK

by Minetestforfun » Sun Oct 18, 2015 17:15

The server is now online again, the crash was due to a mistake on the new sounds code (the fix is permanent and it will never re happened)

Let's talk a little about the new sounds we added :
- A sound for you when you complete a quest https://github.com/MinetestForFun/serve ... _quest.ogg
- A sound for you when you complete a level https://github.com/MinetestForFun/serve ... player.ogg
- A sound for the other player when you complete a level https://github.com/MinetestForFun/serve ... _other.ogg

The sounds are short and sweet, we added them because the server haven't many sounds like ambiance and the server seems friendlier like this :)

@cessna151
For your problem, have you ever set a /sethome point ? if yes, just type /home and you will be teleported at the right place.
If it doesn't work or you didn't have set a homepoint, can you come to our irc for speaking a little ?
@irc.inchra.net #minetestforfun-dev

EDIT :
A little check on the server logs :
2015-10-17 15:32:03: ACTION[ServerThread]: Server: User cessna151 at 166.xxx.xx.xxx supplied wrong (SRP) password from address 166.xxx.xx.xxx.
Are you sure the problem isn't the password ?
 

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Re: MinetestForFun SKYBLOCK

by cessna151 » Sun Oct 18, 2015 21:57

cessna151 wrote:I can't play on my old username. I can only play if i create a new username.


Solved finally... Corrupt inventory file on server.
---“For once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return.”---
 

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Re: MinetestForFun SKYBLOCK

by cessna151 » Thu Oct 29, 2015 17:12

Presenting the first Skyblock skyscraper:

Skypalace...

Open to the public, come by and check it out on the east side of the map.

Image
Attachments
5.png
(269.89 KiB) Not downloaded yet
---“For once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return.”---
 

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Re: MinetestForFun SKYBLOCK

by Minetestforfun » Fri Jan 29, 2016 12:25

Server Updates(sss)

At first, i introduce to you our new website :
http://xorhub.com/
(XorHub - our team is evolving in a free gaming platform)

Many updates since the last news, so let's go :
- REDIS bug fixed (durably)
- Skins system added (from the inventory)
- Add a new protector block, the "Mega Protector Block" which protects an area three times bigger than the normal protector block (useful for big buildings, asked by many players)
- Textures optimization (lesser space taken)
- Add travelnet mod, redesign the travelnet teleporter to be more like "Doctor Who" teleporter (also asked by many players)
- Many bugfixs
- Xdecor added and up to date
- Farming mod added
- Thanks to cessna151 who build a Spawn for us, you can access it with /spawn (spawnpoint set to this building)
- Our Skyblock subgame was merged with the new features of minetest_game/next
- Add an "/ignore" feature if you don't want to talk with some players
- Add the Report feature to report your ideas/complains to moderators/administrators
- Add a sound when you complete a level and when you complete a quest, also add and update some random_messages to help you understand better the subgame

Have fun on our server ! :)

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Re: MinetestForFun SKYBLOCK

by jan6 » Sat Mar 05, 2016 10:00

Hello, if I lose all my iron and bronze, and I need them, do I have to restart?
Also, I have no idea what happened to 2 of my buckets and my iron&bronze lumps/ores, were they taken by other players? were they lost because of some glitch? None of my other stuff has dissappeared (I haven't noticed at least) so I'd like to know what happened

I don't want to redo all my progress as it's very time consuming....

EDIT: Managed to get back everything I needed
 

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Re: MinetestForFun SKYBLOCK

by jan6 » Mon Mar 07, 2016 14:10

Could you PLEASE add some sort of backpack or similar mod? It's really annoying to run out of inv space while far away from home....
Also a flashlight or something would be nice too since we can't place torches to protected areas and some areas are unlit(maybe they have glass roof but at night it's very dark indoors)...

I personally would enjoy working levers and buttons and mesecons and digilines and technic and stuff like that but I guess those are not going to be on this server (I do know you have a creative server but I haven't looked at it just yet)
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Re: MinetestForFun SKYBLOCK

by Minetestforfun » Tue Mar 08, 2016 15:37

jan6 wrote:Could you PLEASE add some sort of backpack or similar mod? It's really annoying to run out of inv space while far away from home....
Also a flashlight or something would be nice too since we can't place torches to protected areas and some areas are unlit(maybe they have glass roof but at night it's very dark indoors)...

I personally would enjoy working levers and buttons and mesecons and digilines and technic and stuff like that but I guess those are not going to be on this server (I do know you have a creative server but I haven't looked at it just yet)


Hi,

At first, thank you for your suggestions !

For the backpack, we choose to not introduce them to simplify the actual heavy user interface, well, if many peoples want this feature, we can add it :)

A flashlight isn't something we planned, we will introduce with pleasure this feature with a mod that light your way when you carry a torch, but for now it's not the case... So currently, the only thing we can do is waiting the players to enlight they areas..

The mesecons, digilines and technic mods won't be added to our SkyBlock server because there are really too heavy, because we want to let this server as thin as we can, this kind of mods are available on our [MinetestForFun Classic] & [MinetestForFun Creative] servers if you want to play with them :)

See you soon ingame & have fun on our servers !
Last edited by Minetestforfun on Wed Mar 30, 2016 20:28, edited 1 time in total.
 

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Re: MinetestForFun SKYBLOCK

by jan6 » Wed Mar 23, 2016 08:21

Minetestforfun wrote:Hi,

At first, thank you for your suggestions !

For the backpack, we choose to not introduce them to simplify the actual heavy user interface, well, if many peoples want this feature, we can add it :)

A flashlight isn't something we planned, we will introduce with pleasure this feature with a mod that light your way when you carry a torch, but for now it's not the case... So currently, the only thing we can do is waiting the players to enlight they areas..

the mesecons, digilines and technic mods won't be added to our SkyBlock server because there are really too heavy, because we want to let this server as thin as we can, this kind of mods are available on our [MinetestForFUn Classic] & [MinetestForFun Creative] servers is you want to play with them :)

See you soon ingame & have fun on our servers !


I know that mesecons digilines, etc. are heavy and I like lightweight, but I don't understand what are you referring to as "heavy user interface"...there are many buttons to press but nothing heavy...

also why is there a worldedit button in my inventory if I can't use it?
 

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Re: MinetestForFun SKYBLOCK

by prof-turbo » Wed Mar 23, 2016 17:43

eeehh that's not normal. Reporting this.
 

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Re: MinetestForFun SKYBLOCK

by Minetestforfun » Wed Mar 30, 2016 20:32

Thank you for the report about the WorldEdit button.
In fact, it's not normal if you see this button but, it's normal if you can't use it.
Only the administrator of the server can use WorldEdit, I opened an issue on our repository to fix it : https://github.com/MinetestForFun/serve ... /issues/99

yes, mesecons and pipeworks are two heavy mods, they will increase the lag drastically, so we will not add them.
 

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Re: MinetestForFun SKYBLOCK

by BlueFireIceUn » Sun Apr 17, 2016 06:33

What happened to coals? How can we get them now? Cause the only way to get coal was to dig coal ore who was crafted a stone and a coal but not, when we break it, it lets a cobble. I want my coal back pls, that's not good
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Re: MinetestForFun SKYBLOCK

by Minetestforfun » Sun Apr 17, 2016 12:14

Hi,
Thank you for your bug report. In fact we receive some complains about this bug since our last night server updates.
We fixed the ore bugs right now, in this commit : https://github.com/MinetestForFun/serve ... 0da38ad954

The server will be merged soon for fixing durably on the server these bugs
 

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Re: MinetestForFun SKYBLOCK

by BlueFireIceUn » Sun Apr 17, 2016 15:20

Minetestforfun wrote:Hi,
Thank you for your bug report. In fact we receive some complains about this bug since our last night server updates.
We fixed the ore bugs right now, in this commit : https://github.com/MinetestForFun/serve ... 0da38ad954

The server will be merged soon for fixing durably on the server these bugs


Thank you. I just need a coal lump cause the last one I used is gone by that bug. My username is PROSA.
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Re: MinetestForFun SKYBLOCK

by Minetestforfun » Tue May 17, 2016 17:55

Server Upgrade + OS upgrade + Server Updates

Server Upgrade
All of our servers are now on Minetest 0.4.14 Stable release !
Players with an older client version than 0.4.14-stable are greatly recommended to update their game client version :)
Anyway, players with Minetest client version 0.4.10+ can still connect on our servers

OS Upgrade
We took advantage of this Minetest upgrade, to also do a huge upgrade of our server distribution to the latest Debian Jessie version (currently 8.4)

Server Updates
We recently added some mods because our players want them :
- Skins feature (with many different skins for both women and men)
- PVP on/off button in the inventory
- Swords (32px retextured)
- Armors (32px retextured)
- Hunger system
- Farming mod (with a large variety of fruits and vegetables)

Our community is waiting for you, do not hesitate to join us and visit our website http://xorhub.com
AND Have fun on our servers ! :D
 

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Re: MinetestForFun SKYBLOCK

by doctorfrog » Wed May 18, 2016 06:06

I get the following error trying to host my own server:
Code: Select all
2016-05-17 23:02:32: ERROR[Main]: ModError: Failed to load and run script from E:\Minetest\minetest_0414_skyblock\bin\..\games\skyblock\mods\unified_inventory\init.lua:
2016-05-17 23:02:32: ERROR[Main]: cannot open E:\Minetest\minetest_0414_skyblock\bin\..\games\skyblock\mods\unified_inventory\init.lua: No such file or directory
2016-05-17 23:02:32: ERROR[Main]: Check debug.txt for details.

I'm just a new player, but I can easily find and install unified_inventory, but perhaps others can't, so you might want to pull that into the subgame or include an instruction somewhere.

Thanks for sharing your server package!

edit: well, fixing that just led to another missing mod, so maybe it's intentional?
 

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Re: MinetestForFun SKYBLOCK

by Minetestforfun » Sun May 22, 2016 14:02

Some of our mods are into submodules/subtree, BE CARFUL about them when you pull our repository.

You can pull submodules with this commands :
Code: Select all
git clone https://github.com/MinetestForFun/server-minetestforfun-skyblock.git
git submodule sync
git submodule update --init --recursive


Happy to see other servers up with our subgame, have fun with our remastered work :)
 

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Re: MinetestForFun SKYBLOCK

by CCM » Sun Jun 05, 2016 09:40

More screenshots?
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Re: MinetestForFun SKYBLOCK

by cessna151 » Tue Jun 07, 2016 02:05

What sort of screenshots are you looking for?
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Re: MinetestForFun SKYBLOCK

by Minetestforfun » Tue Jun 07, 2016 14:32

CCM wrote:More screenshots?


Hi,

we don't have many screenshots of our SkyBlock server, feel free to take some screenshots and post them i will add them to the initial post.

In addition, I added a screenshot of our real time Worldmap
 

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