Page 3 of 4

License(s)?

Posted: Tue Jun 28, 2016 01:42
by Neon
What license(s) is this released under?
Of particular interest is the licenses for the "skyblock" and "skyblock_levels" mods.

EDIT: Additionally, trying to get this running locally:
When running in new world, shows up at location set by 'static_spawnpoint', falls onto the floor, dies, then is teleported to (16032,16,16032), and hangs. The location (16032,16,16032) is outside of the map, the size of which is initially set at 1000x1000. The code is running skyblock.spawn_player() in [minetest location]/worlds/[game name]/mods/skyblock/skyblock.lua, getting to the IF statement on line 155 and perpetually entering that code block and being returned out. The variable 'spawn' is set to the previously-mentioned location outside of the map. Attempts to teleport out of this area result in being teleported back to that out-of-map area, even if teleporting to and loading an area in ~/.minetest/worlds/[world]/skyblock.start_positions.
Stopping the server and then re-entering the server result in same issue. If engaging fly privs before hitting the ground to die, then the map loads the kill-ground (presumably) normally wherever I fly. Then disabling fly privs in order to have a spawn created ends up in dying and engaging the off-map stuck-loop problem again.

debug.txt output:
Spoiler
2016-06-28 03:10:37: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-06-28 03:10:37: ACTION[Main]: [TimeRegulation] Loop started
2016-06-28 03:10:37: ACTION[Main]: [TimeRegulation] Thank you for using TimeRegulation v00.01.10 by Mg/LeMagnesium
2016-06-28 03:10:37: ACTION[Main]: [TimeRegulation] Status: 2
2016-06-28 03:10:37: ACTION[Main]: [TimeRegulation] Absolute Time Speed: 0.00024914408356534
2016-06-28 03:10:37: ACTION[Main]: [TimeRegulation] Duration: 5779788.0623657
2016-06-28 03:10:37: ACTION[Main]: [TimeRegulation] Loop interval: 9623347.1238389s
2016-06-28 03:10:37: ACTION[Main]: [TimeRegulation] Ratio:
2016-06-28 03:10:37: ACTION[Main]: [TimeRegulation] Day: 66.7%
2016-06-28 03:10:37: ACTION[Main]: [TimeRegulation] Night: 33.3%
2016-06-28 03:10:37: ACTION[Main]: [TimeRegulation] Applied time speeds:
2016-06-28 03:10:37: ACTION[Main]: [TimeRegulation] Day: 0.00018676468033384
2016-06-28 03:10:37: ACTION[Main]: [TimeRegulation] Night: 0.00037409021556357
2016-06-28 03:10:37: ACTION[Main]: [Ignore] This session is loaded with the ignore callback
2016-06-28 03:10:37: ACTION[Main]: __ __ __ __
2016-06-28 03:10:37: ACTION[Main]: _____/ /____ __/ /_ / /___ _____/ /__
2016-06-28 03:10:37: ACTION[Main]: / ___/ //_/ / / / __ \/ / __ \/ ___/ //_/
2016-06-28 03:10:37: ACTION[Main]: (__ ) ,< / /_/ / /_/ / / /_/ / /__/ ,<
2016-06-28 03:10:37: ACTION[Main]: /____/_/|_|\__, /_.___/_/\____/\___/_/|_|
2016-06-28 03:10:37: ACTION[Main]: /____/
2016-06-28 03:10:37: ACTION[Main]: [skyblock] read start positions
2016-06-28 03:10:40: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-06-28 03:10:40: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-06-28 03:10:40: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-06-28 03:10:40: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-06-28 03:10:40: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-06-28 03:10:40: ACTION[Main]: [skyblock] [MOD]skyblock -- loaded from /usr/local/share/minetest-master/bin/../games/server-minetestforfun-skyblock/mods/skyblock
2016-06-28 03:10:40: ACTION[Main]: signs loaded
2016-06-28 03:10:40: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-06-28 03:10:40: ACTION[Main]: [skyblock] [MOD]skyblock_levels -- loaded from /usr/local/share/minetest-master/bin/../games/server-minetestforfun-skyblock/mods/skyblock_levels
2016-06-28 03:10:40: ACTION[Main]: [u_skins] Loaded 10 normal skins
2016-06-28 03:10:40: ACTION[Main]: [u_skins] Loaded 3 mff custom skins
2016-06-28 03:10:40: WARNING[Main]: Undeclared global variable "HUD_ENABLE_HUNGER" accessed at ...ames/server-minetestforfun-skyblock/mods/hud/builtin.lua:41
2016-06-28 03:10:40: ACTION[Main]: [ACTimers] Loaded
2016-06-28 03:10:40: ACTION[Main]: [pvpbutton] Using UnifiedInventory (u_inv) as inventory management mod
2016-06-28 03:10:40: WARNING[Main]: Field "maxwear" is deprecated; replace with uses=1/maxwear
2016-06-28 03:10:40: WARNING[Main]: Field "maxwear" is deprecated; replace with uses=1/maxwear
2016-06-28 03:10:40: WARNING[Main]: Field "maxwear" is deprecated; replace with uses=1/maxwear
2016-06-28 03:10:40: ACTION[Main]: .__ __ __
2016-06-28 03:10:40: ACTION[Main]: _____ |__| ____ _____/ |_ ____ _______/ |_
2016-06-28 03:10:40: ACTION[Main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
2016-06-28 03:10:40: ACTION[Main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
2016-06-28 03:10:40: ACTION[Main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
2016-06-28 03:10:40: ACTION[Main]: \/ \/ \/ \/ \/
2016-06-28 03:10:40: ACTION[Main]: World at [/home/matt/.minetest/worlds/Skyblock]
2016-06-28 03:10:40: ACTION[Main]: Server for gameid="server-minetestforfun-skyblock" listening on 0.0.0.0:57888.
2016-06-28 03:10:40: ACTION[Server]: [automappercolors] nodes dumped
2016-06-28 03:10:40: ACTION[Server]: [TimeRegulation] Entering day period : time_speed 0.00018676468033384
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:41: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-06-28 03:10:42: ACTION[Server]: Respawn position for player "singleplayer" outside limits, resetting
2016-06-28 03:10:42: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2016-06-28 03:10:42: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2016-06-28 03:10:44: ACTION[Server]: [skyblock] get_spawn() for singleplayer is unknown
2016-06-28 03:10:44: ACTION[Server]: [skyblock] skyblock.spawn_player() singleplayer
2016-06-28 03:10:44: ACTION[Server]: [skyblock] get_spawn() for singleplayer is unknown
2016-06-28 03:10:44: ACTION[Server]: [skyblock] get_next_spawn()
In that IF statement now. Variable 'spawn' has value of x=16000 y=-2 z=16064
2016-06-28 03:10:46: ACTION[Main]: [Ignore] Queues flushed
>>Quit<<

Re: MinetestForFun SKYBLOCK

Posted: Tue Jun 28, 2016 15:27
by Minetestforfun
Hi,

The base subgame/mods are from cornernote and licensed under GPLv3 (it's at least 2/3 of the server), each mods we used have a different licence, you need to search the "LICENSE.txt" file under each mods...

All of our subgame & mods modifications are under WTFPL, but we will soon relicense all of them into GPLv3.

For the error on boot, did you import the submodules ? You can see how to do that here : viewtopic.php?f=10&t=13294&start=25#p218322

Re: MinetestForFun SKYBLOCK

Posted: Tue Jun 28, 2016 16:27
by Neon
Thank you for the license information.

Yes. all of the submodules have been imported, per that forums post. Indeed, the server would not be able to get so far without the code from those other modules.

Re: MinetestForFun SKYBLOCK

Posted: Wed Jun 29, 2016 19:55
by CCM
Hey,

Let's say we have 5 accounts on the server (per. I.P atleast), and you want to have a few more, maybe 3 more just for the fun? Can we request more or should we stick with our first 5 accounts? - My In Game Account: Noobbbbb - :)

Re: MinetestForFun SKYBLOCK

Posted: Wed Jul 06, 2016 18:52
by CCM
Hello,

Today I was on the server, as usual... Until I found that I lost my fly/fast privileges, (when walking off my skyblock island...), although I was on level 5.

Killing yourself worked for all the users, but not me, when I did that my game crashed and when I tried to log back on my password was changed... Idk how, I think it was 'automatic'
Please fix this and change my password too.

Re: MinetestForFun SKYBLOCK

Posted: Fri Jul 08, 2016 11:09
by Minetestforfun
@Neon
You're welcome

Hi @CCM
Yes the max account number is set to 5, we won't increase this value.

For your privilege problem, thank you for the report. We are investigating this and we will fix this issue soon. I will add a comment on this issue when it's fixed ;)

Re: MinetestForFun SKYBLOCK

Posted: Sat Jul 09, 2016 10:07
by CCM
Minetestforfun wrote:
For your privilege problem, thank you for the report. We are investigating this and we will fix this issue soon. I will add a comment on this issue when it's fixed ;)
Okay! Thanks ;)

Re: MinetestForFun SKYBLOCK

Posted: Sun Jul 10, 2016 22:36
by BlueTangs Rock
But where's all the trees?

Edit:OK,I know now...

Re: MinetestForFun SKYBLOCK

Posted: Mon Jul 11, 2016 04:22
by BlueTangs Rock
What is the mod the adds the crops,and that ability to craft ores?

Re: MinetestForFun SKYBLOCK

Posted: Tue Jul 12, 2016 05:36
by BlueTangs Rock
There is a glitch in the mod,that in Level 4,when you have to make 4 lumps of flour,and I crafted 6,and it still says,"Craft 4 lumps of flour(2/4)",and there's no way for me to fix the problem! Why is it doing that?

Re: MinetestForFun SKYBLOCK

Posted: Mon Jul 18, 2016 19:14
by Minetestforfun
CCM wrote:
Minetestforfun wrote:
For your privilege problem, thank you for the report. We are investigating this and we will fix this issue soon. I will add a comment on this issue when it's fixed ;)
Okay! Thanks ;)
@CCM
Sorry for the late forum update, this issue was solved a day after my latest forum answer and merged on the server.

@BlueTangs Rock
The skyblock subgame introduce this features, you can find our repository here : https://github.com/MinetestForFun/serve ... n-skyblock

For your quest problem, is it always the case ? After a disconnection/reconnection is it working again or not ?

Re: MinetestForFun SKYBLOCK

Posted: Tue Jul 19, 2016 18:56
by FrenchToast
BlueTangs Rock wrote:There is a glitch in the mod,that in Level 4,when you have to make 4 lumps of flour,and I crafted 6,and it still says,"Craft 4 lumps of flour(2/4)",and there's no way for me to fix the problem! Why is it doing that?
If you make them one at a time, then you can get past this error.

Re: MinetestForFun SKYBLOCK

Posted: Sat Jul 30, 2016 10:42
by Mg
FrenchToast wrote:
BlueTangs Rock wrote:There is a glitch in the mod,that in Level 4,when you have to make 4 lumps of flour,and I crafted 6,and it still says,"Craft 4 lumps of flour(2/4)",and there's no way for me to fix the problem! Why is it doing that?
If you make them one at a time, then you can get past this error.
I am actually aware of that bug, and experienced it whilst trying to reach level 5 on my own on the server. Yet, I have never been able to understand where it comes from, and could never reproduce it locally (I've never tried with 0.4.14-stable though; last time I used it it bugged something else). There's an issue open I believe, so, eventually, unless 0.4.15 (or 0.5.0, "I CAN DREAM HAROLD!!") fixes it, I'm gonna have to look into it.
It might be a stupid mistake from us, but the engine is certainly not helping. Until then, well, I can tell you how I overcame it. If you either craft the lumps one by one, or craft them in a row. One of those two methods will trigger the feat.

Re: MinetestForFun SKYBLOCK

Posted: Fri Aug 05, 2016 01:05
by cessna151
Screenshot:
Spoiler
Image

Re: MinetestForFun SKYBLOCK

Posted: Mon Aug 08, 2016 18:19
by HiGuy
Hey, here are a few screenshots of buildings I've made... You may or may not like them. My building style has changed a lot since then.

Re: MinetestForFun SKYBLOCK

Posted: Fri Aug 12, 2016 05:17
by Sokomine
HiGuy wrote: Hey, here are a few screenshots of buildings I've made... You may or may not like them. My building style has changed a lot since then.
Looks nice. It's a relatively large area on a skyblock server, with many plants, a cobble building that's not bad (they often come in boring box style) and even fences around so that people don't fall down. It's also good to hear that your building style is still evolving. Hope there'll be more screenshots of future buildings.

Re: MinetestForFun SKYBLOCK

Posted: Wed Jan 04, 2017 12:24
by ThatGraemeGuy
Any way to confirm when last a neighbouring player was last on? The 8 blocks surrounding me seem completely abandoned, but I don't want to just put down a protect block and then have them complain later...

Re: MinetestForFun SKYBLOCK

Posted: Wed Jan 04, 2017 17:54
by Minetestforfun
ThatGraemeGuy wrote:Any way to confirm when last a neighbouring player was last on? The 8 blocks surrounding me seem completely abandoned, but I don't want to just put down a protect block and then have them complain later...
Well, you have two choice :)

By yourself :
- If you want to know the last time a player was online, you can use the "/seen <nickname>" in-game command.
- And if you want to use abandoned islands next to/near you, you can place a protector block, but be gentle, if this player comes again online, don't confine/lock him...

With moderator/administrator help :
A moderator/administrator can create you a safe spot for you by checking the last time online, the player level, the ban status and other informations to be sure this area can be used and will not create future problems
(cessna151 or Darcidride/MinetestForFun can help you in this case, you can contact us ingame or on our channel IRC)

Re: MinetestForFun SKYBLOCK

Posted: Fri Jan 27, 2017 02:01
by SomeGuy
I wish this skyblock could be a subgame for people to be able to play it offline so people could have just their island and not the annoyance of other islands in the way, and so people dont have to worry about protection blocks and griefers/thieves, or for people with no internet connection available so people can just play if on laptops away from home, etc.

Re: MinetestForFun SKYBLOCK

Posted: Fri Mar 31, 2017 23:09
by Sokomine
SomeGuy wrote: I wish this skyblock could be a subgame for people to be able to play it offline so people could have just their island and not the annoyance of other islands in the way, and so people dont have to worry about protection blocks and griefers/thieves, or for people with no internet connection available so people can just play if on laptops away from home, etc.
The original skyblock game from cornernote can be found here. It also contains a link to my fork with some additional levels. Have fun playing it offline :-)

Re: MinetestForFun SKYBLOCK

Posted: Tue Jun 06, 2017 16:12
by Andrey01
I like skyblock servers!

Re: MinetestForFun SKYBLOCK

Posted: Tue Nov 21, 2017 08:39
by PolySaken
I believe i may have killed the server.
I was mining my diamond ore, and had it held in my mouse in the inventory when the server closed.
after 30 mins i tried to log back on, and minetest.exe crashed.

Re: MinetestForFun SKYBLOCK

Posted: Sat Nov 25, 2017 00:33
by Aerozoic
Sorry for your trouble. The server was actually down because of an internal issue. It has been fixed now.

Re: MinetestForFun SKYBLOCK

Posted: Sat Dec 23, 2017 14:42
by HobbitPower
Hey guys, do you know when the server is available again? Have a nice X-mas :)

Re: MinetestForFun SKYBLOCK

Posted: Sat Dec 23, 2017 16:05
by Aerozoic
Sorry, i haven't heard anything since the server went down except that MFF is very busy and will fix it as soon as he gets a chance.