[Server] Survival X

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SaKeL
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Re: [Server] Survival X

by SaKeL » Post

SERVER OFFLINE!
I would like to thank to all players and contributors to the map you are awesome! I have recently moved across the Atlantic ocean and i had to close my server subscription therefore is the server offline. For anyone who wants to have the map or the mods i have saved them in shared dropbox folder (let me know if you cant download it). Even though the server might still work it will not be for too long.

EDIT:
SERVER WILL BE UNDER CONSTRUCTION BEGINNING DECEMBER 2017!
Last edited by SaKeL on Thu Nov 30, 2017 22:45, edited 2 times in total.

tobi
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Re: [Server] Survival X

by tobi » Post

friend thanks for sharing the map a good server hopefully pudas haser hotro server equal or better to this
(=

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bosapara
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Re: [Server] Survival X

by bosapara » Post

SaKeL wrote:SERVER OFFLINE!
I would like to thank to all players and contributors to the map you are awesome! I have recently moved across the Atlantic ocean and i had to close my server subscription therefore is the server offline. For anyone who wants to have the map or the mods i have saved them in shared dropbox folder (let me know if you cant download it). Even though the server might still work it will not be for too long.
Thanx this treasure time when i played here.

But in any way i hope someone will find place and host this server.

Sakel, why you dont ask about donate? I think a lot of people (players) can support our server in a difficult situation.


PS: Random pics from Suvival X world
Image Image Image Image Image Image Image Image Image Image Image Image Image Image

risbo
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Re: [Server] Survival X

by risbo » Post

hi all

and i have to say these are sad words to read -> "had to close my server subscription"

if I may ask - how much did it cost monthly?

i played a lot on 6-7 other servers, and tried for a day or two maybe around 30 other servers, Yours was the one I always kept coming back to, even in the days when I was playing alone so it felt like singleplayer :o)

the most fun combination of mods I found out there

also in these last months it started to grow a community of regular players which is also a very nice thing to happen :o)

i would donate to keep it running

whatever happens - Best wishes SaKeL to You and Your family

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Re: [Server] Survival X

by bosapara » Post

Think the same.

Interest regular players, very responsive mods/admins, unlreal game mods, great world, interest spawn

Sakel, how much your virtual hosting? We can help:)

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Re: [Server] Survival X

by SaKeL » Post

I have moved to Toronto (Canada), so i had a look at some VPS in here with the same specs what are there now.
Here is what i have found:
https://www.1and1.com/vps-hosting?ac=OM ... 2463T2103a

https://www.ovh.com/ca/en/vps/vps-cloud-ram.xml

does someone else have a suggestion ?

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Re: [Server] Survival X

by tobi » Post

and it would not be possible to use a vps from a server in minetest that already exits so that if the server does not fall? I do not know but it's the only thing that comes to mind

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Re: [Server] Survival X

by bosapara » Post

SaKeL wrote:I have moved to Toronto (Canada), so i had a look at some VPS in here with the same specs what are there now.
Here is what i have found:
https://www.1and1.com/vps-hosting?ac=OM ... 2463T2103a

https://www.ovh.com/ca/en/vps/vps-cloud-ram.xml

does someone else have a suggestion ?
this https://www.hetzner.com/virtual-server/cx30
or this https://www.hetzner.com/virtual-server/cx50

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Re: [Server] Survival X

by SaKeL » Post

Does not work in Canada and has limited traffic.
bosapara wrote:
SaKeL wrote:I have moved to Toronto (Canada), so i had a look at some VPS in here with the same specs what are there now.
Here is what i have found:
https://www.1and1.com/vps-hosting?ac=OM ... 2463T2103a

https://www.ovh.com/ca/en/vps/vps-cloud-ram.xml

does someone else have a suggestion ?
this https://www.hetzner.com/virtual-server/cx30
or this https://www.hetzner.com/virtual-server/cx50

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Re: [Server] Survival X

by ExeterDad » Post

SaKeL I don't know what your budget is, nor what you need for specs. But you can get a dedicated server for a very good rate these days. Some aren't much more than what a high spec VPS goes for.

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Re: [Server] Survival X

by SaKeL » Post

ExeterDad wrote:SaKeL I don't know what your budget is, nor what you need for specs. But you can get a dedicated server for a very good rate these days. Some aren't much more than what a high spec VPS goes for.
Hey ExeterDad,
to be honest the budget is not set by me since im looking for a job atm. The requirements would be minimum of the Survival X server (1st page on this forum). If you have some specific dedicated or VPS server you want to suggest i am open to it.

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Re: [Server] Survival X

by ExeterDad » Post

Take a look at this page. They have a rotating stockpile of not so state of the art servers as they are available. The specs and hardware combinations allow a wide range of budgets. You will get a login with the ability to ssh into your machine. And that's all they offer for a interface for the most part. The tech support is actually surprising via a help ticket system. They have fulfilled requests from me that I was hesitant to even ask for. If I were to complain about anything, I would say that I think their network is flaky at times, but mostly solid and very fast. We've been doing business with them since January and I see no reason to shop elsewhere as the price makes up for whatever little issues I have with their network. https://www.wholesaleinternet.net/dedicated/ Hope that helps :)
Last edited by ExeterDad on Mon Nov 06, 2017 02:08, edited 1 time in total.

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Re: [Server] Survival X

by SaKeL » Post

Thank you thats helpful, will have a look in to it.

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Re: [Server] Survival X

by risbo » Post

hi everyone

i downloaded files that SaKeL offered

can not get it to work

i am on windows7, tried latest stable and dev builds of minetest

i did download worlds before (and they worked) so i think its not error on my side

mods are the problem, they canont load because each one i try they are trying to find init.lua (cant remember now correct file name not on my home computer) in textures directory (i did put mods in right directory)

can some one confirm you can start the server with SaKeL's files?

thanks

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Re: [Server] Survival X

by SaKeL » Post

Hi Risbo, can you maybe send the Error you are getting and the directory tree of your folders inside .minetest folder ?

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Re: [Server] Survival X

by risbo » Post

hi

I downloaded latest dev build minetest-0.5.0-610ea6f-win64, I also tried with latest stable release of minetest (I am on win7 64 bit)

I unzipped it to C: so it is in C:\minetest

than unzipped mods in C:\minetest\mods (there are now folders there called 3d_armor, afkkick and so on) and unzipped world into C:\minetest\worlds (inside it is now folder SaKeL_Survival)

when i start minetest.exe and chose to host a server, chose SaKeL_Survival as the world, type in name and password and enable all mods i get errors from which it looks like it is trying to find its world files and mod file inside C:\minetest\bin\.....something... ??

windows....

here is the content of debug.txt
-------------
Separator
-------------
2017-11-07 20:10:54: [Main]: Automatically selecting world at [C:\minetest\bin\..\worlds\SaKeL_Survival]
2017-11-07 20:11:17: WARNING[Main]: Mod name conflict detected: "bucket"
2017-11-07 20:11:17: WARNING[Main]: Will not load: C:\minetest\bin\..\games\minetest_game\mods\bucket
2017-11-07 20:11:17: WARNING[Main]: Overridden by: C:\minetest\bin\..\mods\bucket
2017-11-07 20:11:17: WARNING[Main]: Mod name conflict detected: "tnt"
2017-11-07 20:11:17: WARNING[Main]: Will not load: C:\minetest\bin\..\games\minetest_game\mods\tnt
2017-11-07 20:11:17: WARNING[Main]: Overridden by: C:\minetest\bin\..\mods\tnt
2017-11-07 20:11:17: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2017-11-07 20:11:19: WARNING[Main]: Undeclared global variable "kick" accessed at C:\minetest\bin\..\mods\helloip\init.lua:102
2017-11-07 20:11:19: ERROR[Main]: ModError: Failed to load and run script from C:\minetest\bin\..\mods\hudbars\textures\init.lua:
2017-11-07 20:11:19: ERROR[Main]: C:\minetest\bin\..\mods\hudbars\textures\init.lua: No such file or directory
2017-11-07 20:11:19: ERROR[Main]: Check debug.txt for details.
few things I would like to say:

1) moving away to a different country and even more to a different continent is a brave thing to do. Having to deal with all the stress of it and with job hunting is .... well, I wish You all the best with everything You are facing right now and thank You for finding time to deal with us :o)

b) would it be possible... stupid idea, but... if You could login to VPS while it is still alive (if it is, cannot check from where I am now) and change linux root and user password to something like abc123, also minetest admin pass and then take image from the whole VPS that we could run in something like Oracle VM? formats that Oracle VM can work with are VDI, VMDK, VHD, HDD

III) one more time - best of wishes and thanks for Your time

risbo

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Re: [Server] Survival X

by risbo » Post

aaaa....

of course I did not mean that You use abc123, use something else and just temporary to take VPS image then return it to original passwords :o)

because if You find a way to continue hosting it... well...

cheers :o)

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Re: [Server] Survival X

by SaKeL » Post

1.) use minetest 4.16 stable
2.) dont enable all mods...in the world.mt are already enabled mods what works

thanks for the wishes risbo you are the best ;) +1

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Re: [Server] Survival X

by risbo » Post

hi,

I deleted my C:\minetest, downloaded "fresh" minetest 0.4.16 stable, unzipped it in new folder C:\minetestS, unzipped mods in C:\minetestS\mods, so there are now C:\minetestS\mods\3d_armor, C:\minetestS\mods\afkkick and so on...

then unzipped world so now i have C:\minetestS\worlds\SaKeL_Survival

did not enable all mods, left them as they are, started hosted server with SaKeL_Survival world and got same errors

for some reason mods are still trying to load their files from somewhere in C:\minetestS\bin\..\whatever = "whatever" is different subfolder for different errors....

is it possible that Your minetest.conf is also needed?

and - anybody else out there, did someone manage to start the server successfully?
-------------
Separator
-------------
2017-11-08 10:31:41: [Main]: Automatically selecting world at [C:\minetestS\bin\..\worlds\SaKeL_Survival]
2017-11-08 10:32:18: WARNING[Main]: Mod name conflict detected: "bucket"
2017-11-08 10:32:18: WARNING[Main]: Will not load: C:\minetestS\bin\..\games\minetest_game\mods\bucket
2017-11-08 10:32:18: WARNING[Main]: Overridden by: C:\minetestS\bin\..\mods\bucket
2017-11-08 10:32:18: WARNING[Main]: Mod name conflict detected: "tnt"
2017-11-08 10:32:18: WARNING[Main]: Will not load: C:\minetestS\bin\..\games\minetest_game\mods\tnt
2017-11-08 10:32:18: WARNING[Main]: Overridden by: C:\minetestS\bin\..\mods\tnt
2017-11-08 10:32:18: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2017-11-08 10:32:20: ERROR[Main]: ModError: Failed to load and run script from C:\minetestS\bin\..\mods\anticheat\init.lua:
2017-11-08 10:32:20: ERROR[Main]: C:\minetestS\bin\..\mods\anticheat\init.lua:97: attempt to call local 'anticheat_routines' (a nil value)
2017-11-08 10:32:20: ERROR[Main]: stack traceback:
2017-11-08 10:32:20: ERROR[Main]: C:\minetestS\bin\..\mods\anticheat\init.lua:97: in main chunk
2017-11-08 10:32:20: ERROR[Main]: Check debug.txt for details.

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Re: [Server] Survival X

by SaKeL » Post

Ah i see now whats the problem..will get back to you on this

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Re: [Server] Survival X

by bosapara » Post

SaKeL wrote:Ah i see now whats the problem..will get back to you on this

Have problem with the map too

My error the same like at guy from this thread

viewtopic.php?f=6&t=18380&p=299484#p299484

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Re: [Server] Survival X

by SaKeL » Post

this is my minetest.conf, check the "trusted_mods" and "disable_anticheat" attributes

Code: Select all

name = ADMIN
mouse_sensitivity = 0.05
#screenW = 1360
#screenH = 768
screenW = 1920
screenH = 1080
fullscreen = true
fullscreen_bpp = 24
server_dedicated = false
anisotropic_filter = false
aux1_descends = false
bilinear_filter = false
doubletap_jump = false
enable_bumpmapping = false
enable_parallax_occlusion = true
enable_shaders = true
enable_waving_leaves = false
enable_waving_plants = true
enable_waving_water = false
generate_normalmaps = false
gui_scaling = 1.0
keymap_backward = KEY_KEY_S
keymap_chat = KEY_KEY_T
keymap_cmd = /
keymap_console = KEY_F10
keymap_drop = KEY_KEY_Q
keymap_fastmove = KEY_KEY_J
keymap_forward = KEY_KEY_W
keymap_freemove = KEY_KEY_K
keymap_inventory = KEY_KEY_I
keymap_jump = KEY_SPACE
keymap_left = KEY_KEY_A
keymap_noclip = KEY_KEY_H
keymap_print_debug_stacks = KEY_KEY_P
keymap_rangeselect = KEY_KEY_R
keymap_right = KEY_KEY_D
keymap_sneak = KEY_LSHIFT
keymap_special1 = KEY_KEY_E
mainmenu_last_selected_world = 2
maintab_LAST = multiplayer
menu_last_game = minetest
mip_map = true
opaque_water = false
trilinear_filter = false
fast_move = true
free_move = false
public_serverlist = false
sound_volume = 1
viewing_range_nodes_min = 60
noclip = true
enable_node_highlighting = false
creative_mode = false
mainmenu_last_selected_TP = 1
texture_path = 
video_driver = opengl
enable_damage = true
world_config_selected_mod = 22
wieldview_node_tiles = true
wieldview_update_time = 2
world_config_hide_gamemods = false
world_config_hide_modpackcontents = false
disable_bones = false
torches_enable_ceiling = true

# Sets the behaviour of the inventory items when a player dies.
#  "bones": Store all items inside a bone node but drop items if inside protected area
#  "drop": Drop all items on the ground
#  "keep": Player keeps all items
bones_mode = "bones"

# The time in seconds after which the bones of a dead player can be looted by everyone
# 0 to disable
share_bones_time = 1200

# How much earlier the bones of a dead player can be looted by
# everyone if the player dies in a protected area they don't own.
# 0 to disable. By default it is "share_bones_time" divide by four.
share_bones_time_early = 300

#    This file is read by default from:
#    ../minetest.conf
#    ../../minetest.conf
#    Any other path can be chosen by passing the path as a parameter
#    to the program, eg. "minetest.exe --config ../minetest.conf.example".

#    By default, all the settings are commented and not functional.
#    Uncomment settings by removing the preceding #.

#    Further documentation:
#    http://wiki.minetest.net/

#    NOTE: This file might not be up-to-date, refer to the
#    defaultsettings.cpp file for an up-to-date list:
#    https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp

#    A vim command to convert most of defaultsettings.cpp to conf file format:
#    :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
#    Note: Some of the settings are implemented in Lua.

#
#    Client and server
#

#    Name of player, on a server this is the main admin
#name =

#
#    Client stuff
#

#    Port to connect to (UDP)
#remote_port =
#    Key mappings.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W
#keymap_backward = KEY_KEY_S
#keymap_left = KEY_KEY_A
#keymap_right = KEY_KEY_D
#keymap_jump = KEY_SPACE
#keymap_sneak = KEY_LSHIFT
#keymap_inventory = KEY_KEY_I
#    Go down ladder / go down in fly mode / go fast in fast mode
#keymap_special1 = KEY_KEY_E
#keymap_chat = KEY_KEY_T
#keymap_cmd = /
#keyman_console = KEY_F10
#keymap_rangeselect = KEY_KEY_R
#keymap_freemove = KEY_KEY_K
#keymap_fastmove = KEY_KEY_J
#keymap_cinematic = KEY_F8
#keymap_screenshot = KEY_F12
#    If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
#aux1_descends = false
#    Double-tapping the jump key toggles fly mode
#doubletap_jump = false
#    If false aux1 is used to fly fast
#always_fly_fast = true
#    Some (temporary) keys for debugging
#keymap_print_debug_stacks = KEY_KEY_P
#keymap_quicktune_prev = KEY_HOME
#keymap_quicktune_next = KEY_END
#keymap_quicktune_dec = KEY_NEXT
#keymap_quicktune_inc = KEY_PRIOR

#    If set to true, you can place blocks at the position (feet + eye level) where you stand.
#    This is helpful when working with nodeboxes.
#enable_build_where_you_stand = false
#    Minimum FPS.
#    The amount of rendered stuff is dynamically set according to this.
#wanted_fps = 30
#    If FPS would go higher than this, limit it by sleeping
#    to not waste CPU power for no benefit.
#fps_max = 60
#    Maximum FPS when game is paused
#pause_fps_max = 20
#    The allowed adjustment range for the automatic rendering range adjustment
#viewing_range_nodes_max = 160
#viewing_range_nodes_min = 35
#    Initial window size
#screenW = 800
#screenH = 600
#fullscreen = false
#fullscreen_bpp = 24
#    Experimental option, might cause visible spaces between blocks
#    when set to higher number than 0.
#fsaa = 0
#vsync = false
#    Field of view in degrees
#fov = 72
#    Address to connect to (#blank = start local server)
#address =
#    Enable random user input, for testing
#random_input = false
#    Timeout for client to remove unused map data from memory
#client_unload_unused_data_timeout = 600
#client_mapblock_limit = 5000
#    Whether to fog out the end of the visible area
#enable_fog = true
#    Whether to show the client debug info (has the same effect as hitting F5)
#show_debug = false
#    Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
#    Max liquids processed per step
#liquid_loop_max = 100000
#    The time (in seconds) that the liquids queue may grow beyond processing
#    capacity until an attempt is made to decrease its size by dumping old queue
#    items.  A value of 0 disables the functionality.
#liquid_queue_purge_time = 0
#    Liquid update interval in seconds
#liquid_update = 1.0
#    Enable transparent leaf textures, disable for speed
#new_style_leaves = true
#    Connects glass if supported by node
connected_glass = true
#    Enable smooth lighting with simple ambient occlusion.
#    Disable for speed or for different looks.
#smooth_lighting = true
#    Adjust the gamma encoding for the light tables. Valid values are in the range
#    1.0 to 3.0 (inclusive); lower numbers are brighter.  This setting is for the
#    client only and is ignored by the server
#display_gamma = 1.8
# Path to texture directory. All textures are first searched from here.
#texture_path =
#    Video back-end.
#    Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
#video_driver = opengl
#    Unobstructed movement without physics, downwards key is keymap_special1
#free_move = false
#    Continuous forward movement (for testing)
#continuous_forward = false
#    Enable cinematic mode
#cinematic = false
#    Camera smoothing - smooths rotation of camera. 0 is no smoothing.
#    Must be equal to or greater than 0, and less than 1.
#camera_smoothing = 0.0
#    Camera smoothing when in cinematic mode
#cinematic_camera_smoothing = 0.7
#    Fast movement (keymap_special1)
#fast_move = false
#    Invert mouse
#invert_mouse = false
#    Enable/disable clouds
#enable_clouds = true
#cloud_height = 120
#    Radius of cloud area stated in number of 64 node cloud squares.
#    Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
#cloud_radius = 12
#enable_3d_clouds = true
#    Use a cloud animation for the main menu background
#menu_clouds = true
#    Path for screenshots
#screenshot_path =
#    Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
#view_bobbing_amount = 1.0
#    Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
#fall_bobbing_amount = 0.0
#    3d support.
#    Currently:
#        "none"       = no 3d output.
#        "anaglyph"   = cyan/magenta color 3d.
#        "interlaced" = odd/even line based polarisation screen support.
#        "topbottom"  = split screen top/bottom.
#        "sidebyside" = split screen side by side.
#3d_mode = none
#3d_parallax_strength = 0.025
#    In-game chat console background color (R,G,B)
#console_color = (0,0,0)
#    In-game chat console background alpha (opaqueness, between 0 and 255)
#console_alpha = 200
#    Selection box border color (R,G,B)
#selectionbox_color = (0,0,0)
#    Crosshair color (R,G,B)
#crosshair_color = (255,255,255)
#    Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255
#    Scale gui by a user specified value
#gui_scaling = 1.0
#    Use a nearest-neighbor-anti-alias filter to scale the GUI.
#    This will smooth over some of the rough edges, and blend
#    pixels when scaling down, at the cost of blurring some
#    edge pixels when images are scaled by non-integer sizes.
#gui_scaling_filter = false
#    When gui_scaling_filter is true, all GUI images need to be
#    filtered in software, but some images are generated directly
#    to hardware (e.g. render-to-texture for nodes in inventory).
#    When gui_scaling_filter_txr2img is true, copy those images
#    from hardware to software for scaling.  When false, fall back
#    to the old scaling method, for video drivers that don't
#    propery support downloading textures back from hardware.
#gui_scaling_filter_txr2img = true
#    Sensitivity multiplier
#mouse_sensitivity = 0.2
#    Sound settings
#enable_sound = true
#sound_volume = 0.7
#    Whether node texture animations should be desynchronized per mapblock
#desynchronize_mapblock_texture_animation = true
#    Width of the selectionbox's lines (Between 1 and 5)
#selectionbox_width = 2
#    Maximum proportion of current window to be used for hotbar.
#    Useful if there's something to be displayed right or left of hotbar.
#hud_hotbar_max_width = 1.0
#    Save the map received by the client on disk
#enable_local_map_saving = false
#    Enable selection highlighting for nodes (disables selectionbox)
#enable_node_highlighting = false
#    Texture filtering settings
#mip_map = false
#anisotropic_filter = false
#bilinear_filter = false
#trilinear_filter = false
#    Filtered textures can blend RGB values with fully-transparent neighbors,
#    which PNG optimizers usually discard, sometimes resulting in a dark or
#    light edge to transparent textures.  Apply this filter to clean that up
#    at texture load time.
#texture_clean_transparent = false
#    When using bilinear/trilinear/anisotropic filters, low-resolution textures
#    can be blurred, so automatically upscale them with nearest-neighbor
#    interpolation to preserve crisp pixels.  This sets the minimum texture size
#    for the upscaled textures; higher values look sharper, but require more
#    memory.  Powers of 2 are recommended.  Setting this higher than 1 may not
#    have a visible effect unless bilinear/trilinear/anisotropic filtering is
#    enabled.
#texture_min_size = 64
#    Set to true to pre-generate all item visuals
#preload_item_visuals = false
#    Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
#enable_shaders = true
#    Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_bumpmapping = false
#    Set to true enables parallax occlusion mapping. Requires shaders enabled.
#generate_normalmaps = false
#    Set to true enables on the fly normalmap generation (Emboss effect).
#    Requires bumpmapping enabled.
#normalmaps_strength = 0.6
#    Strength of generated normalmaps
#normalmaps_smooth = 1
#    Defines sampling step of texture (0 - 2).
#    A higher value results in smoother normal maps.
#enable_parallax_occlusion = false
#    Scale of parallax occlusion effect
#parallax_occlusion_scale = 0.08
#    Bias of parallax occlusion effect, usually scale/2
#parallax_occlusion_bias = 0.04
#    Set to true enables waving water. Requires shaders enabled.
#enable_waving_water = false
#    Parameters for waving water:
#water_wave_height = 1.0
#water_wave_length = 20.0
#water_wave_speed = 5.0
#    Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_leaves = false
#    Set to true enables waving plants. Requires shaders enabled.
#enable_waving_plants = false
#    Enables caching of facedir rotated meshes
#ambient_occlusion_gamma = 2.2
#    The strength (darkness) of node ambient-occlusion shading.
#    Lower is darker, Higher is lighter. The valid range of values for this
#    setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
#    set to the nearest valid value.
#enable_mesh_cache = true
#    The time in seconds it takes between repeated
#    right clicks when holding the right mouse button.
#repeat_rightclick_time = 0.25
#    Make fog and sky colors depend on daytime (dawn/sunset) and view direction
directional_colored_fog = true
#    Delay showing tooltips, stated in milliseconds
#tooltip_show_delay = 400
#    Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens
#screen_dpi = 72
#    Default timeout for cURL, stated in milliseconds.
#    Only has an effect if compiled with cURL.
#curl_timeout = 5000
#    Limits number of parallel HTTP requests. Affects:
#        Media fetch if server uses remote_media setting.
#        Serverlist download and server announcement.
#        Downloads performed by main menu (e.g. mod manager).
#    Only has an effect if compiled with cURL.
#curl_parallel_limit = 8
#    Maximum time in ms a file download (e.g. a mod download) may take
#curl_file_download_timeout = 300000
#    Enable usage of remote media server (if provided by server)
#enable_remote_media_server = true
#    Url to the server list displayed in the Multiplayer Tab
#serverlist_url = servers.minetest.net
#    File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
#serverlist_file = favoriteservers.txt
#    Whether freetype fonts are used, requires freetype support to be compiled in
#freetype = true
#    Path to TrueTypeFont or bitmap
#font_path = fonts/liberationsans.ttf
#font_size = 15
#    Font shadow offset, if 0 then shadow will not be drawn
#font_shadow = 1
#    Font shadow alpha (opaqueness, between 0 and 255)
#font_shadow_alpha = 128
#mono_font_path = fonts/liberationmono.ttf
#mono_font_size = 15
#    This font will be used for certain languages
#fallback_font_path = fonts/DroidSansFallbackFull.ttf
#fallback_font_size = 15
#fallback_font_shadow = 1
#fallback_font_shadow_alpha = 128

#
#    Server stuff
#

#    Network port to listen (UDP)
port = 30000
#    Bind address
#bind_address = 84.82.112.99
#    Name of server
server_name = Survival X
#    Description of server
server_description = Don't go out at night!
#    Domain name of server
#server_address = h2509989.stratoserver.net
#    Homepage of server
server_url = https://forum.minetest.net/viewtopic.php?f=10&t=13727
#    Automaticaly report to masterserver
server_announce = true
#    Announce to this masterserver.
#    If you want to announce your ipv6 address - use  serverlist_url = v6.servers.minetest.net.
#serverlist_url = servers.minetest.net
#    Default game (default when creating a new world)
default_game = minetest_game
#    World directory (everything in the world is stored here)
#map-dir = /home/juraj/.minetest/worlds/SaKeL's World
#    Message of the Day
motd = Welcome to Survival X server! Start mining to get better gear and build a house, farm, machines...whatever you like. Protect your property with protection blocks! | Admin: ADMIN | MODs: SaKeL, SOUALYMANE, ufa
#    Maximum number of players connected simultaneously
max_users = 48
#    Set to true to disallow old clients from connecting
#strict_protocol_version_checking = false
#    Time in seconds for item entity to live. Default value: 900s.
#    Setting it to -1 disables the feature.
#item_entity_ttl = 900
#    Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
#    Enable players getting damage and dying
#enable_damage = true
#    A chosen map seed for a new map, leave empty for random
#fixed_map_seed =
#    Gives some stuff to players at the beginning
give_initial_stuff = true
#    New users need to input this password
#default_password =
#    Available privileges: interact, shout, teleport, settime, privs, ...
#    See /privs in game for a full list on your server and mod configuration.
default_privs = interact, shout, zoom, home
#    Whether players are shown to clients without any range limit.
#    Deprecated, use the setting player_transfer_distance instead.
#unlimited_player_transfer_distance = true
#    Defines the maximal player transfer distance in blocks (0 = unlimited)
player_transfer_distance = 4
#    Whether to enable players killing each other
enable_pvp = true
#    If this is set, players will always (re)spawn at the given position
#static_spawnpoint = 48,10,117
static_spawnpoint = 48,10,117
#    If true, new players cannot join with an empty password
disallow_empty_password = false
#    If true, disable cheat prevention in multiplayer
disable_anticheat = true
#    If true, actions are recorded for rollback
#    This option is only read when server starts
#enable_rollback_recording = false
#    Handling for deprecated lua api calls:
#        "legacy" = (try to) mimic old behaviour (default for release).
#        "log"    = mimic and log backtrace of deprecated call (default for debug).
#        "error"  = abort on usage of deprecated call (suggested for mod developers).
#deprecated_lua_api_handling = legacy
#    Mod profiler
#mod_profiling = false
#    Detailed mod profile data
#detailed_profiling = false
#    Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
#    From how far client knows about objects
#active_object_send_range_blocks = 3
#    How large area of blocks are subject to the active block stuff.
#    Active = objects are loaded and ABMs run.
#active_block_range = 2
#    How many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 10
#    How many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 40
#    From how far blocks are sent to clients, stated in mapblocks (16 nodes)
#max_block_send_distance = 10
#    From how far blocks are generated for clients, stated in mapblocks (16 nodes)
#max_block_generate_distance = 6
#    Number of extra blocks that can be loaded by /clearobjects at once.
#    This is a trade-off between sqlite transaction overhead and
#    memory consumption (4096=100MB, as a rule of thumb).
#max_clearobjects_extra_loaded_blocks = 4096
#    Maximum number of forceloaded blocks
#max_forceloaded_blocks = 16
#    Interval of sending time of day to clients
#time_send_interval = 5
#    Controls length of day/night cycle.
#    72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
time_speed = 72
#server_unload_unused_data_timeout = 29
#    Maximum number of statically stored objects in a block
max_objects_per_block = 80
#    Interval of saving important changes in the world, stated in seconds
#server_map_save_interval = 5.3
#    http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
#sqlite_synchronous = 2
#    To reduce lag, block transfers are slowed down when a player is building something.
#    This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
#    Length of a server tick and the interval at which objects are generally updated over network
#dedicated_server_step = 0.1
#    Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false
#    Specifies URL from which client fetches media instead of using UDP.
#    $filename should be accessible from $remote_media$filename via cURL
#    (obviously, remote_media should end with a slash).
#    Files that are not present would be fetched the usual way.
#remote_media =
#    Level of logging to be written to debug.txt:
#    0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
#debug_log_level = 2
#    Maximum number of blocks that can be queued for loading
#emergequeue_limit_total = 256
#    Maximum number of blocks to be queued that are to be loaded from file.
#    Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_diskonly = 32
#    Maximum number of blocks to be queued that are to be generated.
#    Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_generate = 32
#    Number of emerge threads to use. Make this field blank, or increase this number
#    to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
#    at the cost of slightly buggy caves.
#num_emerge_threads = 1
#    Maximum number of packets sent per send step, if you have a slow connection
#    try reducing it, but don't reduce it to a number below double of targeted
#    client number.
#max_packets_per_iteration = 1024

#    Enable/disable IPv6
#enable_ipv6 = true
#    Enable/disable running an IPv6 server.  An IPv6 server may be restricted
#    to IPv6 clients, depending on system configuration.
#    Ignored if bind_address is set.
#ipv6_server = false
#main_menu_script =
#main_menu_game_mgr = 0
#main_menu_mod_mgr = 1
#modstore_download_url = https://forum.minetest.net/media/
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
#modstore_details_url  = https://forum.minetest.net/mmdb/mod/*/
#    Makes DirectX work with LuaJIT. Disable if it causes troubles.
#high_precision_fpu = true
#    Override language. When no value is provided (default) system language is used.
#    Check "locale" directory for the list of available translations.
#language =

#
#    Physics stuff
#

#movement_acceleration_default = 3
#movement_acceleration_air = 2
#movement_acceleration_fast = 10
#movement_speed_walk = 4
#movement_speed_crouch = 1.35
#movement_speed_fast = 20
#movement_speed_climb = 2
#movement_speed_jump = 6.5
#movement_speed_descend = 6
#movement_liquid_fluidity = 1
#movement_liquid_fluidity_smooth = 0.5
#movement_liquid_sink = 10
#movement_gravity = 9.81

#
#    Mapgen stuff
#

#    Name of map generator to be used.  Currently supported: v5, v6, v7, singlenode.
mg_name = v7
#    Water surface level of map
#water_level = 1
#    Size of chunks to be generated, stated in mapblocks (16 nodes)
#chunksize = 5
#    Global map generation attributes.  Currently supported: trees, caves, flat, dungeons, light.
#    Flags that are not specified in the flag string are not modified from the default.
#    To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
#mg_flags = trees, caves, dungeons, light
#    Enable/disable floating dungeons and dungeon slices
#enable_floating_dungeons = true

#    Map generation attributes specific to Mapgen V6.
#    Currently supported: jungles, biomeblend, mudflow, snowbiomes.
#    When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
#    Controls size of deserts and beaches in Mapgen V6
#    When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15

#    Map generation attributes specific to Mapgen V7.
#    Currently supported: mountains, ridges.
#mgv7_spflags = mountains, ridges

#    Perlin noise attributes for different map generation parameters.
#    Noise parameters can be specified as a set of positional values:
#    Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
#    Or the new group format can be used instead, for example:
#mgv6_np_terrain_base = {
#    offset      = -4
#    scale       = 20
#    spread      = (250, 250, 250)
#    seed        = 82341
#    octaves     = 5
#    persistence = 0.6
#    lacunarity  = 2.0
#    flags       = "defaults"
#}
#    Only the group format supports noise flags which are needed for eased noise.
#    Mgv5 uses eased noise for np_ground so this is shown in group format,
#    other noise parameters are shown in positional format to save space.

#    Noise parameters for biome API temperature and humidity
#mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
#mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0

#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
#mgv5_np_ground = {
#    offset      = 0
#    scale       = 40
#    spread      = (80, 80, 80)
#    seed        = 983240
#    octaves     = 4
#    persistence = 0.55
#    lacunarity  = 2.0
#    flags       = "eased"
#}

#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0

#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 6, 0.7, 2.0
#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
#mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
#mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.69, 2.0
#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
#mgv7_np_mount_height = 184, 72, (500, 500, 500), 72449, 4, 0.6, 2.0
#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0

#    Prevent mods from doing insecure things like running shell commands.
secure.enable_security = false
#    Comma-separated list of trusted mods that are allowed to access insecure
#    functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods = anticheat
#  	 despawn all hostile mobs
only_peaceful_mobs = false
max_block_generate_distance = 60
creatures_enable_particles = true

#    Enables minimap.
#    type: bool
enable_minimap = true

#    Shape of the minimap. Enabled = round, disabled = square.
#    type: bool
# minimap_shape_round = true

#    True = 256
#    False = 128
#    Useable to make minimap smoother on slower machines.
#    type: bool
# minimap_double_scan_height = trueaddress = 192.168.2.3
cinematic = false
fixed_map_seed = 
fsaa = 0
leaves_style = fancy
minimap_shape_round = false
remote_port = 30000
screenshot_path = /root/.minetest/screenshots
selected_world_path = /root/.minetest/worlds/SaKeL_Survival
address = 85.214.208.91
viewing_range = 80
enable_3d_clouds = true
smooth_lighting = true
node_highlighting = box
tone_mapping = false
inventory_items_animations = true
main_menu_technical_settings = false
enable_fire = false
enable_tnt = true
protector_flip = true
torches_wieldlight_enable = false
chat_message_limit_trigger_kick = 50
mobs_spawn_protected = 0
remove_far_mobs = true
initial_stuff = default:wood 3,default:stick 2,default:apple 3,default:torch 3
pbj_pup_enable = true
pbj_pup_generate = true
pbj_pup_alias_nyancat = true

armor_material_wood = true
armor_material_cactus = true
armor_material_steel = true
armor_material_bronze = true
armor_material_diamond = true
armor_material_gold = true
armor_material_mithril = true
armor_material_crystal = true
armor_init_delay = 1
armor_init_times = 1
armor_bones_delay = 1
armor_update_time = 1
armor_drop = true
armor_level_multiplier = 0.5
armor_heal_multiplier = 0.5
armor_water_protect = false
armor_fire_protect = false
armor_punch_damage = true

unified_inventory_bags = false

User avatar
SaKeL
Member
Posts: 742
Joined: Tue Apr 14, 2015 18:39
GitHub: JurajVajda
IRC: SaKeL
In-game: SaKeL

Re: [Server] Survival X

by SaKeL » Post

for the path "bin/../games/" could be because i used linux version of minetest but not sure why it doesnt work on windows :/

User avatar
bosapara
Member
Posts: 637
Joined: Fri Apr 07, 2017 08:49

Re: [Server] Survival X

by bosapara » Post

SaKeL wrote:for the path "bin/../games/" could be because i used linux version of minetest but not sure why it doesnt work on windows :/
Unfortunately the same error again, can't help settings

Yep, possibly linux version of map can't work at windows

User avatar
rnd
Member
Posts: 220
Joined: Sun Dec 28, 2014 12:24
GitHub: ac-minetest
IRC: ac_minetest
In-game: rnd

Re: [Server] Survival X

by rnd » Post

SaKeL wrote:this is my minetest.conf, check the "trusted_mods" and "disable_anticheat" attributes
i "opened" source for anticheat so latest version doesn't need to be added to trusted_mods anymore.
1EvCmxbzl5KDu6XAunE1K853Lq6VVOsT

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