[Server] Survival X

User avatar
Stix
Member
 
Posts: 1113
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: Stix + Stix_
In-game: Stix

Re: [Server] Survival X

by Stix » Mon Mar 26, 2018 23:43

Sheriff wrote:
PolySaken wrote:I call bull on that.
You can't never have attacked first.


I've attacked and killed plenty, but never as the initial aggressor--always in defense or to get my stuff back or the stuff of someone else who wasn't an initial aggressor.

If that's hard for you to believe, perhaps it's because you're an aggressor yourself and can't understand someone who isn't.

In my experience, those who initiate aggression are the most prone to go whining to the admin when someone does to them what they have been doing to others.


Killing ppl, especially since i was attacked first, is a far-cry from hacking ppls acount and practically black-mailing them trying to make them pay resources just to get their account back.
Ignore this.
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
Lone_Wolf
Member
 
Posts: 1867
Joined: Sun Apr 09, 2017 05:50
Location: You wouldn't believe me
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf or Somebody

Re: [Server] Survival X

by Lone_Wolf » Tue Mar 27, 2018 00:06

Let's move the argument somewhere else. It doesn't even seem to be an intelligent one anymore
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

User avatar
PolySaken
Member
 
Posts: 241
Joined: Thu Nov 09, 2017 05:18
Location: djelibabi
GitHub: PolySaken-I-Am
In-game: PolySaken

Re: [Server] Survival X

by PolySaken » Tue Mar 27, 2018 03:15

Lone_Wolf wrote:Let's move the argument somewhere else. It doesn't even seem to be an intelligent one anymore

true that.
 

User avatar
PolySaken
Member
 
Posts: 241
Joined: Thu Nov 09, 2017 05:18
Location: djelibabi
GitHub: PolySaken-I-Am
In-game: PolySaken

Re: [Server] Survival X

by PolySaken » Tue Mar 27, 2018 03:16

Lone_Wolf wrote:Let's move the argument somewhere else. It doesn't even seem to be an intelligent one anymore

let's maybe just...
Stop arguing?
 

lightseer
Member
 
Posts: 82
Joined: Mon Jan 23, 2017 16:18

Re: [Server] Survival X

by lightseer » Wed Mar 28, 2018 18:10

I'm surprised that its possible to steal an account, but I don't know how the password protection works on minetest. Usually passwords are stored in an encrypted format on a server, not in plaintext, and the client should only transmit them on an encrypted channel and only in that same encrypted format. Even the admins should not be able to read what the password is. You encrypt it, send it to the server, then the server only stores it in its encrypted form. Then every time you log in you type the password, your client encrypts your words and sends the encrypted password to the server over an encrypted channel. The server compares the two encrypted copies before logging you in. Is this not how its done here?
 

User avatar
rubenwardy
Moderator
 
Posts: 5422
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [Server] Survival X

by rubenwardy » Wed Mar 28, 2018 18:13

Hash, not encrypted. And yes, although Minetest uses SRP which is supposedly better than sending a hash.
However, to login to the bot on IRC you need to send your password in plaintext, as there's no other way.
Core Developer | Donate | My Twitter | Mods | Mods 4 Android | Node Box Editor | Minetest Modding Book

Hello profile reader

LgiOxMFYXOqtqVqMPhbw1Bn3oNRvEC7j
 

User avatar
ADM17
Member
 
Posts: 42
Joined: Fri Dec 29, 2017 22:17
Location: Unknown
In-game: ADM17

Re: [Server] Survival X

by ADM17 » Wed Mar 28, 2018 19:08

Its kind a annoying to have all those buildings over the streets, especially at spawn.
Could you protect them higher to prevent buildings above the street?

Image
Image
Attachments
2018-03-28-21-28-03.png
(688.93 KiB) Not downloaded yet
2018-03-28-21-02-09.png
(618.55 KiB) Not downloaded yet
2018-03-28-21-02-23.png
(503.78 KiB) Not downloaded yet
Last edited by ADM17 on Wed Mar 28, 2018 21:04, edited 1 time in total.
 

User avatar
Lone_Wolf
Member
 
Posts: 1867
Joined: Sun Apr 09, 2017 05:50
Location: You wouldn't believe me
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf or Somebody

Re: [Server] Survival X

by Lone_Wolf » Wed Mar 28, 2018 20:49

lightseer wrote:I'm surprised that its possible to steal an account, but I don't know how the password protection works on minetest. Usually passwords are stored in an encrypted format on a server, not in plaintext, and the client should only transmit them on an encrypted channel and only in that same encrypted format. Even the admins should not be able to read what the password is. You encrypt it, send it to the server, then the server only stores it in its encrypted form. Then every time you log in you type the password, your client encrypts your words and sends the encrypted password to the server over an encrypted channel. The server compares the two encrypted copies before logging you in. Is this not how its done here?

The accounts that get stolen are usually owned by players who like to tell their passwords to 'friends' or players that use passwords like 1234
I've seen both types before...
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

lightseer
Member
 
Posts: 82
Joined: Mon Jan 23, 2017 16:18

Re: [Server] Survival X

by lightseer » Thu Mar 29, 2018 00:20

Thanks for the information, rubenwardly, Lone_Wolf.
 

User avatar
bosapara
Member
 
Posts: 265
Joined: Fri Apr 07, 2017 08:49
GitHub: bosapara
In-game: Jozet

Re: [Server] Survival X

by bosapara » Thu Mar 29, 2018 05:58

ADM17 wrote:Its kind a annoying to have all those buildings over the streets, especially at spawn.
Could you protect them higher to prevent buildings above the street?


Already offered the same thing when pace built above ufa building.

_________

Sakel, so lets add to rules this restriction: "it is forbidden to build above protects on the ground"?
A simple rule that will solve 99% of disputes of building in the future
 

User avatar
ADM17
Member
 
Posts: 42
Joined: Fri Dec 29, 2017 22:17
Location: Unknown
In-game: ADM17

Re: [Server] Survival X

by ADM17 » Thu Mar 29, 2018 07:15

bosapara wrote:Sakel, so lets add to rules this restriction: "it is forbidden to build above protects on the ground"?
A simple rule that will solve 99% of disputes of building in the future


I totally agree with you, this would prevent damage by this for other players too.
 

User avatar
Sheriff
Member
 
Posts: 39
Joined: Thu Nov 09, 2017 21:25

Re: [Server] Survival X

by Sheriff » Thu Mar 29, 2018 16:11

ADM17 wrote:
bosapara wrote:Sakel, so lets add to rules this restriction: "it is forbidden to build above protects on the ground"? A simple rule that will solve 99% of disputes of building in the future


I totally agree with you, this would prevent damage by this for other players too.


I personally don't think it's a big deal. Kind of reminds me of Blade Runner and Coruscant.

However, if I remember right, there has been a rule against it on this server forever, but it isn't really being enforced.

What I think would be cool is an additional protection-block mod that lets you craft a more expensive protection block that extends up to infinity and can not be placed any deeper than -50 or so. All of the protections around spawn could then be converted to this type, and if anyone complains about someone else building over them, everyone can just tell them, "That's what you get for using cheap protection." :)
 

User avatar
Sheriff
Member
 
Posts: 39
Joined: Thu Nov 09, 2017 21:25

Re: [Server] Survival X

by Sheriff » Thu Mar 29, 2018 16:27

Lone_Wolf wrote:The accounts that get stolen are usually owned by players who like to tell their passwords to 'friends' or players that use passwords like 1234
I've seen both types before...


It's also possible to create accounts with no password on this server. I've seen a lot of people complain about someone hacking their account, but then when they're asked whether they had a password, they're like, "Well...um....no."

Also, there's a new mod on the server that resets your account back to new (and causes you to lose all of your inventory), if you don't "solidify" it, by logging out at least once, with at least one stick and one steel ingot in your inventory. Fortunately, accounts that already existed before this mod was added were grandfathered in. Otherwise, there would've been a wave of mass hysteria when it was added. :)
 

User avatar
Sheriff
Member
 
Posts: 39
Joined: Thu Nov 09, 2017 21:25

Re: [Server] SaKeL World

by Sheriff » Thu Mar 29, 2018 19:16

SaKeL wrote:NEW
Added Mumble on the server ;)

Mumble Server
Address: 85.214.208.91
Port: 64738


Is Mumble no longer available on this server? I tried 192.187.97.34:64738 but couldn't connect.
 

User avatar
PolySaken
Member
 
Posts: 241
Joined: Thu Nov 09, 2017 05:18
Location: djelibabi
GitHub: PolySaken-I-Am
In-game: PolySaken

Re: [Server] SaKeL World

by PolySaken » Thu Mar 29, 2018 20:21

Sheriff wrote:
SaKeL wrote:NEW
Added Mumble on the server ;)

Mumble Server
Address: 85.214.208.91
Port: 64738


Is Mumble no longer available on this server? I tried 192.187.97.34:64738 but couldn't connect.


it's 85.214.208.91:64738 not 192.187.97.34:64738
 

User avatar
Sheriff
Member
 
Posts: 39
Joined: Thu Nov 09, 2017 21:25

Re: [Server] SaKeL World

by Sheriff » Thu Mar 29, 2018 22:18

PolySaken wrote:it's 85.214.208.91:64738 not 192.187.97.34:64738


I tried that one before I tried the 192.* address and couldn't connect to it either. Does that one work for you?
 

User avatar
PolySaken
Member
 
Posts: 241
Joined: Thu Nov 09, 2017 05:18
Location: djelibabi
GitHub: PolySaken-I-Am
In-game: PolySaken

Re: [Server] SaKeL World

by PolySaken » Sat Mar 31, 2018 02:13

Sheriff wrote:
PolySaken wrote:it's 85.214.208.91:64738 not 192.187.97.34:64738


I tried that one before I tried the 192.* address and couldn't connect to it either. Does that one work for you?


not anymore (-_-)
 

smeagol
New member
 
Posts: 4
Joined: Fri Mar 23, 2018 14:12
GitHub: smeagol
IRC: smeagol
In-game: smeagol

Re: [Server] Survival X

by smeagol » Wed Apr 04, 2018 19:06

can we VOTE on removing all Span Balls and Bows until kill detection works in spawn, so many people killing novice players and taking their stuff where they can't even defend themselves. Or, why not prevent dying on walkable nodes (rail, flowers, ladders). Not that hard to search for closest "air" node on death. both Sceleton and javier557 are on there now, just killing everyone and hoping they will drop their stuff.
 

User avatar
Sheriff
Member
 
Posts: 39
Joined: Thu Nov 09, 2017 21:25

Re: [Server] Survival X

by Sheriff » Thu Apr 05, 2018 20:56

smeagol wrote:can we VOTE on removing all Span Balls and Bows until kill detection works in spawn, so many people killing novice players and taking their stuff where they can't even defend themselves. Or, why not prevent dying on walkable nodes (rail, flowers, ladders). Not that hard to search for closest "air" node on death. both Sceleton and javier557 are on there now, just killing everyone and hoping they will drop their stuff.


I would vote against that. My friends and I enjoy punishing bullies, so they're already being dealt with whenever any of us is on. If we programmatically block bullying too much (like has been done on Legends of Survival), it will feel like a CREATIVE server, and a lot of people who prefer the challenge of a survival server will leave.
 

User avatar
Lone_Wolf
Member
 
Posts: 1867
Joined: Sun Apr 09, 2017 05:50
Location: You wouldn't believe me
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf or Somebody

Re: [Server] Survival X

by Lone_Wolf » Thu Apr 05, 2018 21:09

Sheriff wrote:
smeagol wrote:can we VOTE on removing all Span Balls and Bows until kill detection works in spawn, so many people killing novice players and taking their stuff where they can't even defend themselves. Or, why not prevent dying on walkable nodes (rail, flowers, ladders). Not that hard to search for closest "air" node on death. both Sceleton and javier557 are on there now, just killing everyone and hoping they will drop their stuff.


I would vote against that. My friends and I enjoy punishing bullies, so they're already being dealt with whenever any of us is on. If we programmatically block bullying too much (like has been done on Legends of Survival), it will feel like a CREATIVE server, and a lot of people who prefer the challenge of a survival server will leave.

smeagol wrote:... until kill detection works in spawn ...
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

wander
New member
 
Posts: 1
Joined: Wed Nov 08, 2017 11:06

Re: [Server] Survival X

by wander » Sun Apr 08, 2018 02:51

Hi i have been playing on this server for quite some time and i recently haven't been able to login due to a timeout error can anyone offer some advice im on windows 10 with a intel core i3 4030u at 1.9ghz 4gb of ram and 500gb hard drive i dont think its the hard where but im no networking guru or anything but any help would be appreciated thank you ~wander
 

User avatar
bosapara
Member
 
Posts: 265
Joined: Fri Apr 07, 2017 08:49
GitHub: bosapara
In-game: Jozet

Re: [Server] Survival X

by bosapara » Sun Apr 08, 2018 12:02

Sakel, how about to fix all this grief (imho) actions?

Water/sand on the rails, buildings that built above another buildings or farms, building above rails way and etc


ImageImage

ImageImage



ImageImage

ImageImage

ImageImage
 

lightseer
Member
 
Posts: 82
Joined: Mon Jan 23, 2017 16:18

Re: [Server] Survival X

by lightseer » Wed Apr 11, 2018 15:10

wander wrote:Hi i have been playing on this server for quite some time and i recently haven't been able to login due to a timeout error can anyone offer some advice im on windows 10 with a intel core i3 4030u at 1.9ghz 4gb of ram and 500gb hard drive i dont think its the hard where but im no networking guru or anything but any help would be appreciated thank you ~wander

Try other servers to see if you are having the same problem. Try logging in at different times of day. Try logging in under a different account name. Try it at another map location, such as far away from other players and away from machines. These are some simple things you can do that may help you find out where problems happen. It could be caused by almost anything from a mod interaction to a network problem to a server problem. I am having some similar problems but can't troubleshoot them as I do not have time to try things out right now.
 

qwerasd333
New member
 
Posts: 1
Joined: Mon Apr 16, 2018 07:36

Re: [Server] Survival X

by qwerasd333 » Mon Apr 16, 2018 08:42

aaaaand the spawn is griefed...

FlitzPiepe built this structure above spawn, if his machines work i guess he can also remove it

or maybe Admin or mod can take them over, reverse direction and remove water

Flitzpiepe.png
(132.01 KiB) Not downloaded yet


spawn1.png
(932.15 KiB) Not downloaded yet


spawn2.png
(766.51 KiB) Not downloaded yet
 

User avatar
m8ii
Member
 
Posts: 41
Joined: Fri Dec 02, 2016 11:28

Water fall

by m8ii » Mon Apr 16, 2018 11:03

Water fall around spawn.
Image
Image
Attachments
screenshot_20180416_140034.png
(402.54 KiB) Not downloaded yet
screenshot_20180416_135926.png
(459.43 KiB) Not downloaded yet
2016-12-02 17:20:25: ACTION[Server]: singleplayer places node default:furnace at (402,-47,349)
 

PreviousNext

Return to Servers



Who is online

Users browsing this forum: No registered users and 7 guests