Re: [Server] Survival X
Posted: Tue Dec 04, 2018 14:15
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Nice to see this image. It looks like evil bushes for me. Lolbosapara wrote:If its allow to have a lot of generators, why it was deleted?
Built it special to show how distributor can effect on the lag
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My mistake. Lost 4000 generators, nice.
Nice to see this image. It looks like evil bushes for me. Lol[/quote]Enrikoo wrote:
you should read the message you get when you login with new account - else your new account will be removed + all the stuff you have placed, other option is that you logged in to an account what wasn't active for more than a year and got cleaned up - or the owner of those blocks you posted in the screenshot wasnt active for more than a year.bosapara wrote:If its allow to have a lot of generators, why it was deleted?
Built it special to show how distributor can effect on the lag
_______
My mistake. Lost 4000 generators, nice.
All ok, as i told in update its only my mistake:)SaKeL wrote: you should read the message you get when you login with new account - else your new account will be removed + all the stuff you have placed, other option is that you logged in to an account what wasn't active for more than a year and got cleaned up - or the owner of those blocks you posted in the screenshot wasnt active for more than a year.
How about just restore code that works good from original mod? (basic machines)SaKeL wrote: This is a known issue, also many other ones are know by this mod. I am slowly revising the whole basic_machines code and will do some improvements in the future, but it will be slow due to the large amount of code. If you want to help with improving this mod on Survival X you can create pull request on my repository.
The original mod does not include the farming reverse placement for default farming, what was fixed, also it has many other bugs what has been fixed on the server - number handeling, infinite number hadeling, nan handeling, item strings and itemstack bugs, ...why i should revert all these fixes and let people duplicate stuff again with 7k diamonds in one stack and let them crash the server when they put wrong input in the input fields of machines? I think with so many things what have been already fixed reverting would be a downgrade.How about just restore code that works good from original mod? (basic machines)
SaKeL wrote:The original mod does not include the farming reverse placement for default farming, what was fixed, also it has many other bugs what has been fixed on the server - number handeling, infinite number hadeling, nan handeling, item strings and itemstack bugs, ...why i should revert all these fixes and let people duplicate stuff again with 7k diamonds in one stack and let them crash the server when they put wrong input in the input fields of machines? I think with so many things what have been already fixed reverting would be a downgrade.How about just restore code that works good from original mod? (basic machines)
specially true when you are trying to "fix" someones else complex code, just so the server stops crashing while you don't have time for the game 24/7 and didn't sign up for this :)If something fixed, something can break.
Ah, so it is not a bug, but a feature? But what is a purpose of the feature?SaKeL wrote:Theoretically it works correct though since you are trying to place node to a node which is not buildable_to then it builds to node under as per minetest game default
Its used for player on_place you cab find it builtin i thinksamec wrote:Ah, so it is not a bug, but a feature? But what is a purpose of the feature?SaKeL wrote:Theoretically it works correct though since you are trying to place node to a node which is not buildable_to then it builds to node under as per minetest game default
No body Know what will happend but that make it exitingm8ii wrote:Generators - limited.
Stacking more 99 - disabled.
Moderators - removed.
Killing - limited.
What will be tomorrow?
how the sapling grow up?SaKeL wrote:UPDATE
* added, revived and updated beautiful old Splizard's/LazyJ's Christmas tree
* look for the sapling recipe in the crafting guide
have fun!
If you haven't seen it already, follow the directions on that sign and look at your radar map view. You'll see an awesome photograph that bobo painstakingly created on the map. I still don't know how he did it, but it's pretty darn amazing. It's pixel art done in a way I've never seen before.
Same as any other sapling in the gameNico2002Nico wrote:how the sapling grow up?SaKeL wrote:UPDATE
* added, revived and updated beautiful old Splizard's/LazyJ's Christmas tree
* look for the sapling recipe in the crafting guide
have fun!
..fixing another BUG ?m8ii wrote:Generators - limited.
Stacking more 99 - disabled.
Moderators - removed.
Killing - limited.
What will be tomorrow?
It will be problem to teleport from water or from a free fall if the motion detection will be also in an Y direction.bosapara wrote:Some ideas
1. Add some delay and move detection when player use teleport or home button
An example player use /home and not moved - > server tp player. If player moved after using teleport - > teleport closed. It can add some balance to survival game. You can't just tp from monster, before you need to find safe place.
2. Teleports and homes commands can be used without any restrictions and delay. How about to add some delay an example 5 secs to this commands? Similar restrictions already added to /mapfix command
3. Even after adding player to ignore list, they can spam you with /tpr. Any fix?
Yep, player will search safe place for teleport. Im not offered delay for machines tp, only for tpy/tpr/tphr, /home and unified_inventory home button commands.samec wrote: It will be problem to teleport from water or from a free fall if the motion detection will be also in an Y direction.
Don't put delay to teleport machines.
Thanks for letting me know..dont worrySUSLIK wrote:Hello, SaKeL
I have an interesting bug. With the help of placer, I was able to place the protection blocks in the barlog arena. But I do not have the opportunity to remove them. Plz, don't ban me :D