The Minimap

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everamzah
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The Minimap

by everamzah » Post

Image

Just how much extra processing does the Minimap put on the server? If no one is using it, does it still add overhead?

(rubenwardy: I didn't quite understand, but I think you were saying that the client only renders the image, so the server does all the work?) viewtopic.php?f=10&t=13125&p=204021#p204021
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jp
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Re: The Minimap

by jp » Post

This is entirely client-side (fortunately) and running in its own separate thread.

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everamzah
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Re: The Minimap

by everamzah » Post

What a relief... Thank you!

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Re: The Minimap

by rubenwardy » Post

For reference:
rubenwardy wrote:I'm not sure, but I don't think it works like that. The only way extra load would create is through requesting more mapblocks to be sent, however that is not possible as the client doesn't have the means to request more mapblocks, the server has control over sending them. All the rendering is done on the client.

Unless you're talking about some lua mod.
The minimap is entirely client side. It also works with old servers.
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Kpenguin
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Re: The Minimap

by Kpenguin » Post

What does radar mode do/show?
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Re: The Minimap

by everamzah » Post

It shows cavities under ground. For example, the image in OP is of an underground tunnel network. Air shows up as a shade of green, whereas solids show up as black.

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Re: The Minimap

by hbeni » Post

Sorry for resurrecting this thread, but i want to clarify the xray mode for underground cavities a little.

It shows the air nodes as green shade, but what nodes exactly?
the ammount of air nodes below the current player height? So the more green, the more air below, but it does not indicate how far below the cavity is?

Also, it would be good, if the wiki would contain an entry; https://wiki.minetest.net/index.php?tit ... &redlink=1 is still not added...

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Re: The Minimap

by b3nz0l » Post

I think radar shows +-32blocks in height.
[EDIT] Moved suggestions to viewtopic.php?f=5&t=20762#p330083

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