Subgames for all! a Minigame Server [Back!]

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Lejo
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Re: Subgames for all! a Minigame Server [Back!]

by Lejo » Post

Update:
I added Skywars with bows, TNT and much more!
Also added TNT to mesewars

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Re: Subgames for all! a Minigame Server [Back!]

by Krock » Post

I've already played a few times on this server and was impressed by the different game concepts it offers. However, I have some ideas and suggestions which would make the server a bit better:
  • The "/rules" need some grammar fixes and a "Deutschland" to "Deutsch" replacement. The lack of quality there honestly made me wonder whether the server is a bad clone of an already published (sub)game.
  • Where's the chat syntax help? I've noticed the chat is split into different channels, depending on what game you're playing. However, there's only some information in the server forum topic - nothing ingame. Are global talks possible? I don't think so.
  • Skywars, Map #1: The map doesn't reset properly. The three nodes from the top limit aren't deleted by the map reset.
  • Skywars: The player position is always the same, unless they leave the game and rejoin. Each round should re-distribute the player locations, so there are not always the same neighbours.
  • Is it possible to submit more maps? Hide & seek is quite interesting for a while and the Skywars map is also well designed but some more variation would surely be welcome.
Apparently the ideas come from Minecraft - it's lovely to see these games implemented in a fully playable way in Minetest. Keep up the good work!
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Lejo
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Re: Subgames for all! a Minigame Server [Back!]

by Lejo » Post

Thanks for your feedback.

I will fix the grammer of English and German.
I will do the positions random and may add some more maps.
The chat is for every single lobby a different channel. But you can use @a or @all to talk to everybody or this:
Spoiler
Send private message to player:
@player text
or
@player:text
will result in the following output:
at you: <yourname> @player text
at target: (yourname) @player text
(but no other players will receive that message)
This is equivalent to /msg player text

Send private message to multiple players:
@player1,player2 text
or
@player1,player2:text
will result in the following output:
at you: <yourname> @player1,player2 text
at target 1: (yourname) @player1,player2 text
at target 2: (yourname) @player1,player2 text
(but no other players will receive that message)
This is equivalent to /msg player1 text and /msg player2 text

Send a message to the player(s) you sent the last message to:
@ text
will result in the following output:
at you: <yourname> @ text
at last target(s): (yourname) @ text
(but no other players will receive that message)
This is equivalent to /msg <the last player you wrote to> text

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KGM
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Re: Subgames for all! a Minigame Server [Back!]

by KGM » Post

could u leak ur code on github? (as the server itself is not modified most likely only subgame)
plz put ur code on github so others can contribute.
or at least write extensions for it.

(i'd like to make a ctf for your server. if there was a ctf on your server. that would be great!, no one would have to wait hours!, they could play ctf in the waiting time!)
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them.

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Lejo
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Re: Subgames for all! a Minigame Server [Back!]

by Lejo » Post

KGM wrote:could u leak ur code on github? (as the server itself is not modified most likely only subgame)
plz put ur code on github so others can contribute.
or at least write extensions for it.

(i'd like to make a ctf for your server. if there was a ctf on your server. that would be great!, no one would have to wait hours!, they could play ctf in the waiting time!)
The code is very coordinate based so its important to have exctly the same map, but I will think about uploading it to Github.
I also thaough about CTF but it is in singlenode so I have to use mstschems, these are very laggy and must be created every Round and it uses a differen inventory.
My Server already started lagging. :(

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Re: Subgames for all! a Minigame Server [Back!]

by LMD » Post

Could also be on a small map ! I and KGM are planning to do such a thing, and I am curious whether - if we'd come up with a well-made CTF that is NOT forked & totally different from the current one - you'd host it on your subgames for all server. I've already played there sometimes, and am impressed by the minimal lag ! That's why I thought you could maybe probably perhaps also host a 4th one...
BTW, don't you think your formspec really, really misses a 4th entry ?
Image
Also, nice parcours in the Hide'n'Seek/Skywars lobbies !
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KGM
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Re: Subgames for all! a Minigame Server [Back!]

by KGM » Post

I could do fast schematics with voxelmanip!
Just tell me!
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them.

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Lejo
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Re: Subgames for all! a Minigame Server [Back!]

by Lejo » Post

In my Games all blocks digged and placed are written into a file and the mapreset places them back.
On serverrestart mts with voxelmanip.

Code: Select all

GAMENAME.mapblocks[lobby] = {}
function GAMENAME.insert_block(pos, oldnode)
 local pos = minetest.pos_to_string(pos)
 if not mapblocks[pos] then
  mapblocks[pos] = oldnode
 end
end
And the reset:

Code: Select all

function GAMENAME.reset_map
 for pos, block in pairs(mapblocks) do
  minetest.set_node(minetest.string_to_pos(pos), block)
 end
end
Thanks for your help.

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Re: Subgames for all! a Minigame Server [Back!]

by LMD » Post

So whats your answer now ? "Yes" or "no" ?
Thanks in advance !
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Re: Subgames for all! a Minigame Server [Back!]

by Lejo » Post

Yes, but I will first upload my Subgame to github for better contribution.
Also for the API.
I am looking for a Good license.

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Re: Subgames for all! a Minigame Server [Back!]

by LMD » Post

I am writing as KGM (too lazy to start my own desktop...):
Good license :
License:
1.(taken out of gnu GPL)
This License applies to any program or other work which contains a notice placed by the copyright
holder saying it may be distributed under the terms of this General Public License. The
"Program", below, refers to any such program or work, and a "work based on the Program" means
either the Program or any derivative work under copyright law: that is to say, a work containing
the Program or a portion of it, either verbatim or with modifications and/or translated into
another language. (Hereinafter, translation is included without limitation in the term
"modification".) Each licensee is addressed as "you".
2.
You are not allowed to distribute any copy or work based on this programm unless the copyright
holder declares his consent.
I am not a lawyer but i think that this means that no one can take your subgame and redistribute it with few modifications under his name.
because then u won't declare ur consent!
But u have to take into account that mods u found on the internet often have their own liceense too.
if it is a "real" license (not WTFPL) it most likely has the clause that if u want to distribute any copy or work based on this programm, u have to keep it's license...
So I think most likely u should license your subgame under multiple licenses, the parts u made alone under the strict license mentioned above, the rest under the license it came with.
(I am, as mentioned above, no lawyer!, but i did so with my subgame (LOTH), and had no problems with it if u dont count people complaining about that it is no free software therefore.)


LMD's opinion :
Simply nice. I prefer WTFPL as license.
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Lejo
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Re: Subgames for all! a Minigame Server [Back!]

by Lejo » Post

Create Github Repository.
https://github.com/Lejo1/subgames

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Re: Subgames for all! a Minigame Server [Back!]

by LMD » Post

Nice !
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Re: Subgames for all! a Minigame Server [Back!]

by Sires » Post

Nice server, having lots of fun(even if I only play in Hidden sick xD) but I notice some bugs.
1 - Sometimes when hitting a player that turned into a block the server will say some error related to CONTENT_IGNORE, place and air, just filter for those words and you may find.(too lazy to see the error again)
2 - Make some barriers in the top of the hidden sick map, any player can just bug all the way up there.
3 - Even better solution: give some damage for buggy players, everytime they place a block or try to break one where they shouldn't, just gib some damage.
Also some players can keep climbing stairs if one block is broken. Thx for reading

Also look attachment for extra
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I don't have anything important to say.

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Re: Subgames for all! a Minigame Server [Back!]

by Stix » Post

Sires wrote:Nice server, having lots of fun(even if I only play in Hidden sick xD) but I notice some bugs.
1 - Sometimes when hitting a player that turned into a block the server will say some error related to CONTENT_IGNORE, place and air, just filter for those words and you may find.(too lazy to see the error again)
2 - Make some barriers in the top of the hidden sick map, any player can just bug all the way up there.
3 - Even better solution: give some damage for buggy players, everytime they place a block or try to break one where they shouldn't, just gib some damage.
Also some players can keep climbing stairs if one block is broken. Thx for reading

Also look attachment for extra
thats: "hide and seek".
Hey, what can i say? I'm the bad guy.

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Re: Subgames for all! a Minigame Server [Back!]

by Sires » Post

Stix wrote:
Sires wrote:Nice server, having lots of fun(even if I only play in Hidden sick xD) but I notice some bugs.
1 - Sometimes when hitting a player that turned into a block the server will say some error related to CONTENT_IGNORE, place and air, just filter for those words and you may find.(too lazy to see the error again)
2 - Make some barriers in the top of the hidden sick map, any player can just bug all the way up there.
3 - Even better solution: give some damage for buggy players, everytime they place a block or try to break one where they shouldn't, just gib some damage.
Also some players can keep climbing stairs if one block is broken. Thx for reading

Also look attachment for extra
thats: "hide and seek".
Ik but I preffer hiddensick
I don't have anything important to say.

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Re: Subgames for all! a Minigame Server [Back!]

by Sires » Post

Extra bug: After a server restart if you click to play any minigame in the formspec it restarts the server again...
This made an infinite loop where every player that joins restarts the server
I don't have anything important to say.

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Lejo
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Re: Subgames for all! a Minigame Server [Back!]

by Lejo » Post

That are server crashs.
The bug is fixed.
Also thanks for your Feedback.

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Re: Subgames for all! a Minigame Server [Back!]

by orwell » Post

Hey
Playing on your server since yesterday...
You said in the first post that there is no crafting in Skywars.
Why am I then able to craft diamond swords using a pickaxe, the diamond in the caves and the crafting table there?
Lua is great!
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Re: Subgames for all! a Minigame Server [Back!]

by Lejo » Post

I mein mit much crafting.
I will edit the post.

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Re: Subgames for all! a Minigame Server [Back!]

by Stix » Post

Im anxiously waiting for the new CTF minigame!
Hey, what can i say? I'm the bad guy.

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Re: Subgames for all! a Minigame Server [Back!]

by TalkLounge » Post

Im anxiously waiting for the new CTF minigame!
Lejo & I discussed this in a call. The result was that Lejo said I can take it, because his lag is already too high.
Subgames Server: Sky World Subgames German Survival Server: Wildes Land 2 E-Mail: talklounge@yahoo.de

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Re: Subgames for all! a Minigame Server [Back!]

by LMD » Post

@Stix : I assume it'll take 2 weeks or so to be finished, sry...
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Re: Subgames for all! a Minigame Server [Back!]

by Minetest Sam » Post

marwan, ScoldingScales and liverpool were cross teaming on mesewars. marwan trapped his teammates and let them be spawn killed.Image
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Re: Subgames for all! a Minigame Server [Back!]

by LMD » Post

redbubble.com :
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