[Server] Persistent Kingdoms [City vs City] [Offline]

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sparky
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[Server] Persistent Kingdoms [City vs City] [Offline]

by sparky » Post

Persistent Kingdoms is now offline

Image
(I like to imagine the Inn full of players, hollering for their bread and ale)

Server IP: elkien3.com (138.197.22.104) Port: 30000 (is now a factions server)
IRC: #minetest-kingdoms on xeroxirc.net/+6697
Mumble: elkien3.com (138.197.22.104) Port 64738
Discord: https://discord.gg/jYTEftV
Github: https://github.com/Elkien3/kingdoms_game

Basic idea: create a world were players interact in a way different, more cinematic way than normal. also its medieval. (so build accordingly)
(not sure if these are quite the right words for it, but oh well.)

Player's objective: Join a team and ask what needs to be done, or mine and get geared up.

Rules: See /rules ingame.

Mods:

First and foremost, I have most of rubenwardy's ctf_pvp_engine modpack.

I've set stuff up so everything is lootable for any wars.

minetest_game changes: diamond and mese swords removed. steel doors can be dug by anyone (if the door isn't protected by their flag)

voice mod is on for private conversation purposes with multiple people. Also there are some sound-making devices for longer range communication. (horns, bells...)
+ Spoiler
painting

tags ATM there are entity based tags. normal tags are 100% hidden. (stealth ftw)

3d_armor has been balanced: diamond and mithril have been removed, steel, bronze, and gold slows you down a bit. (listed lightest to heaviest)

(this list is not all the mods, just the fairly important ones)

Map: http://elkien3.com/images/kingdoms_map_2-5-18.png

Other Notes:

Flags protect 64 blocks radius, in a sphere.

Strict protocol checking is on, you will need Minetest 0.4.14 or newer to play.

Enjoy!
Last edited by sparky on Mon Oct 15, 2018 15:27, edited 35 times in total.

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Re: City vs City

by rubenwardy » Post

Awesome!

Do you have diplomacy enabled? It would be cool to have democratic team leader elections. Maybe to be nominated you need a certain score/power/wealth, and the votes last for a few days.

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Re: City vs City

by sparky » Post

yup, diplomacy is enabled. If democratic elections were a feature, that would be quite cool :D
Last edited by sparky on Tue Jan 31, 2017 01:00, edited 1 time in total.

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Re: Persistent Kingdoms [City vs City]

by solars » Post

Connection timed out...
Is the server not online?
My big Minetest map Karsthafen: English thread / German thread / Youtube / German webpage

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Re: Persistent Kingdoms [City vs City]

by sparky » Post

wups. the IP changed and I forgot to update the topic, try now with the updated IP, thanks!

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Re: Persistent Kingdoms [City vs City]

by solars » Post

Ups. Wrong post. I used the favorites and not the adress from the first post and get timeout...

Time to build again. :)
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Re: Persistent Kingdoms [City vs City]

by sparky » Post

yea, the server IP changed :)

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Re: Persistent Kingdoms [City vs City] [OFFLINE

by vultblooop » Post

Open the Server Sparky, we require blood for the blood throne.
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Re: Persistent Kingdoms [City vs City] [OFFLINE

by vultblooop » Post

also, people still use Mumble?
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Re: Persistent Kingdoms [City vs City] [OFFLINE

by Diamond knight » Post

I have been waiting for a good server like this, when will it be up

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Re: Persistent Kingdoms [City vs City] [OFFLINE

by sparky » Post

I occasionally use the mumble.

I'll see how my cheaper vps fares. at least its not a very resource-heavy gamemode. Hopefully will be running later today.

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Re: Persistent Kingdoms [City vs City] [OFFLINE

by vultblooop » Post

kk, you should think about using discord mate.
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Re: Persistent Kingdoms [City vs City]

by sparky » Post

Server is up and running now. I decided to use a fresh v7 map. Also I made a Discord thingy, if anyone wants to use it.

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Re: Persistent Kingdoms [City vs City]

by vultblooop » Post

nvmlol
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Re: Persistent Kingdoms [City vs City]

by vultblooop » Post

Image

We are finally starting on the dual fortresses :D
Attachments
screenshot_20170201_023225.png
Fortress
(162.09 KiB) Not downloaded yet
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

removed as sparky got the skin

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Re: Persistent Kingdoms [City vs City]

by TumeniNodes » Post

This just may be the first server I ever visit :P Looks pretty cool

Only problem is... I'm really used to being a jerk "all the time" so...., not sure if I will be able to meet the requirements. : D
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

suggestions:
-horses
-more bows
-cloaks (a special "armor" set that covers up your skin a little making long rang identification harder for enemy)
-remove global chat and make it clear how to use soundblocks and items to make "morse code"
-smoke signals
-siege engines (use code from cannons mod)
-make natural healing slower to add an actual use for bandages
-re add diamonds and add more gems used to craft "nobleman" tools and crowns (3d_armor helmet) and for decoration items and blocks
-a throne chair that you can sit on (similar to infurn couches) and a scepter item
-bandit mobs
-viking mobs (history)

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Re: Persistent Kingdoms [City vs City]

by sparky » Post

Tumeni: I believe in you.

DK: I'll see what I can do, thanks for the suggestions.

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Re: Persistent Kingdoms [City vs City]

by vultblooop » Post

Ima start documenting news n stuff that I know of here.

Peace Treaty announced between Aliamas and Jayixthenland-Umardoloth, details are not to be specified, but it is mainly put in place to make the territorial claims J.U. (Jayixthenland-Umardoloth) had on the North of the continent (It's unnamed as for now) official, and is now their territory. The natural border between Jayixthenland-Umardoloth is at a river that divides the continent in half, named "Der Fluss Linkendorf", or "The River Linkendorf". Along the J.U. border are also birdges and several fortresses meant to reinforce the border, and to also server as landmarks, aside from the river, that remind people that they are about to enter the territory of Jayixthenland-Umardoloth.
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

Suggestion: the realistic fork of the throwing mod (one with arbalests) and horses (mounted archers :) )

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Re: Persistent Kingdoms [City vs City]

by TumeniNodes » Post

vultblooop wrote:Ima start documenting news n stuff that I know of here.

Peace Treaty announced between Aliamas and Jayixthenland-Umardoloth, details are not to be specified, but it is mainly put in place to make the territorial claims J.U. (Jayixthenland-Umardoloth) had on the North of the continent (It's unnamed as for now) official, and is now their territory. The natural border between Jayixthenland-Umardoloth is at a river that divides the continent in half, named "Der Fluss Linkendorf", or "The River Linkendorf". Along the J.U. border are also birdges and several fortresses meant to reinforce the border, and to also server as landmarks, aside from the river, that remind people that they are about to enter the territory of Jayixthenland-Umardoloth.
SO much better than real-world news : ) I'm tuning in.
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Re: Persistent Kingdoms [City vs City]

by sparky » Post

and in other news... I lost my grappling hook to a 100 meter death fall...
Last edited by sparky on Thu Feb 09, 2017 14:46, edited 1 time in total.

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Re: Persistent Kingdoms [City vs City]

by vultblooop » Post

rip, lol, hopefully you didn't loose much stuff :P
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Re: Persistent Kingdoms [City vs City]

by juli » Post

lol i'am also here :)
My terretory (Viaggiatori) are the hills around -500, y, -100 in jungle ok? :D

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