[Server] Persistent Kingdoms [City vs City] [Offline]

User avatar
sparky
Member
Posts: 154
Joined: Sun Oct 05, 2014 00:54
GitHub: Elkien3
IRC: ircSparky
In-game: sparky
Location: USA
Contact:

[Server] Persistent Kingdoms [City vs City] [Offline]

by sparky » Post

Persistent Kingdoms is now offline

Image
(I like to imagine the Inn full of players, hollering for their bread and ale)

Server IP: elkien3.com (138.197.22.104) Port: 30000 (is now a factions server)
IRC: #minetest-kingdoms on xeroxirc.net/+6697
Mumble: elkien3.com (138.197.22.104) Port 64738
Discord: https://discord.gg/jYTEftV
Github: https://github.com/Elkien3/kingdoms_game

Basic idea: create a world were players interact in a way different, more cinematic way than normal. also its medieval. (so build accordingly)
(not sure if these are quite the right words for it, but oh well.)

Player's objective: Join a team and ask what needs to be done, or mine and get geared up.

Rules: See /rules ingame.

Mods:

First and foremost, I have most of rubenwardy's ctf_pvp_engine modpack.

I've set stuff up so everything is lootable for any wars.

minetest_game changes: diamond and mese swords removed. steel doors can be dug by anyone (if the door isn't protected by their flag)

voice mod is on for private conversation purposes with multiple people. Also there are some sound-making devices for longer range communication. (horns, bells...)
Spoiler
Image
painting

tags ATM there are entity based tags. normal tags are 100% hidden. (stealth ftw)

3d_armor has been balanced: diamond and mithril have been removed, steel, bronze, and gold slows you down a bit. (listed lightest to heaviest)

(this list is not all the mods, just the fairly important ones)

Map: http://elkien3.com/images/kingdoms_map_2-5-18.png

Other Notes:

Flags protect 64 blocks radius, in a sphere.

Strict protocol checking is on, you will need Minetest 0.4.14 or newer to play.

Enjoy!
Last edited by sparky on Mon Oct 15, 2018 15:27, edited 35 times in total.

User avatar
rubenwardy
Moderator
Posts: 6972
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

Re: City vs City

by rubenwardy » Post

Awesome!

Do you have diplomacy enabled? It would be cool to have democratic team leader elections. Maybe to be nominated you need a certain score/power/wealth, and the votes last for a few days.
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
sparky
Member
Posts: 154
Joined: Sun Oct 05, 2014 00:54
GitHub: Elkien3
IRC: ircSparky
In-game: sparky
Location: USA
Contact:

Re: City vs City

by sparky » Post

yup, diplomacy is enabled. If democratic elections were a feature, that would be quite cool :D
Last edited by sparky on Tue Jan 31, 2017 01:00, edited 1 time in total.

User avatar
solars
Member
Posts: 676
Joined: Sat Jul 20, 2013 15:16
Contact:

Re: Persistent Kingdoms [City vs City]

by solars » Post

Connection timed out...
Is the server not online?
My big Minetest map Karsthafen: English thread / German thread / Youtube / German webpage

User avatar
sparky
Member
Posts: 154
Joined: Sun Oct 05, 2014 00:54
GitHub: Elkien3
IRC: ircSparky
In-game: sparky
Location: USA
Contact:

Re: Persistent Kingdoms [City vs City]

by sparky » Post

wups. the IP changed and I forgot to update the topic, try now with the updated IP, thanks!

User avatar
solars
Member
Posts: 676
Joined: Sat Jul 20, 2013 15:16
Contact:

Re: Persistent Kingdoms [City vs City]

by solars » Post

Ups. Wrong post. I used the favorites and not the adress from the first post and get timeout...

Time to build again. :)
My big Minetest map Karsthafen: English thread / German thread / Youtube / German webpage

User avatar
sparky
Member
Posts: 154
Joined: Sun Oct 05, 2014 00:54
GitHub: Elkien3
IRC: ircSparky
In-game: sparky
Location: USA
Contact:

Re: Persistent Kingdoms [City vs City]

by sparky » Post

yea, the server IP changed :)

vultblooop
Member
Posts: 12
Joined: Fri Dec 19, 2014 22:13
In-game: Vultblooop
Contact:

Re: Persistent Kingdoms [City vs City] [OFFLINE

by vultblooop » Post

Open the Server Sparky, we require blood for the blood throne.
I am of the Suicardal

vultblooop
Member
Posts: 12
Joined: Fri Dec 19, 2014 22:13
In-game: Vultblooop
Contact:

Re: Persistent Kingdoms [City vs City] [OFFLINE

by vultblooop » Post

also, people still use Mumble?
I am of the Suicardal

User avatar
Diamond knight
Member
Posts: 475
Joined: Sun Apr 19, 2015 19:50
GitHub: Diamondknight
In-game: Ferrumprinceps
Location: Chilling in Constantinople
Contact:

Re: Persistent Kingdoms [City vs City] [OFFLINE

by Diamond knight » Post

I have been waiting for a good server like this, when will it be up

User avatar
sparky
Member
Posts: 154
Joined: Sun Oct 05, 2014 00:54
GitHub: Elkien3
IRC: ircSparky
In-game: sparky
Location: USA
Contact:

Re: Persistent Kingdoms [City vs City] [OFFLINE

by sparky » Post

I occasionally use the mumble.

I'll see how my cheaper vps fares. at least its not a very resource-heavy gamemode. Hopefully will be running later today.

vultblooop
Member
Posts: 12
Joined: Fri Dec 19, 2014 22:13
In-game: Vultblooop
Contact:

Re: Persistent Kingdoms [City vs City] [OFFLINE

by vultblooop » Post

kk, you should think about using discord mate.
I am of the Suicardal

User avatar
sparky
Member
Posts: 154
Joined: Sun Oct 05, 2014 00:54
GitHub: Elkien3
IRC: ircSparky
In-game: sparky
Location: USA
Contact:

Re: Persistent Kingdoms [City vs City]

by sparky » Post

Server is up and running now. I decided to use a fresh v7 map. Also I made a Discord thingy, if anyone wants to use it.

vultblooop
Member
Posts: 12
Joined: Fri Dec 19, 2014 22:13
In-game: Vultblooop
Contact:

Re: Persistent Kingdoms [City vs City]

by vultblooop » Post

nvmlol
I am of the Suicardal

vultblooop
Member
Posts: 12
Joined: Fri Dec 19, 2014 22:13
In-game: Vultblooop
Contact:

Re: Persistent Kingdoms [City vs City]

by vultblooop » Post

Image

We are finally starting on the dual fortresses :D
Attachments
Fortress
Fortress
screenshot_20170201_023225.png (162.09 KiB) Viewed 2723 times
I am of the Suicardal

User avatar
Diamond knight
Member
Posts: 475
Joined: Sun Apr 19, 2015 19:50
GitHub: Diamondknight
In-game: Ferrumprinceps
Location: Chilling in Constantinople
Contact:

Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

removed as sparky got the skin

User avatar
TumeniNodes
Member
Posts: 2941
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: Persistent Kingdoms [City vs City]

by TumeniNodes » Post

This just may be the first server I ever visit :P Looks pretty cool

Only problem is... I'm really used to being a jerk "all the time" so...., not sure if I will be able to meet the requirements. : D
A Wonderful World

User avatar
Diamond knight
Member
Posts: 475
Joined: Sun Apr 19, 2015 19:50
GitHub: Diamondknight
In-game: Ferrumprinceps
Location: Chilling in Constantinople
Contact:

Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

suggestions:
-horses
-more bows
-cloaks (a special "armor" set that covers up your skin a little making long rang identification harder for enemy)
-remove global chat and make it clear how to use soundblocks and items to make "morse code"
-smoke signals
-siege engines (use code from cannons mod)
-make natural healing slower to add an actual use for bandages
-re add diamonds and add more gems used to craft "nobleman" tools and crowns (3d_armor helmet) and for decoration items and blocks
-a throne chair that you can sit on (similar to infurn couches) and a scepter item
-bandit mobs
-viking mobs (history)

User avatar
sparky
Member
Posts: 154
Joined: Sun Oct 05, 2014 00:54
GitHub: Elkien3
IRC: ircSparky
In-game: sparky
Location: USA
Contact:

Re: Persistent Kingdoms [City vs City]

by sparky » Post

Tumeni: I believe in you.

DK: I'll see what I can do, thanks for the suggestions.

vultblooop
Member
Posts: 12
Joined: Fri Dec 19, 2014 22:13
In-game: Vultblooop
Contact:

Re: Persistent Kingdoms [City vs City]

by vultblooop » Post

Ima start documenting news n stuff that I know of here.

Peace Treaty announced between Aliamas and Jayixthenland-Umardoloth, details are not to be specified, but it is mainly put in place to make the territorial claims J.U. (Jayixthenland-Umardoloth) had on the North of the continent (It's unnamed as for now) official, and is now their territory. The natural border between Jayixthenland-Umardoloth is at a river that divides the continent in half, named "Der Fluss Linkendorf", or "The River Linkendorf". Along the J.U. border are also birdges and several fortresses meant to reinforce the border, and to also server as landmarks, aside from the river, that remind people that they are about to enter the territory of Jayixthenland-Umardoloth.
I am of the Suicardal

User avatar
Diamond knight
Member
Posts: 475
Joined: Sun Apr 19, 2015 19:50
GitHub: Diamondknight
In-game: Ferrumprinceps
Location: Chilling in Constantinople
Contact:

Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

Suggestion: the realistic fork of the throwing mod (one with arbalests) and horses (mounted archers :) )

User avatar
TumeniNodes
Member
Posts: 2941
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: Persistent Kingdoms [City vs City]

by TumeniNodes » Post

vultblooop wrote:Ima start documenting news n stuff that I know of here.

Peace Treaty announced between Aliamas and Jayixthenland-Umardoloth, details are not to be specified, but it is mainly put in place to make the territorial claims J.U. (Jayixthenland-Umardoloth) had on the North of the continent (It's unnamed as for now) official, and is now their territory. The natural border between Jayixthenland-Umardoloth is at a river that divides the continent in half, named "Der Fluss Linkendorf", or "The River Linkendorf". Along the J.U. border are also birdges and several fortresses meant to reinforce the border, and to also server as landmarks, aside from the river, that remind people that they are about to enter the territory of Jayixthenland-Umardoloth.
SO much better than real-world news : ) I'm tuning in.
A Wonderful World

User avatar
sparky
Member
Posts: 154
Joined: Sun Oct 05, 2014 00:54
GitHub: Elkien3
IRC: ircSparky
In-game: sparky
Location: USA
Contact:

Re: Persistent Kingdoms [City vs City]

by sparky » Post

and in other news... I lost my grappling hook to a 100 meter death fall...
Last edited by sparky on Thu Feb 09, 2017 14:46, edited 1 time in total.

vultblooop
Member
Posts: 12
Joined: Fri Dec 19, 2014 22:13
In-game: Vultblooop
Contact:

Re: Persistent Kingdoms [City vs City]

by vultblooop » Post

rip, lol, hopefully you didn't loose much stuff :P
I am of the Suicardal

juli
Member
Posts: 217
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: Persistent Kingdoms [City vs City]

by juli » Post

lol i'am also here :)
My terretory (Viaggiatori) are the hills around -500, y, -100 in jungle ok? :D

Post Reply

Who is online

Users browsing this forum: No registered users and 24 guests