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[Server] Persistent Kingdoms [City vs City] [Offline]

Posted: Wed May 11, 2016 13:16
by sparky
Persistent Kingdoms is now offline

Image
(I like to imagine the Inn full of players, hollering for their bread and ale)

Server IP: elkien3.com (138.197.22.104) Port: 30000 (is now a factions server)
IRC: #minetest-kingdoms on xeroxirc.net/+6697
Mumble: elkien3.com (138.197.22.104) Port 64738
Discord: https://discord.gg/jYTEftV
Github: https://github.com/Elkien3/kingdoms_game

Basic idea: create a world were players interact in a way different, more cinematic way than normal. also its medieval. (so build accordingly)
(not sure if these are quite the right words for it, but oh well.)

Player's objective: Join a team and ask what needs to be done, or mine and get geared up.

Rules: See /rules ingame.

Mods:

First and foremost, I have most of rubenwardy's ctf_pvp_engine modpack.

I've set stuff up so everything is lootable for any wars.

minetest_game changes: diamond and mese swords removed. steel doors can be dug by anyone (if the door isn't protected by their flag)

voice mod is on for private conversation purposes with multiple people. Also there are some sound-making devices for longer range communication. (horns, bells...)
Spoiler
Image
painting

tags ATM there are entity based tags. normal tags are 100% hidden. (stealth ftw)

3d_armor has been balanced: diamond and mithril have been removed, steel, bronze, and gold slows you down a bit. (listed lightest to heaviest)

(this list is not all the mods, just the fairly important ones)

Map: http://elkien3.com/images/kingdoms_map_2-5-18.png

Other Notes:

Flags protect 64 blocks radius, in a sphere.

Strict protocol checking is on, you will need Minetest 0.4.14 or newer to play.

Enjoy!

Re: City vs City

Posted: Wed May 11, 2016 13:19
by rubenwardy
Awesome!

Do you have diplomacy enabled? It would be cool to have democratic team leader elections. Maybe to be nominated you need a certain score/power/wealth, and the votes last for a few days.

Re: City vs City

Posted: Wed May 11, 2016 13:49
by sparky
yup, diplomacy is enabled. If democratic elections were a feature, that would be quite cool :D

Re: Persistent Kingdoms [City vs City]

Posted: Tue Jul 12, 2016 21:41
by solars
Connection timed out...
Is the server not online?

Re: Persistent Kingdoms [City vs City]

Posted: Wed Jul 13, 2016 00:02
by sparky
wups. the IP changed and I forgot to update the topic, try now with the updated IP, thanks!

Re: Persistent Kingdoms [City vs City]

Posted: Sun Aug 21, 2016 22:52
by solars
Ups. Wrong post. I used the favorites and not the adress from the first post and get timeout...

Time to build again. :)

Re: Persistent Kingdoms [City vs City]

Posted: Sun Aug 21, 2016 23:41
by sparky
yea, the server IP changed :)

Re: Persistent Kingdoms [City vs City] [OFFLINE

Posted: Mon Jan 30, 2017 04:27
by vultblooop
Open the Server Sparky, we require blood for the blood throne.

Re: Persistent Kingdoms [City vs City] [OFFLINE

Posted: Mon Jan 30, 2017 05:19
by vultblooop
also, people still use Mumble?

Re: Persistent Kingdoms [City vs City] [OFFLINE

Posted: Mon Jan 30, 2017 14:08
by Diamond knight
I have been waiting for a good server like this, when will it be up

Re: Persistent Kingdoms [City vs City] [OFFLINE

Posted: Mon Jan 30, 2017 14:31
by sparky
I occasionally use the mumble.

I'll see how my cheaper vps fares. at least its not a very resource-heavy gamemode. Hopefully will be running later today.

Re: Persistent Kingdoms [City vs City] [OFFLINE

Posted: Tue Jan 31, 2017 00:12
by vultblooop
kk, you should think about using discord mate.

Re: Persistent Kingdoms [City vs City]

Posted: Tue Jan 31, 2017 01:02
by sparky
Server is up and running now. I decided to use a fresh v7 map. Also I made a Discord thingy, if anyone wants to use it.

Re: Persistent Kingdoms [City vs City]

Posted: Tue Jan 31, 2017 01:54
by vultblooop
nvmlol

Re: Persistent Kingdoms [City vs City]

Posted: Wed Feb 01, 2017 10:36
by vultblooop
Image

We are finally starting on the dual fortresses :D

Re: Persistent Kingdoms [City vs City]

Posted: Wed Feb 01, 2017 23:49
by Diamond knight
removed as sparky got the skin

Re: Persistent Kingdoms [City vs City]

Posted: Thu Feb 02, 2017 00:50
by TumeniNodes
This just may be the first server I ever visit :P Looks pretty cool

Only problem is... I'm really used to being a jerk "all the time" so...., not sure if I will be able to meet the requirements. : D

Re: Persistent Kingdoms [City vs City]

Posted: Thu Feb 02, 2017 22:27
by Diamond knight
suggestions:
-horses
-more bows
-cloaks (a special "armor" set that covers up your skin a little making long rang identification harder for enemy)
-remove global chat and make it clear how to use soundblocks and items to make "morse code"
-smoke signals
-siege engines (use code from cannons mod)
-make natural healing slower to add an actual use for bandages
-re add diamonds and add more gems used to craft "nobleman" tools and crowns (3d_armor helmet) and for decoration items and blocks
-a throne chair that you can sit on (similar to infurn couches) and a scepter item
-bandit mobs
-viking mobs (history)

Re: Persistent Kingdoms [City vs City]

Posted: Fri Feb 03, 2017 03:19
by sparky
Tumeni: I believe in you.

DK: I'll see what I can do, thanks for the suggestions.

Re: Persistent Kingdoms [City vs City]

Posted: Thu Feb 09, 2017 01:25
by vultblooop
Ima start documenting news n stuff that I know of here.

Peace Treaty announced between Aliamas and Jayixthenland-Umardoloth, details are not to be specified, but it is mainly put in place to make the territorial claims J.U. (Jayixthenland-Umardoloth) had on the North of the continent (It's unnamed as for now) official, and is now their territory. The natural border between Jayixthenland-Umardoloth is at a river that divides the continent in half, named "Der Fluss Linkendorf", or "The River Linkendorf". Along the J.U. border are also birdges and several fortresses meant to reinforce the border, and to also server as landmarks, aside from the river, that remind people that they are about to enter the territory of Jayixthenland-Umardoloth.

Re: Persistent Kingdoms [City vs City]

Posted: Thu Feb 09, 2017 01:52
by Diamond knight
Suggestion: the realistic fork of the throwing mod (one with arbalests) and horses (mounted archers :) )

Re: Persistent Kingdoms [City vs City]

Posted: Thu Feb 09, 2017 02:00
by TumeniNodes
vultblooop wrote:Ima start documenting news n stuff that I know of here.

Peace Treaty announced between Aliamas and Jayixthenland-Umardoloth, details are not to be specified, but it is mainly put in place to make the territorial claims J.U. (Jayixthenland-Umardoloth) had on the North of the continent (It's unnamed as for now) official, and is now their territory. The natural border between Jayixthenland-Umardoloth is at a river that divides the continent in half, named "Der Fluss Linkendorf", or "The River Linkendorf". Along the J.U. border are also birdges and several fortresses meant to reinforce the border, and to also server as landmarks, aside from the river, that remind people that they are about to enter the territory of Jayixthenland-Umardoloth.
SO much better than real-world news : ) I'm tuning in.

Re: Persistent Kingdoms [City vs City]

Posted: Thu Feb 09, 2017 02:59
by sparky
and in other news... I lost my grappling hook to a 100 meter death fall...

Re: Persistent Kingdoms [City vs City]

Posted: Thu Feb 09, 2017 09:22
by vultblooop
rip, lol, hopefully you didn't loose much stuff :P

Re: Persistent Kingdoms [City vs City]

Posted: Thu Feb 09, 2017 22:12
by juli
lol i'am also here :)
My terretory (Viaggiatori) are the hills around -500, y, -100 in jungle ok? :D