[Server] Persistent Kingdoms [City vs City]

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sparky
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[Server] Persistent Kingdoms [City vs City]

by sparky » Wed May 11, 2016 13:16

Welcome to Persistent Kingdoms [City vs City]!

Image
(I like to imagine the Inn full of players, hollering for their bread and ale)

Server IP: elkien3.com (138.197.22.104) Port: 30000
Mumble: elkien3.com (138.197.22.104) Port 64738
Discord: https://discord.gg/jYTEftV
Github: https://github.com/Elkien3/kingdoms_game

Basic idea: create a world were players interact in a way different, more cinematic way than normal. also its medieval. (so build accordingly)
(not sure if these are quite the right words for it, but oh well.)

Player's objective: build, at the moment. (not destroy quite yet)

Rules: See /rules ingame.

Mods:

First and foremost, I have most of rubenwardy's ctf_pvp_engine modpack.

I've set stuff up so everything is lootable for any wars.

minetest_game changes: diamond and mese swords removed. steel doors can be dug by anyone (if the door isn't protected by their flag)

voice mod is on for private conversation purposes, /msg has been removed. Also there are some sound-making devices for longer range communication. (horns, bells...)
+ Spoiler

painting

tags ATM there are entity based tags. normal tags are 100% hidden. (stealth ftw)

3d_armor has been balanced: diamond and mithril have been removed, steel, bronze, and gold slows you down a bit. (listed lightest to heaviest)

(this list is not all the mods, just the fairly important ones)

Map: http://elkien3.com/images/Persistent_Mapkey.png

Other Notes:

Flags protect 50 blocks in a sphere.

Strict protocol checking is on, you will need Minetest 0.4.14 or newer to play.

Enjoy!
Last edited by sparky on Mon Sep 18, 2017 13:58, edited 29 times in total.
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Re: City vs City

by rubenwardy » Wed May 11, 2016 13:19

Awesome!

Do you have diplomacy enabled? It would be cool to have democratic team leader elections. Maybe to be nominated you need a certain score/power/wealth, and the votes last for a few days.
 

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Re: City vs City

by sparky » Wed May 11, 2016 13:49

yup, diplomacy is enabled. If democratic elections were a feature, that would be quite cool :D
Last edited by sparky on Tue Jan 31, 2017 01:00, edited 1 time in total.
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Re: Persistent Kingdoms [City vs City]

by solars » Tue Jul 12, 2016 21:41

Connection timed out...
Is the server not online?
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Re: Persistent Kingdoms [City vs City]

by sparky » Wed Jul 13, 2016 00:02

wups. the IP changed and I forgot to update the topic, try now with the updated IP, thanks!
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Re: Persistent Kingdoms [City vs City]

by solars » Sun Aug 21, 2016 22:52

Ups. Wrong post. I used the favorites and not the adress from the first post and get timeout...

Time to build again. :)
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Re: Persistent Kingdoms [City vs City]

by sparky » Sun Aug 21, 2016 23:41

yea, the server IP changed :)
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Re: Persistent Kingdoms [City vs City] [OFFLINE

by vultblooop » Mon Jan 30, 2017 04:27

Open the Server Sparky, we require blood for the blood throne.
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Re: Persistent Kingdoms [City vs City] [OFFLINE

by vultblooop » Mon Jan 30, 2017 05:19

also, people still use Mumble?
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Re: Persistent Kingdoms [City vs City] [OFFLINE

by Diamond knight » Mon Jan 30, 2017 14:08

I have been waiting for a good server like this, when will it be up
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Re: Persistent Kingdoms [City vs City] [OFFLINE

by sparky » Mon Jan 30, 2017 14:31

I occasionally use the mumble.

I'll see how my cheaper vps fares. at least its not a very resource-heavy gamemode. Hopefully will be running later today.
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Re: Persistent Kingdoms [City vs City] [OFFLINE

by vultblooop » Tue Jan 31, 2017 00:12

kk, you should think about using discord mate.
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Re: Persistent Kingdoms [City vs City]

by sparky » Tue Jan 31, 2017 01:02

Server is up and running now. I decided to use a fresh v7 map. Also I made a Discord thingy, if anyone wants to use it.
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Re: Persistent Kingdoms [City vs City]

by vultblooop » Wed Feb 01, 2017 10:36

Image

We are finally starting on the dual fortresses :D
Attachments
screenshot_20170201_023225.png
Fortress
(162.09 KiB) Not downloaded yet
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Wed Feb 01, 2017 23:49

removed as sparky got the skin
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Re: Persistent Kingdoms [City vs City]

by TumeniNodes » Thu Feb 02, 2017 00:50

This just may[i] be the first server I ever visit :P Looks pretty cool

Only problem is... I'm [i]really
used to being a jerk "all the time" so...., not sure if I will be able to meet the requirements. : D
 

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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Thu Feb 02, 2017 22:27

suggestions:
-horses
-more bows
-cloaks (a special "armor" set that covers up your skin a little making long rang identification harder for enemy)
-remove global chat and make it clear how to use soundblocks and items to make "morse code"
-smoke signals
-siege engines (use code from cannons mod)
-make natural healing slower to add an actual use for bandages
-re add diamonds and add more gems used to craft "nobleman" tools and crowns (3d_armor helmet) and for decoration items and blocks
-a throne chair that you can sit on (similar to infurn couches) and a scepter item
-bandit mobs
-viking mobs (history)
Join The United Empire of Ferrum, a new virtual society gaming clan that uses real world military and financial tactics to achieve victory. We are currently looking for new politicians for the clan. [url]theunitedempireofferrum.weebly.com[/url]
 

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Re: Persistent Kingdoms [City vs City]

by sparky » Fri Feb 03, 2017 03:19

Tumeni: I believe in you.

DK: I'll see what I can do, thanks for the suggestions.
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Re: Persistent Kingdoms [City vs City]

by vultblooop » Thu Feb 09, 2017 01:25

Ima start documenting news n stuff that I know of here.

Peace Treaty announced between Aliamas and Jayixthenland-Umardoloth, details are not to be specified, but it is mainly put in place to make the territorial claims J.U. (Jayixthenland-Umardoloth) had on the North of the continent (It's unnamed as for now) official, and is now their territory. The natural border between Jayixthenland-Umardoloth is at a river that divides the continent in half, named "Der Fluss Linkendorf", or "The River Linkendorf". Along the J.U. border are also birdges and several fortresses meant to reinforce the border, and to also server as landmarks, aside from the river, that remind people that they are about to enter the territory of Jayixthenland-Umardoloth.
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Thu Feb 09, 2017 01:52

Suggestion: the realistic fork of the throwing mod (one with arbalests) and horses (mounted archers :) )
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Re: Persistent Kingdoms [City vs City]

by TumeniNodes » Thu Feb 09, 2017 02:00

vultblooop wrote:Ima start documenting news n stuff that I know of here.

Peace Treaty announced between Aliamas and Jayixthenland-Umardoloth, details are not to be specified, but it is mainly put in place to make the territorial claims J.U. (Jayixthenland-Umardoloth) had on the North of the continent (It's unnamed as for now) official, and is now their territory. The natural border between Jayixthenland-Umardoloth is at a river that divides the continent in half, named "Der Fluss Linkendorf", or "The River Linkendorf". Along the J.U. border are also birdges and several fortresses meant to reinforce the border, and to also server as landmarks, aside from the river, that remind people that they are about to enter the territory of Jayixthenland-Umardoloth.


SO much better than real-world news : ) I'm tuning in.
 

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Re: Persistent Kingdoms [City vs City]

by sparky » Thu Feb 09, 2017 02:59

and in other news... I lost my grappling hook to a 100 meter death fall...
Last edited by sparky on Thu Feb 09, 2017 14:46, edited 1 time in total.
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Re: Persistent Kingdoms [City vs City]

by vultblooop » Thu Feb 09, 2017 09:22

rip, lol, hopefully you didn't loose much stuff :P
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Re: Persistent Kingdoms [City vs City]

by juli » Thu Feb 09, 2017 22:12

lol i'am also here :)
My terretory (Viaggiatori) are the hills around -500, y, -100 in jungle ok? :D
 

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