[Server] Persistent Kingdoms [City vs City]

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Diamond knight
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Sat Feb 11, 2017 01:01

how does one make thier own team
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Re: Persistent Kingdoms [City vs City]

by rubenwardy » Sat Feb 11, 2017 01:06

A few comments of areas to improve on. Feel free to correct me, I didn't play for long.

Finding Bases

It's hard to find player bases. You should spawn in your own base, or near, imo.
It would also be good to have a map of base locations. You shouldn't be able to see building locations (as that gives military advantages), but approximate territory locations.

Joining teams

It's not immediately obvious how one joins a kingdom when starting the game

Colors

It would be good if the bases of each team had a shit load of the team color, to brand it as such. This would be mostly banners.

Warfare mechanics

The mechanics of looting and taking areas should be thought about more, really. Idk how.
 

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Re: Persistent Kingdoms [City vs City]

by sparky » Sat Feb 11, 2017 15:00

hey Ruben!

Most of that info I have, or hope to have in the wiki.
Wanna elaborate on what needs to be done with looting and taking areas?
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Sat Feb 11, 2017 15:38

New kingdom request:
Leader: me
Team color: navy blue (or normal blue as second choice if taken, diamond blue 3rd choice)
Team name: the diamond empire

Pm me the flag coords and kind of make it in a good spot where it won't be conquered before I even log on.
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Re: Persistent Kingdoms [City vs City]

by sparky » Sun Feb 12, 2017 14:56

flags usually go the other way around
could you build yourself a base, and a flag building, then /report the coords to me?
I'll make the kingdom when you have done this.
also, the diamond empire sounds a bit silly, and it wouldrequier a lot of underscores, so a different name might be better.
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Sun Feb 12, 2017 18:21

then try dke as shortened name or diknem as shortened name for techical stuff
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Tue Feb 28, 2017 16:51

Join The United Empire of Ferrum, a new virtual society gaming clan that uses real world military and financial tactics to achieve victory. We are currently looking for new politicians for the clan. [url]theunitedempireofferrum.weebly.com[/url]
 

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Re: Persistent Kingdoms [City vs City]

by sparky » Tue Feb 28, 2017 18:00

wow, it's cool that I followed that list almost perfectly without even reading it! apart from advertising, which i have no idea how to do nicely. suggestions?
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Tue Feb 28, 2017 22:37

Maybe I can help with that part if you make a message I can relay it to citizens of other games. My multi game gaming clan and it's website is a good bridge between games.
diamondsempire.weebly.com then go to about section for example
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Re: Persistent Kingdoms [City vs City]

by sparky » Thu Mar 02, 2017 01:34

I guess that'd be alright, as long as you don't spam.
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Thu Mar 02, 2017 03:53

Pm me a good message to relay.
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Re: Persistent Kingdoms [City vs City]

by sparky » Mon Mar 27, 2017 19:56

Update: you now can't respawn in protected areas that aren't yours. so if your bed is in an area that has been captured by an enemy, you'll respawn near spawn until you: A: capture the area back. or B: sleep in a different bed, putting your spawn somewhere else.

Also, though this was implemented a while ago: players no longer can /join teams, they must ask the leader of their team of choice to join them.
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Mon Mar 27, 2017 21:40

I think this server has become a game of whack-a-mole, when players are offline capping flags is just too easy, and making a rule about it would be unfair if the player is inactive.

I suggest some kind of automated defenses or npc gaurds.
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Re: Persistent Kingdoms [City vs City]

by sparky » Mon Mar 27, 2017 23:25

so like, npcs that spawn from the flags and attack warring players?

I was thinking also maybe have a set window of time where you can capture flags, so you don't have to be on 24/7 to protect your flag.
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Tue Mar 28, 2017 21:31

I prefer that you can capture flags anytime you want... ...if you survive the castle guards that is :)

I think they should maybe be neutral mercenary mobs that spawn from a mercenary hiring post block thingy? that you can "tame" with gold ingots and they will attack the players set it to attack (like a protection block set allowed players thing?) and they will attack them. Maybe have a way to "upgrade them" by giving them iron armor and weapons?

I perfer that instead of each flag has the same number of gaurds having to work to get them and be able to work to have more than your enemies.
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Re: Persistent Kingdoms [City vs City]

by LRV » Mon Jul 10, 2017 15:42

This is a very good server. I have a mod suggestion:Cottages.
-Mooncarman
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD
 

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Re: Persistent Kingdoms [City vs City]

by LRV » Tue Jul 11, 2017 10:29

I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD
 

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Re: Persistent Kingdoms [City vs City]

by sparky » Tue Jul 11, 2017 13:24

Thanks for the suggestions, xtraarmor looks cool.
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Re: Persistent Kingdoms [City vs City]

by LRV » Tue Jul 11, 2017 17:03

LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD
 

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Re: Persistent Kingdoms [City vs City]

by koby-minetest » Tue Jul 11, 2017 20:20

hiya guys here's a mod suggestion 'xdecor'
hi im koby i like playing minetest
HELP mcg, she needs help
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Re: Persistent Kingdoms [City vs City]

by LRV » Wed Jul 12, 2017 08:18

koby-minetest wrote:hiya guys here's a mod suggestion 'xdecor'

A modified/old version of this mod is already installed.
EDIT:But if you want the enchanting part there is a mod for that implements the exact same enchanting(viewtopic.php?t=14087).
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD
 

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Re: Persistent Kingdoms [City vs City]

by LRV » Thu Jul 20, 2017 09:58

I suggest this mod: viewtopic.php?t=15528
Too, for more texture options in the mod I suggest those texturepacks(like I understood, just install them and then the mod can use them) :
viewtopic.php?f=4&t=4990&hilit=pixelbox+texture
viewtopic.php?f=4&t=14549&hilit=default+texture+restyling
viewtopic.php?f=4&t=15758

EDIT:Here is another texture pack I suggest for the mod:
viewtopic.php?f=4&t=7838
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD
 

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Re: Persistent Kingdoms [City vs City]

by sparky » Thu Jul 20, 2017 16:36

Are you interested in the old nodes? I'm not, I think they are ugly :P
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Re: Persistent Kingdoms [City vs City]

by LRV » Wed Jul 26, 2017 11:39

sparky wrote:Are you interested in the old nodes? I'm not, I think they are ugly :P

I am interested in having bases that are differently styled, like in the texturepack pixel box, different styled wood, the teams could have more interesting base or a texturepack as their won indecator...
The only old texture I am interested in is the original mese.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD
 

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Re: Persistent Kingdoms [City vs City]

by sparky » Wed Jul 26, 2017 13:47

although I like the idea, I'm not sure about it, since it would possibly double or triple the amount of media it has to load... :/
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