[Server] Persistent Kingdoms [City vs City]

LRV
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Re: Persistent Kingdoms [City vs City]

by LRV » Thu Jul 27, 2017 07:51

sparky wrote:although I like the idea, I'm not sure about it, since it would possibly double or triple the amount of media it has to load... :/

yeah that's bad, espessialy because of the often server timeouts...
Why don't you get a raspberry computer(very, very cheap)as an auxillary prozessor.
A raspberry is 69 euros or soemthing worth. This might make the loading faster.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: Persistent Kingdoms [City vs City]

by LRV » Wed Aug 16, 2017 13:34

Question: Sparky I got an idea how to implement chain armor. I would be able to make new textures and send them to you. Can I do that?
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: Persistent Kingdoms [City vs City]

by sparky » Thu Aug 17, 2017 03:11

sure! I would prefer if the textures stayed the same resolution, but you can double it if you need.
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Re: Persistent Kingdoms [City vs City]

by LRV » Thu Aug 17, 2017 12:23

sparky wrote:sure! I would prefer if the textures stayed the same resolution, but you can double it if you need.

OK I'll try to come up with a solution with that resolution, but I won't be easy.
EDIT: I have an idea:
1.Chain shields removed(REASON:illogical)
2.Chained wood shield added.
Upadte:Helmet Finished
Attachments
skinchainmail.png
A chainmail "cap"
(344 Bytes) Not downloaded yet
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: Persistent Kingdoms [City vs City]

by Stix » Thu Aug 24, 2017 22:48

Diamond knight wrote:I think this server has become a game of whack-a-mole, when players are offline capping flags is just too easy, and making a rule about it would be unfair if the player is inactive.

I suggest some kind of automated defenses or npc gaurds.

use the advanced_guards mod for that: viewtopic.php?f=9&t=17834
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Re: Persistent Kingdoms [City vs City]

by Grandolf » Fri Aug 25, 2017 04:45

Stix wrote:
Diamond knight wrote:I think this server has become a game of whack-a-mole, when players are offline capping flags is just too easy, and making a rule about it would be unfair if the player is inactive.

I suggest some kind of automated defenses or npc gaurds.

use the advanced_guards mod for that: viewtopic.php?f=9&t=17834

there are mesecons, i just put barriers in front, with layered walls, and a "suicide" lever that floods my base in lava... ive yet to lose a flag, and played since nearly the beginning
layers:
w=wood tile l=lava s=stone d=whatever i want my base too look like on the inside
P=piston W=wall9not necessarily a layered wall) B=barrier
layer1: ||||| entrance (aerial view):
SLWD ||||| PWBBWP
SLWD ||||| PWBBWP
SLWD ||||| PWBBWP
this allows for any building to look however you want
note:ive found that the most effective base locations are in mountains, and your 1st defence is not telling people where you are
also note i have other defences, so if you are planning on raiding me, ive still got surprises in store for you ;)
tip:in absence of lava, use barriers, they are not as effective, but will do in a pinch... also alot of iron :/
My mod: viewtopic.php?f=9&t=17655
My Bot: https://github.com/Grandolf/mybot
want to help me? join #Modders on inchra.net in irc!
 

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Re: Persistent Kingdoms [City vs City]

by Stix » Fri Aug 25, 2017 16:24

Grandolf wrote:ive yet to lose a flag, and played since nearly the beginning

We'll see about that. :P Though seriously, someone could just dump tnt from above on your defenses and then raid it as soon as they blow up all the mesecons circuts.
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Re: Persistent Kingdoms [City vs City]

by LRV » Sat Aug 26, 2017 04:04

Because of the fact, that flags cna be only captured hardly and the important bases have barricades around the flag house I don't think it' necesarry.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: Persistent Kingdoms [City vs City]

by sparky » Sun Aug 27, 2017 22:24

One thing I think everyone should keep in mind is that flags are meant to be captured. If I come across a truly uncaptureable flag, I would probably either remove it, or change mods to make it captureable. sorry but not sorry :3

PS: I'm looking at the advanced guards, they look really cool. I will check them out and see if they'd fit the game!
-"Never look down on someone unless you're helping them up"
 

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Re: Persistent Kingdoms [City vs City]

by LRV » Tue Aug 29, 2017 15:15

The advanced guards mod looks pretty cool, but there should be a max number of guards in a base and guards of a team outside a base.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: Persistent Kingdoms [City vs City]

by Darkstalker1 » Wed Aug 30, 2017 18:41

HEY, SPARKY!
A really important question: Could u add dyeable cloaks, bigger shields, and longer spears?
 

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Re: Persistent Kingdoms [City vs City]

by sparky » Fri Sep 01, 2017 12:49

Darkstalker1 wrote:HEY, SPARKY!
A really important question: Could u add dyeable cloaks, bigger shields, and longer spears?


Dyeable cloaks: Yea, if I can find the self discipline to sit down and make textures for each color :P
Other two: Bigger looks wise? or would any functionality change too?
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Re: Persistent Kingdoms [City vs City]

by LRV » Sat Sep 02, 2017 09:39

sparky wrote:
Darkstalker1 wrote:HEY, SPARKY!
A really important question: Could u add dyeable cloaks, bigger shields, and longer spears?


Dyeable cloaks: Yea, if I can find the self discipline to sit down and make textures for each color :P
Other two: Bigger looks wise? or would any functionality change too?

Because of th MT mechanics you cannot change an item size.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: Persistent Kingdoms [City vs City]

by sparky » Thu Sep 07, 2017 02:27

You can, actually. the throwing mod i added actually had/has (i think i toned it down) for the longbow and such.
This isn't for wield3d, though.
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Re: Persistent Kingdoms [City vs City]

by LRV » Thu Sep 07, 2017 11:55

sparky wrote:You can, actually. the throwing mod i added actually had/has (i think i toned it down) for the longbow and such.
This isn't for wield3d, though.

This is what I meant.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: Persistent Kingdoms [City vs City]

by sparky » Tue Sep 26, 2017 15:14

This was a while ago, but it was pretty fun. Here is car25 in jail for vandalism and assault.
(player-made jail, not an admin jail)
Image
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Re: Persistent Kingdoms [City vs City]

by Coder12 » Sat Sep 30, 2017 05:02

Wow I did not know that happened.
God's not dead.
Pluto is a planet.
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Re: [Server] Persistent Kingdoms [City vs City]

by Stix » Sun Oct 01, 2017 01:56

@sparky pliz delete my sub-faction as i am gonna be gone for a week on a trip and might not be able to join :/
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Re: [Server] Persistent Kingdoms [City vs City]

by sparky » Sun Oct 01, 2017 02:04

ok. you don't want me to delete the buildings though right?
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Re: [Server] Persistent Kingdoms [City vs City]

by Stix » Sun Oct 01, 2017 02:27

sparky wrote:ok. you don't want me to delete the buildings though right?

yah dont destroy the builds pliz.
Need to know something? "Google it" --GreenDimond
Why do so many people believe in "God"?
Want to know whats gonna be in the next release of your favorite game? "Bugfixes" --Wuzzy
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Re: [Server] Persistent Kingdoms [City vs City]

by sparky » Sun Oct 01, 2017 13:02

You got it! (it's a sub-kingdom, so there is really no action needed)
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Re: [Server] Persistent Kingdoms [City vs City]

by LRV » Sun Oct 08, 2017 17:44

Kinda embarresing saying that, buT i just remombered I still got to make thsoe chain textures and teh apyler skins.
:-) :-(
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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Re: [Server] Persistent Kingdoms [City vs City]

by sparky » Sun Oct 08, 2017 22:00

no problem
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Re: [Server] Persistent Kingdoms [City vs City]

by angelo1123_ » Thu Oct 12, 2017 15:07

this is a super nice addicting server the only thing I don't like is the way u cant change skin u have to send a report if the admin could make it so we can change it once a week or something it would b gr8

please if it could be in the inventory
 

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Re: [Server] Persistent Kingdoms [City vs City]

by sparky » Thu Oct 12, 2017 15:32

Skins are meant to be unique and identifiable, which is not really possible with inventory based skin switching.
I may be biased, since iirc I haven't changed my skin since the server started. (about a year ago.)
My dream would be a website that you can go through character creation or import a skin directly, but I'm not sure if that's possible.
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