[Server] Fun Caves

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everamzah
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[Server] Fun Caves

by everamzah » Mon May 30, 2016 15:18

Address: funcaves.duckdns.org
Port: 30000
Type: Survival/PvP
Sub-game: Minetest Game, updated regularly
Version: Minetest 0.4.14-dev, updated regularly
Description: Fun Caves with mobs, gets harder the deeper you get

+ Videos
+ Mods
+ Config
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Last edited by everamzah on Tue Oct 11, 2016 00:47, edited 12 times in total.
 

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World Map Overview

by everamzah » Mon Jun 06, 2016 14:50

Image

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Re: [Server] Fun Caves

by everamzah » Sun Jun 12, 2016 15:00

Changed port to 30000. Turned off "armor heal" and lowered armor effectiveness. Experimenting with a healing aid with the Moon Juice: Use to restore HP and satiation (hunger). Added 'shop' and 'superpick' mods.

Added kpgmobs, mobs_fish, and mobs_sharks. Removed armor indicator from HUD.

PS. Here are the armor changes.
 

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Re: [Server] Fun Caves

by everamzah » Sat Jun 18, 2016 11:07

fun_caves and minetest/mtg updated. Added enchanting, and raised armor effectiveness slightly. Added a bandage mod. Added boost_cart. Changed default mob def knock_back value from 3 to 0.

Posted two new (1 hour) videos to the main post. Turned server_announce on and strict_protocol_version_checking off.
 

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Re: [Server] Fun Caves

by everamzah » Wed Jun 22, 2016 07:41

Added backpacks: one wool, and one leather. Hunger has been modified such that you need full satiation (hunger bar) before any regeneration of hearts takes place. Also, you will not receive hunger damage until hunger is completely drained. Once drained, damage occurs and you can no longer sprint.

3d_armor now works in conjunction with elixirs. I think, unless there's something I messed up and missed. Armor effectiveness has been further reduced.

https://github.com/everamzah/fun_caves/tree/fcs
https://github.com/everamzah/minetest-3d_armor/tree/fcs
 

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Re: [Server] Fun Caves

by taikedz » Tue Jul 12, 2016 08:54

Fun server!

Question - how do you generate the world map.... is it one of the std tools...?
 

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Re: [Server] Fun Caves

by everamzah » Tue Jul 12, 2016 12:27

I use Minetest Mapper. Going to upload a full one soon. Thanks for the comment!

Edit: Here's a recent world overview image. It is the entire thing, so there are sky realms covering some portions of the ground surface.

fun_caves_server-20160711_whole.png 8.8 MBs
 

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Re: [Server] Fun Caves

by taikedz » Tue Jul 12, 2016 17:04

everamzah wrote:Here's a recent world overview image. It is the entire thing, so there are sky realms covering some portions of the ground surface.


Nice. Yeah pity about the overlap.... could try using the min-y / max-y params and produce several maps? (¬_¬)
 

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Re: [Server] Fun Caves

by everamzah » Tue Jul 12, 2016 17:30

That is precisely how I got the overview of spawn shown above. As time permits, I will post more.
 

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Re: [Server] Fun Caves

by taikedz » Wed Jul 13, 2016 00:48

Yay!

No rush (I realize I may be sounding overeager ofttimes), thanks for hosting this server :-)
 

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Re: [Server] Fun Caves

by taikedz » Tue Jul 19, 2016 13:49

Dear diary,

Today I went to the Fun Caves. I spawned in the desert in a nice little square.

Image

There are shops and a cafe nearby in case I found it really hard, but I made it on my own....

Image

And there are huge trees! And a village hidden in the leaves!

Image

I took a trip to the sea and collected all kinds of coral!

Image

The locals aren't so nice, but maybe if I learn the local language they'll be more welcoming

Image

A friend took my to their hang out on a storm cloud

Image

They have a coral lake with tropical fish there too!

Image

... and dangerous animals....

Image

I also visited a winter wondercave.... I caught a cold :-(

Image

My final stop was a creepy maze...

Image

They definitely did not like me trespassing....

Image
 

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Re: [Server] Fun Caves

by taikedz » Thu Jul 21, 2016 11:50

Image

Alert! Anti-theft tasers fitted on all stores!

But seriously, might be good to kick dead clients.

Not to say you should be kicking a man when he's down but.... :-p

https://github.com/Cat5TV/kickafk
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Re: [Server] Fun Caves

by everamzah » Thu Jul 28, 2016 21:17

I added a mod to kick on death after two minutes.

Somebody found the Flint & Steel:
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Re: [Server] Fun Caves

by taikedz » Fri Jul 29, 2016 11:32

Vandals!

Wasn't me! I had a suspicion it would indeed turn out like this so refrained from eve doing it on my test instance.

Wonder if that's when I was having so much lag yesterday :-p
 

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Re: [Server] Fun Caves

by everamzah » Fri Jul 29, 2016 12:58

taikedz wrote:Wonder if that's when I was having so much lag yesterday :-p


That's exactly what I thought. It's quite the sight, nonetheless. It'll be funny as it grows back. I got a ton of sap, now.
 

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Re: [Server] Fun Caves

by taikedz » Fri Jul 29, 2016 19:46

Turns out that's exactly what it was.

I decided to find honey to tame a bear (I guess we won't be seeing farming on this server?) and went to the first North tree - which is the one that's on fire.

I tried to go further up to head off the fire and see if I could prevent it from spreading - but in going up I kicked off node generation and extra ABM and it spread like, well, wildfire; simultaneously causing lag for other players.

A new user Miner was very much distraught at this act of vandalism and has vowed to hunt down the perpetrator ;-)

If it happens again I might just go in with a jackhammer and a few chainsaws and separate the burning and non-burning parts..... trying to place water is futile....
 

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Re: [Server] Fun Caves

by Dragonop » Mon Aug 01, 2016 14:48

Great server! Would run for my life while eating fleshy spiders and mining iron out of huge trees again!
 

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Re: [Server] Fun Caves

by everamzah » Thu Aug 18, 2016 13:19

I took it down, but plan to move it to an older box. When I do, I also intend to get the map uploaded and the game files (mods) all together, like in a sub-game.
 

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Re: [Server] Fun Caves

by taikedz » Sat Oct 08, 2016 17:12

The Fun Caves server is back up, on a new server: funcaves.duckdns.org , port 30000
 

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Re: [Server] Fun Caves

by taikedz » Sat Oct 08, 2016 22:57

azekill_DIABLO wrote:azesome sir! have our house and stuff been kept?


Everything should still be there... the full data from the old server was restored.

Fun Caves has received some updates since, and the mod was updated on the server so a cuple things have changed.... One special stone has been removed, zoisite, so there will be unknown items there...

Apart from that, all should be restored
 

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Re: [Server] Fun Caves

by azekill_DIABLO » Sun Oct 09, 2016 10:34

Oh i tested. I liked zoistite, and now i have a bunch of unknow items ;o;

The rest of the data is there, my house too, unchanged. I found my whole mooshroom farm covered of brown guys! Evermazah house is looking nice, like a little store. Also can i use a bit your mine?
 

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