[Server] Minetest_MarsSurvival

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tm3
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Re: [Server] Minetest_MarsSurvival

by tm3 » Tue May 02, 2017 05:53

linushsao wrote:now mars-world in server is running as previous version(without alien catcher),we are waiting for juli's tweak for alien-catcher mod to avoid from server-crash as we discuss several days before? or juli have release new code? sorry i could patch for error"nil variables" but maybe tomorrow.


Yes he did check the github code :) i think he has merged it too. We talked previous night in irc and done it :P :). That's just a recipe so i don't think gonna break anything, except how it catches alien (where problem may lie) but any way we have to test it :)
- Yours truly TM3
 

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Re: [Server] Minetest_MarsSurvival

by juli » Tue May 02, 2017 07:18

linushsao wrote:YOU GOT the PM(reply days before)!!

Sorry have i done something bad? Why u speak so loud?
(Maybe u have send it axidently to tm3? i never got a pm from you ... only this, which tm3 has forwared to me) ...
And yes i changed only one crafting, it should be under 10 lines long, u can read it here:
https://github.com/linushsao/marsu_game-linus-v0.2/commit/1621051343c9a43200b27833a6a198d5e3ec3f8b

PS: i realy don't want to bother u linus, i just don't understand the capitals u use ...
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Tue May 02, 2017 07:37

juli wrote:
linushsao wrote:YOU GOT the PM(reply days before)!!

Sorry have i done something bad? Why u speak so loud?
(Maybe u have send it axidently to tm3? i never got a pm from you ... only this, which tm3 has forwared to me) ...
And yes i changed only one crafting, it should be under 10 lines long, u can read it here:
https://github.com/linushsao/marsu_game-linus-v0.2/commit/1621051343c9a43200b27833a6a198d5e3ec3f8b

PS: i realy don't want to bother u linus, i just don't understand the capitals u use ...


oh,sorry. you never bother me,of course.

i forgot captial letter means loudly speak. have you ever saw a old movies"You've Got Mai"?...XD
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

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Re: [Server] Minetest_MarsSurvival

by juli » Tue May 02, 2017 07:52

Ok good, but i just don't understand why u send me a PM, but there is no in my mailbox ...

And one question: do u sync the github repository with the server manualy, or does the server auto-sync on reboot?
Because after merge, the aliencatcher still doesn't appear.
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Tue May 02, 2017 08:20

juli wrote:Ok good, but i just don't understand why u send me a PM, but there is no in my mailbox ...

it's strange,i remember that PM you than mail tm3,maybe i did something stupid.

And one question: do u sync the github repository with the server manualy, or does the server auto-sync on reboot?
Because after merge, the aliencatcher still doesn't appear.

manualy,not auto-sync. i could make a script to auto-sync github-> server every day.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

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Re: [Server] Minetest_MarsSurvival

by tm3 » Tue May 02, 2017 08:22


Guys, guys... let's forget about the PM etc. and let's focus on the thing we are making. currently alien catcher

1. Juli has updated the Mars Server code for Alien catcher. It's done.

2. Linus answer me a question : Do your github mars server code directly sync to server and get reflected into game or not? ( ok, i got the answer it's not. That's ok. ;). you can make script, but you can load manually too :) )

3. So, i guess you can put the code into the server now or may be later at your suitable time. we will test it out and see if any problem. :)

4. Another thing (IMPORTANT), i have created a TEST branch. So, i guess new update should be merged to that branch leaving master branch. So, that if any problem occur at least we have the previous stable code :) Is it ok for both of you :) As soon as the new update got into a stable form or working properly; we can push it into the master branch :). This 2 phase will ensure smooth workflow :)

Thanks, i think all confusion should be clear after this message :)
- Yours truly TM3
 

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Re: [Server] Minetest_MarsSurvival

by juli » Tue May 02, 2017 08:39

its ok tm3, a backup is everytime good (btw: i think u can also simply make a rollback in a github repository)
It would be good if admin could put the code into the server, so that the new changes take effect.
About auto-sync u can do what u want linus :)
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Tue May 02, 2017 08:49

tm3 wrote:
...
2. Linus answer me a question : Do your github mars server code directly sync to server and get reflected into game or not? ( ok, i got the answer it's not. That's ok. ;). you can make script, but you can load manually too :) )

yes,i could make a script to auto-sync when server reboot at midnight.

3. So, i guess you can put the code into the server now or may be later at your suitable time. we will test it out and see if any problem. :)

yes,after about 4~8 hours when i'm at home.

4. Another thing (IMPORTANT), i have created a TEST branch. So, i guess new update should be merged to that branch leaving master branch. So, that if any problem occur at least we have the previous stable code :) Is it ok for both of you :) As soon as the new update got into a stable form or working properly; we can push it into the master branch :). This 2 phase will ensure smooth workflow :)

Thanks, i think all confusion should be clear after this message :)

your test-version has any tweak different from juli's version?,i have to wait for you merge your test-version into juli's code or?(sorry i could not looking in code now)
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

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Re: [Server] Minetest_MarsSurvival

by tm3 » Tue May 02, 2017 09:26

linushsao wrote:your test-version has any tweak different from juli's version?,i have to wait for you merge your test-version into juli's code or?(sorry i could not looking in code now)


Linus, no no you are missing the point. I don't mean that :) what i said is for workflow; not for this particular thing only. Juli has directly merged into master branch of your mars server code. That's ok. What i proposed is to only push anything to master branch after thorough testing of test branch. This is to avoid any problem due to coding in future plus we will always have a stable version. A dev version is good for editing without any worry :).

Yes, juli. we can always rollback to any point i guess. But then we might have to re-write the code again may be from that point so, previous history will be lost or something i don't know. Undo and redo is good. But having a backup copy of that program is always good. i think you do understand what i mean (you are a linux guy :) :P ). Accidents happens ! :P better be safe than sorry :) ;) Plus, we get an extra branch in which we can do crazy things without worrying about losing anything :P :). it's like a stable version and dev version of software :)
This url explain it a little in depth i guess
http://stackoverflow.com/questions/24582319/branching-and-merging-best-practices-in-git
- Yours truly TM3
 

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Re: [Server] Minetest_MarsSurvival

by juli » Tue May 02, 2017 14:42

@linushsao /@tm3 i want to introduce some coding conventions for the github repo ok?
only 2 little things:
1.please mark a patch with --PATCH ath the begin and --PATCH END at the end
2. do the same with debuging parts
-> so we could solve patches later and same if someone has a debug part not removed.
ok?

and @linushsao is it possible to give me privs, since it would be much simpler to debug, because i need not to reboot so often anymore. We could make also a debug player called "DEBUG", to send all debug messages directly to him with minetest.chat_send_player() and give only that player the privs priv.
 

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Re: [Server] Minetest_MarsSurvival

by Andrey01 » Tue May 02, 2017 18:06

juli wrote:@Andrey01 :P first the mars-server has to work

Really doesn`t your server work?It is connected now
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Wed May 03, 2017 09:26

juli wrote:@linushsao /@tm3 i want to introduce some coding conventions for the github repo ok?
only 2 little things:
1.please mark a patch with --PATCH ath the begin and --PATCH END at the end
2. do the same with debuging parts
-> so we could solve patches later and same if someone has a debug part not removed.
ok?


ok~

and @linushsao is it possible to give me privs, since it would be much simpler to debug, because i need not to reboot so often anymore. We could make also a debug player called "DEBUG", to send all debug messages directly to him with minetest.chat_send_player() and give only that player the privs priv.


it's ok. i'll make a tools(maybe named "postion apple"..XD),only be used by supervisors for debugging. using it will generate a "temperarily" password to the"account for debub" and show passwd to supervisors who use it at screen,password will be reset/ban after server-reboot.

i just have to do a little tweak from BIG-APPLE.

is it ok?
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

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Re: [Server] Minetest_MarsSurvival

by juli » Wed May 03, 2017 13:03

@linushsao i think that is ok :)
@Andrey01, yes it is on but there so many little Problems to solve ...
Last edited by juli on Sat May 06, 2017 17:40, edited 1 time in total.
 

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Re: [Server] Minetest_MarsSurvival

by juli » Sat May 06, 2017 17:40

news about friendly aliens:
- they are protected now
- they have 4 states: stay, sit, lay and walk
-> u can change the states with a right click

@linushsao You've Got PM :)
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Mon May 08, 2017 04:34

juli wrote:@linushsao You've Got PM :)


hi,tm3&juli. sorry for late to reply.
of course,pls read your PM and give me the info.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Mon May 08, 2017 04:38

Andrey01 wrote:
juli wrote:@Andrey01 :P first the mars-server has to work

Really doesn`t your server work?It is connected now


hi,friend from russia. may i have the reason? because there are many great games in minetest-gamelist,maybe you could try them first?
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

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Re: [Server] Minetest_MarsSurvival

by juli » Mon May 08, 2017 08:00

linushsao wrote:
juli wrote:hi,tm3&juli. sorry for late to reply.
of course,pls read your PM and give me the info.


new channel would be #marsserver (already created by me and useable),
i can make you channel operator too, tm is operator already.
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Mon May 08, 2017 09:05

juli wrote:
linushsao wrote:
juli wrote:hi,tm3&juli. sorry for late to reply.
of course,pls read your PM and give me the info.


new channel would be #marsserver (already created by me and useable),
i can make you channel operator too, tm is operator already.


tks,juli&tm3. i'll make mars-game's irc-account"MarsServer" switch to our new channel to connect chat-info between server&irc.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

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Re: [Server] Minetest_MarsSurvival

by tm3 » Mon May 08, 2017 14:08

ANNOUNCEMENT:


1. There are now 2 WiFi chests, 4 independent grinders, 4 independent furnaces, 3 compressors, 3 extractors, 6 alloy furnaces in public mine recharge and repair station. In addition, there are 4 coupled/paired grinders and furnaces ( for directly converting a ore to 2 ingots with the exception of coal). All the above mentioned machines are MV machines.

2. We have made a new IRC channel which is now the official IRC channel of Mars Server. We will not be using the old channel anymore. I will not put the address here. Players can find the site and the channel in the wiki / notice board. :)
Last edited by tm3 on Thu May 11, 2017 06:59, edited 1 time in total.
- Yours truly TM3
 

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Re: [Server] Minetest_MarsSurvival

by juli » Mon May 08, 2017 15:38

linus i have redesigned the first page of the server topic a bit, so that
it is a bit better organized and readers don't feel flooded by informations.
And i changed also some mistakes+remove the irc-channel from it (players should find it in game to prevent trolls on channel)
here is the code, u can just copy and paste it:
+ Spoiler
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Tue May 09, 2017 00:45

.
Last edited by linushsao on Tue May 09, 2017 01:03, edited 1 time in total.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Tue May 09, 2017 00:47

juli wrote:linus i have redesigned the first page of the server topic a bit, so that
it is a bit better organized and readers don't feel flooded by informations.
And i changed also some mistakes+remove the irc-channel from it (players should find it in game to prevent trolls on channel)
here is the code, u can just copy and paste it:...


first page has been reflashed~
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

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[#Memo] about sandstorm also takes effect when h>1000

by linushsao » Thu May 11, 2017 04:34

As title,will fix it in these days.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

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Re: [Server] Minetest_MarsSurvival

by juli » Thu May 11, 2017 13:43

I found an article searching a bit in minetest:
https://forum.minetest.net/viewtopic.php?f=47&t=15354
So maybe you should change the License of the marsu-game?
I have seen that on github u use the GPL, but on forum you said everytime WTFPL so its pretty
unclear which is the right ;)

Also one other thing:
about clearobjects (from minetest wiki:
/clearobjects [full|quick]—Clears all objects/entities (removes all dropped items, mobs and possibly more). Note this may crash the server or slow it down to a crawl for 10 to more than 60 seconds


Maybe we should not run this command weekly, because it may remove:
1.the Ironman-trader
2.the Aliens, also the tamed ones
3.the UFO's
...

Don't know wheather there is an other way to clear only __builtin:item (= the items u dropped).
 

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Re: [Server] Minetest_MarsSurvival

by tm3 » Fri May 12, 2017 05:49

juli wrote:I found an article searching a bit in minetest:
https://forum.minetest.net/viewtopic.php?f=47&t=15354
So maybe you should change the License of the marsu-game?
I have seen that on github u use the GPL, but on forum you said everytime WTFPL so its pretty
unclear which is the right ;)

Also one other thing:
about clearobjects (from minetest wiki:
/clearobjects [full|quick]—Clears all objects/entities (removes all dropped items, mobs and possibly more). Note this may crash the server or slow it down to a crawl for 10 to more than 60 seconds


Maybe we should not run this command weekly, because it may remove:
1.the Ironman-trader
2.the Aliens, also the tamed ones
3.the UFO's
...

Don't know wheather there is an other way to clear only __builtin:item (= the items u dropped).


Yes clearobjects command seems to clear most of the thing ;P not all though. But still, It somehow improved map loading a lot since linus run it last time. Not sure about that Dropped item entity disappearing though. Juli we need to test it out in server live when no one is around which we discussed about last night in irc. :)

Regarding Licenses, i am with juli ( UP vote for juli :) Thanks for the link ). I mean WTFPL is really dumb. You are even jeopardising those nice textures created by a designer or an artist with that license :). Although, we reserve them often as CC BY-SA lol :P :). There are good licenses like GPL, MIT etc. why not use one of them. These great mods are opensource. So, why not a great opensource license. I personally go for and vote for GPL :).

I pledge to use GPL if i make a mod or fork one and contribute to it :) F**K WTFPL! :P xD

Make it GPL. Make MT great again! Make MC pay for it :P lol xD
- Yours truly TM3
 

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