[Server] Minetest_MarsSurvival

juli
Member
 
Posts: 186
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Mon Jul 17, 2017 13:00

Thank u for adding this mod tm3 :)
@Mahal and other peoples inspecting Problems on the server:
can u please write this Problems here on forum in a list or so?
Then don't have to search the Problems in my inbox ... and also u don't have to write them to
me and tm3 if u hope, that both try to fix them (and whats about you linus? ;) ).
 

User avatar
linushsao
Member
 
Posts: 401
Joined: Mon Jan 27, 2014 12:56
Location: Taipei,Taiwan(R.O.C)
IRC: linushsao
In-game: linus

Re: [Server] Minetest_MarsSurvival

by linushsao » Tue Jul 18, 2017 05:15

juli wrote:Thank u for adding this mod tm3 :)
@Mahal and other peoples inspecting Problems on the server:
can u please write this Problems here on forum in a list or so?
Then don't have to search the Problems in my inbox ... and also u don't have to write them to
me and tm3 if u hope, that both try to fix them (and whats about you linus? ;) ).


yes?
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

juli
Member
 
Posts: 186
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Tue Jul 18, 2017 09:32

The aliens should now spawn again with a chance of 10 in an area of 80^2 every 120 seconds, near sand.
I tested it with the newest version of marsu game offline and there were aliens spawning.
Please tell if there is still a Problem with the aliens.

EDIT:
tested it on the server: there are now aliens spawning for sure, i hope not to many XD
i also try to fix an problem with the tree-airgen to make it useable

Is there someone on the server producing air already sucessfully?
I know there is a Problem with flowers disappearing ...
 

User avatar
tm3
Member
 
Posts: 131
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Tue Jul 18, 2017 10:35

juli wrote:The aliens should now spawn again with a chance of 10 in an area of 80^2 every 120 seconds, near sand.
I tested it with the newest version of marsu game offline and there were aliens spawning.
Please tell if there is still a Problem with the aliens.

EDIT:
tested it on the server: there are now aliens spawning for sure, i hope not to many XD
i also try to fix an problem with the tree-airgen to make it useable

Is there someone on the server producing air already sucessfully?
I know there is a Problem with flowers disappearing ...


How is it going with your transfer to the capital city? :)

Thanks for the debug juli about those aliens not spawning. :)
Lol but there are too much aliens outside of spawn even :P man reduce the number :P They are lagging server too. make 1% chance or make it 1800 or even 3600 seconds or something. This is too much ;)

Regarding server the flowers weren't disappearing but they were converted to dry grass because of weather effect or something which is really not good. Also, add WEED to air production. I think they are immune to such weather :P may be not i don't know never tested it. This problem can be solved by making the dry grass produce oxygen too :P lol so season and air production can be compatible with each other :P

Also, server restarts randomly sometimes (i guess since the last mars game update) when players join i have seen it numerous times from irc. Even when new players joins, it happens sometimes. :(

PS: Linus appears and replies when you say his name :P xD otherwise he is asleep :P xD
- Yours truly TM3
 

Mahal
Member
 
Posts: 27
Joined: Thu Sep 01, 2016 13:39
Location: Germany
In-game: Aule

Re: [Server] Minetest_MarsSurvival

by Mahal » Tue Jul 18, 2017 20:56

Hi folks!

1. thank you for adding the replacer !!! Its great to build complex stuff with it :)
2. Thanks for enable the aliens again, but please reduce their spawn chance / amount or lifetime drastically ! After playing a while on server there are thousands everywhere .. crashing even the server . It was quite funny to deal with them .. but now there are way too much of them! Lagging everything to instant death ^^
 

juli
Member
 
Posts: 186
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Wed Jul 19, 2017 05:41

Should we rename the server to Alien Invasion? XD

ok i go to reduce the spawn chance ;)
 

User avatar
tm3
Member
 
Posts: 131
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Wed Jul 19, 2017 07:16

Yah! let's rename it to Alien invasion of Mars.

They have set up base in Mars to take down earthlings :P xD

Anyways, thanks juli for reduction of aliens, it actually slowing down server a lot. Reduce their number and increase the time of spawn too :)
- Yours truly TM3
 

juli
Member
 
Posts: 186
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Wed Jul 19, 2017 07:53

Changes i made today:
- reduce alien number (it should now be normal, i tested it for around 1/2 hour)
- fix 2 recipes: secam and diglazer is craftable again
- flowers don't turn into dry grass if they are not in vacuum, or if they are inside an airmaker which has an pot_lid on top
(punch one time if the flower is put on it, see at spawn for an example)

A short list what should be changed:
- secam sound??? (don't know if this is fixed already)
- sound for marssurvive:door1
- fix crashs on player join (@tm3 u could send me the error messages u read in the log, would be good for fix)
 

Mahal
Member
 
Posts: 27
Joined: Thu Sep 01, 2016 13:39
Location: Germany
In-game: Aule

Re: [Server] Minetest_MarsSurvival

by Mahal » Wed Jul 19, 2017 10:46

Hi there ,
I made a custom version of the scifi_nodes mod to add walking sound for nearly all nodes incl. doors (I used the marssurvive door sound for them) ! I also added some recycle recipe, to get the basic scifi nodes from some "products" .. to be able to use them again for another recipe. I like to add / change more , but need time to do that. Tell me , If you don't like the recipes .. but please add sound at least.

changes are only in:
- init.lua
- crafts.lua
- sounds folder
Attachments
scifi_nodes_Mahal.zip
doomed scifi_nodes mod incl. sound + some recipes
(370.55 KiB) Downloaded 7 times
 

juli
Member
 
Posts: 186
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Wed Jul 19, 2017 13:47

i have looked into the diff (vimdiff :) ) and it looks good, so i merged it
 

User avatar
tm3
Member
 
Posts: 131
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Wed Jul 19, 2017 14:25

Thanks juli for your help. i will send you those things. They are in logs i will point it out where and when they are.

For secam i have already put a sound. Don't know whether it is there after changes though. May be i will check it again.

Thanks Aule. i think juli has already added some i saw on github. Put your version of scifi mod on github too and send the link to both of us; so that any change you make, we can compare, test and add accordingly. It's lot easier that way. :)

PS: what on earth Vimdiff doing here on this game :P ;) Also, i will talk to you juli about another mod in game later or in irc may be to ease the interaction process and hassle free without our interference :) Though it will need a little bit tweak may be :)
- Yours truly TM3
 

juli
Member
 
Posts: 186
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Wed Jul 19, 2017 14:40

lol i have only checked with vimdiff what aule has done ...
i opened the new and old init.lua and crafts.lua ... because i don't wanna merge first and then look nto the changes,
or make a new git-fork
 

LRV
Member
 
Posts: 109
Joined: Mon Dec 19, 2016 17:29
In-game: Mooncarman Moonvehicleman LunarRovingVehicle LRV Mooncarguy

Re: [Server] Minetest_MarsSurvival

by LRV » Fri Aug 04, 2017 07:47

Cna someone help me?
I accidently broke my sapling and now I cannot do anything can somebody give me one?
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

User avatar
tm3
Member
 
Posts: 131
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Fri Aug 04, 2017 15:30

LRV wrote:Cna someone help me?
I accidently broke my sapling and now I cannot do anything can somebody give me one?


Accidentally broke your sapling. uh lol. ok. I will give you few. mars sapling i guess or any other tree. you forgot to mention.
- Yours truly TM3
 

User avatar
Stix
Member
 
Posts: 431
Joined: Fri Aug 04, 2017 14:19
Location: USA
In-game: Stix

Re: [Server] Minetest_MarsSurvival

by Stix » Fri Aug 04, 2017 22:21

this server looks fun, i may join sometime
Need to know something? "Google it" --GreenDimond
Why do so many people believe in "God"?
Want to know whats gonna be in the next release of your favorite game? "Bugfixes" --Wuzzy
The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

Mahal
Member
 
Posts: 27
Joined: Thu Sep 01, 2016 13:39
Location: Germany
In-game: Aule

Re: [Server] Minetest_MarsSurvival

by Mahal » Sat Sep 16, 2017 11:16

Hello folks,

I like to know which part(s) of the servers mods spawns the scifi_nodes plants on the pollution:polluted_dirt ?!
I searched inside code .. but didn't found it . Maybe this custom function is in a special mod?

Thanks in advance :)
 

User avatar
tm3
Member
 
Posts: 131
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Sun Sep 17, 2017 06:21

Mahal wrote:Hello folks,

I like to know which part(s) of the servers mods spawns the scifi_nodes plants on the pollution:polluted_dirt ?!
I searched inside code .. but didn't found it . Maybe this custom function is in a special mod?

Thanks in advance :)


Hi! Nice to see you back again :) How was your holiday ?

Yes, that is in a special path "mods > linus_added > abm.lua" LN: 62 - 113 :)
- Yours truly TM3
 

Mahal
Member
 
Posts: 27
Joined: Thu Sep 01, 2016 13:39
Location: Germany
In-game: Aule

Re: [Server] Minetest_MarsSurvival

by Mahal » Mon Sep 18, 2017 19:42

Hey tm3,
Thank you for your fast answer!
My holidays were nice , and i am already missing the warm weather and ocean. Sadly we don't have that where I am living :( But at least i can go online in MT and play at a beach there :)
CU ingame
 

User avatar
linushsao
Member
 
Posts: 401
Joined: Mon Jan 27, 2014 12:56
Location: Taipei,Taiwan(R.O.C)
IRC: linushsao
In-game: linus

[Announce] Server shutdown for backup

by linushsao » Fri Sep 22, 2017 12:18

Hi,all. as title. maybe tonight or these days.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

User avatar
linushsao
Member
 
Posts: 401
Joined: Mon Jan 27, 2014 12:56
Location: Taipei,Taiwan(R.O.C)
IRC: linushsao
In-game: linus

[Announce] .deb package for Minetest_MarsSurvival game

by linushsao » Sat Oct 07, 2017 12:36

hi,all. after reading the document about DebPacking,i make a .deb package to install mars-game using apt system of debian.it'll install game into /usr/share/game/marsu,and it's only for linux(sorry for users of other OS.)。

download link: https://goo.gl/k5koPD

i'm try to become a debian maintainer(DM) to make it easier to install by apt-get install,but it seems hard for me to be DM(too many steps,i'm try to realize it...@@a).

pls feel free to tell me if something wrong during install this package,i wish we could install mars-game via apt-get someday ,tks~
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

Mahal
Member
 
Posts: 27
Joined: Thu Sep 01, 2016 13:39
Location: Germany
In-game: Aule

Re: [Server] Minetest_MarsSurvival

by Mahal » Tue Oct 10, 2017 16:05

Hello folks,
since its often calm on Mars Server .. and i have less time now. I cant wait ingame till one of the admins will appear . So i like to ask here for a buddy who likes to get interact on the server. His name is

"Mototank" .


btw: if u like to have more players on your cool server: it might be helpfull to use a random generated password to get interact automatically . While the PW needs to be hidden in the list of the serverrules. This way you can at least ensure that new players read the rules (to find the PW :). Knowledge about survival (or where to find informations ) can be a part of them ;)
 

User avatar
tm3
Member
 
Posts: 131
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Wed Oct 11, 2017 06:41

Mahal wrote:Hello folks,
since its often calm on Mars Server .. and i have less time now. I cant wait ingame till one of the admins will appear . So i like to ask here for a buddy who likes to get interact on the server. His name is

"Mototank" .


btw: if u like to have more players on your cool server: it might be helpfull to use a random generated password to get interact automatically . While the PW needs to be hidden in the list of the serverrules. This way you can at least ensure that new players read the rules (to find the PW :). Knowledge about survival (or where to find informations ) can be a part of them ;)


Mars is mostly calm anyways :P. Players come and go looking at the bizarre place.

I am always there. The only thing that it was festival time. So, i couldn't appear mostly. And now, my broadband connection is cut off since 3 days or so lol. So, running on 3G,4G whatever G's. :P Regarding, the giving interact, yes i am already on a auto interact giving mod. Problem is i am not able to give it much time due to some work and travelling.

But, anyways, i always check IRC and the forum posts at least once everyday for mails and messages. I have replied to your friend Mototank already on the same day or so. He/she didn't replied subsequently. Only, today he/she replied and He/she was given interact as per procedure :)
- Yours truly TM3
 

juli
Member
 
Posts: 186
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Fri Nov 17, 2017 07:22

why is the server down??? any ideas?

Aha it has been because of the economy mod, but why?
it has not changed since one year on this server ...
 

User avatar
tm3
Member
 
Posts: 131
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Mon Nov 20, 2017 12:52

juli wrote:why is the server down??? any ideas?

Aha it has been because of the economy mod, but why?
it has not changed since one year on this server ...

Linus has replied :P ew hu lol. Check your PM, i have one for you :)
- Yours truly TM3
 

Previous

Return to Servers



Who is online

Users browsing this forum: No registered users and 7 guests