[Server] Minetest_MarsSurvival

Mahal
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Posts: 29
Joined: Thu Sep 01, 2016 13:39
Location: Germany
In-game: Aule

Re: [Server] Minetest_MarsSurvival

by Mahal » Thu Mar 22, 2018 18:18

Hey folks,
it looks like there is "now" a day & night cycle enabled again on mars , but at night i still see the "day sky" instead of a nice star filled night sky! Please change that! Maybe just take default night sky without the moon or maybe the cool "skybox" from the other_worlds (asteroids) mod from https://github.com/Ezhh/other_worlds.
 

juli
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Posts: 203
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Thu Mar 22, 2018 22:31

I did take a bit time to do that simply right now :)
And i replaced finally the torch with another node (because a torch would not burn on mars)
theLED its still craftable like a torch, but there is a new receipe too.
The airgen and airmaker receipes changed to make them more real and not so resource heavy.
Here are the results:
Image
yes i know its not cut well into one image
It looks better ingame, because i have indexed the colors for the photo, to make it uploadable
Attachments
Unbenannt.png
(130.82 KiB) Not downloaded yet
 

Michael Eh?
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Posts: 334
Joined: Sun Jan 01, 2012 17:21

Re: [Server] Minetest_MarsSurvival

by Michael Eh? » Tue Mar 27, 2018 20:40

Finally coffee! However I would like to see two things changed.

1) paper cups same recipe as cups but with paper instead of glass. The main difference is the paper cups disappear after consumption

2) alternative crafting coffee with water sources which can be stacked as oppose to having to have dozens of buckets.
keep the original recipes but if it can be done.

ALSO
Avro is open for settlement. Also teleport boxes changed to public use and looking for teleport box at spawn.

PLUS
I've started t build a subway station I've gotten to the subway but can't connect.... yet.
 

juli
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Posts: 203
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Wed Mar 28, 2018 05:17

Michael Eh? wrote:paper cups same recipe as cups but with paper instead of glass. The main difference is the paper cups disappear after consumption

Ok i can add a paper cup, but i don't realy understand why this is need.

Michael Eh? wrote:alternative crafting coffee with water sources which can be stacked as oppose to having to have dozens of buckets.
keep the original recipes but if it can be done.

Ok i can add one with water sources but haven't you heard about a coffee machine :) u can build an automation to
refill the bucket and then auto craft the coffee too ...

Well and it seems if u drink coffee u don't get the cup back, except if u have only one. So maybe that should be changed.
 

Michael Eh?
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Posts: 334
Joined: Sun Jan 01, 2012 17:21

Re: [Server] Minetest_MarsSurvival

by Michael Eh? » Wed Mar 28, 2018 20:47

Having paper cup that disappears means it doesn't clutter the player inventory. Glass cup should be kept the same.

I've been using the crafter to make coffee.
 

juli
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Posts: 203
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Thu Mar 29, 2018 13:48

ok I will add this two things in maybe 5 days or so, because i'am not here over easter time.
 

Michael Eh?
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Posts: 334
Joined: Sun Jan 01, 2012 17:21

Re: [Server] Minetest_MarsSurvival

by Michael Eh? » Tue Apr 17, 2018 00:04

been working on Campanion Cube which I have built on other servers.. been fixing up Cryterion's open mine with flooring and stairs to allow access to pits which were once quarries.
 

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