
Steel rods are used in place of steel ingots for the following recipes:
Rail

Power Rail

Steel Ladder

Steel Bars

Thanks to v-rob for the texture, which I borrowed from the unicraft mod.
This player has eventually taken a few tiny plots (mostly 1x1 or 1x2 protection blocks). This player also did it slowly and gradually during March-June without any complaints.sorcerykid wrote:I would like to get some feedback about the situation with digger. This player has amassed numerous land claims in and around spawntown.
Digger is a lousy architect but a proficient builder therefore he should not be judged for the lack of imagination. Digger also lacks time and resources to build everything at once. By the way, there are lots of really ugly buildings (not built by Digger) in and around spawntown and nobody really cares.sorcerykid wrote:Most of digger's properties consist of only a building shell a with uniform motif that is devoid of any functional purpose.
Well, I guess that I was the only new player who wanted to get plots near the spawn. As I said above I had not claimed all the plots at once as I had always lacked mese.sorcerykid wrote:The properties highlighted in yellow were previously abandoned and reclaimed by the City with the intention of helping new players settle closer to spawn. Instead, they were all acquired by digger.
Since they were unprotected, they were usually partially or mostly destroyed. I can swear that I have not demolished anything valuable.sorcerykid wrote:The properties highlighted in red had pre-existing buildings that were unprotected. They were also acquired by digger and subsequently demolished.
And there lots of ugly buildings and lots of empty plots belonging to inactive players within 400 meters of spawn. Digger, on the other hand, is a very active player =)sorcerykid wrote:Spawntown has become stagnant with empty and/or derelict buildings along every street. New players are being forced to the fringes of the city, and there is effectively no additional development taking place within 400 meters of spawn. As the situation with digger reveals, additional measures are clearly needed to help revitalize this region of town. I would be open to your suggestions.
Multicraft have own bugs, and glitches. It's just more lagy version of Minetest.sorcerykid wrote:Some Android players are still reporting a gray screen when they connect using the Multicraft client. Can anyone confirm this and post a screenshot? I thought carts were at issue, but apparently it is something else.
The glass texture is different than the texture for the showcase (which is a solid, white frame with all faces drawtype). The other method also doesn't allow for glow boxes or any other full height nodes to be placed beneath the item like in the picture.iisu wrote:@up: Afaik, you can do the same with pedestals by just placing a glass node on top.
Thanks! The primary impetus for the tool was to aid moderation and administration. For example, copying text into a translator is impossible given the existing chat interface. On a multi-lingual server like JT2, however, this is near essential.I don't know why we need in-game chat logs especially since we have the logs available on the website but still big props for you for this mod.
You should receive a notification in chat, if you are logged in. But perhaps I will add a reminder as well as a sound effect.can you make a notification appear when I log in and something has been put in my mailbox when I was offline?
The same could be done with the chat logs already available on your website and a search option to those logs would most likely be easier for you to implement.sorcerykid wrote:The primary impetus for the tool was to aid moderation and administration. For example, copying text into a translator is impossible given the existing chat interface. On a multi-lingual server like JT2, however, this is near essential.
[...], investigating abuse, and other responsibilities.
This is a valid point though.sorcerykid wrote:Also, the ability to search and filter text will be beneficial for assisting players
That's how I think it works though I haven't had a chance to confirm it yet. What I mean is when I'm offline, it would be nice if the notification waited for me to log in.sorcerykid wrote:You should receive a notification in chat, if you are logged in. But perhaps I will add a reminder as well as a sound effect.
Nicesorcerykid wrote:After careful consideration, the /tpr and /tphr commands have been depricated. Teleport request functionality is still available. But you must craft a Teleporter Staff. This adds a greater degree of challenge, and in my view is more fitting with the overall gameplay of JT2. The recipe for the Teleporter staff consists of two obsidian shards and a diamond:
I also took this opportunity to change the appearance of the Protection Wand, so it actually looks like a stick with a mese crystal. This texture was borrowed from the magic_wand mod. The former texture is now used for the Teleporter Staff above (yeah, it's a bit confusing at first).
Using the the Teleporter Staff is easy. Just wield the item like any tool and left-click (or tap on a mobile device). A formspec will appear with a drop-down list of players sorted by their relative distance from you, as well as a checkbox to invert the operation (teleport the player to you). The player can accept or reject your request within a 60 second timeframe by issuing a /tpy or /tpn command accordingly. The maximum range between players is still 1000m.
This is another step in my efforts to prevent misuse of teleportation, particularly when it undermines the goal of survival (much like when I limited the range of the /spawn command a few months ago). For the same reason, I will also be revamping the teleporter pads this week.
Perhaps, but PMs are not included in the chat logs. Also those archives have a 20-hour turnaround (since they are generated mid-day). So there really is no comparison with the realtime benefits of the in-game Chat History.The same could be done with the chat logs already available on your website and a search option to those logs would most likely be easier for you to implement.
For that kind of functionality, the mailbox mod would need to maintain a state table with associated logic for storage and retrieval. It's doable, but a pretty substantial undertaking. If I have time, I'll work on that down the road.That's how I think it works though I haven't had a chance to confirm it yet. What I mean is when I'm offline,
Um.... we don't teleport in real life. I think...iisu wrote:Woohoo! Finally we're getting rid of those ugly commands.
Cause who in real world screams something like "TPHR" in order to teleport? Teleport wands add some serious realism to JT2. :D
Just close your eyes, walk a few steps and open them. See, you're in a different position. In a blink of an eye, quite literally.BBmine wrote:Um.... we don't teleport in real life. I think...
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