[Server] Just Test Tribute

How many of you have ever played on Lag's original Just Test server?

YES
73
60%
NO
48
40%
 
Total votes : 121

User avatar
iisu
Member
 
Posts: 154
Joined: Tue Mar 28, 2017 20:13
Location: Internet
GitHub: iisu
IRC: iisu
In-game: iisu

Re: [Server] Just Test Tribute (Holiday Comeback!)

by iisu » Sat Dec 29, 2018 20:35

Welcome back Memo. I hope you get well soon. ^^
Roses are red, violets are blue. Omae wa mou shindeiru.
 

odiseu
Member
 
Posts: 53
Joined: Sun Aug 26, 2018 04:36
IRC: odiseu
In-game: odiseu

Re: [Server] Just Test Tribute (Holiday Comeback!)

by odiseu » Sun Dec 30, 2018 04:49

Hello Nemo seriously I wait for the return of the server with anxiety ¡¡¡ :D
 

yik)
Member
 
Posts: 14
Joined: Tue Aug 07, 2018 22:20
IRC: yik
In-game: yik

Re: [Server] Just Test Tribute (Holiday Comeback!)

by yik) » Sun Dec 30, 2018 05:10

I am very happy that the server will come back, I miss it a lot : D and I am very happy to see that everything has improved : D
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: [Server] Just Test Tribute (Holiday Comeback!)

by sorcerykid » Sun Dec 30, 2018 16:38

Countdown to 2019!

It's time to celebrate our past accomplishments and toast to exciting new opportunities!

Image

We'll be ringing in the new year again with a balloon drop and fireworks display at 0000 UTC (6pm Central) and again at Midnight Eastern on Monday, December 31. Join us in the courtyard at Lag Memorial Plaza for a new year's eve party with all your friends from JT2. I'll be handing out party horns, so when the midnight hour strikes, we can make a LOT of noise ;D

You can also craft your own party horn and confetti with these two simple recipes!

    Party Horn
    Image

    Confetti
    Image

The countdown clock is set and the walls of Castle Nemo are lined with LED lights in preparation for 2019. See you tomorrow night!

Image
 

User avatar
iisu
Member
 
Posts: 154
Joined: Tue Mar 28, 2017 20:13
Location: Internet
GitHub: iisu
IRC: iisu
In-game: iisu

Re: [Server] Just Test Tribute (Holiday Comeback!)

by iisu » Sun Dec 30, 2018 18:51

HEY GUYS IT'S BACK
Roses are red, violets are blue. Omae wa mou shindeiru.
 

RealSerVesta
Member
 
Posts: 31
Joined: Sat Apr 22, 2017 04:25

Re: [Server] Just Test Tribute (Holiday Comeback!)

by RealSerVesta » Sun Dec 30, 2018 23:43

JT2 is back xd
i'm missing my old pixel art - created: SerVesta
Image
Attachments
screenshot_20181230_183813.png
(185.67 KiB) Not downloaded yet
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: [Server] Just Test Tribute (Holiday Comeback!)

by sorcerykid » Mon Dec 31, 2018 05:42

No sooner had the server come back online, and the JT2 family was already back in the action! About an hour after relaunch, a bunch of us gathered atop the marquee for a proper Just Test Tribute reunion photoshoot :)

Image

Afterward, things got crazy loud thanks to all the partyhorn antics. Oh and the silly chat was probably worth preserving :P

Image

Several more regulars showed up later in the day, so weren't depicted above. Special shoutouts to SerVesta, jtee, talamh, Fernanfloou, steve, DIANDRA, abi, kievski, Paulina, vicki2, MIGUEL100, XuTpblu_KaK,JluCa, and JNEITRONS!

It's great to be back with our <3
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by sorcerykid » Mon Dec 31, 2018 18:00

The NYE countdown is exactly 6 hours away...

Join us at spawn tonight for the BIGGEST balloon drop in all of Minetest! Our dazzling mese globe will lower from the mast atop Castle Nemo and light up the castle at precisely midnight UTC.

  • We've got party horns!

  • We've got confetti!

  • We've got balloons!

  • We've got fireworks!
Help us ring in the new year with all your friends on JT2. Whether you're a seasoned veteran or a casual visitor, everyone is welcome to party with us tonight. See you there :D
 

talamh
Member
 
Posts: 74
Joined: Sun Nov 12, 2017 18:24

Re: [Server] Just Test Tribute (Holiday Comeback!)

by talamh » Mon Dec 31, 2018 22:44

RealSerVesta wrote:JT2 is back xd
i'm missing my old pixel art - created: SerVesta
Image


Are you saying you cannot find it? If so here is where it is:

Image
 

User avatar
m8ii
Member
 
Posts: 84
Joined: Fri Dec 02, 2016 11:28

Password

by m8ii » Wed Jan 02, 2019 09:59

I can't change password. Desktop. Esc, 'Change password', i type old password, new password 2 times, press 'Change', i get out from server, it writes 'Access denied. Reason: Another client is connected with this name. If your client closed unexpectedly, try again in a minute.'.
2016-12-02 17:20:25: ACTION[Server]: singleplayer places node default:furnace at (402,-47,349)
 

azertyuiop
New member
 
Posts: 1
Joined: Wed Jan 02, 2019 11:48
In-game: azertyuiop

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by azertyuiop » Wed Jan 02, 2019 11:57

Hi,

When I tried to connect to the server (for the first time and with the player name "azertyuiop"), the server didn't accepted me and told me that my account was "suspended for inactivity."
I wanted to ask "the server operator for reactivation".

Sincerely,
azertyuiop.
 

User avatar
maikerumine
Member
 
Posts: 1348
Joined: Mon Aug 04, 2014 14:27
GitHub: maikerumine
In-game: maikerumine

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by maikerumine » Wed Jan 02, 2019 19:27

I am soooo glad your mom is doing well and in remission. :)))) This is the greatest news to hear.

I cannot wait to play on the server again, it has been far too long in my recollection.


Anyways, Very glad to see your mom is doing well, and you arer back. Sorry we missed the NYE event, I check the forum every week or so for new things and missed it. :/

Glad everyone had a great time!
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by sorcerykid » Fri Jan 04, 2019 23:47

Arisha_L wrote:I'm also looking forward to the New year and the BACK of the Grand JT2. We've been missing so much all this time.

iisu wrote:Welcome back Memo. I hope you get well soon. ^^

odiseu wrote:Hello Nemo seriously I wait for the return of the server with anxiety ¡¡¡ :D

yik) wrote:I am very happy that the server will come back, I miss it a lot : D and I am very happy to see that everything has improved : D


It's great to see you all again. And many thanks for the kind words!

I shared people's get well wishes with my mom, and it really brightened her day <3

maikerumine wrote:I am soooo glad your mom is doing well and in remission. :)))) This is the greatest news to hear.

I cannot wait to play on the server again, it has been far too long in my recollection.

Anyways, Very glad to see your mom is doing well, and you arer back. Sorry we missed the NYE event, I check the forum every week or so for new things and missed it. :/

Glad everyone had a great time!


Hey Maike! I'm sorry you missed the NYE countdown, but there will be plenty other celebrations throughout the year. So don't worry. We'll have a party horn saved esp. for you :D

Btw, I appreciate the shoutouts in your videos. I've been watching them btw. That's one of the main reasons I brought the server back online, as I understood quite a few people were asking about it!

For those didn't see, Maike whipped up an impromptu "welcome back" video complete with nom noms:

Image
http://www.youtube.com/watch?v=IDm8L48LOxM

I really hope that you and aidenminer have a wonderful 2019!
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by sorcerykid » Mon Jan 07, 2019 14:02

Happy New Year from Just Test Tribute! Image

Here are some photos from our NYE Countdown Celebration last week. We partied like it's 1999 -- er rather 2019 :D

Everyone gathered at spawn during the final seconds as our giant mese globe began its ascent!

Image

Then thousands of balloons dropped upon spawn plaza at the stroke of midnight UTC (and again at midnight Eastern Time). It was crazy loud between the sounds of balloons popping and players sounding their party horns in unison!

Image

Image

Image

And for the grand finale, a spectacular fireworks show lit up the sky above Castle Nemo. All mods (including the confetti, mese globe, digital counters, LED lights, fireworks, and balloons), were custom designed for the JT2 server.

Image

Image

Image

Image

Cheers once again to everybody that came out celebrate with us. I hope you had a great time (and your ears are recovering ;)

Best wishes to all your friends and family in 2019!
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by sorcerykid » Tue Jan 08, 2019 00:54

Just a quick heads up!

Beginning tonight and every Monday, the server will be offline for 20-30 minutes for backup of all world data to a cloud hosting service. These off-site world backups are in addition to the local world backups that are performed daily at 7:00pm Central, and of course the weekly map database saves (currently over 369 GB).

Having three tiered backup solution should help to mitigate against virtually any catastrophic data loss. Thanks for your understanding!
 

User avatar
Fixer
Member
 
Posts: 886
Joined: Sun Jul 31, 2011 11:23
Location: Ukraine
IRC: Fixer
In-game: Fixer

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by Fixer » Wed Jan 09, 2019 21:30

Nice! Btw bookshelfs are rotated in one direction only and carts are not working.
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by sorcerykid » Wed Jan 16, 2019 16:13

m8ii wrote:I can't change password. Desktop. Esc, 'Change password', i type old password, new password 2 times, press 'Change', i get out from server, it writes 'Access denied. Reason: Another client is connected with this name. If your client closed unexpectedly, try again in a minute.'.


Thanks for the heads up. I was made aware of this problem a couple weeks ago. It seems to be engine-related, but I'm still trying to track down the cause. In the meantime, if you urgently need a password change, I can give you a temporary one.

Fixer wrote:Nice! Btw bookshelfs are rotated in one direction only and carts are not working.


Indeed, the carts are still broken. I'm in the process of rewriting that mod from scratch. Once it's ready for production, I'll post here!

In other news I finally resolved the longstanding problem with grass and snow spread. It turned out to be a simple typo in the ABM handler for dirt nodes. Hopefully all works well now.
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by sorcerykid » Sat Jan 19, 2019 11:22

Hi all, just a quick update! I finally changed the minimum range to use the /spawn command from 150m down to 50m. Hopefully is this eases some of the pain and frustration when players (mostly noobs) get stuck underground, and have no means to dig themselves out!

I also completely revamped the stair sitting routine, so that you can now stand up just by sneaking (pressing the Shift key). This should resolve the longstanding glitch where players sometimes float forever in one direction after clicking on a stair. It's also possible to lay on slabs in much the same way as a bed, but without resetting you home location.

In other news, we reached a new milestone on JT2. Over 5000 player sessions Wednesday!

Congrats to Damrell836 on bringing us up to 5000! That's definitely a new record for the server.

Image
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by sorcerykid » Mon Jan 21, 2019 00:28

I'm happy to announce that default signs got a makeover on JT2!

I completely rewrote default signs as a standalone mod with many new features!. It's now possible to view the full text of a sign within a custom sized and colored formspec combined with an advanced markup language specifically tailored for Minetest formspecs with simple-to-use tags for layout and formatting (i.e. color, header, border, rows and columns, etc.) and builtin word-wrapping within all cells.

    Image

    Image
Old signs are now read-only. but will remain viewable. They must be updated to access the new editing functionality. Punch the sign once, and a confirmation message will be displayed: "This sign is now updated. Right-click it holding sneak to open the message editor."

There are two ways of using the editor. Either you can compose your message without any markup, for a traditional, plain-text sign. Or you can take advantage of the layout and formatting tags to give your sign the sophistication and punch it needs to stand out from the crowd!

There is support for the 8 standard terminal colors via the following inline tags:

  • [q=gray][/q] - gray text
  • [q=red][/q] - red text
  • [q=green][/q] - green text
  • [q=blue][/q] - blue text
  • [q=cyan][/q] - cyan text
  • [q=magenta][/q] - magenta text
  • [q=yellow][/q] - yellow text
  • [q=black][/q] - black text
There is also support for rows and columns via the [r] and [c] tags. These two tags accept an optional numeric attribute to alter the size of the cell to be rendered.

You can set the depth of all cells on the next row using [r=#], and you can set the width of the next cell using [c=#]. In both cases, # must be an integer (or 0 for the default). The unit of measurement is an approximation of the standard "em" used in typography.

Example: Here is a basic table with two rows and two columns:

Code: Select all
Upper left cell[c]Upper right cell
[r]
Lower left cell[c]Lower right cell

Notice, how the initial [r] tag is missing, and the initial [c] tags are also missing. Not to worry! The lexer automatically fills in these tags behind the scenes. It is entirely optional to include them. This markup is more verbose, but produces the same results:

Code: Select all
[r=0][c=0]Upper left cell[c=0]Upper right cell
[r=0][c=0]Lower left cell[c=0]Lower right cell

    Image
By default rows and columns are evenly spaced vertically and/or horizontally, for the most pleasing appearance. All extraneous white space before and after tags is also ignored (similar to HTML), allowing for easier editing without cumbersome blocks of markup.

The lexer is capable of automatically resizing rows and columns to fit within the dimensions of the formspec and to prevent overruns. Best of all, due to nature of the markup language, a context-sensitive algorithm is able to produce infotext (stripped of all tags, of course) that is still very true to the original as you can see here:

Image

There's also support for bolded inline text, headers, and borders (these are still very experimental and won't be released till tomorrow.
 

843jdc
Member
 
Posts: 352
Joined: Tue Jan 19, 2016 16:46
Location: USA
GitHub: jdc843
IRC: jdc843
In-game: 843jdc

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by 843jdc » Tue Jan 22, 2019 00:32

sorcerykid wrote: and of course the weekly map database saves (currently over 369 GB).


That's a big file.

Welcome back.
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by sorcerykid » Tue Jan 22, 2019 04:46

Updates to signs are finalized! In addition to all the features described above, now you can easily add bordered text, headline text, and even images (both skin and item textures) within your signs!

Image

    [b]<text>
    [b=#]<text>

    Insert a new border row, evenly spaced or with the specified depth

    [h]<text>
    [h=#]<text>

    Insert a new header row, evenly spaced or with the specified depth

    [i]<item_name>
    [i=#]<item_name>

    Insert the specified item texture, with auto spacing or with the specified width (if image is too big to fit on the current row, then it will be shrunk to fit).

    [s]<skin_name>
    [s=#]<skin_name>

    Insert the specified skin texture, with auto spacing or with the specified width (if image is too big to fit on the current row, then it will be shrunk to fit).
It is also possible to include dynamic text within your sign using variable interpolation:

  • $name - the name of the current player
  • $rank - the rank of the current player
  • $item - the wielded item of the current player (for use with the [i] tag)
  • $skin - the selected skin of the current player (for use with the [s] tag)
  • $home - the assigned active spawnpoint of the current player
  • $date - the current world date
  • $time - the current world time
  • $cur_users - the current number of online players
  • $max_users - the maximum number of online players
I also added a Downsampler option to the message editor, so that you can select which algorithm to use for generating the infotext:

Image

If you have any problems or questions, don't hesitate to ask. Enjoy!
Last edited by sorcerykid on Tue Jan 22, 2019 16:44, edited 2 times in total.
 

User avatar
Stix
Member
 
Posts: 1357
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: nil
In-game: Stix [+alts]

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by Stix » Tue Jan 22, 2019 16:34

I't would be nice if there was an option when collecting bones to gather the bone but drop all its contents on the ground. It gets extremely tiring to drag and drop all unwanted items out before collecting it, made worse by the fact that most bones near spawn are underwater. Fortunately i didn't have to end up gathering all the needed bones for the crafting of the sapling, as one bone held two aspen leaves inside...

Also can anyone tell me which direction from spawn has the closest unclaimed land? I went down one direction for 30 mins without finding any.
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
iisu
Member
 
Posts: 154
Joined: Tue Mar 28, 2017 20:13
Location: Internet
GitHub: iisu
IRC: iisu
In-game: iisu

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by iisu » Tue Jan 22, 2019 21:32

Stix wrote:Also can anyone tell me which direction from spawn has the closest unclaimed land? I went down one direction for 30 mins without finding any.
Well, it should be down. Barely anybody builds underground. idk why it took you 30 minutes, maybe you need a better pickaxe.
Roses are red, violets are blue. Omae wa mou shindeiru.
 

User avatar
Stix
Member
 
Posts: 1357
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: nil
In-game: Stix [+alts]

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by Stix » Wed Jan 23, 2019 00:57

iisu wrote:
Stix wrote:Also can anyone tell me which direction from spawn has the closest unclaimed land? I went down one direction for 30 mins without finding any.
Well, it should be down. Barely anybody builds underground. idk why it took you 30 minutes, maybe you need a better pickaxe.

LOL! I didn't dig down (nor do i want a base under spawn), within the context it's the same as me saying "I went along one direction". ;)
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

by sorcerykid » Thu Jan 24, 2019 00:24

Stix wrote:I't would be nice if there was an option when collecting bones to gather the bone but drop all its contents on the ground.


Thanks for the feedback Stix. There was a "Del Items" button originally, but players complained about clicking the button by accident and losing all the items. So I removed it as a safeguard. Perhaps, I can look into only showing the "Del Items" button when holding down the sneak key. That way at least the option is still available.

843djc wrote:That's a big file. Welcome back.


Nice to see you 843djc. You'll be making a return visit again I presume? Oh and, I was talking about the total map saves. Each individual sqlite file is around 16 GB (thankfully only 7 GB compressed).
 

PreviousNext

Return to Servers



Who is online

Users browsing this forum: No registered users and 2 guests