[Server] Just Test Tribute

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How many of you have ever played on Lag's original Just Test server?

YES
91
51%
NO
89
49%
 
Total votes: 180

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GoldFireUn
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Re: @test@ Just Test II [SERVER]

by GoldFireUn » Post

Thanks for the new server map!

However, the new mob is still spawning under water. This is quite annoying.

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Re: @test@ Just Test II [SERVER]

by Sirvoid » Post

Oh god I love to read this topic when I have nothing to do ...
So much hate everywhere :x

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GoldFireUn
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Re: @test@ Just Test II [SERVER]

by GoldFireUn » Post

I think I see what's really going on now. I was mistaken in thinking the zombies were still spawning on stone under water—they aren't. They are actually spawning *inside* regular cobble instead of above it, so they end up falling through the road and getting stuck underneath.

I've also noticed that killing oerkki no longer randomly leaves bones. The same is true for zombies, and I assume is also true for the stone mobs. This means players can't "farm" bones in mob farms, and than in turn means that using the bed is now the only way to get lots of bones. While this method is relatively fast, I've always thought it somewhat accidental—I'm sure that the mobs mod and the bed mod were not originally designed to interact in this way.

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Re: @test@ Just Test II [SERVER]

by maikerumine » Post

There will be no XP bone mod added to the server. Bones will be re-added to mobs for standard gameplay.


More later!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: @test@ Just Test II [SERVER]

by GoldFireUn » Post

@maikerumine, thanks for the news!

But now there's a new problem:
Image

I and several other people all play from the same house (so we share the same IP address).
Our names are: GoldFireUn, Prairiesky, DragonsVolcanoDance, Treeman, Meechie, Nakilashiva.
(CopperFireUn shouldn't be there, that was DVD being goofy).

I understand the need to prevent sockpuppet accounts, but I think there should be away to exempt certain names from this. Since we've been here almost from the beginning of the sever, this is quite the unexpected development!

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Re: @test@ Just Test II [SERVER]

by maikerumine » Post

crushing furnace FIXED
floating mobs FIXED
other bits TWEAKED [notmuch]
ip player slots = 7
enjoy!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: @test@ Just Test II [SERVER]

by GoldFireUn » Post

The tree are growing again, but now they send out roots! As as result, they eat dirt. :(
To be precise: the dirt block below the sapling is replaced with a tree block when the tree grows.

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Re: @test@ Just Test II [SERVER]

by maikerumine » Post

GoldFireUn wrote:The tree are growing again, but now they send out roots! As as result, they eat dirt. :(
To be precise: the dirt block below the sapling is replaced with a tree block when the tree grows.
I saw and am sorry. :(. I tried to splice codes and that happens. Hopefully fixed now.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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GoldFireUn
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Re: @test@ Just Test II [SERVER]

by GoldFireUn » Post

re: trees. Hopefully. :)

Responding to the poll: I vote yes to the part of the mod that prevents suicide bone-farming. I vote no to the part of the mod that encourages players to start hunting each other. People have enough incentive to do that anyway—the amount of stuff a busy builder or miner has in their inv is already plenty of attraction.

I'd like to suggest that the timeout for mob bones be reduced. The purpose of the timeout is to give players a chance to rescue their bones from thieves, after all—but mobs have nothing to steal.

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Re: @test@ Just Test II [SERVER]

by Fixer » Post

GoldFireUn wrote:The tree are growing again, but now they send out roots! As as result, they eat dirt. :(
To be precise: the dirt block below the sapling is replaced with a tree block when the tree grows.
I lost 12 dirts due to that problem, will check if it fixed now.
Edit: bug fixed.
Last edited by Fixer on Fri Sep 16, 2016 14:21, edited 1 time in total.

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Re: @test@ Just Test II [SERVER]

by maikerumine » Post

Fixerol wrote:
GoldFireUn wrote:The tree are growing again, but now they send out roots! As as result, they eat dirt. :(
To be precise: the dirt block below the sapling is replaced with a tree block when the tree grows.
I lost 12 dirts due to that problem, will check if it fixed now.
It will be replaced :)
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: @test@ Just Test II [SERVER]

by Fixer » Post

no need, I got spare dirt

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Re: @test@ Just Test II [SERVER]

by maikerumine » Post

Fixerol wrote:no need, I got spare dirt
Opps too late. I guess give the rest away or sell it if you want.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: @test@ Just Test II [SERVER]

by Fixer » Post

found it, thanks anyway!

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Re: @test@ Just Test II [SERVER]

by BBmine » Post

Can someone please login to the server and tell maike that me voting to revoke his interact was caused by confusion in the heat of the moment?

EDIT: I asked ManElevation to do this and he did it.

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Re: @test@ Just Test II [SERVER]

by Wuzzy » Post

Some strange things are happening on this server recently:

The weird Admin TNT from Just Test has returned. I don't have good memories with this block since I can remember Just Test being littered with many active Admin TNT around, which apparently never exploded for some reason. It makes me feel uneasy. What is it good for and why is it being added?
Also, the crafting recipe includes an unknown item (so does flint and steel).

The spawn un-protection doesn't seem to work. A player managed to protect a part of spawn by placing protection logos.

PS: Who of the @test@ players would agree to eventually replace the vendor mod (vending machines and depositing machines) with easyvend (updated and more user-friendly version, supposed to be a drop-in replacement) as soon as easyvend is ready (note: it is not ready yet)?

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Re: @test@ Just Test II [SERVER]

by rnd » Post

so what happens if you dont feel funny? :P

http://repo.or.cz/minetest_easyvend.git ... d.lua#l442
if itemname == easyvend.currency and number == cost and cost <= cost_stack_max then
443 meta:set_string("message", "Configuration successful. I am feeling funny.")
444 meta:set_int("joketimer", joketimer_start)
445 meta:set_int("joke_id", easyvend.assign_joke(buysell))
446 else
447 meta:set_string("message", "Configuration successful.")
448 end
i see apparently this shows a "joke" upon purchase

Code: Select all

-- Jokes: Appear when machine exchanges currency for currency at equal rate
 913 
 914 -- Vendor
 915 local jokes_vendor = {
 916         "Thank you. You have made a vending machine very happy.",
 917         "Humans have a strange sense of humor.",
 918         "Let’s get this over with …",
 919         "Item “bought”.",
 920         "Tit for tat.",
 921         "Do you realize what you’ve just bought?",
 922 }
 923 -- Depositor
 924 local jokes_depositor = {
 925         "Thank you, the money started to smell inside.",
 926         "Money doesn’t grow on trees, you know?",
 927         "Sanity sold.",
 928         "Well, that was an awkward exchange.",
 929         "Are you having fun?",
 930         "Is this really trading?",
 931 }
1EvCmxbzl5KDu6XAunE1K853Lq6VVOsT

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Re: @test@ Just Test II [SERVER]

by rnd » Post

easy vending review

GOOD:

1. good messages when configuring: what needs to be done
2. can use several locked chests put vertically in same line as shop
3. good texture
4. texture changes to indicate shop needs attention


BAD:
1. it checks constantly - every 5 seconds for chest and materials
-> better: check/update only when player right click/punch it

2. dont like the fact you are limited to currency ( can be set by server owner for all shops but not by shop owner?).
better: just say what you selling and what you buying like [Mod] Simple Shop [shop] - simple easy and does its job well.
also [Mod] Smart shop [smartshop] . Unfortunately this mod tries to be fancy and uses minetest entities which are buggy.

3. featuritis - why you need stuff like jokes and then have to handle all that "joking".. also 48kbytes for this vendor mod - simple shop has just 5 kb and cleaner code

4. ERROR[Main]: ServerError: Lua: Runtime error from mod 'easyvend' in callback node_on_dig(): ...\minetest0414server\bin\..\mods\easyvend/easyvend.lua:854: at
tempt to index local 'chest' (a nil value)
1EvCmxbzl5KDu6XAunE1K853Lq6VVOsT

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Re: @test@ Just Test II [SERVER]

by Wuzzy » Post

Please keep comments on easyvend in the easyvend thread. My question was whether easyvend in general would be a feasible replacement (when finished).

My reply to rnd's easyvend review can be found here:
viewtopic.php?f=9&t=15472#p234021

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Re: @test@ Just Test II [SERVER]

by Fixer » Post

@rnd You said you have some mods (like boneworld), please post them on forum in relevant place, will be nice to see.

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Re: @test@ Just Test II [SERVER]

by BBmine » Post

Why is the server down? I thought restart happend 50 minutes ago.

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Re: @test@ Just Test II [SERVER]

by maikerumine » Post

PORT 30007 Folks!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: @test@ Just Test II [SERVER]

by GoldFireUn » Post

23.28.87.79:30007 is not accepting connections. Is the server not yet up?

Edit:

I think there is a rule to the effect of "Do Not Build Over Others' Property"? Ludik has built a *new* protected skybridge above my compound and also over sorcerykid's roads, starting from his property and going west. A few days ago I took down his initial unprotected bridge and posted a sign explaining things, and now, it seems he thinks it is perfectly fine to interfere with others' airspace.

No pics ATM due to server not available.

Edit 2:
Thanks for the maintenance!
Here's a pic of the skybridge problem:
Image

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Re: @test@ Just Test II [SERVER]

by ManElevation » Post

nice i love this server after i tried it out i really want it to stick with it but i had all my stuff back in cash world :( xD
cash world is still my favourite tho xD
My Public Mods! Discord: Rottweiler Games#3368

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Re: @test@ Just Test II [SERVER]

by maikerumine » Post

Boats crash game. I'll fix. Sorry for inconvenience.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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