[Server] Just Test Tribute
- Wuzzy
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Re: [Server] Just Test Tribute
Bugs:
- There are still bones from player “444444” in Spawn Castle. They can't be broken since days.
- Carts don't work anymore.
- There are some very nasty beds in spawn castle. If you sleep in them, then get up, you are stuck forever in the cobblestone above. This is because you spawn standing on top of the bed, but the space between bed and ceiling is only 1.5 blocks (instead of 2), causing your head to be inside the cobblestone. Your only hope of escape is to ask other players to use a teleport staff on you. You can't do “/spawn” because it's forbidden.
- There are still bones from player “444444” in Spawn Castle. They can't be broken since days.
- Carts don't work anymore.
- There are some very nasty beds in spawn castle. If you sleep in them, then get up, you are stuck forever in the cobblestone above. This is because you spawn standing on top of the bed, but the space between bed and ceiling is only 1.5 blocks (instead of 2), causing your head to be inside the cobblestone. Your only hope of escape is to ask other players to use a teleport staff on you. You can't do “/spawn” because it's forbidden.
- maikerumine
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Re: [Server] Just Test Tribute
Bed Bugs. LOLWuzzy wrote:Bugs:
- There are still bones from player “444444” in Spawn Castle. They can't be broken since days.
- Carts don't work anymore.
- There are some very nasty beds in spawn castle. If you sleep in them, then get up, you are stuck forever in the cobblestone above. This is because you spawn standing on top of the bed, but the space between bed and ceiling is only 1.5 blocks (instead of 2), causing your head to be inside the cobblestone. Your only hope of escape is to ask other players to use a teleport staff on you. You can't do “/spawn” because it's forbidden.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
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Re: [Server] Just Test Tribute
Nice image with a noob :P
Re: [Server] Just Test Tribute
These are features, not bugs.Wuzzy wrote:Bugs:
- There are still bones from player “444444” in Spawn Castle. They can't be broken since days.
- Carts don't work anymore.
- sorcerykid
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Re: [Server] Just Test Tribute
Boost carts routinely crashed the server, so they were disabled in September. Since then, the server has more stable than ever, crashing only twice (after players tried to use the disabled carts). I've had no luck tracing the cause of those crashes because they are impossible to replicate on my test server, even by adding checkpoints into the code. It seems this is yet another case where I must rewrite the entire mod from scratch (just as with TNT, itemframes, etc.), because boost carts are not suitable for a production environment.
As for beds, that same behavior is exhibited on every server that I frequent (Must Test, just test, Banana Land, etc.) and to my knowledge, it has never been fixed. I even double-checked the code from the official GitHub repo. Whenever a player attempts to leave a bed, there is no accounting for the necessary clearance to stand up. As an interim solution, I will allow players to sit up in bed first, giving them the means to stand up using the same logic as for the stairs (face a given direction, then right-click).
As for the bones of player “444444”, I cannot find any trace of them even using the coordinates from the book you provided me in-game. Apparently somebody was able to claim them.
As for beds, that same behavior is exhibited on every server that I frequent (Must Test, just test, Banana Land, etc.) and to my knowledge, it has never been fixed. I even double-checked the code from the official GitHub repo. Whenever a player attempts to leave a bed, there is no accounting for the necessary clearance to stand up. As an interim solution, I will allow players to sit up in bed first, giving them the means to stand up using the same logic as for the stairs (face a given direction, then right-click).
As for the bones of player “444444”, I cannot find any trace of them even using the coordinates from the book you provided me in-game. Apparently somebody was able to claim them.
- Wuzzy
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Re: [Server] Just Test Tribute
The bones are at:
(4, 2, -6)
I kid you not!
They persisted over multiple logins for many days now.
(4, 2, -6)
I kid you not!
They persisted over multiple logins for many days now.
Re: [Server] Just Test Tribute
Same bones that I asked Nemo about a week ago. "how do you remove fresh forever bones?" They are gone now.
- sorcerykid
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Re: [Server] Just Test Tribute
I'm proud to announce that the Web-based status panel is now live, including a player list, player map, world clock, and world calendar as well as the ordinary vital server statistics. The map markers indicate player locations (within 400 meters of spawn and above -50m only) as well as player health (red means dead, orange means alive).
The data source is updated automatically every 20 seconds, but eventually I might switch to IPC (inter-process communication) so it can be polled from Minetest on the fly.
The data source is updated automatically every 20 seconds, but eventually I might switch to IPC (inter-process communication) so it can be polled from Minetest on the fly.
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Re: [Server] Just Test Tribute
sorcerykid wrote:I'm proud to announce that the Web-based status panel is now live, including a player list, player map, world clock, and world calendar ...
Well, what can I say about that? That is awesome!
- Wuzzy
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Re: [Server] Just Test Tribute
Now this is interesting:
I just heard from Nemo that there's a secret and safe way to teleport back to spawn even if you're “too close”.
Normally, “/spawn” doesn't teleport you to spawn if you're within 150 blocks distance from spawn.
Nemo said the secret has something to do with the “/spawn” command. But Nemo won't tell us the secret, probably to make it more interesting? XD
Anyway, I have already tried to do all sorts of weird stuff to figure this one out, but without success.
I have tried lots of crazy stuff without success:
- I tried appending a lot of words to the “/spawn” command: like “JT2”, “test”, “Nemo”, “sorcerykid”, “Minetest”, “Lag”, “spawn”, “/spawn”, “/nwaps”, etc. etc.
- I tried rightclicking and shift-clicking with teleporter staff, mossy cobblestone, mese crystal fragment, obsidian shard
- Use /spawn with empty inventory and armor
- Use /spawn with low food bar
- Use /spawn with teleporter staff in hand
- Use /spawn while standing on a teleporter
- Use /spawn whie looking towards spawn
- Use /spawn while looking down/up or EXACTLY to one of the cardinal directions
- Use /spawn multiple times in succession
- Logging off and in
- Looking for clues in the inventory menu
- Looking for clues in the castle
- Looking for clues in the command help
Nothing of the above worked. Must be a pretty good secret! xD
I probably spent way too much time in trying to figure this one out.
But I found 2 unreliable ways to get you back to spawn, but they depend on other players being available:
- Using a teleporter staff to teleport to a player far away, then use /spawn. This works, but is highly unreliable. Most players reject teleporter requests and if the server is not crowded, there might be no players anyway
- Killing another player so you get sent to jail. >:-D
(I don't think Nemo meant one of these.)
I just heard from Nemo that there's a secret and safe way to teleport back to spawn even if you're “too close”.
Normally, “/spawn” doesn't teleport you to spawn if you're within 150 blocks distance from spawn.
Nemo said the secret has something to do with the “/spawn” command. But Nemo won't tell us the secret, probably to make it more interesting? XD
Anyway, I have already tried to do all sorts of weird stuff to figure this one out, but without success.
I have tried lots of crazy stuff without success:
- I tried appending a lot of words to the “/spawn” command: like “JT2”, “test”, “Nemo”, “sorcerykid”, “Minetest”, “Lag”, “spawn”, “/spawn”, “/nwaps”, etc. etc.
- I tried rightclicking and shift-clicking with teleporter staff, mossy cobblestone, mese crystal fragment, obsidian shard
- Use /spawn with empty inventory and armor
- Use /spawn with low food bar
- Use /spawn with teleporter staff in hand
- Use /spawn while standing on a teleporter
- Use /spawn whie looking towards spawn
- Use /spawn while looking down/up or EXACTLY to one of the cardinal directions
- Use /spawn multiple times in succession
- Logging off and in
- Looking for clues in the inventory menu
- Looking for clues in the castle
- Looking for clues in the command help
Nothing of the above worked. Must be a pretty good secret! xD
I probably spent way too much time in trying to figure this one out.
But I found 2 unreliable ways to get you back to spawn, but they depend on other players being available:
- Using a teleporter staff to teleport to a player far away, then use /spawn. This works, but is highly unreliable. Most players reject teleporter requests and if the server is not crowded, there might be no players anyway
- Killing another player so you get sent to jail. >:-D
(I don't think Nemo meant one of these.)
- sorcerykid
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Re: [Server] Just Test Tribute
That's not what I said :P I said it is possible to use the /spawn command when further than 1500 meters from spawn under certain circumstances. I even revealed the secret elsewhere in this topic.
- sorcerykid
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Re: [Server] Just Test Tribute
I think the dreaded bed bugs are squashed once and for all. Now you can set your active spawn point during the day by simply sitting down in a bed. When respawning (or awaking) in a bed, you will sit up automatically. At long last, no more head injuries due to low ceilings or other confined spaces. Please notify me if you experience any irregularities, as this feature is still in beta!
In other news, fresh bones now behave similarly to locked chests. So the inventory formspec is only accessible to the owner. Once the bones expire after 8 minutes, then the contents can be retrieved by anyone, as usual.
In other news, fresh bones now behave similarly to locked chests. So the inventory formspec is only accessible to the owner. Once the bones expire after 8 minutes, then the contents can be retrieved by anyone, as usual.
Re: [Server] Just Test Tribute
Forever fresh bone at 69, 1.5, 121, on the road. batya's fresh bone (died 4 minutes ago).
Suggestion to make the bone collection easier and more attractive. Right now, it's really painless to collect them, they are everywhere under the church.
-> could the wood armor and wood sword be stackable (99).
-> could the sword be craftable to something else like 1 sword = 1 wood stick
-> could the armor be craftable to wood plank?
I've gonna try to make a mod for that. Gotta to learn lua a bit...
Suggestion to make the bone collection easier and more attractive. Right now, it's really painless to collect them, they are everywhere under the church.
-> could the wood armor and wood sword be stackable (99).
-> could the sword be craftable to something else like 1 sword = 1 wood stick
-> could the armor be craftable to wood plank?
I've gonna try to make a mod for that. Gotta to learn lua a bit...
Re: [Server] Just Test Tribute
My dreams are broken... You can't stack 3d_armor or sword because they have state... It seems to work at first, you can stack them, but the number doesn't show up, and when you restart the game they are merge to 1...
But recycling works:
depends.txt
init.lua:
Code: Select all
--doesn't work
--minetest.override_item("default:sword_wood", {
-- stack_max = 99
--})
depends.txt
Code: Select all
default
3d_armor
Code: Select all
minetest.register_craft({
output = "default:stick",
recipe = {
{"default:sword_wood", "", ""},
{"", "", ""},
{"", "", ""}
}
})
local woodArmor = {"3d_armor:helmet_wood", "3d_armor:chestplate_wood", "3d_armor:boots_wood", "3d_armor:leggings_wood"}
for _, armorName in ipairs(woodArmor) do
minetest.register_craft({
output = "default:wood",
recipe = {
{armorName, "", ""},
{"", "", ""},
{"", "", ""}
}
})
end
- JNEITRONS
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Re: [Server] Just Test Tribute
Server offline now??? i can't join
Re: [Server] Just Test Tribute
where can we access thissorcerykid wrote:I'm proud to announce that the Web-based status panel is now live, including a player list, player map, world clock, and world calendar as well as the ordinary vital server statistics. The map markers indicate player locations (within 400 meters of spawn and above -50m only) as well as player health (red means dead, orange means alive).
The data source is updated automatically every 20 seconds, but eventually I might switch to IPC (inter-process communication) so it can be polled from Minetest on the fly.
Re: [Server] Just Test Tribute
me toJNEITRONS wrote:Server offline now??? i can't join
- iisu
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Re: [Server] Just Test Tribute
If you move an item out of the inventory GUI you drop it. Might help you a little. What's painful to me when collecting bones is that when you empty them they drop as entities and often fall down on the pile of dropped items that I'd just made. I see no reason for this kind of behaviour but it doesn't really matter.why wrote:Suggestion to make the bone collection easier and more attractive. Right now, it's really painless to collect them, they are everywhere under the church.
-> could the wood armor and wood sword be stackable (99).
-> could the sword be craftable to something else like 1 sword = 1 wood stick
-> could the armor be craftable to wood plank?
I've gonna try to make a mod for that. Gotta to learn lua a bit...
Maybe a button in bones GUI to drop all items they contain would do. But idk if it wouldn't make it too easy.
Roses are red, violets are blue. Omae wa mou shindeiru.
- iisu
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Re: [Server] Just Test Tribute
http://jt2.intraversal.net/Beast24 wrote:where can we access this
At least I can tell it should be there reading the page source. Currently you can't see it because the server is down.
Roses are red, violets are blue. Omae wa mou shindeiru.
Re: [Server] Just Test Tribute
i dont see no hintsorcerykid wrote:As many of you know, the teleport and spawn commands now have a limited range. Although, I never made an official announcement about the change back in March, I know it was discussed in game at the time. Since there is still some lingering confusion, here are the specific restrictions on both commands:
Previously, players were using teleportation to collect resources from very remote locations, transfer them instantly back to their base, and then return to collect more resources. It was even possible for teams of players to travel vast distances across a series of remote locations using teleportation exclusively. Clearly, there is little skill to either of these techniques. And while teleportation has certain advantages, it shouldn't completely defeat the challenge of survival.
- /tpr and /tphr
These commands have a maximum range of 1000m between associated players
/spawn
This command has a maximum range of 1500m and a minimum range of 150m from the static spawnpoint.
Of course, I'll continue to tweak these parameters to account for growth of the city and as player activity becomes less centralized. Thanks for your understanding!
Pm me if you do
Re: [Server] Just Test Tribute
thx iisuiisu wrote:http://jt2.intraversal.net/Beast24 wrote:where can we access this
At least I can tell it should be there reading the page source. Currently you can't see it because the server is down.
- JNEITRONS
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Re: [Server] Just Test Tribute
LolBeast24 wrote:me toJNEITRONS wrote:Server offline now??? i can't join
Re: [Server] Just Test Tribute
I'm already moving them out with the mouse from the inventory, right-click when I want an item. There was a "delete item" button in the past and it was bad (lot of accident with chess), but maybe a "drop item" could be better (it should not be press when you hit a key like <enter> by default).iisu wrote:If you move an item out of the inventory GUI you drop it. Might help you a little. What's painful to me when collecting bones is that when you empty them they drop as entities and often fall down on the pile of dropped items that I'd just made. I see no reason for this kind of behaviour but it doesn't really matter.why wrote:Suggestion to make the bone collection easier and more attractive. Right now, it's really painful to collect them, they are everywhere under the church.
-> could the wood armor and wood sword be stackable (99).
-> could the sword be craftable to something else like 1 sword = 1 wood stick
-> could the armor be craftable to wood plank?
I've gonna try to make a mod for that. Gotta to learn lua a bit...
Maybe a button in bones GUI to drop all items they contain would do. But idk if it wouldn't make it too easy.
Re: [Server] Just Test Tribute
y is the server not up
- sorcerykid
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Re: [Server] Just Test Tribute
I added several more chat commands to the server yesterday. These and others are fully documented on the JT2 homepage.
If you simply want to determine you own position (rather than that of another player) and F5 debug output is not available in your client software, then you can use the /status player command.
- /whois or whois [player_name]
Display details about a given player, or yourself by default. This is a graphical alternative to the /who command.
/near or /near [range]
Show a list of players and their relative distance from you within a given range, or 50 meters by default.
/where [player_name]
Show the absolute position (pos), relative distance (len), relative vertical offset (off), and relative angular offset (dir) of the given player from you. The angular offset is in degrees and corresponds to the world axis shown in the F5 debug output.
If you simply want to determine you own position (rather than that of another player) and F5 debug output is not available in your client software, then you can use the /status player command.
Code: Select all
/status player Player-Status: name=sorcerykid, pos=(-14,2,0), dir=45, lifetime=157s, idletime 20s, breath=5.5, health=10.0, hunger=10.0
Code: Select all
/time Current Time: 2:33 PM /date Current Date: 7 Days, 7 Months, 99 Years
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