[Server] Just Test Tribute (Minetest S3 Engine)

How many of you have ever played on Lag's original Just Test server?

YES
73
58%
NO
53
42%
 
Total votes : 126

ABJ
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Re: [Server] Just Test Tribute

by ABJ » Mon Jul 17, 2017 16:25

Are there two of you?

Often I see you pissed about something or someone. Guess I should play JT2 more XD
 

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Re: [Server] Just Test Tribute

by BBmine » Mon Jul 17, 2017 16:26

ABJ wrote:Are there two of you?

Often I see you pissed about something or someone. Guess I should play JT2 more XD

Yes, there are 2 of her. She already said so. One's Nemo, and one's sorcerykid.
 

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Re: [Server] Just Test Tribute

by ABJ » Mon Jul 17, 2017 16:28

SK, I suggest you implement a player self-delete feature. So I could restart from my botched attempts.
 

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sorcerykid
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Re: [Server] Just Test Tribute

by sorcerykid » Mon Jul 17, 2017 16:35

ABJ wrote:Are there two of you?

Often I see you pissed about something or someone. Guess I should play JT2 more XD


Really? Which server?

I only play on JT2, just test, Cash's World, ESM, Must Test, and Xanadu. If you see my username anywhere else, it is not me.
 

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Re: [Server] Just Test Tribute

by BBmine » Mon Jul 17, 2017 16:37

sorcerykid wrote:
ABJ wrote:Are there two of you?

Often I see you pissed about something or someone. Guess I should play JT2 more XD


Really? Which server?

I only play on JT2, just test, Cash's World, ESM, Must Test, and Xanadu. If you see my username anywhere else, it is not me.

U did play on 2 of my servers once. Are you saying that's not you? o.O
 

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Re: [Server] Just Test Tribute

by iisu » Mon Jul 17, 2017 16:50

BBmine wrote:I think he's talking about the time you got upset with JT and quit.
Well, that was one time. Once in history is not very often IMHO.
Last edited by iisu on Mon Jul 17, 2017 16:51, edited 1 time in total.
Roses are red, violets are blue. Omae wa mou shindeiru.
 

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Re: [Server] Just Test Tribute

by sorcerykid » Mon Jul 17, 2017 16:59

U did play on 2 of my servers once. Are you saying that's not you? o.O


Baggins I'm talking about this calendar year, not one time in 2016 :P

From the sound of it, someone else must be playing as "sorcerykid" on another server. I haven't seen ABJ on any of the servers that I frequent.
 

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Re: [Server] Just Test Tribute

by BBmine » Mon Jul 17, 2017 17:42

sorcerykid wrote:
U did play on 2 of my servers once. Are you saying that's not you? o.O


Baggins I'm talking about this calendar year, not one time in 2016 :P

From the sound of it, someone else must be playing as "sorcerykid" on another server. I haven't seen ABJ on any of the servers that I frequent.

Ahem. https://forum.minetest.net/viewtopic.php?p=256522#p256522
 

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Re: [Server] Just Test Tribute

by sorcerykid » Tue Jul 18, 2017 01:51

Image

Carts have been upgraded to the latest version from minetest_game, so they should be more stable.

I've aliased the rails and updated the model and texture, so everything should continue to work, just with a fresh new look and feel. I did keep the former cart sound, as cheesy as it was. But I reduced the gain.

I tested this mod extensively on my test server, and it performed adequately. There was some movement glitching, but no more crashes thankfully. Please keep your eyes peeled for any other problems. Have fun riding!
 

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Re: [Server] Just Test Tribute

by ABJ » Tue Jul 18, 2017 10:20

#unintendedeffect I rarely play on any servers. I just see you ranting on the forums about how the devs are
Also, where did my post about a player self-delete go?
 

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Re: [Server] Just Test Tribute

by BBmine » Tue Jul 18, 2017 11:25

ABJ wrote:#unintendedeffect I rarely play on any servers. I just see you ranting on the forums about how the devs are
Also, where did my post about a player self-delete go?

I think those devs she's ranting about deleted it. ;)
 

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Re: [Server] Just Test Tribute

by sorcerykid » Tue Jul 18, 2017 15:30

ABJ wrote:#unintendedeffect I rarely play on any servers. I just see you ranting on the forums about how the devs are
Also, where did my post about a player self-delete go?


Now I'm even more confused. When was the last time I was ranting on the forums about how the devs are?

Often I see you pissed about something or someone.


You make it sound like I am angry all the time. Where do you see this?
search.php?author_id=19832&sr=posts
 

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Re: [Server] Just Test Tribute

by ABJ » Tue Jul 18, 2017 16:02

I forgot. Also, just for the screams, in my original post I stated that you were ranting about how the devs were terrorists.
 

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Re: [Server] Just Test Tribute

by sorcerykid » Tue Jul 18, 2017 17:30

RealSerVesta wrote:The most expensive "pixel art" figure I could have made as a project on the JT2 server <3
- Game based: Maplestory - Job: Wind Archer.
- Keep calm and appreciate one's work better, that although it arrives late it always arrives.
Image mid.
(snip)


Congratulations SerVesta on a job well done. I remember when you first showed this project to me, it was only half way complete. Thank you for your outstanding contributions!

There are a lot of talented builders on JT2. I'd really like to start spotlighting some of their creations in this thread, as they deserve more recognition for their hard work. I'll try to post at least one or two a week from now on!
 

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Re: [Server] Just Test Tribute

by iisu » Tue Jul 18, 2017 18:26

The monthly renders of maps on the website (the table with one miniature for every month in 2017) all show recent map. I can tell by the look of my possession and other buildings on Valley Road, Arisha's park, Dreams' possession and spawn, for instance. The miniatures look fine but when I click on them they all show the same map that is also identical to the one under "Daily map rendering" link. Those are all different files though, looks like whatever script/program you use for the daily rendering overwrites them all.

You might want to update the opening post of this thread. It misses a link to the website and some of the information is outdated.
Roses are red, violets are blue. Omae wa mou shindeiru.
 

ΥουJυςτGοτΟωηεд
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Re: [Server] Just Test Tribute

by ΥουJυςτGοτΟωηεд » Tue Jul 18, 2017 18:52

iisu wrote:The monthly renders of maps on the website (the table with one miniature for every month in 2017) all show recent map. I can tell by the look of my possession and other buildings on Valley Road, Arisha's park, Dreams' possession and spawn, for instance. The miniatures look fine but when I click on them they all show the same map that is also identical to the one under "Daily map rendering" link. Those are all different files though, looks like whatever script/program you use for the daily rendering overwrites them all.

You might want to update the opening post of this thread. It misses a link to the website and some of the information is outdated.



How do you mean possession ?
 

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Re: [Server] Just Test Tribute

by sorcerykid » Tue Jul 18, 2017 20:21

Whoops sorry, I was annotating the images with ImageMagick and forgot to change the source files. The renderings should be correct now.

I will see if a forum moderator can change the author of the original post so I am able to maintain it.
 

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Re: [Server] Just Test Tribute

by iisu » Tue Jul 18, 2017 20:45

sorcerykid wrote:I will see if a forum moderator can change the author of the original post so I am able to maintain it.

Ah, I forgot this is Maikeru's thread. Sorry.

Yep, the renderings are correct now.
Roses are red, violets are blue. Omae wa mou shindeiru.
 

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Re: [Server] Just Test Tribute

by iisu » Wed Jul 19, 2017 19:23

Welp, the new carts can't make it uphill on Broadmoor Avenue.
Roses are red, violets are blue. Omae wa mou shindeiru.
 

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Re: [Server] Just Test Tribute

by sorcerykid » Thu Jul 20, 2017 12:50

Player accounts themselves are never deleted, only disabled after a certain extended period of inactivity.
 

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Re: [Server] Just Test Tribute

by sorcerykid » Fri Jul 21, 2017 02:27

PoloPro6957 recently asked me to transfer all of his chests, doors, trapdoors, mailboxes to his new player account "pixelos". I thought this would be a simple automation task, only to discover that LBMs are wholly unreliable way to perform these types of updates on a large scale. Based on my tests, half of the time they cease to even execute.

Code: Select all
minetest.register_lbm( {
        name = "default:ownership_redo4a",
        nodenames = { "default:chest_locked", "protector:protect", "protector:protect2", "mailbox:mailbox" },
        action = function( pos, node )
                local infotext
                local meta = minetest.get_meta( pos )
                local owner_old = "test"
                local owner_new = "pixelos"

                if node.name == "default:chest_locked" then
                        infotext = "Locked Chest (owned by %s)"
                elseif node.name == "protector:protect" or node.name == "protector:protect2" then
                        infotext = "Protection (owned by %s)"
                elseif node.name == "mailbox:mailbox" then
                        infotext = "%s's Mailbox"
                end

                if meta:get_string( "owner" ) == owner_old then
                        minetest.log( "action", "Executing LBM on node " .. node.name .. " at " .. minetest.pos_to_string( pos ) )

                        meta:set_string( "infotext", string.format( infotext, owner_new ) )
                        meta:set_string( "owner", owner_new )
                end
        end,
} )

minetest.register_lbm( {
        name = "default:ownership_redo4b",
        nodenames = { "doors:trapdoor_steel", "doors:trapdoor_steel_open", "doors:door_steel_a", "doors:door_steel_b" },
        action = function( pos, node )
                local meta = minetest.get_meta( pos )
                local infotext = "Owned by %s"
                local owner_old = "test"
                local owner_new = "pixelos"

                if meta:get_string( "doors_owner" ) == owner_old then
                        minetest.log( "action", "Executing LBM on node " .. node.name .. " at " .. minetest.pos_to_string( pos ) )

                        meta:set_string( "infotext", string.format( infotext, owner_new ) )
                        meta:set_string( "doors_owner", owner_new )
                end
        end,
} )


Incidentally, someone else reported a similar problem on GitHub. So this doesn't appear to be an isolated incident:

https://github.com/minetest/minetest/issues/4050

The takeaway is that modders can't rely on LBMs to properly convert their old nodes, because LBMs are, currently, broken. Not simply buggy, but (effectively) completely broken, since it is not doing what the whole purpose of its design is to do.


The moral of the story: Use one account for building and stick to it. If you change your mind later, then I doubt I'll be able to help you.
 

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Re: [Server] Just Test Tribute

by ABJ » Fri Jul 21, 2017 09:32

Damn.

sorcerykid, can you swith all of Nemo's stuff to Nemo_?
 

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Re: [Server] Just Test Tribute

by BBmine » Fri Jul 21, 2017 11:10

ABJ wrote:Damn.

sorcerykid, can you swith all of Nemo's stuff to Nemo_?

Of course not. That's what she just got through saying. :P
 

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