Minetest++ Server [offline]

lkjoel
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Minetest++ Server [offline]

by lkjoel » Fri Apr 13, 2012 03:44

Well, after big development of Minetest++ (it's still not nearly close to being done), the ultimate modded clone of minetest, I have decided to make a server. It is recommended for you to run Minetest++, but you can also use the latest git version of minetest.
Please note that I take this server down a lot to use new versions of Minetest++ or new patches I made for it. It usually comes back on within a minute.
Anyways, here is the info:

Hamachi network name: minetestpp_lkjoel
Hamachi network 2 (only if the first network is full): minetestpp_lkjoel_1
Hamachi network 3: minetestpp_lkjoel_2
Hamachi network password: Minetestpp
Version: Latest GIT of Minetest++ (you can use the latest git of Minetest too, but this may change later)
Port: 30000

If you want extra privs, ask either me (lkjoel, that's Lkjoel, not ikjoel) or jordan4ibanez.

Please report any bugs you may find!
Last edited by lkjoel on Mon Apr 16, 2012 22:34, edited 1 time in total.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Fri Apr 13, 2012 16:27

Thanks, I added the details
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Jordach
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by Jordach » Fri Apr 13, 2012 18:19

Create a second network.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

lkjoel
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by lkjoel » Fri Apr 13, 2012 18:45

good idea
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Fri Apr 13, 2012 19:19

no, latest Git is needed.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Fri Apr 13, 2012 20:22

https://github.com/jordan4ibanez/minetest/
Do you have windows, mac, or linux?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Fri Apr 13, 2012 23:51

I'm currently experimenting on very interesting obsidian textures (I'm terrible at GIMP lol)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Sat Apr 14, 2012 00:10

well, now the texture is ok(ish)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Sat Apr 14, 2012 00:42

Server down for recompile
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Sat Apr 14, 2012 01:02

Server back up
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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LolManKuba
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by LolManKuba » Sat Apr 14, 2012 01:30

You can only download the source code of it, and the source code doesn't have anything.
 

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by LolManKuba » Sat Apr 14, 2012 01:31

Oh yes I want to use Minetest++ not the latest regular since I can't play it.
 

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by lkjoel » Sat Apr 14, 2012 02:01

This is the official minetest++: https://github.com/jordan4ibanez/minetest
This is the software the server runs on (this is my fork of minetest++, and the changes will be integrated in the official minetest++): https://github.com/lkjoel/MinetestPP/
Either one should work
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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sfan5
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by sfan5 » Sat Apr 14, 2012 09:17

The Second Network is full too :(
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Jordach
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by Jordach » Sat Apr 14, 2012 09:23

dammit. LkJoel must port forwArd.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by sfan5 » Sat Apr 14, 2012 09:53

@lkjoel:
Please make a new Hamachi Group
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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LolManKuba
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by LolManKuba » Sat Apr 14, 2012 11:25

lkjoel wrote:This is the official minetest++: https://github.com/jordan4ibanez/minetest
This is the software the server runs on (this is my fork of minetest++, and the changes will be integrated in the official minetest++): https://github.com/lkjoel/MinetestPP/
Either one should work

I do not know how to start playing on Minetest++ because theres no minetest.exe file when you download the source code.
Last edited by LolManKuba on Sat Apr 14, 2012 11:26, edited 1 time in total.
 

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by sfan5 » Sat Apr 14, 2012 11:34

LolManKuba wrote:
lkjoel wrote:This is the official minetest++: https://github.com/jordan4ibanez/minetest
This is the software the server runs on (this is my fork of minetest++, and the changes will be integrated in the official minetest++): https://github.com/lkjoel/MinetestPP/
Either one should work

I do not know how to start playing on Minetest++ because theres no minetest.exe file when you download the source code.

minetest.exe -> Destination
many cpp files -> Source

If you just want to play it, download the latest Minetest++ Build from my Website: http://sfan.sf.funpic.de/minetest-builds/ 2nd Section
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by mauvebic » Sat Apr 14, 2012 11:51

screenshots? i dont download new clients unless i know what im getting into :P
 

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by sdzen » Sat Apr 14, 2012 11:55

its not online XD
and mauvebic its legit
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by sfan5 » Sat Apr 14, 2012 11:56

mauvebic wrote:screenshots? i dont download new clients unless i know what im getting into :P

http://minetest.net/forum/viewtopic.php?id=1632
There is a Feature List.
A Screenshot would'nt be able to describe that
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by mauvebic » Sat Apr 14, 2012 12:06

Well it reads to me like a cosmetically tweaked client with different/extra mods. But without screens i cant visualize how big of a difference it is from the official client.

Are other mods going to be (and remain) compatible?
 

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by sfan5 » Sat Apr 14, 2012 12:11

Almost any Mod is still compatible
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by Jordach » Sat Apr 14, 2012 12:12

Hopefully, yes!
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by mauvebic » Sat Apr 14, 2012 12:16

Hmm, well all i gotta say then is, if youre going to fork the game, take it in a new direction (ex. 1/4 and 1/8 nodes, things of that sort).

otherwise you might as well write some sort of C++ modding API. Or fix things that dont work in the official client. Personally i dont care for skins, but a lot of people seem to want the carts to work.
Last edited by mauvebic on Sat Apr 14, 2012 12:16, edited 1 time in total.
 

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