Redcrab's server

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redcrab
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Location: France

by redcrab » Fri Mar 22, 2013 18:01

Update

travelnet mod added with git pull 22/03/2013 version
0.4 for serious builder click here
Dedicated Minetest redcrab server forum at http://minetestbb.suret.net

It's nice to be important but it is more important to be nice.
 

mcwillis08
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by mcwillis08 » Fri Mar 22, 2013 18:16

oh i for got to say the cords for my parkour course the cords are -100,45,1700
If you see something dangerous and you are weak, go away
 

mcwillis08
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by mcwillis08 » Fri Mar 22, 2013 18:57

one last request probably
can someone delete all of the protected areas that i have because i dont want them and i want to protect my house
thank you and let me know when its done please
If you see something dangerous and you are weak, go away
 

MisterBananas
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by MisterBananas » Fri Mar 22, 2013 18:59

Not sure if maybe I missed the warning message and it was coincidence, or what. But I was trying out the Travelnet mod. Pretty cool. But as soon as I used it to warp from one place to another the "Server Shutting Down" message popped up.

:::EDIT:::

Just confirmed it. Warping with the Travelnet causes the server to shut down. Don't know why.
Last edited by MisterBananas on Fri Mar 22, 2013 19:16, edited 1 time in total.
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MisterBananas
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by MisterBananas » Fri Mar 22, 2013 19:02

mcwillis08 wrote:one last request probably
can someone delete all of the protected areas that i have because i dont want them and i want to protect my house
thank you and let me know when its done please


You can do that yourself.
/list_areas will show you the areas you have protected.
/remove_areas followed by the number designation of the area you want to release will get the job done.
Pkmn White 2 FC: 4213-1790-7873
 

Sokomine
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by Sokomine » Fri Mar 22, 2013 20:24

The travelnet mod ought to have no such effect. A possibility might be diffrent versions of Minetest - the ability to set the direction the player looks at is relatively new. Since all the servers it was tested with are more of the recent/experimental kind, there was no problem.
That bug is now fixed. If the server does not know how to set the direction into which the player looks, that function is not called, thus no crash.
Also the fancy beam effect that seems to rather confuse players (and costs valuable cpu time on Redcrabs server) has been disabled by default.

Please pull the latest git! And thank you for installing the mod. Sorry for the crash :-( I think the mod will help a lot to facilitate travelling. Players don't have to press w+e for several minutes to get to intresting places - we can connect them through the travelnet. And regions for new players to settle are much easier to access. Even the not-yet-diggable tunnel part in the western highway can be bridged now.
A list of my mods can be found here.
 

mcwillis08
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by mcwillis08 » Fri Mar 22, 2013 20:33

i have tried but it just wont let me
fyi i dont need help with the parkour course im taking it down
If you see something dangerous and you are weak, go away
 

brmarko3
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by brmarko3 » Sat Mar 23, 2013 02:37

Here goes my flag... Its at... Well, the coords are in the img =P


Image
 

ch98
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by ch98 » Sat Mar 23, 2013 02:51

redcrab wrote:Update

travelnet mod added with git pull 22/03/2013 version

why does good thing happn when i can't play?
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
 

ch98
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by ch98 » Sat Mar 23, 2013 02:57

oxenfreedan wrote:You sound a lot like my problem ch98! Stupid trash computers XD

never use pc when mac can be used. my mac is ppc so minetest dos not run on it, and internet is faster on kindle.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
 

brmarko3
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by brmarko3 » Sat Mar 23, 2013 06:33

Please... I need to protect 912, -500, 111 ~ 1180, 500, 213
-> Markh
 

Immanuel_Kant
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by Immanuel_Kant » Sat Mar 23, 2013 12:46

map gen bug is back .-.
 

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webdesigner97
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by webdesigner97 » Sat Mar 23, 2013 14:53

Immanuel_Kant wrote:map gen bug is back .-.

Really? Where?
 

ch98
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by ch98 » Sat Mar 23, 2013 16:55

Sokomine wrote:The travelnet mod ought to have no such effect. A possibility might be diffrent versions of Minetest - the ability to set the direction the player looks at is relatively new. Since all the servers it was tested with are more of the recent/experimental kind, there was no problem.
That bug is now fixed. If the server does not know how to set the direction into which the player looks, that function is not called, thus no crash.
Also the fancy beam effect that seems to rather confuse players (and costs valuable cpu time on Redcrabs server) has been disabled by default.

Please pull the latest git! And thank you for installing the mod. Sorry for the crash :-( I think the mod will help a lot to facilitate travelling. Players don't have to press w+e for several minutes to get to intresting places - we can connect them through the travelnet. And regions for new players to settle are much easier to access. Even the not-yet-diggable tunnel part in the western highway can be bridged now.

after it is updated, lets make telepoter station near spawn going to all importent places.(like effel tower top.)
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
 

Sokomine
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by Sokomine » Sat Mar 23, 2013 17:10

I've already connected some places (Desert City, New Riverwood, Tulune), but couldn't really do so with the Eiffel tower and some other places due to protection. As cactus is hardly difficult to reach, adding those places will only be a matter of time. I havn't managed to travel successfully down to the (abandomed) underground city, which is another intresting place. On that network, I'd like to show those places on the server that are excellent and will hopefully attract further builders - stations for tourists.

There are many towns settled by several players which maybe ought to be put on their own network (each one can only hold 24 stations) so that they can be reached easier. Since most are settled by diffrent players, the quality of each house varies. Those towns where there is actual 'life' are usually especially attracitve for new players.

If you have diffrent opinions about how the networs ought to be constructed, please tell. We might even set up a hub somewhere where everyone could place connections to his own network.
A list of my mods can be found here.
 

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webdesigner97
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by webdesigner97 » Sat Mar 23, 2013 17:56

I think underworld is connected now. IK and I want to bring it back to its old glory.
 

oxenfreedan
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by oxenfreedan » Sat Mar 23, 2013 20:43

ch98 wrote:
oxenfreedan wrote:You sound a lot like my problem ch98! Stupid trash computers XD

never use pc when mac can be used. my mac is ppc so minetest dos not run on it, and internet is faster on kindle.

Mac sucks!!!! Linux and windows all the way!!!
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
 

jacksfilms
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by jacksfilms » Sat Mar 23, 2013 21:10

ch98 wrote:
redcrab wrote:Update

travelnet mod added with git pull 22/03/2013 version

why does good thing happn when i can't play?


I can't play right now :-/ ''Connecting....." but never connects.
 

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Linxx
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by Linxx » Sat Mar 23, 2013 22:13

jacksfilms wrote:
ch98 wrote:
redcrab wrote:Update

travelnet mod added with git pull 22/03/2013 version

why does good thing happn when i can't play?


I can't play right now :-/ ''Connecting....." but never connects.

same for me
 

BAGPIPE
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by BAGPIPE » Sat Mar 23, 2013 22:28

How many teleporting networks are there?, I've found 2
Make that 3
4
Last edited by BAGPIPE on Sat Mar 23, 2013 22:35, edited 1 time in total.
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jacksfilms
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by jacksfilms » Sat Mar 23, 2013 22:39

Also: Whenever I try to connect it takes forever. When i leave and come back, my computer is frozen and I have to retsart. I won't be online for a while due to that. Happy building.
 

BAGPIPE
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by BAGPIPE » Sun Mar 24, 2013 00:19

jacksfilms wrote:Also: Whenever I try to connect it takes forever. When i leave and come back, my computer is frozen and I have to retsart. I won't be online for a while due to that. Happy building.


Is it taking A long time to connect or for it to do "waiting content"?, For me the last few days it takes me a minute or two to connect.
My username tells almost everything about me.
 

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doyousketch2
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by doyousketch2 » Sun Mar 24, 2013 07:13

There's this guy, john, that decided to get extremely annoying when sweet-caboo mentioned the song Jingle Bells.

He started ripping on religion because he's an atheist, and wouldn't drop the subject after even after a doz requests to stop.

Everybody wanted him to drop the subject, and he wouldn't shut it, driving others outta the game, and her to tears.

Plus he got all creepy-stalker-ish and started following her around.

Keep an eye on him, I think he's just there to pester people.
 

john7
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by john7 » Sun Mar 24, 2013 07:38

doyousketch2 wrote:There's this guy, john, that decided to get extremely annoying when sweet-caboo mentioned the song Jingle Bells.

He started ripping on religion because he's an atheist, and wouldn't drop the subject after even after a doz requests to stop.

Everybody wanted him to drop the subject, and he wouldn't shut it, driving others outta the game, and her to tears.

Plus he got all creepy-stalker-ish and started following her around.

Keep an eye on him, I think he's just there to pester people.


First of all, i did not stalk her. Second, how do you know she was in tears, three I'm sorry for my behavior.
 

GermanGuy
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by GermanGuy » Sun Mar 24, 2013 08:10

Uumm...WTF i this?I can't destroy this with something
Image Is that normal?I think when you have no texturepack there looks like 2 sticks...
 

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