Redcrab's server

ch98
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by ch98 » Sun Sep 08, 2013 16:40

cactuz_pl wrote:ATTENTION

The situation doesn't look good. We don't have any life signs from redcrab. From what I know expiry date of the server ends next Sunday, 15th September. After that date, the server will not be available and redcrab will have 42 days to pay the fee, if he doesn't pay we will lose all server files (world, protected areas, players informations, etc.).

Please correct me if I'm in mistake.

What we can do:
1.Do not panic.
2.Take a lot of photos, try to capture everything you can, try to capture everything you can. Maybe some day we could collect our best pictures in one big album.

If you have any ideas please post them below.

Information I got was DNS for suret expires that date. Also, as I said, DNS was updated some time ago. If you are talking about the amazon server itself, I do not know about it. If you really must contact redcrab, and if you have not try'd, you should call redcrab. Phone number I know may be too old but maybe it still works.
PS. It is my birthdate today! 9/8/2013
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
 

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by Sokomine » Mon Sep 09, 2013 00:11

Right now, the server does not seem to be reachable. If it comes up again (it was down in the past for some hours and always came back up withhin less than a day), there may be a way to manually save part of the map.

The devs in #minetest-dev were very helpful. Sfan5 made a slightly modified client that can save downloaded chunks in leveldb format. That map can then be used like a regular map. Trouble is that it's not easy to assure that one has visited every map chunk that is relevant.
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by Evergreen » Mon Sep 09, 2013 00:28

Sokomine wrote:Right now, the server does not seem to be reachable. If it comes up again (it was down in the past for some hours and always came back up withhin less than a day), there may be a way to manually save part of the map.

The devs in #minetest-dev were very helpful. Sfan5 made a slightly modified client that can save downloaded chunks in leveldb format. That map can then be used like a regular map. Trouble is that it's not easy to assure that one has visited every map chunk that is relevant.
I think a good way of doing that is changing the range of which chunks are loaded in the minetest.conf. Even though it will lag, it is a good way of loading lots of chunks at the same time.
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by Sokomine » Mon Sep 09, 2013 00:52

Will that really have an effect on how many chunks the server sends? If so, it might be a good idea - and probably someone with better graphics hardware than mine ought to be sent around saving.
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by Evergreen » Mon Sep 09, 2013 01:36

Sokomine wrote:Will that really have an effect on how many chunks the server sends? If so, it might be a good idea - and probably someone with better graphics hardware than mine ought to be sent around saving.
I'm not sure, but it is worth a try.
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by sfan5 » Mon Sep 09, 2013 05:31

Evergreen wrote:
Sokomine wrote:Right now, the server does not seem to be reachable. If it comes up again (it was down in the past for some hours and always came back up withhin less than a day), there may be a way to manually save part of the map.

The devs in #minetest-dev were very helpful. Sfan5 made a slightly modified client that can save downloaded chunks in leveldb format. That map can then be used like a regular map. Trouble is that it's not easy to assure that one has visited every map chunk that is relevant.
I think a good way of doing that is changing the range of which chunks are loaded in the minetest.conf. Even though it will lag, it is a good way of loading lots of chunks at the same time.

IIRC thats a server side setting
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by webdesigner97 » Mon Sep 09, 2013 16:20

Maybe it's possible to transfer server ownership to someone else who can continue it, just as a idea...
 

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by webdesigner97 » Mon Sep 09, 2013 16:22

Here's a link to the dropbox. If you want to contribute (screenshots, videos, information etc.), feel free to send me your Emailadress, so I can add you.
 

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by Josh » Tue Sep 10, 2013 03:08

Redcrab's server deserves a fresh start.
10GB is alot for a map, if we want we can just save the most important parts of the world with WorldEdit, and start again.
Besides, the versions of mods on this server are very old, and need an update.
 

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by webdesigner97 » Tue Sep 10, 2013 16:09

Josh wrote:Redcrab's server deserves a fresh start.
10GB is alot for a map, if we want we can just save the most important parts of the world with WorldEdit, and start again.
Besides, the versions of mods on this server are very old, and need an update.

Maybe this is true. But at first we need to save everything as possible before it's too late... And then we can decide how to go on. To keep the server alive, I would even pay. I already did some research about who redcrab is an now I have to find the hoster...
 

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by Neon » Tue Sep 10, 2013 20:00

I've looked into some hosting from my own web-hosting company. Dreamhost is offering hosting service for $15 a month. I'm already getting web-hosting through them for $9 a month. I'm just trying to justify doubling my price.
 

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by spspicknall » Wed Sep 11, 2013 02:16

I added around twenty screenshots from various locations to the Dropbox galleries, just in case we don't come up with a solution. I'm going to visit Glue City and some other "forgotten" locations tomorrow to take some more.
forgotmyname
 

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sfan5
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by sfan5 » Wed Sep 11, 2013 05:39

spspicknall wrote:just in case we don't come up with a solution.

We already have a (part) solution:
Use this client and it will save all fragments of the Map it receives to a Folder named localmap
Last edited by sfan5 on Wed Sep 11, 2013 05:40, edited 1 time in total.
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by webdesigner97 » Wed Sep 11, 2013 06:46

sfan5 wrote:
spspicknall wrote:just in case we don't come up with a solution.

We already have a (part) solution:
Use this client and it will save all fragments of the Map it receives to a Folder named localmap

I tried it out and it works quite good :) But some parts of the map regenerate, even if I set mg_name = singlenode
 

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by irreverent » Wed Sep 11, 2013 21:10

sfan5 wrote:
spspicknall wrote:just in case we don't come up with a solution.

We already have a (part) solution:
Use this client and it will save all fragments of the Map it receives to a Folder named localmap

Does anyone have that for linux?
 

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by sfan5 » Thu Sep 12, 2013 11:59

irreverent wrote:
sfan5 wrote:
spspicknall wrote:just in case we don't come up with a solution.

We already have a (part) solution:
Use this client and it will save all fragments of the Map it receives to a Folder named localmap

Does anyone have that for linux?

Sure, Source code Repository link
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by AspireMint » Thu Sep 12, 2013 16:30

Erthome, here is your area:
Image
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by Inocudom » Thu Sep 12, 2013 17:00

AspireMint wrote:Erthome, here is your area:
http://aspiremint.bugs3.com/erthome.png


How did you manage to do that? I am sure that Erthome will appreciate this.
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by VanessaE » Thu Sep 12, 2013 19:18

If you folks are able to do so, the recovered map data can be re-assembled into a new map and then I'd be happy to host it via my Survival server e.g. add it somewhere out past the current boundaries of my existing map.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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by BAGPIPE » Fri Sep 13, 2013 01:12

webdesigner97 wrote:Here's a link to the dropbox. If you want to contribute (screenshots, videos, information etc.), feel free to send me your Emailadress, so I can add you.

Been busy, haven't gotten on for a while, might get on a take a few pics...
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by eurito100 » Fri Sep 13, 2013 01:20

If anybody is interested The Order Of The Old Republic is recruiting anyone who is loyal to there elders. We are a strict group if u do anything wrong like for example griefing u will be punished or exiled from the order.

REQUIREMENTS TO BE ABLE TO JOIN:
-You will have to be able to cooperate with others
-Respect your fellow leaders
-Be able to defend your name and The Order
-Be able to get Skype
Rules:
-No Griefing
-No killing other people in the order
-When a fellow leader responds at you you will answer with respect
-Only fighting for peace not destruction (like jedis in star wars
-Last but not least the most important follow the code:
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
(There is no chaos, there is harmony.)(*)
There is no death, there is the Force.
—The Jedi Code (Based on the meditations of Odan-Urr)
 

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by Sokomine » Fri Sep 13, 2013 04:30

A current image of what has been saved of the map so far can be found here. The image is over 7 MB in size so I do not want to show it here directly.

What can be saved: Buildings, towns, contents of chests, inscriptions of signs etc. Also the information who has protected which area is safe.

What cannot be saved: Player inventory, home position, travelnet structures (they save their data in a file on the server - so remember their positions!), the map as a whole.

The map is currently 134 MB large. That's only a fraction of the over 10 GB map Redcrab spoke of. What is missing is almost all of the area below surface (mining operations).

If you miss anything or want your chest-storage-area to be saved as well, please tell cactuz, AspireMint or me to visit the area shortly. If you know of any missing buildings, please alert us as well!
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by MisterBananas » Fri Sep 13, 2013 04:45

Sokomine wrote:A current image of what has been saved of the map so far can be found here. The image is over 7 MB in size so I do not want to show it here directly.

What can be saved: Buildings, towns, contents of chests, inscriptions of signs etc. Also the information who has protected which area is safe.

What cannot be saved: Player inventory, home position, travelnet structures (they save their data in a file on the server - so remember their positions!), the map as a whole.

The map is currently 134 MB large. That's only a fraction of the over 10 GB map Redcrab spoke of. What is missing is almost all of the area below surface (mining operations).

If you miss anything or want your chest-storage-area to be saved as well, please tell cactuz, AspireMint or me to visit the area shortly. If you know of any missing buildings, please alert us as well!


Could someone save my project at (-13000, x , -13000)? I don't even care if it's close to the center in the save file, it's the beginning of a what's meant to be a floating castle themed parkour course.

Also, thanks for grabbing Kilocity.
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ch98
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by ch98 » Fri Sep 13, 2013 05:44

so, is the server still on?
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
 

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by cactuz_pl » Fri Sep 13, 2013 13:51

MisterBananas wrote:Could someone save my project at (-13000, x , -13000)? I don't even care if it's close to the center in the save file, it's the beginning of a what's meant to be a floating castle themed parkour course.



Done.

ch98 wrote:so, is the server still on?


Yes

PS: Anyone know how to disable map generation in singleplayer?
Last edited by cactuz_pl on Fri Sep 13, 2013 13:53, edited 1 time in total.
Nope
 

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