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server_announce = true
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server_announce = true
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deb http://deb.debian.org/debian buster-backports main
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user@host:~$sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 04EE7237B7D453EC
user@host:~$sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 648ACFD622F3D138
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Package: minetest
Pin: release a=buster-backports
Pin-Priority: 900
Package: minetest-data
Pin: release a=buster-backports
Pin-Priority: 900
Package: minetest-server
Pin: release a=buster-backports
Pin-Priority: 900
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The following packages have unmet dependencies:
minetest-server : Depends: libspatialindex5 (>= 1.8.5) but it is not installable
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systemctl status minetest-server.service
Yes, I found it in the normal buster repository.
Right, I found libspatialindex-dev on the Ubuntu repositories, but I don't know if Minetest will recognize that, since it's a different name. Is there a way to tell minetest-server to use the Ubuntu version, instead? Otherwise, it won't even install, because it keeps complaining about a missing libspatialindex5.
Easy, just log yourself in with that username before anyone else and set a strong password.T6C wrote: ↑Sun Nov 29, 2020 18:59I couldn't get minetest-server to install with any of the similar packages in the Ubuntu repositories, so I just added the normal buster repository to install the Debian version. I have the server up and running now, and I tweaked a few of the settings in the minetest.conf file.
In minetest.conf, I have name=T6C (my username when I log in from the client) set. How would I prevent any other player from simply logging in as "T6C" to get admin permissions?
I must have done something wrong, then. I wasn't prompted for a password when I first logged in, and it wouldn't let my friend in without the same password I put in the minetest.conf file. So, both my login, and her login have the same password.
OOps I didnt see these other messages posted. Never mind ;)fstltna wrote: ↑Tue Dec 08, 2020 15:33You can set whatever port you like. Its in the minetest.conf file Yes your server will show up in the server browser if you publish it, also in the minetest.conf file. If you want to allow only certain people to join it you can set a password they need to know. All the mods are done server-side, the players dont have to worry about that stuff.
I provide hosting for $14/month for a dedicated Ubuntu server. If you want help setting it up just ask me.
I set up my Minetest server on an AWS Lightsail (Ubuntu) instance for 5 US$ per month. Seems to be working great so far, but then, I've had only three people logged in at once. Lots of mods installed, too.
It depends on the mod. Ones that create more node types often require the world to be rebuilt, and definitely if you remove node types it can crash the server or at the least show a "?" on the node...T6C wrote: ↑Sat Dec 12, 2020 03:00If I was to find another mod I liked (say, one that included a bunch of new building block nodes), would I need to create a new world on the server for that? Or could I just install the mod, and the server will automatically push it out to the clients on their next login?
Hrm... Well, I'd really like a mod that has more different colours of materials to build with. For example, I was building a tower today, and I noticed I have only one colour of concrete. The steel blocks I have are also very...blocky. They have outlines on them, so you can easily tell it's a series of blocks and not a beam of solid steel.
First of all thanks for the reply!Minix wrote: ↑Sun Dec 27, 2020 16:10Are your friends trying to connect from the internet ? or from a local network ?
Also, what IP address are they using to connect ?
A good way to start troubleshooting is to try to connect to your server from another computer/cellphone that is in the same network as the server. If this works then your issue maybe is related to misconfiguration of your network setup.
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