[Server] LinuxForks (Lots of trains)
- Festus1965
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Re: [Server] LinuxWorks Next Generation (Lots of trains)
https://wiki.linux-forks.de/mediawiki/i ... p/World.mt
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- h-v-smacker
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Re: [Server] LinuxWorks Next Generation (Lots of trains)
Strange things happen to me at Origin lately. The client just crashes.
The end of debug log:
And dmesg shows:
I'm currently supposed to be standing in front of Felfa's bicycle store in origin, and i crash at once when the client connects. I cannot even execute /home or press the home button to get out. I cannot play basically.
The end of debug log:
Code: Select all
2020-02-10 22:16:01: ERROR[Main]: generateImage(): Could not load image "door_steel.png" while building texture; Creating a dummy image
2020-02-10 22:16:01: ERROR[Main]: generateImage(): Could not load image "door_steel.png" while building texture; Creating a dummy image
2020-02-10 22:16:01: ERROR[Main]: generateImage(): Could not load image "down_sbahnblock.png" while building texture; Creating a dummy image
2020-02-10 22:16:01: ERROR[Main]: generateImage(): Could not load image "down_sbahnblock.png" while building texture; Creating a dummy image
2020-02-10 22:16:03: ERROR[Main]: generateImage(): Could not load image "xpanes_white.png" while building texture; Creating a dummy image
2020-02-10 22:16:03: ERROR[Main]: generateImage(): Could not load image "xpanes_white.png" while building texture; Creating a dummy image
2020-02-10 22:16:06: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2020-02-10 22:16:06: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2020-02-10 22:16:06: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
2020-02-10 22:16:06: WARNING[Main]: Irrlicht: Could not open file of texture: rail.png
Code: Select all
[524707.546767] traps: MeshUpdate[17135] general protection ip:58bba9 sp:7f61e91e3080 error:0
[524707.546774] in minetest[400000+636000]
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
Re: [Server] LinuxWorks Next Generation (Lots of trains)
What version of minetest client are you using?
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- h-v-smacker
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Re: [Server] LinuxWorks Next Generation (Lots of trains)
5.1.1-ppa0~ubuntu16.04.1
Tried with both intel and nvidia GPUs. No difference.
Sounds like https://github.com/minetest/minetest/issues/7015 to me...
Tried with both intel and nvidia GPUs. No difference.
Sounds like https://github.com/minetest/minetest/issues/7015 to me...
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
Re: [Server] LinuxWorks Next Generation (Lots of trains)
Hmm, looks really weird. Could it be caused by the large amount of bicycles in that area?
Should I try to tp you away from Origin?
Should I try to tp you away from Origin?
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- h-v-smacker
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Re: [Server] LinuxWorks Next Generation (Lots of trains)
I don't know. My debug shows nothing useful. Maybe it's bikes. Maybe something else. But it looks like something which is a mesh. We have a lot of those actually. And if I found the exact bug report, then it's not even about quantity, but about quality. One broken mesh is enough.gpcf wrote:Hmm, looks really weird. Could it be caused by the large amount of bicycles in that area?
Should I try to tp you away from Origin?
If you can tp me in my absence, please do so. I cannot do anything myself, and I tried basically everything. There is no time to even ctrl+V a command.
Last edited by h-v-smacker on Mon Feb 10, 2020 19:38, edited 1 time in total.
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
Re: [Server] LinuxWorks Next Generation (Lots of trains)
I can try to tp you before you time out...
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- Festus1965
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Re: [Server] LinuxWorks Next Generation (Lots of trains)
h-v-smacker:
Uee a win-32 client in wine or similar to try te get in and change position.
Uee a win-32 client in wine or similar to try te get in and change position.
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If urgend, you find me in Roblox (as CNXThomas)
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- h-v-smacker
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Re: [Server] LinuxWorks Next Generation (Lots of trains)
Also an option, yes. Thank you for suggestion.Festus1965 wrote:h-v-smacker:
Uee a win-32 client in wine or similar to try te get in and change position.
So far it appeared that it's indeed possible to teleport the player between the crash of his client and timeout.
Also I took another laptop, and didn't experience this issue (it has a different distro and intel gpu, but same client version).
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
Re: [Server] LinuxForks (Lots of trains)
The problem has been reproduced by Luna-HD. I will ask him what hardware and os he is using.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
Re: [Server] LinuxForks (Lots of trains)
Luna-HD is on OSX, seemingly with Nvidia graphics.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
-
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Re: [Server] LinuxForks (Lots of trains)
i think the wiki has a database issue:
Edit: nevermind, fixed
Spoiler
Code: Select all
[cc8761b868d6ea0230fb8603] /mediawiki/index.php/Technic Wikimedia\Rdbms\DBQueryError from line 1496 of /usr/share/mediawiki/includes/libs/rdbms/database/Database.php: A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT page_id,page_len,page_is_redirect,page_latest,page_content_model,page_namespace,page_title FROM page WHERE (page_namespace = '1' AND page_title = 'Technic') OR (page_namespace = '4' AND page_title IN ('Privacy_policy','About','General_disclaimer') )
Function: LinkBatch::doQuery (for Skin::preloadExistence)
Error: 5 database is locked
Backtrace:
#0 /usr/share/mediawiki/includes/libs/rdbms/database/Database.php(1466): Wikimedia\Rdbms\Database->makeQueryException(string, integer, string, string)
#1 /usr/share/mediawiki/includes/libs/rdbms/database/Database.php(1226): Wikimedia\Rdbms\Database->reportQueryError(string, integer, string, string, boolean)
#2 /usr/share/mediawiki/includes/libs/rdbms/database/Database.php(1693): Wikimedia\Rdbms\Database->query(string, string)
#3 /usr/share/mediawiki/includes/cache/LinkBatch.php(213): Wikimedia\Rdbms\Database->select(string, array, string, string)
#4 /usr/share/mediawiki/includes/cache/LinkBatch.php(141): LinkBatch->doQuery()
#5 /usr/share/mediawiki/includes/cache/LinkBatch.php(130): LinkBatch->executeInto(LinkCache)
#6 /usr/share/mediawiki/includes/skins/Skin.php(302): LinkBatch->execute()
#7 /usr/share/mediawiki/includes/skins/Skin.php(163): Skin->preloadExistence()
#8 /usr/share/mediawiki/skins/Vector/includes/SkinVector.php(67): Skin->initPage(OutputPage)
#9 /usr/share/mediawiki/includes/skins/SkinTemplate.php(224): SkinVector->initPage(OutputPage)
#10 /usr/share/mediawiki/includes/OutputPage.php(2706): SkinTemplate->outputPage()
#11 /usr/share/mediawiki/includes/MediaWiki.php(867): OutputPage->output(boolean)
#12 /usr/share/mediawiki/includes/MediaWiki.php(879): MediaWiki->{closure}()
#13 /usr/share/mediawiki/includes/MediaWiki.php(517): MediaWiki->main()
#14 /usr/share/mediawiki/index.php(42): MediaWiki->run()
#15 {main}
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- Blockhead
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Re: [Server] LinuxForks (Lots of trains)
For future reference: This happens when someone is currently saving a page on the wiki. The relevant line is:Maverick2797 wrote:i think the wiki has a database issue:
Edit: nevermind, fixedSpoiler
Code: Select all
[cc8761b868d6ea0230fb8603] /mediawiki/index.php/Technic Wikimedia\Rdbms\DBQueryError from line 1496 of /usr/share/mediawiki/includes/libs/rdbms/database/Database.php: A database query error has occurred. Did you forget to run your application's database schema updater after upgrading? Query: SELECT page_id,page_len,page_is_redirect,page_latest,page_content_model,page_namespace,page_title FROM page WHERE (page_namespace = '1' AND page_title = 'Technic') OR (page_namespace = '4' AND page_title IN ('Privacy_policy','About','General_disclaimer') ) Function: LinkBatch::doQuery (for Skin::preloadExistence) Error: 5 database is locked Backtrace: #0 /usr/share/mediawiki/includes/libs/rdbms/database/Database.php(1466): Wikimedia\Rdbms\Database->makeQueryException(string, integer, string, string) #1 /usr/share/mediawiki/includes/libs/rdbms/database/Database.php(1226): Wikimedia\Rdbms\Database->reportQueryError(string, integer, string, string, boolean) #2 /usr/share/mediawiki/includes/libs/rdbms/database/Database.php(1693): Wikimedia\Rdbms\Database->query(string, string) #3 /usr/share/mediawiki/includes/cache/LinkBatch.php(213): Wikimedia\Rdbms\Database->select(string, array, string, string) #4 /usr/share/mediawiki/includes/cache/LinkBatch.php(141): LinkBatch->doQuery() #5 /usr/share/mediawiki/includes/cache/LinkBatch.php(130): LinkBatch->executeInto(LinkCache) #6 /usr/share/mediawiki/includes/skins/Skin.php(302): LinkBatch->execute() #7 /usr/share/mediawiki/includes/skins/Skin.php(163): Skin->preloadExistence() #8 /usr/share/mediawiki/skins/Vector/includes/SkinVector.php(67): Skin->initPage(OutputPage) #9 /usr/share/mediawiki/includes/skins/SkinTemplate.php(224): SkinVector->initPage(OutputPage) #10 /usr/share/mediawiki/includes/OutputPage.php(2706): SkinTemplate->outputPage() #11 /usr/share/mediawiki/includes/MediaWiki.php(867): OutputPage->output(boolean) #12 /usr/share/mediawiki/includes/MediaWiki.php(879): MediaWiki->{closure}() #13 /usr/share/mediawiki/includes/MediaWiki.php(517): MediaWiki->main() #14 /usr/share/mediawiki/index.php(42): MediaWiki->run() #15 {main}
Code: Select all
Error: 5 database is locked
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
- rubberduck
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Re: [Server] LinuxForks (Lots of trains)
My network access is a bit restricted right now, connecting via mobile only for 1-2 weeks and connecting to the server via mobile network is not the best Idea...
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
Re: [Server] LinuxForks FREE TOILET PAPER Server
We are nouw the Free Toilet Paper Server, in an attempt to use the coronavirus pandemic to attract more players.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
-
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Re: [Server] LinuxForks (Lots of trains)
I banned on this server. It says the Expires is Fri 17 Jul 2020 11:46:34 AM CEST, but the time now is Sat 20 Jul 2020 06:22 HKT (Sat 20 Jul 2020 00:22 CEST), why I still can't enter the server?
Have a look at my mod >> https://content.minetest.net/users/Emojiminetest <<
Re: [Server] LinuxForks (Lots of trains)
it is currently june, not july.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- Blockhead
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Instability? email server unresponsive too?
The server seems to be unstable after the upgrade to 5.2. I was on at 16:30ish UTC today and it was empty, which is far from usual. The server crashed shortly after I joined then again 10ish minutes after that.
gpcf: this also came up in the advtrains thread but I sent mail from gmail to hemiptera recently and it never arrived. I suggest you investigate what hlqkj was talking about.
gpcf: this also came up in the advtrains thread but I sent mail from gmail to hemiptera recently and it never arrived. I suggest you investigate what hlqkj was talking about.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
Re: [Server] LinuxForks (Lots of trains)
The instability problems seem to be mostly solved, they were related to objects being accessed after being deleted. One of the mysterious "hard crash" segfault bugs also seems to have been solved, however, there's a second one I discovered through use of gdb.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- orwell
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Re: [Server] LinuxForks (Lots of trains)
Was it by coincidence related to "the getyaw() trick"?
- mary4
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Re: [Server] LinuxForks (Lots of trains)
I genuinely LOVE this server and the community! <3
-
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Re: [Server] LinuxForks (Lots of trains)
Yes this server has so a nice Minetest & Linux & Trains community, sad that there is no manual to build a railway system, if a manual exists please tell me (I don't mean interlocking)
My English is not so good, because I am german
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Re: [Server] LinuxForks (Lots of trains)
I see that someone should write a "How to set up a rail system using advtrains" page on WikiHow (no, I'm joking).qawsedrftgzh wrote: ↑Thu Mar 04, 2021 16:43Yes this server has so a nice Minetest & Linux & Trains community, sad that there is no manual to build a railway system, if a manual exists please tell me (I don't mean interlocking)
IMO "building a rail system" covers more than you might think, some of which may not be related to construction itself. Some of the factors to take into consideration include:
- The purpose of the system (passenger and/or freight transportation)
- Signaling (e.g. LuaATC and/or interlocking)
- Construction quality
- Signs and documentation (e.g. wiki, passenger information system)
- Connection to existing tracks
- Right of way (when building a rail line through someone else's area)
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Re: [Server] LinuxForks (Lots of trains)
Thanks for your answer, I was now able to set up and Interlocking system with trains not crashing, I think now there is an good manual to make things like this but it needs to be translated, I think I’ll do this in near future! (To German)
My English is not so good, because I am german
- orwell
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Re: [Server] LinuxForks (Lots of trains)
For the basics, you might look at the advtrains wiki at https://advtrains.de/wiki . Our server wiki also has some good documentation (https://wiki.linux-forks.de/mediawiki/i ... Styleguide).
Otherwise, the best approach is probably "learning by doing". You can look at how the railway systems are made on the server and then try to build your own railway. If you have trouble, you can always ask other players for help.
There's also that ATC learning course at Spawn University.
Otherwise, the best approach is probably "learning by doing". You can look at how the railway systems are made on the server and then try to build your own railway. If you have trouble, you can always ask other players for help.
There's also that ATC learning course at Spawn University.
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