enter hightime community sandbox

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lister
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enter hightime community sandbox

by lister » Wed Jun 28, 2017 02:25

it is our deepest pleasure to re-introduce the hightime community server. the latest stable server runs from a dedicated blade on pennsylvania backbone, and features pvp damage, home, interact, and shout privileges, and the following mods:

3d-armor alphabet dreambuilder helicopter hiddendoors jukebox lucky_block mobs_redo (monsters, animals, npcs) pyramids rockweed vehicles wardrobe

the community membership is open to everyone, and all applicants are welcome. please read the following server rules to see if you would like to join.

server rules

  • the server is intended to be a survival sandbox with pvp.
  • no griefing of any kind is tolerated, which includes water/lava griefing, building too close without consent, and destruction of clearly marked private property. trespassing and stealing from unlocked containers is ok. if in doubt, just move away from other players' stuff or talk to them and agree on how the land is shared.
  • rude behavior is not tolerated, and neither is player harassment. mob harassment, that's a different matter...
  • hightime management will carry out all arbitration of grievances, and in particular decide what counts as griefing or offensive. in the future, officers and admins will be appointed to advisory roles, but the management will always have the final word.
  • all players should make the best effort to have nicks which are both unoffensive and recognizable, so that other players can easily see who is on without having to wash their eyes with soap.
  • violating these server rules flagrantly and/or repeatedly will result in multiple warnings, followed by a permanent ban.
  • at the same time, members should remember this is only a game, which means giving the benefit of the doubt, and taking small amounts of abuse with good humor.

the management adheres to a strict freedom of expression policy, and we will not rat players out, no matter what they say or do within the game (they are just joking ;). logs may be kept for extended periods of time, both for maintenance and to detect griefing. we pledge not to share server logs with anyone, to the extent the law allows.

joining

if you are interested, please join the hightime server (seen in the server browser), 216.250.125.194, port 30000.

see who is on with

/status

and then talk to us about getting the interact priv with

/msg <name> <message>

we are currently looking for experienced admins (see the handbook below if you are interested), and until their ranks are filled, you may have to wait for the management to show up :(

source

https://github.com/retsil2/hightime

happy mining :)
Last edited by lister on Mon Mar 26, 2018 02:41, edited 12 times in total.
 

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Re: enter hightime community sandbox

by lister » Wed Jun 28, 2017 16:44

BBmine wrote:I don't see an IP or port.


we updated the intro post with the connection info. by the way, the server does appear in the built-in browser as well :)
 

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it's admin season

by lister » Thu Jul 13, 2017 04:36

hightime is looking for admins, and you have been pre-qualified. just show up while the management is around and let us know. all you really need to moderate this world is the desire to play every now and then, as well as the will to follow the

admin handbook

basic rules

admins who break these rules will be stripped of their title and basic_privs.

1. be polite.

2. respect the right to free expression unless it becomes abuse, as described further down.

3. never share any private user information with anyone, not even with fellow-admins, to the extent the law permits.

4. always try to resolve situations by communicating with offenders and issuing warnings before finally revoking privs. do not revoke privs without making a good faith attempt to explain what the offender is doing wrong and what the consequence will be. for best results, direct them to this document as an explanation for your actions.

5. deal with abuse, as described below, don't ignore it. this is the only reason why you would even need the basic_privs. always feel free to step down if the job gets dull, after all, this is the lowest title.

granting privs

upon joining, players will have home, interact, and shout privs. without having any information about who they are, it's OK to send them a public greeting.

abuse & revoking privs

1. lava/water abuse

creating large midair lava/water pyramids above surface (y = 0) is forbidden. revoke interact, even without warning if the abuse is flagrant (dumping a lava bucket midair at z = 200 is not something that happens by accident).

2. pvp

pvp is permitted, but some players don't like it, and we try to accommodate for this play style. the short player transfer distance (16, or 256 meters) makes it possible to hide by going to a far-away location. if your admin privileges allow you to locate far-away players easily, then you must not pvp them against their will, and neither should you share their location with other pvp players.

3. offensive shout

being offended is very subjective. make a good faith effort to determine that the shout is actually offensive to at least some of the present players, which may include you. make a giant effort to explain you are passing a subjective judgement, explain what exactly is offensive, and how the offender can communicate better. if nothing works, revoke shout.

4. offensive nick

evrything about the offensive shout applies here, except for the remedy. inform the offender as soon as possible that the only way to remedy is to create a new account with a better nick, and that a failure to do that will result in a permanent (ip-based) ban. if that fails, report the nick to the management. do not revoke privs.

all other forms of abuse should simply be reported to the management.

non-abuse

some behaviors may well be offensive, but they fail to qualify as abuse at hightime.

1. trespassing

2. stealing from unlocked containers

3. building offensive imagery

titles

we do not have any title syntax in place, where the privs granted are somehow reflected in the nick, but given enough interest we may introduce and enforce something like that. another example of a functional title would be something like ronin_ prefix for players who consent to pvp everywhere.

as for the advancement, the admin title, which comes with basic_privs = interact & shout, is one of the lowest titles, if not the lowest one, carrying with it little more than responsibility. other titles and privs may one day be awarded to the most daring and excellent diggers, but that portion of the world is currently shrouded in mystery.

see you at hightime :)
Last edited by lister on Mon Mar 26, 2018 02:27, edited 1 time in total.
 

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Re: enter hightime community sandbox

by lister » Mon Jul 24, 2017 01:16

quick updates:

carbone mobs disabled, replaced by mobs redo (monsters and animals) from git.

added lucky block

disabled date palm pollination as superfluous & possibly glitchy/laggy

happy digging :)
 

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Re: enter hightime community sandbox

by lister » Sat Sep 09, 2017 23:41

more updates: various mods bumped to latest stable/dev, including mobs redo & caverealms, which now features dm realms and more biomes. engine reset to latest stable, but minetest game bumped to bleeding edge. cheers :)

p.s. we are now in phase 1, meaning mainly we are pretty sure the world will not reset.
 

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Re: enter hightime community sandbox

by lister » Thu Oct 05, 2017 00:05

yo yo yo!

dreambuilder is latest stable, and 3d-armor is in, what with radiation protection suit and all

happy digging :)
 

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Re: enter hightime community sandbox

by lister » Mon Oct 16, 2017 20:05

added rockweed mod, developed in the house

rockweed documentation is forthcoming, but in the meanwhile, one can craft seeds, plant them in darkness, and watch them grow. rockweed is a kind of petrified vine that grows various patterns and shapes out of the surrounding rock. there are ways to induce it to grow specific patterns, but mostly it grows via a simple random walk with some quantum tunneling when it gets stuck.

this is a cave plant mod, and has nothing to do with hemp consumption in any way at all.
 

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Re: enter hightime community sandbox

by lister » Mon Nov 06, 2017 23:58

dreambuilder mod is now latest stable, bringing mostly fixes and improvements for all them technical pipes.

in other news, we think finally figured out the source of the intermittent lag, which appears when a wooded area is explored. this seems to be a cpu bottleneck, whereas our trusty 2-core blade is chocking on the biome_lib queue. the stability is not affected, so we simply advise our players to explore forests slowly, using lag-o-meter (press f5, f5) for clues. lag quickly goes away when the server stops generating new map chunks.

the server upgrade is in the planning stages, so don't expect it to happen before x-mas, but we already started shopping for more cores, and then hopefully this issue will be solved once and for all :)

happy (underground) digging everyone ;)
 

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update

by lister » Fri Jan 05, 2018 19:33

new mod added: jukebox

happy digging :)
 

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Re: enter hightime community sandbox

by lister » Wed Feb 21, 2018 23:42

long time no see, everyone :)

we are immensely exited to announce an upcoming hardware update. just around march 26 we will be moving hightime to a 4-core blade with 6x or so bogomips. there may be some downtime (perhaps up to a few days, but hopefully none at all), and the ip address may change during the transition.

if you tried hightime before, you may have noticed significant lag spikes when exploring new areas of the map. after much testing we are convinced that the culprit is the chokey chipset, with 2 puny cores not being up to the task at hand. this upgrade is intended to fix this very problem, and deliver the smooth gameplay we always envisioned.

please be advised that the world will be reset during the upgrade. while we intend on keeping all the mods and custom fixes as they are, we also want to start with a virgin world, and do a bit more of city-planning, so that the area around the spawn evolves into something very interesting both visually and functionally, while still allowing a quick escape into the untamed countryside.
 

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new world

by lister » Mon Mar 26, 2018 02:32

the move to 4 cores is complete, but we are still playing around with the world, trying to roll something nice at the start. so yeah, the world was reset, and all the mods, including the dreambuilder, were updated.

please be advised we are now a straight-up pvp + survival + sandbox server :) and we are still looking for admins, and this time we will try harder to distribute the land around the spawn to able builders, so that it looks nice :)

source:

https://github.com/retsil2/hightime
 

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Re: new world

by Linuxdirk » Mon Mar 26, 2018 06:27

lister wrote:the move to 4 cores is complete, but ...

... Minetest is still a single-threaded application and would not benefit from multiple cores.
 

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Re: new world

by lister » Mon Mar 26, 2018 07:57

Linuxdirk wrote:
lister wrote:the move to 4 cores is complete, but ...

... Minetest is still a single-threaded application and would not benefit from multiple cores.


actually, in our case, we went from something like 0.3 of a very slow core to something like 1.0 core which is 3 times faster, which is like a 5x raw speedup at the least, and with all the mods we are running, and especially the plants, we really need all the juice we can get :)
 

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Re: new world

by Linuxdirk » Mon Mar 26, 2018 08:53

lister wrote:actually, in our case, we went from something like 0.3 of a very slow core to something like 1.0 core which is 3 times faster,

If Minetest gets a whole core for it's thread it's better, yes. But not because Minetest uses the cores, but other programs don't use the core MT uses. :)
 


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