[SERVER][test] raspberry-planet

juli
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[SERVER][test] raspberry-planet

by juli » Mon Jul 31, 2017 15:58

This is my first server, i try at moment to use the planets mod from paramat on this server,
and at moment it works also great :)

This server is maybe down some times (also maybe for a few days ...) because i test things and maybe i will throw away the whole concept for a new one! (which means new map, new mods, new auth.txt ...)

Image
^this picture isn't actual anymor, but its a example how planets look like ...

The ip is: julianweinert.ddns.net (dynamic ip)
port: 30000
admin: juli
servername on server.minetest.net: rpi3-test

mods (only that useable/interessting for players):
planets
pipeworks
technic

mesecons
moreores
unified inventory
signs_lib

comming soon:
scifi nodes
gravel sieve (useable with pipeworks later)

red means modified/lower version (hopeully less resource heavy)
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Last edited by juli on Tue Aug 15, 2017 19:05, edited 6 times in total.
 

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Re: [SERVER][test] rpi3-test

by joe7575 » Mon Jul 31, 2017 21:41

I was there for a few minutes. There were 2 other players. No lags so far. But I don't like PvP :-)
And of course, with no mods it is boring...
Sent from my Commodore 64. My Mods: TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Entrance.
 

juli
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Re: [SERVER][test] rpi3-test

by juli » Mon Jul 31, 2017 23:39

true no mods no fun so far ;) i still have to choose the target of my server ...
Edit: i'am testing now the planets mod from paramat on my server
@joe later your mods hyperloop and crane may be used they look great :)
 

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Re: [SERVER][test] raspberry-planet

by juli » Wed Aug 02, 2017 12:35

i add technic and pipeworks, but in restricted versions,
- the switching station will be not craftable only 1 will be in initial items and for more ask me
- pipeworks will have only normal and teleporting tubes, maybe also sorting tubes (but u could do such things with filters too

also i go to add mesecons, maybe i restrict there some parts too, or let for example the controller faster overheat
 

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Re: [SERVER][test] raspberry-planet

by harmony » Wed Aug 02, 2017 13:29

That's strange that there's a circular planet on Minetest xD
저는 방탄소년단 를 사랑해요!!! 아미!! 김남준,김석진,민윤기,정호석,박지민,김태형,전정국,방탄소년단!
저는 블랙핑크 를 사랑해요!!! 블링크!! 김지수,김제니,박채영,리사(ปราณ ปริ ยา มโน บาล)
 

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Re: [SERVER][test] raspberry-planet

by Andrey01 » Wed Aug 02, 2017 13:43

juli wrote:i add technic and pipeworks, but in restricted versions,
- the switching station will be not craftable only 1 will be in initial items and for more ask me
- pipeworks will have only normal and teleporting tubes, maybe also sorting tubes (but u could do such things with filters too

also i go to add mesecons, maybe i restrict there some parts too, or let for example the controller faster overheat

What about to add Advtrains, Homedecor, More blocks, More ores, Vehicles, Travelnets and Alive ai mods?
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

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Re: [SERVER][test] raspberry-planet

by ThomasMonroe » Wed Aug 02, 2017 13:48

those might add too much lag

@juli i was wondering, that planet is pretty small, are there other planets?
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Re: [SERVER][test] raspberry-planet

by juli » Wed Aug 02, 2017 14:42

yeah do u like bigger ones?
i have added for me an command (not useable for players) to get informations about every planet (also not generated ones)
and to teleport to them, so i can search also for planets with a bigger radius ...

As i still configure many things, it can be that i completely remove the map again and generate a new,
since i play a bit at the moment wiht the values in the init.lua of the planets mod, so i increased the number of planets to generate from 1024 to 8129 (but in real there are only around 3900 planets generated ...)

Also the spawn planet should not be so big, because i wanna fill the whould planet with villages, new players can ask for a
planet then maybe, i don't know how they can travel there at first i'll teleport them

And Advanced trains +alive ai is to resource heavy, i think about the others, also i have to test them first
 

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Re: [SERVER][test] raspberry-planet

by ThomasMonroe » Thu Aug 03, 2017 12:48

ah thanks juli, that clears things up for me.

if you want you can stop by MM-Survival, or UGX-Realms, i'll be around
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ThomasMonroe
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Re: [SERVER][test] raspberry-planet

by ThomasMonroe » Fri Aug 04, 2017 13:32

juli wrote:to do what?

to play on them XD i co-own MM-Survival.
Projects|:*sigh* school: :Qub³d: :Legends Of Survival: :making people think:
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Re: [SERVER][test] raspberry-planet

by juli » Fri Aug 04, 2017 14:38

sorry i don't have time do play there, because i have enought to do with my server ...
also i play already on two other servers and on one i am the 1. moderator.
 

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Re: [SERVER][test] raspberry-planet

by ThomasMonroe » Fri Aug 04, 2017 16:24

ah ok np
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paramat
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Re: [SERVER][test] raspberry-planet

by paramat » Fri Aug 11, 2017 08:42

Thanks for using my mod. It also generates airless grey moons. You need to fly around in space a lot to find the other planets.
Like many of my mods it is 'unfinished' and more of a 'proof of concept' than anything else.
 


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