[Server] TimeSent (Adventure/Fantasy survival)

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Piezo_
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[Server] TimeSent (Adventure/Fantasy survival)

by Piezo_ » Post

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Last edited by Piezo_ on Mon Jun 03, 2019 08:24, edited 21 times in total.
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bhree
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Re: [Server] TimeSent

by bhree » Post

After my some visit and knowing where public farm to find some food, i think starting as new player becomes easier. I may have a very limited time for regular visit but I think it is a relaxing server for group of players. I can't judge about the lag because I have 200ms of ping time I think I'm a little far from server location. The meshnode may be the strong point to have not only decorative structures but also functional. I imagine some ships docking near the spawn to come and go or even flying house with support to large size structure. I don't like to give too much comment as it will become spoiler, let other players experience themselves.

Having server is fun and give a way of expression and sharing the fun. Hope we'll see again.

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Re: [Server] TimeSent

by Piezo_ » Post

bhree wrote:I imagine some ships docking near the spawn to come and go or even flying house with support to large size structure.
Flying houses are welcome, but I'd prefer that people not park their ships in the middle of the protected spawn area because of lag and clutter.

If you leave your ship in spawn, I (HOST) may tow your ship to the admin area, and you'll have to give a physical description of it to get it back.
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Re: [Server] TimeSent

by Piezo_ » Post

I turned my entire base into a meshnode ship.

It was pure agony, every second of it.

It sent my framerate down into the sunless sea from dfcaverns, and strained the server CPU.

But it worked.

2500+ nodes, all as entities, a flying pagoda arrives on a tide of lag.

I regret nothing.
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Re: [Server] TimeSent (Adventure/Fantasy survival)

by bhree » Post

wow flying base reminds me of starcraft, yeah its an old game. So i think this will give a small hut advantage to be movable for better location.

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Re: [Server] TimeSent (Adventure/Fantasy survival)

by Piezo_ » Post

Through some optimization, I've managed to cut down (er, technically break up into smaller pieces) the amount of serverside lag caused by the ships. More optimization may be made later, but even large ships are fairly stable now, it just depends whether your client can handle that many entities.
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Re: [Server] TimeSent (Adventure/Fantasy survival)

by Piezo_ » Post

tmw_slimes is on the server now. The old slimes mod has been removed, so if you see unknown objects floating around... ...Well, darn.
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