they don't, but, we'll need to fix that created chests can trigger things properly. Are you sure that this doesn't work? I mean, have you placed a chest, linked it, then clicked a node creator, removed the chest, and then made the node creator "recreate" the chest in the exact same spot?PapaRubby wrote: I found one scenario that doesn't fit, if the chest is created (see my next box 866). But, hopefully, node detectors detect open chests.
I believe that should work - node creators retain mech links, but, you'll need to place them in the same location.