[Server] Inside The Box [Puzzles]

Kurtzmusch
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Re: [Server] Inside The Box [Puzzles]

by Kurtzmusch » Fri Sep 13, 2019 21:35

Wuzzy wrote:I thought there was a private message system. Where is it? Or did I confuse it with something else?

- However, no idea what to do if the block was destroyed by some other means. Maybe drop the torch like a falling node and self-attach it to the ground? Sadly wouldn't work if the ground is a liquid or the box has no floor. :-/


it is possible to give the torch to the player, but its not trivial... if im not mistaken, you could find the box that contains the torch by its position, and then find the player that is on said box. but this is assuming that a callback for when the torch is destroyed by water actually exists.
Like Puzzles? Escape The Dungeon
 

Kurtzmusch
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Re: [Server] Inside The Box [Puzzles]

by Kurtzmusch » Fri Sep 13, 2019 22:17

a few more suggestions for the game:

- a deadly liquid that doesnt emmit light, like acid or something

- use texture-align = 'world' for most blocks like marble so that texturess for stairs, slabs and others all connect nicely

- custom textures for the slabs and stairs, with bevels on the top side too

- silent nodes: pistons, detectors, and maybe other nodes could be toggled silent... this will prevent from people to brute force some puzzles, by trying out diferent things and just reacting to the sounds without actually discovering the solution
- vignette for immersion https://github.com/kestral246/vignette_redo

- blocks that changes the player speed, for better control/ possibilities on parkour-ish boxes

- maybe make underwater more clear? levels underwater are hard to see, the blue tint on the screen is too strong

- make the vines collision box extend behind them, so you can grab them from both sides... i made the mistake of not placing vines back to back on my boxes and some jumps can be frustrating because of this, even though they are actually easy...

- make plates and detectors react more quickly... there are not a lot of these nodes on the boxes, and even the ones that might have lots of them, its probably still below 100, so i dont think this might cause any performance issues
Like Puzzles? Escape The Dungeon
 

sofar
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Re: [Server] Inside The Box [Puzzles]

by sofar » Fri Sep 13, 2019 23:27

Kurtzmusch wrote:- silent nodes: pistons, detectors, and maybe other nodes could be toggled silent... this will prevent from people to brute force some puzzles, by trying out diferent things and just reacting to the sounds without actually discovering the solution


This is actually completely intentional, and I don't intend to change it. You can already build `silent` puzzles by using adders and `push-to-complete` buttons. E.g have the player put in a combination, but require one more button press to "test" the validity. Placing unconnected node detectors is also easy and finishes it up.
 

sofar
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Re: [Server] Inside The Box [Puzzles]

by sofar » Sat Sep 14, 2019 04:31

Kurtzmusch wrote:- use texture-align = 'world' for most blocks like marble so that texturess for stairs, slabs and others all connect nicely

- custom textures for the slabs and stairs, with bevels on the top side too


I don't see the benefit for both of these, I think it'll make many stair/slab nodes look weird, and people will want to rotate e.g. clay brick slabs the right way anyway, which would break?
 

Pudding
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Re: [Server] Inside The Box [Puzzles]

by Pudding » Fri Oct 11, 2019 04:22

While I was making my box I developed a mechanism that allows you to cycle through options with a button. I thought it would be usefull for those who want to build more mechanically advanced boxes.

Image

The wool above the node detectors/creators shows what it has been set to detect/create. The wool above the adders shows what the output signal will result in. Since a node detector will mess with an adder if the node detector starts the box outputting a signal, a 'set' button is required. The 'set' button will trigger a node create and replace the glass with cyan wool. After the mechanism has been 'set' you'll be able to press the 'cycle' button to cycle between pink and cyan wool (where the glass is). It'll take 1 second to change from button press.

Note: this mechanism can have a signal change or a double change depending on the relationship of location to the individual mechs.

+ Mechanism Example: number lock
 

sofar
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Re: [Server] Inside The Box [Puzzles]

by sofar » Mon Oct 14, 2019 16:51

Nore and me welcome, with great pride, our newest server admin: Emerald

Emerald has been a fantastic supporter of the ITB server since the start and been dedicated to the server. Many players have already had the pleasure to meet. Please show a warm welcome to our newest server admin!

Emerald will be helping me with reviewing boxes, since I've been stuck in Raf's box for weeks now :)
 

sofar
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Re: [Server] Inside The Box [Puzzles]

by sofar » Mon Oct 14, 2019 16:54

One more update: Due to Emerald joing the server ranks as admin, I had to change the ranking code as Admin scores don't count - Emerald lost the player rank entirely as a result.

However, I decided that the boxes that are made by admins can be ranked, after all, it's players that rank the boxes, not admins. Thus, you'll see that Emerald, Nore and me (sofar) will appear from now on in the box and builder ranks. Don't worry, we are still excluded from the player ranking.
 

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