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Re: [Server] Metropolis

PostPosted: Sun Jan 14, 2018 12:57
by Enrikoo
What's up with these servers? They always go down when you're not there. I'm stuck in space station. I hope you can fix this error if you have a good internet.

Re: [Server] Metropolis

PostPosted: Wed Jan 17, 2018 21:13
by Grandolf
Enrikoo wrote:What's up with these servers? They always go down when you're not there. I'm stuck in space station. I hope you can fix this error if you have a good internet.


im working on making the server start itself back up when it goes down, so it wont be down more then 45 seconds at a time (except when im doing backups)

Re: [Server] Metropolis

PostPosted: Sat Jan 20, 2018 18:40
by lua86
Grandolf wrote:
im working on making the server start itself back up when it goes down, so it wont be down more then 45 seconds at a time (except when im doing backups)

And is there any hard part? Do you need help with bash?

Re: [Server] Metropolis

PostPosted: Sat Jan 20, 2018 18:43
by Enrikoo
I don't need help for compiling minetest.
We should know if this server is shutdown if i join Minetest in 6am.

Re: [Server] Metropolis

PostPosted: Sat Feb 17, 2018 12:17
by ThatGraemeGuy
Anyone else struggling to connect? Minetest client gets stuck on "Media... 0%".

Re: [Server] Metropolis

PostPosted: Sat Feb 17, 2018 13:08
by Enrikoo
You know, this server have alot of mods, mostly it is your device fault if you are on tablet. If your device is strong you can connect servers with much mods.

Re: [Server] Metropolis

PostPosted: Sat Feb 17, 2018 16:47
by Grandolf
several people were having issues connecting, but it should be fixed now

Re: [Server] Metropolis

PostPosted: Tue Feb 20, 2018 14:37
by ThatGraemeGuy
Is there any sort of guide to which mobs are found at which depths?

Re: [Server] Metropolis

PostPosted: Tue Feb 20, 2018 15:14
by Chem871
Skeletons wearing rarium, osminum, etc armors are found at the depth at which their respective material spawns, best to make equivalent armors/weapons as soon as possible.

Re: [Server] Metropolis

PostPosted: Tue Feb 20, 2018 17:01
by Otter
With the exception of Legendary, they all spawn on the ore that matches their type.
If you are ten away they can spawn. From my estimate of experience that means that from 11 to 16 blocks from you, the monsters will spawn.

Platinum (Very Light Green) -100
Cobalt (Green) -650
Osminum (Dark Blue) -1000
Adamantine (Red) -2000
Rareium(Purple) -5000
Unobtainium -10000
Titanium -20000
Legendary -30000 (Spawn on stone)

The space aliens spawn on their materials in a similar manner.
Radioactive Alien (Spawn on star)
Corrupt Player (Spawn on Corrupt)
Illussion Alien (Spawn on Comet)
Mettie (Spawn on Meteorite)
Solar Knight (Spawn on Sunstone)

Re: [Server] Metropolis

PostPosted: Tue Feb 20, 2018 18:24
by ThatGraemeGuy
Thanks!

Re: [Server] Metropolis

PostPosted: Tue Feb 20, 2018 18:45
by ThatGraemeGuy
Seems down again... :-/

Re: [Server] Metropolis

PostPosted: Wed Feb 21, 2018 03:17
by Grandolf
server is up as of several hours ago

Re: [Server] Metropolis

PostPosted: Tue Feb 27, 2018 07:18
by ThatGraemeGuy
Oh, hello......

Image

Re: [Server] Metropolis

PostPosted: Sun Mar 11, 2018 14:26
by Enrikoo
Well, nice ThatGraemeGuy. I find 3 of them.
Grandolf can you add UFOs mod please?
Here a link of it: viewtopic.php?t=4086

Re: [Server] Metropolis

PostPosted: Fri Mar 30, 2018 11:34
by Grandolf
Enrikoo we already have helicopters and airplanes

Re: [Server] Metropolis

PostPosted: Fri Mar 30, 2018 13:23
by Enrikoo
Grandolf wrote:Enrikoo we already have helicopters and airplanes


I did not know. I know that the flying but UFOs are faster :). Or an alien can fly on the UFO.

Re: [Server] Metropolis

PostPosted: Fri Mar 30, 2018 14:13
by Grandolf
kk

Re: [Server] Metropolis

PostPosted: Sat Mar 31, 2018 22:35
by PolySaken
would it be possible for you to add my soulbinding mod?
spending 500 minegeld on a good sword and then having it lost to an overpowered skeleton is a bit annoying.

Download

Forum Page

Re: [Server] Metropolis

PostPosted: Thu Apr 05, 2018 22:28
by Grandolf
it looks intresting, but is there a setting that allows you to change the number of items you can soulbind? i think it would be nice to allow an armor+sword and maybe drill(so 7 items instead of 3)

Re: [Server] Metropolis

PostPosted: Fri Apr 06, 2018 22:48
by PolySaken
Grandolf wrote:it looks intresting, but is there a setting that allows you to change the number of items you can soulbind? i think it would be nice to allow an armor+sword and maybe drill(so 7 items instead of 3)

if there was an enchantment mod present i could make a 'soulbound' enchantment, but the mod works by having three different binding nodes.
i'll make a better way.

Re: [Server] Metropolis

PostPosted: Sat Apr 07, 2018 01:27
by PolySaken
Grandolf, check your PM. tere's a special metropolis - only vesion with as many slots as you like

Re: [Server] Metropolis

PostPosted: Sun Apr 08, 2018 16:16
by Gael de Sailly
Sorry for being a bit harsh, but this server being hosted on OldCoder's website doesn't inspire confidence. I'm wondering how you got the idea to host this server here and which link you have with this person.

Re: [Server] Metropolis

PostPosted: Wed Apr 18, 2018 00:13
by Grandolf
its actually hosted from Digital Ocean ( http://www.digitalocean.com ) and has been since day 1

Re: [Server] Metropolis

PostPosted: Wed Jun 27, 2018 22:05
by Grandolf
Hi everyone, server is being switched to version 0.4.17 right now, and will be back up by the end of Thursday if all goes according to plan. There are a number of reasons why we decided to do the change, such as people can have a hard time getting 0.5.0 to work, not many people use 0.5.0, and 0.5.0 is a bit buggy. Hope to see you all soon, and I am sorry for any inconvenience.