[Server] Blue World

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thminer
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Posts: 59
Joined: Sat Aug 12, 2017 16:24
GitHub: TEbinger
In-game: thomas or thomas321

Re: [Server] Blue World

by thminer » Sat Dec 01, 2018 08:03

Ok, sometimes there are weird things happening ... computers don't always work as expected :-)
Find my minetest stuff in my blog: http://thomas-ebinger.de/?s=minetest
 

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Festus1965
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Posts: 878
Joined: Sun Jan 03, 2016 11:58
Location: Thailand - Chiang Mai (+5-6h to MEZ)
In-game: Thomas Explorer

Re: [Server] Blue World

by Festus1965 » Mon Jun 10, 2019 05:14

thminer, not another Thomas ...
here Thomas from Asia Thailand Server

profiler save wrong looking,
you have first to look at the biggest numbers of summary mods (this without the leading - = thoose with "-" belong to the just leading mod summary without "-", mean this with = are sub statements):

here from your 14 sec post:

flowers - 0.7 % (what includes 19.2 % of Flower Spread of this 0.7)
sethome - 0.0 % (using home itself then takes 2.3 of this, but yes it is not fixing)
anvil - 0.0
unified_inventory - 2.0 (where on_joinplayer[1] takes 51,8 % of it, mean at all 1. % of all cpu time then)
xpanes - 0.0
u_skins - 0.0
spawnpoint - 1.8
wieldview - 0.6
unified_inventory_plus - 0.0

mobs_animal - 64.7 % (with ...
- on_punch[1] 36.9 % of that 64.7 %
- and get_staticdata[23] 28.9 %,
- ABM 'mobs_animal:bee spawning' 26.3 %
= you see again, profiler is cheating you a bit, as sub is more than 100% but you get some idea where to touch to get it low)

fire - 1.4 %
protector - 1.9 %
*profiler* - 8.8 % (wow, first time I see that profiler itself does make it in this list)
areas - 5.0 % (here can be done some slower show in hud ... if not mind, can safe half of it)
farming - 0.1 %
markers - 0.0 %
ontime_clocks - 0.2 %
currency - 0.4 %
mobs_monster - 0.2 %
give_initial_stuff - 0,0 %
playeranim - 4.1 (similar at me, but worth to keep it)
default - 6.0 (yes normal)
mail - 0.0 %
3d_armor - 1.1 %
worldedit_gui - 0.1 %
creative - 0.0 %
signs_lib - 0.3 %
sfinv - 0.0 %
3d_armor_stand - 0.1 %
carts - 3.8 % (mhh - but still ok)
xdecor - 0.0 %
xban2 - 0.0 %
beds - 0.0 %
worldedit_commands - 0.0 %
mobs - 0.0 %

so the only real Mod that you have to check is the mobs_animal - 64.7 %, and ask if
* get_staticdata[23] 28.9 - is needed, I have not seen that at me
* mobs_animal:bee spawning' 26.3 - is needed or maybe put false for some days test
Or reduce spawning, reduce lifetime, altitude they allowed to spawn ... think about, read the code and see what you can change by settings ...

followed profiler 8.8, default 6.0, areas 5.0 and carts 3.8 nothing else to check first.

One other question, but with that lag ... do you have
* auto-kick at inactivity ?
* maximum gamer per IP ?
I am looking for 2 or 3 servers still 0.4.17 to promote with some silent logged gamer to fight down the Multicraft servers, mean pushing one of real minetest servers on top one at ranking. (also I think about IFS, but autokick and Survival X) - better than a multicraft server on Top
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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