[Server] Lilly in the valley

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Fri Nov 01, 2019 16:54

updated water_life and mobkit

deers and wolves from wildlife mod give meat now when killed

So do sharks and whales.
My servers: Jungle, Lilly in the valley, ZombieTest
 

Sokomine
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Re: [Server] Lilly in the valley

by Sokomine » Sat Nov 02, 2019 03:29

Is there a way to catch deer?
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Gundul
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Re: [Server] Lilly in the valley

by Gundul » Sun Nov 03, 2019 07:02

Sokomine wrote:Is there a way to catch deer?


deer and wolf are from wildlife mod for mobkit. If there is a
lasso in your inventory, it won't work on them because that
one is from mobs_redo.

I only added some code to make deers and wolves give drops when killed.
What do you need the deers for ?
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Sat Nov 09, 2019 16:47

changed active_object_send_range_blocks to 6 blocks now.
turned off shark sound and updated water_life mod.
My servers: Jungle, Lilly in the valley, ZombieTest
 

Sokomine
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Re: [Server] Lilly in the valley

by Sokomine » Sun Nov 17, 2019 19:12

Gundul wrote:I only added some code to make deers and wolves give drops when killed.
What do you need the deers for ?

I...er...it...er...will feel a lot happier stored away in my chest! The chest contains a lot less scary sharks than nature, and there'll be food available *quickly hiding my collection of petz on Tunnelers Abyss*. And...er..there's that issue with deer eating young trees and beeing a hinderance when reforresting areas. They need to be captured and kept in a safe environment!

[It just feels odd not to be able to interact with it more. Wild animals running away is fine...but a cornered animal can't do that anymore...]
A list of my mods can be found here.
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Mon Nov 18, 2019 18:08

Sokomine wrote:
Gundul wrote:I only added some code to make deers and wolves give drops when killed.
What do you need the deers for ?

I...er...it...er...will feel a lot happier stored away in my chest! The chest contains a lot less scary sharks than nature, and there'll be food available *quickly hiding my collection of petz on Tunnelers Abyss*. And...er..there's that issue with deer eating young trees and beeing a hinderance when reforresting areas. They need to be captured and kept in a safe environment!

[It just feels odd not to be able to interact with it more. Wild animals running away is fine...but a cornered animal can't do that anymore...]

I must say I like the idea of deers eating saplings :) But capturing them ? Where is the benefit of it ?
If it is cornered, kill it, cook it, eat it :D

Seriously. I could do something like that if that is really necessary or wanted by more than one player :)
But I have so much other things on my todo list, capturing deers is on very low level :)
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Thu Jan 09, 2020 11:49

updated water_life mod, now with better spawning and even less cpu usage.
(not that this ever had been an issue on Lilly)
My servers: Jungle, Lilly in the valley, ZombieTest
 

Termos
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Re: [Server] Lilly in the valley

by Termos » Thu Jan 09, 2020 13:34

Gundul wrote:turned off shark sound

My heart's breaking, took me almost 5 minutes to compose and record that piece. ;)
Seriously though, that was kind of a joke, but some kind of sound warning would be in order, maybe splashing water sound?
 

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Fri Jan 10, 2020 11:28

Termos wrote:My heart's breaking, took me almost 5 minutes to compose and record that piece. ;)
Seriously though, that was kind of a joke, but some kind of sound warning would be in order, maybe splashing water sound?


So sorry for your beloved soundfile ;)

But I am pretty sure we will find something else in the future.
splashing water would be ok if the shark is already near you
My servers: Jungle, Lilly in the valley, ZombieTest
 

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