[Server] PRO SKYBLOCK
- texmex
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Re: [Server] PRO SKYBLOCK
What metric is the profiler visualizing? Which version of item_drop do you use?
Re: [Server] PRO SKYBLOCK
Created with "Google Sheets"texmex wrote:What metric is the profiler visualizing?
idk about version, but by PilzAdamtexmex wrote:Which version of item_drop do you use?
Re: [Server] PRO SKYBLOCK
After optimisation:bosapara wrote: News:
_______________________
Day of optimisation with profiler tool:
PS "item_drop" mod is switched off
Diagram before optimisation
Item_drop deleted, basic robot optimized (by rnd)
- texmex
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Re: [Server] PRO SKYBLOCK
No, what metric is shown? RAM usage? Lag?
Anyway, I really recommend minetest-mods/item_drop which we thoroughly optimized (especially for servers, with the item flight setting off) and gave more features.
Anyway, I really recommend minetest-mods/item_drop which we thoroughly optimized (especially for servers, with the item flight setting off) and gave more features.
Re: [Server] PRO SKYBLOCK
Metric show how many % 'eat' each modtexmex wrote:No, what metric is shown? RAM usage? Lag?
Anyway, I really recommend minetest-mods/item_drop which we thoroughly optimized (especially for servers, with the item flight setting off) and gave more features.
Our players dont like pickup items, so i think will not search replacement for that mod, but thanx u.
Re: [Server] PRO SKYBLOCK
News:
_______________________
Added possibility to change quantity of bar slot
/setbar (10-16)
pic:
_______________________
Added possibility to change quantity of bar slot
/setbar (10-16)
pic:
Last edited by bosapara on Fri Aug 10, 2018 15:48, edited 2 times in total.
Re: [Server] PRO SKYBLOCK
The mod list is outdated, could you please update it? Also now that you deleted playeranim you can get rid of 3d_armor, and just use wieldview.
BTW i love the new hotbar.
BTW i love the new hotbar.
Hey, what can i say? I'm the bad guy.
Re: [Server] PRO SKYBLOCK
News:
_______________________
Added new gold blocks: refined gold - purified gold - radiant gold - true gold - legendary gold
Idea and block names from Legends of Survival
_______________________
Added new gold blocks: refined gold - purified gold - radiant gold - true gold - legendary gold
Idea and block names from Legends of Survival
Last edited by bosapara on Thu Jul 26, 2018 12:43, edited 1 time in total.
- texmex
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- Joined: Mon Jul 11, 2016 21:08
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Re: [Server] PRO SKYBLOCK
Is the code for those blocks up somewhere? I want to take a look at that particle code…
Re: [Server] PRO SKYBLOCK
this, from beacon modtexmex wrote:Is the code for those blocks up somewhere? I want to take a look at that particle code…
Code: Select all
minetest.register_abm({
nodenames = {"gmd:legendary_gold"}, --makes small particles emanate from the beginning of a beam
interval = 1,
chance = 2,
action = function(pos, node)
minetest.add_particlespawner( --I actually borrowed this code from the nether mod
12, --amount
4, --time
{x=pos.x-0.95, y=pos.y-0.95, z=pos.z-0.95},
{x=pos.x+0.95, y=pos.y+0.95, z=pos.z+0.95},
{x=-1.2, y=-1.2, z=-1.2},
{x=1.2, y=1.2, z=1.2},
{x=0,y=0,z=0},
{x=0,y=0,z=0},
0.5,
1,
1,
2,
false, -
"purpleparticle.png"
)
end,
})
Re: [Server] PRO SKYBLOCK
News:
_______________________
Added new mese blocks: hard mese - hot mese - super mese - extreme mese - legendary mese
Idea and block names from Legends of Survival too
_______________________
Added new mese blocks: hard mese - hot mese - super mese - extreme mese - legendary mese
Idea and block names from Legends of Survival too
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
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Re: [Server] PRO SKYBLOCK
ABMs sounds expensive!bosapara wrote:this, from beacon modtexmex wrote:Is the code for those blocks up somewhere? I want to take a look at that particle code…
Code: Select all
minetest.register_abm({ nodenames = {"gmd:legendary_gold"}, --makes small particles emanate from the beginning of a beam interval = 1, chance = 2, action = function(pos, node) minetest.add_particlespawner( --I actually borrowed this code from the nether mod 12, --amount 4, --time {x=pos.x-0.95, y=pos.y-0.95, z=pos.z-0.95}, {x=pos.x+0.95, y=pos.y+0.95, z=pos.z+0.95}, {x=-1.2, y=-1.2, z=-1.2}, {x=1.2, y=1.2, z=1.2}, {x=0,y=0,z=0}, {x=0,y=0,z=0}, 0.5, 1, 1, 2, false, - "purpleparticle.png" ) end, })
Re: [Server] PRO SKYBLOCK
i checked with profiler, nothing 'expensive' about 0.4%texmex wrote:ABMs sounds expensive!bosapara wrote:this, from beacon modtexmex wrote:Is the code for those blocks up somewhere? I want to take a look at that particle code…
Code: Select all
minetest.register_abm({ nodenames = {"gmd:legendary_gold"}, --makes small particles emanate from the beginning of a beam interval = 1, chance = 2, action = function(pos, node) minetest.add_particlespawner( --I actually borrowed this code from the nether mod 12, --amount 4, --time {x=pos.x-0.95, y=pos.y-0.95, z=pos.z-0.95}, {x=pos.x+0.95, y=pos.y+0.95, z=pos.z+0.95}, {x=-1.2, y=-1.2, z=-1.2}, {x=1.2, y=1.2, z=1.2}, {x=0,y=0,z=0}, {x=0,y=0,z=0}, 0.5, 1, 1, 2, false, - "purpleparticle.png" ) end, })
- texmex
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- Joined: Mon Jul 11, 2016 21:08
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Re: [Server] PRO SKYBLOCK
Oh, I figured that it gets more computationally expensive when many blocks are placed but perhaps I'm wrong. :)bosapara wrote: i checked with profiler, nothing 'expensive' about 0.4%
Re: [Server] PRO SKYBLOCK
texmex wrote:Oh, I figured that it gets more computationally expensive when many blocks are placed but perhaps I'm wrong. :)bosapara wrote: i checked with profiler, nothing 'expensive' about 0.4%
Agree, a lot of particles. But in my case, who have legendary gold/mese? Who will place it?
Even if it will be obsidian chest, like at Survival X, will be nothing lags, cuz chest is expensive and too rare at the map
- ManElevation
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Re: [Server] PRO SKYBLOCK
ah nice i could really use thisbosapara wrote:
this, from beacon mod
Code: Select all
minetest.register_abm({ nodenames = {"gmd:legendary_gold"}, --makes small particles emanate from the beginning of a beam interval = 1, chance = 2, action = function(pos, node) minetest.add_particlespawner( --I actually borrowed this code from the nether mod 12, --amount 4, --time {x=pos.x-0.95, y=pos.y-0.95, z=pos.z-0.95}, {x=pos.x+0.95, y=pos.y+0.95, z=pos.z+0.95}, {x=-1.2, y=-1.2, z=-1.2}, {x=1.2, y=1.2, z=1.2}, {x=0,y=0,z=0}, {x=0,y=0,z=0}, 0.5, 1, 1, 2, false, - "purpleparticle.png" ) end, })
My Public Mods! Discord: Rottweiler Games#3368
Re: [Server] PRO SKYBLOCK
News:
_______________________
- Added new diamond blocks: refined diamond - purified diamond - radiant diamond - true diamond - legendary diamond
- Changed textures for gold blocks
- Now the ice is more real
- Better space textures (and only 10kb)
- 'playeranim' - 'head turn' mod deleted fully, too many cpu load
_______________________
- Added new diamond blocks: refined diamond - purified diamond - radiant diamond - true diamond - legendary diamond
- Changed textures for gold blocks
- Now the ice is more real
- Better space textures (and only 10kb)
- 'playeranim' - 'head turn' mod deleted fully, too many cpu load
- ManElevation
- Member
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- Location: Madrid,Spain
Re: [Server] PRO SKYBLOCK
nice! take a look at the space textures in my mod: viewtopic.php?f=9&t=20462
My Public Mods! Discord: Rottweiler Games#3368
Re: [Server] PRO SKYBLOCK
great idea in case if player will not use 'space armor'ManElevation wrote:nice! take a look at the space textures in my mod: viewtopic.php?f=9&t=20462
Re: [Server] PRO SKYBLOCK
News:
_______________________
- Added 'Magic Boots', speed + jump up
- New mail mod, + integrated to menu, any link can be copy (finaly)
- Random messages whn player die, depends on lava/water or fall dawn too
_______________________
- Added 'Magic Boots', speed + jump up
- New mail mod, + integrated to menu, any link can be copy (finaly)
- Random messages whn player die, depends on lava/water or fall dawn too
Re: [Server] PRO SKYBLOCK
News:
_______________________
- Added 'Invisibility potion', 3 mins of invisibility for 1 use
- New menu for games and laboratory (guides), added teleports (as buttons)
- About 20 skins added more
- Changed menu, craft guide moved to crafting page as book button (more useful now)
- Added climbing pick (for ladders as decor)
- Command ignore works again, use /ignore add nick
- Added admin page and some commands (for mods) like '/freeze', '/vanish'
_______________________
- Added 'Invisibility potion', 3 mins of invisibility for 1 use
- New menu for games and laboratory (guides), added teleports (as buttons)
- About 20 skins added more
- Changed menu, craft guide moved to crafting page as book button (more useful now)
- Added climbing pick (for ladders as decor)
- Command ignore works again, use /ignore add nick
- Added admin page and some commands (for mods) like '/freeze', '/vanish'
Re: [Server] PRO SKYBLOCK
News:
_______________________
- Added better crosshair (game cursor), now nothing problems with painting at the white textures
_______________________
- Added better crosshair (game cursor), now nothing problems with painting at the white textures
Re: [Server] PRO SKYBLOCK
"EmilyH, Emily2, proshitu", the same person: baned (for strict violations of the rules)
I remind again: the multi-account is forbidden (by the reason of cheat possibility)
I remind again: the multi-account is forbidden (by the reason of cheat possibility)
Re: [Server] PRO SKYBLOCK
News:
_______________________
- Added Curtains and Bridges
_______________________
- Added Curtains and Bridges
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