[Server] PRO SKYBLOCK

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texmex
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Re: [Server] PRO SKYBLOCK

by texmex » Post

What metric is the profiler visualizing? Which version of item_drop do you use?
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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

texmex wrote:What metric is the profiler visualizing?
Created with "Google Sheets"

texmex wrote:Which version of item_drop do you use?
idk about version, but by PilzAdam

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Re: [Server] PRO SKYBLOCK

by bosapara » Post

bosapara wrote:Image News:
_______________________

Day of optimisation with profiler tool:

PS "item_drop" mod is switched off

Diagram before optimisation

Image
After optimisation:

Item_drop deleted, basic robot optimized (by rnd)

Image

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texmex
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Re: [Server] PRO SKYBLOCK

by texmex » Post

No, what metric is shown? RAM usage? Lag?

Anyway, I really recommend minetest-mods/item_drop which we thoroughly optimized (especially for servers, with the item flight setting off) and gave more features.
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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

texmex wrote:No, what metric is shown? RAM usage? Lag?

Anyway, I really recommend minetest-mods/item_drop which we thoroughly optimized (especially for servers, with the item flight setting off) and gave more features.
Metric show how many % 'eat' each mod

Our players dont like pickup items, so i think will not search replacement for that mod, but thanx u.

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Re: [Server] PRO SKYBLOCK

by bosapara » Post

Image News:
_______________________

Added possibility to change quantity of bar slot

/setbar (10-16)

pic:
Image
Last edited by bosapara on Fri Aug 10, 2018 15:48, edited 2 times in total.

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Re: [Server] PRO SKYBLOCK

by Stix » Post

The mod list is outdated, could you please update it? Also now that you deleted playeranim you can get rid of 3d_armor, and just use wieldview.

BTW i love the new hotbar.
Hey, what can i say? I'm the bad guy.

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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

Image News:
_______________________

Added new gold blocks: refined gold - purified gold - radiant gold - true gold - legendary gold

Idea and block names from Legends of Survival


Image
Last edited by bosapara on Thu Jul 26, 2018 12:43, edited 1 time in total.

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texmex
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Re: [Server] PRO SKYBLOCK

by texmex » Post

Is the code for those blocks up somewhere? I want to take a look at that particle code…
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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

texmex wrote:Is the code for those blocks up somewhere? I want to take a look at that particle code…
this, from beacon mod

Code: Select all

minetest.register_abm({
	nodenames = {"gmd:legendary_gold"}, --makes small particles emanate from the beginning of a beam
	interval = 1,
	chance = 2,
	action = function(pos, node)
		minetest.add_particlespawner( --I actually borrowed this code from the nether mod
			12, --amount
			4, --time
			{x=pos.x-0.95, y=pos.y-0.95, z=pos.z-0.95},
			{x=pos.x+0.95, y=pos.y+0.95, z=pos.z+0.95},
			{x=-1.2, y=-1.2, z=-1.2}, 
			{x=1.2, y=1.2, z=1.2}, 
			{x=0,y=0,z=0}, 
			{x=0,y=0,z=0},
			0.5,
			1, 
			1, 
			2,
			false, -
			"purpleparticle.png"
		)
	end,
})


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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

Image News:
_______________________

Added new mese blocks: hard mese - hot mese - super mese - extreme mese - legendary mese

Idea and block names from Legends of Survival too


Image

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texmex
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Re: [Server] PRO SKYBLOCK

by texmex » Post

bosapara wrote:
texmex wrote:Is the code for those blocks up somewhere? I want to take a look at that particle code…
this, from beacon mod

Code: Select all

minetest.register_abm({
	nodenames = {"gmd:legendary_gold"}, --makes small particles emanate from the beginning of a beam
	interval = 1,
	chance = 2,
	action = function(pos, node)
		minetest.add_particlespawner( --I actually borrowed this code from the nether mod
			12, --amount
			4, --time
			{x=pos.x-0.95, y=pos.y-0.95, z=pos.z-0.95},
			{x=pos.x+0.95, y=pos.y+0.95, z=pos.z+0.95},
			{x=-1.2, y=-1.2, z=-1.2}, 
			{x=1.2, y=1.2, z=1.2}, 
			{x=0,y=0,z=0}, 
			{x=0,y=0,z=0},
			0.5,
			1, 
			1, 
			2,
			false, -
			"purpleparticle.png"
		)
	end,
})

ABMs sounds expensive!
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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

texmex wrote:
bosapara wrote:
texmex wrote:Is the code for those blocks up somewhere? I want to take a look at that particle code…
this, from beacon mod

Code: Select all

minetest.register_abm({
	nodenames = {"gmd:legendary_gold"}, --makes small particles emanate from the beginning of a beam
	interval = 1,
	chance = 2,
	action = function(pos, node)
		minetest.add_particlespawner( --I actually borrowed this code from the nether mod
			12, --amount
			4, --time
			{x=pos.x-0.95, y=pos.y-0.95, z=pos.z-0.95},
			{x=pos.x+0.95, y=pos.y+0.95, z=pos.z+0.95},
			{x=-1.2, y=-1.2, z=-1.2}, 
			{x=1.2, y=1.2, z=1.2}, 
			{x=0,y=0,z=0}, 
			{x=0,y=0,z=0},
			0.5,
			1, 
			1, 
			2,
			false, -
			"purpleparticle.png"
		)
	end,
})

ABMs sounds expensive!
i checked with profiler, nothing 'expensive' about 0.4%

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texmex
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Re: [Server] PRO SKYBLOCK

by texmex » Post

bosapara wrote: i checked with profiler, nothing 'expensive' about 0.4%
Oh, I figured that it gets more computationally expensive when many blocks are placed but perhaps I'm wrong. :)
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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

texmex wrote:
bosapara wrote: i checked with profiler, nothing 'expensive' about 0.4%
Oh, I figured that it gets more computationally expensive when many blocks are placed but perhaps I'm wrong. :)

Agree, a lot of particles. But in my case, who have legendary gold/mese? Who will place it?

Even if it will be obsidian chest, like at Survival X, will be nothing lags, cuz chest is expensive and too rare at the map

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Re: [Server] PRO SKYBLOCK

by ManElevation » Post

bosapara wrote:
this, from beacon mod

Code: Select all

minetest.register_abm({
	nodenames = {"gmd:legendary_gold"}, --makes small particles emanate from the beginning of a beam
	interval = 1,
	chance = 2,
	action = function(pos, node)
		minetest.add_particlespawner( --I actually borrowed this code from the nether mod
			12, --amount
			4, --time
			{x=pos.x-0.95, y=pos.y-0.95, z=pos.z-0.95},
			{x=pos.x+0.95, y=pos.y+0.95, z=pos.z+0.95},
			{x=-1.2, y=-1.2, z=-1.2}, 
			{x=1.2, y=1.2, z=1.2}, 
			{x=0,y=0,z=0}, 
			{x=0,y=0,z=0},
			0.5,
			1, 
			1, 
			2,
			false, -
			"purpleparticle.png"
		)
	end,
})

ah nice i could really use this
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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

Image News:
_______________________

- Added new diamond blocks: refined diamond - purified diamond - radiant diamond - true diamond - legendary diamond
- Changed textures for gold blocks
- Now the ice is more real
- Better space textures (and only 10kb)
- 'playeranim' - 'head turn' mod deleted fully, too many cpu load

Image
Image
Image

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ManElevation
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Re: [Server] PRO SKYBLOCK

by ManElevation » Post

nice! take a look at the space textures in my mod: viewtopic.php?f=9&t=20462
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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

ManElevation wrote:nice! take a look at the space textures in my mod: viewtopic.php?f=9&t=20462
great idea in case if player will not use 'space armor'

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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

Image News:
_______________________

- Added 'Magic Boots', speed + jump up
- New mail mod, + integrated to menu, any link can be copy (finaly)
- Random messages whn player die, depends on lava/water or fall dawn too


Image

Image

Image

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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

Map crash happens, deleted huge part of map due to an error

A rollback is made to backup (map and accounts including)

Image Image Image

P.S. Hometown, version №2

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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

Image News:
_______________________

- Added 'Invisibility potion', 3 mins of invisibility for 1 use
- New menu for games and laboratory (guides), added teleports (as buttons)
- About 20 skins added more
- Changed menu, craft guide moved to crafting page as book button (more useful now)
- Added climbing pick (for ladders as decor)
- Command ignore works again, use /ignore add nick
- Added admin page and some commands (for mods) like '/freeze', '/vanish'

Image
Image
Image

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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

Image News:
_______________________

- Added better crosshair (game cursor), now nothing problems with painting at the white textures

Image

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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

"EmilyH, Emily2, proshitu", the same person: baned (for strict violations of the rules)

I remind again: the multi-account is forbidden (by the reason of cheat possibility)

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bosapara
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Re: [Server] PRO SKYBLOCK

by bosapara » Post

Image News:
_______________________

- Added Curtains and Bridges

Image

Image

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