[Server] PRO SKYBLOCK

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texmex
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Re: [Server] PRO SKYBLOCK

by texmex » Sun Jul 22, 2018 12:27

What metric is the profiler visualizing? Which version of item_drop do you use?
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Sun Jul 22, 2018 16:22

texmex wrote:What metric is the profiler visualizing?


Created with "Google Sheets"


texmex wrote:Which version of item_drop do you use?


idk about version, but by PilzAdam
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Sun Jul 22, 2018 18:02

bosapara wrote:Image News:
_______________________

Day of optimisation with profiler tool:

PS "item_drop" mod is switched off

Diagram before optimisation

Image


After optimisation:

Item_drop deleted, basic robot optimized (by rnd)

Image
 

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Re: [Server] PRO SKYBLOCK

by texmex » Sun Jul 22, 2018 19:50

No, what metric is shown? RAM usage? Lag?

Anyway, I really recommend minetest-mods/item_drop which we thoroughly optimized (especially for servers, with the item flight setting off) and gave more features.
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Sun Jul 22, 2018 22:32

texmex wrote:No, what metric is shown? RAM usage? Lag?

Anyway, I really recommend minetest-mods/item_drop which we thoroughly optimized (especially for servers, with the item flight setting off) and gave more features.


Metric show how many % 'eat' each mod

Our players dont like pickup items, so i think will not search replacement for that mod, but thanx u.
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Mon Jul 23, 2018 09:20

Image News:
_______________________

Added possibility to change quantity of bar slot

/setbar (10-16)

pic:
Image
Last edited by bosapara on Fri Aug 10, 2018 15:48, edited 2 times in total.
 

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Re: [Server] PRO SKYBLOCK

by Stix » Mon Jul 23, 2018 18:05

The mod list is outdated, could you please update it? Also now that you deleted playeranim you can get rid of 3d_armor, and just use wieldview.

BTW i love the new hotbar.
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Re: [Server] PRO SKYBLOCK

by bosapara » Thu Jul 26, 2018 11:09

Image News:
_______________________

Added new gold blocks: refined gold - purified gold - radiant gold - true gold - legendary gold

Idea and block names from Legends of Survival


Image
Last edited by bosapara on Thu Jul 26, 2018 12:43, edited 1 time in total.
 

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Re: [Server] PRO SKYBLOCK

by texmex » Thu Jul 26, 2018 12:03

Is the code for those blocks up somewhere? I want to take a look at that particle code…
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Thu Jul 26, 2018 12:26

texmex wrote:Is the code for those blocks up somewhere? I want to take a look at that particle code…


this, from beacon mod

Code: Select all
minetest.register_abm({
   nodenames = {"gmd:legendary_gold"}, --makes small particles emanate from the beginning of a beam
   interval = 1,
   chance = 2,
   action = function(pos, node)
      minetest.add_particlespawner( --I actually borrowed this code from the nether mod
         12, --amount
         4, --time
         {x=pos.x-0.95, y=pos.y-0.95, z=pos.z-0.95},
         {x=pos.x+0.95, y=pos.y+0.95, z=pos.z+0.95},
         {x=-1.2, y=-1.2, z=-1.2},
         {x=1.2, y=1.2, z=1.2},
         {x=0,y=0,z=0},
         {x=0,y=0,z=0},
         0.5,
         1,
         1,
         2,
         false, -
         "purpleparticle.png"
      )
   end,
})

 

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Re: [Server] PRO SKYBLOCK

by bosapara » Thu Jul 26, 2018 14:21

Image News:
_______________________

Added new mese blocks: hard mese - hot mese - super mese - extreme mese - legendary mese

Idea and block names from Legends of Survival too


Image
 

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Re: [Server] PRO SKYBLOCK

by texmex » Thu Jul 26, 2018 17:21

bosapara wrote:
texmex wrote:Is the code for those blocks up somewhere? I want to take a look at that particle code…


this, from beacon mod

Code: Select all
minetest.register_abm({
   nodenames = {"gmd:legendary_gold"}, --makes small particles emanate from the beginning of a beam
   interval = 1,
   chance = 2,
   action = function(pos, node)
      minetest.add_particlespawner( --I actually borrowed this code from the nether mod
         12, --amount
         4, --time
         {x=pos.x-0.95, y=pos.y-0.95, z=pos.z-0.95},
         {x=pos.x+0.95, y=pos.y+0.95, z=pos.z+0.95},
         {x=-1.2, y=-1.2, z=-1.2},
         {x=1.2, y=1.2, z=1.2},
         {x=0,y=0,z=0},
         {x=0,y=0,z=0},
         0.5,
         1,
         1,
         2,
         false, -
         "purpleparticle.png"
      )
   end,
})


ABMs sounds expensive!
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Thu Jul 26, 2018 17:26

texmex wrote:
bosapara wrote:
texmex wrote:Is the code for those blocks up somewhere? I want to take a look at that particle code…


this, from beacon mod

Code: Select all
minetest.register_abm({
   nodenames = {"gmd:legendary_gold"}, --makes small particles emanate from the beginning of a beam
   interval = 1,
   chance = 2,
   action = function(pos, node)
      minetest.add_particlespawner( --I actually borrowed this code from the nether mod
         12, --amount
         4, --time
         {x=pos.x-0.95, y=pos.y-0.95, z=pos.z-0.95},
         {x=pos.x+0.95, y=pos.y+0.95, z=pos.z+0.95},
         {x=-1.2, y=-1.2, z=-1.2},
         {x=1.2, y=1.2, z=1.2},
         {x=0,y=0,z=0},
         {x=0,y=0,z=0},
         0.5,
         1,
         1,
         2,
         false, -
         "purpleparticle.png"
      )
   end,
})


ABMs sounds expensive!


i checked with profiler, nothing 'expensive' about 0.4%
 

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Re: [Server] PRO SKYBLOCK

by texmex » Thu Jul 26, 2018 17:29

bosapara wrote:i checked with profiler, nothing 'expensive' about 0.4%

Oh, I figured that it gets more computationally expensive when many blocks are placed but perhaps I'm wrong. :)
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Thu Jul 26, 2018 17:37

texmex wrote:
bosapara wrote:i checked with profiler, nothing 'expensive' about 0.4%

Oh, I figured that it gets more computationally expensive when many blocks are placed but perhaps I'm wrong. :)



Agree, a lot of particles. But in my case, who have legendary gold/mese? Who will place it?

Even if it will be obsidian chest, like at Survival X, will be nothing lags, cuz chest is expensive and too rare at the map
 

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Re: [Server] PRO SKYBLOCK

by ManElevation » Thu Jul 26, 2018 21:48

bosapara wrote:
this, from beacon mod

Code: Select all
minetest.register_abm({
   nodenames = {"gmd:legendary_gold"}, --makes small particles emanate from the beginning of a beam
   interval = 1,
   chance = 2,
   action = function(pos, node)
      minetest.add_particlespawner( --I actually borrowed this code from the nether mod
         12, --amount
         4, --time
         {x=pos.x-0.95, y=pos.y-0.95, z=pos.z-0.95},
         {x=pos.x+0.95, y=pos.y+0.95, z=pos.z+0.95},
         {x=-1.2, y=-1.2, z=-1.2},
         {x=1.2, y=1.2, z=1.2},
         {x=0,y=0,z=0},
         {x=0,y=0,z=0},
         0.5,
         1,
         1,
         2,
         false, -
         "purpleparticle.png"
      )
   end,
})


ah nice i could really use this
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Re: [Server] PRO SKYBLOCK

by bosapara » Fri Jul 27, 2018 17:08

Image News:
_______________________

- Added new diamond blocks: refined diamond - purified diamond - radiant diamond - true diamond - legendary diamond
- Changed textures for gold blocks
- Now the ice is more real
- Better space textures (and only 10kb)
- 'playeranim' - 'head turn' mod deleted fully, too many cpu load

Image
Image
Image
 

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Re: [Server] PRO SKYBLOCK

by ManElevation » Fri Jul 27, 2018 22:23

nice! take a look at the space textures in my mod: https://forum.minetest.net/viewtopic.php?f=9&t=20462
My Public Mods! Discord: Rottweiler Games#3368
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Fri Jul 27, 2018 23:42

ManElevation wrote:nice! take a look at the space textures in my mod: https://forum.minetest.net/viewtopic.php?f=9&t=20462

great idea in case if player will not use 'space armor'
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Sat Jul 28, 2018 00:04

Image News:
_______________________

- Added 'Magic Boots', speed + jump up
- New mail mod, + integrated to menu, any link can be copy (finaly)
- Random messages whn player die, depends on lava/water or fall dawn too


Image

Image

Image
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Sun Jul 29, 2018 13:11

Map crash happens, deleted huge part of map due to an error

A rollback is made to backup (map and accounts including)

Image Image Image

P.S. Hometown, version №2
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Tue Jul 31, 2018 10:10

Image News:
_______________________

- Added 'Invisibility potion', 3 mins of invisibility for 1 use
- New menu for games and laboratory (guides), added teleports (as buttons)
- About 20 skins added more
- Changed menu, craft guide moved to crafting page as book button (more useful now)
- Added climbing pick (for ladders as decor)
- Command ignore works again, use /ignore add nick
- Added admin page and some commands (for mods) like '/freeze', '/vanish'

Image
Image
Image
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Wed Aug 01, 2018 09:19

Image News:
_______________________

- Added better crosshair (game cursor), now nothing problems with painting at the white textures

Image
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Sat Aug 04, 2018 10:47

"EmilyH, Emily2, proshitu", the same person: baned (for strict violations of the rules)

I remind again: the multi-account is forbidden (by the reason of cheat possibility)

Image
 

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Re: [Server] PRO SKYBLOCK

by bosapara » Sat Aug 04, 2018 16:00

Image News:
_______________________

- Added Curtains and Bridges

Image

Image
 

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