[Server] Orby's Economy Server US 24/7
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[Server] Orby's Economy Server US 24/7
Orby's Economy Server US 24/7
hed.oni.st:30001
English
I'm running an economy / markets mod that I've been working on. You earn $1.00 for each block you break. The inventory screen is replaced with a market listing. There is a filter at the top to search for specific items you want to buy or sell. Buying and selling can be done from anywhere (not dependent on specific blocks). This server is basically for people who like player driven trading games (similar to the mechanic in EVE) and minetest.
Mods:
markets
central_bank
ubi (universal basic income)
socialtags
hed.oni.st:30001
English
I'm running an economy / markets mod that I've been working on. You earn $1.00 for each block you break. The inventory screen is replaced with a market listing. There is a filter at the top to search for specific items you want to buy or sell. Buying and selling can be done from anywhere (not dependent on specific blocks). This server is basically for people who like player driven trading games (similar to the mechanic in EVE) and minetest.
Mods:
markets
central_bank
ubi (universal basic income)
socialtags
Last edited by Orby on Sun Jul 22, 2018 22:55, edited 7 times in total.
Re: [Server] Orby's Money Server US 24/7
Nice!
Could I take some dirt or sand and dig, place, dig, place and effectively print money?
Could I take some dirt or sand and dig, place, dig, place and effectively print money?
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Re: [Server] Orby's Money Server US 24/7
Yes, I've intentionally left that as a possibility. Though it's probably less work just to strip mine dirt for cash :) Of course, if you were digging for rare metals, you could sell those for potentially much greater profits than you'll make at $1.00 per dig.Skulls wrote:Nice!
Could I take some dirt or sand and dig, place, dig, place and effectively print money?
Re: [Server] Orby's Money Server US 24/7
Deleted message
Last edited by Chiantos on Mon Sep 30, 2019 04:39, edited 1 time in total.
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Re: [Server] Orby's Money Server US 24/7
I'll work on better support for the mobile version! At the moment, I'm not supporting the ability to buy partial orders because I want the sellers to control the quantities in which they want to sell (maybe you can get away with a higher unit cost if you're selling smaller quantities, etc.)Chiantos wrote:Feedback : Multitouch generate Errors.
I have a problem for down, Can you add Pages button with a limit offers in page for mobile ? Use is complicate on Android.
I have like your modify search item.
I think this is good Idea for a simulator trade and for look réactions players... Speculate or no ... Destroy économic virtual or no ? ... I think players , choice for majority speculate and you create a Crash Money resultat minetest ... Hahaha ;) .
Can you, add à field for choice à quantity for buy or sell ? And possibility enabled or disabled the choice for sell and buy all thé lot or part or lot ? Exemple : I look à offer of 10 cobble for 10 dollars, Can i buy only 3 cobble for 3 dollars ?
Good Idea , i like ;) .
Re: [Server] Orby's Economy Server US 24/7
Nice server, practically no lag. Markets mod seems well thought out and perfectly functional - I would move the column headers (ID, Qty, etc) to sit above the scrollable area, as inside the area they get lost quickly. Also might want to put the trash can back in the inventory, so things aren't dropped to clutter up the landscape.
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Re: [Server] Orby's Economy Server US 24/7
Getting money from blocks is how you end up with hyperinflation. I'm currently working on completely new economy game which I'm currently calling capitalism_game, it'll be quite different from any servers
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Re: [Server] Orby's Economy Server US 24/7
Quite interesting. I’m looking for all types of mods with player-to-player type interaction, especially economic and cooperative ones.
Re: [Server] Orby's Economy Server US 24/7
Also might want to give players areas priv, as the areas mod is useless without the ability to protect an area.
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Re: [Server] Orby's Economy Server US 24/7
Do NOT give any players the areas priv!
This privilege allows you to dig whereever you wish and edit or delete other peoples' areas
This privilege allows you to dig whereever you wish and edit or delete other peoples' areas
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Re: [Server] Orby's Economy Server US 24/7
Well great. "Do not grant areas" does not provide a solution for the protection issue, so here we go. Add the following setting to your server's minetest.conf file (or use the Advanced Settings dialogue in the mainmenu) to allow players to protect up to 4 areas on their own:
Sauce: https://github.com/ShadowNinja/areas/bl ... gs.lua#L33
Edit: As a player this markers mod makes it much easier to protect areas. It makes digging far down or building a pile up in the sky superfluous.
Code: Select all
areas.self_protection = true
Edit: As a player this markers mod makes it much easier to protect areas. It makes digging far down or building a pile up in the sky superfluous.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Re: [Server] Orby's Economy Server US 24/7
Thank you for the clarification, Krock - the error message I received from the command /protect <areaname> states I do not have the priv, not that the server owner has failed to configure the mod for player usage. I assumed it was a priv thing.
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Re: [Server] Orby's Economy Server US 24/7
Thanks for the feedback. I'll see if I can move the headers. The formspecs are a little tricky to work with and I'm still getting the hang of them, so I'm not sure if it's possible or not.KCoombes wrote:Nice server, practically no lag. Markets mod seems well thought out and perfectly functional - I would move the column headers (ID, Qty, etc) to sit above the scrollable area, as inside the area they get lost quickly. Also might want to put the trash can back in the inventory, so things aren't dropped to clutter up the landscape.
Yeah, my main concern is that the market will get so expensive that new players will be unable to participate. We'll see how it goes. Looking forward to seeing your capitalism_game!rubenwardy wrote:Getting money from blocks is how you end up with hyperinflation. I'm currently working on completely new economy game which I'm currently calling capitalism_game, it'll be quite different from any servers
Doh, thanks for the tip!Krock wrote:Well great. "Do not grant areas" does not provide a solution for the protection issue, so here we go. Add the following setting to your server's minetest.conf file (or use the Advanced Settings dialogue in the mainmenu) to allow players to protect up to 4 areas on their own:Sauce: https://github.com/ShadowNinja/areas/bl ... gs.lua#L33Code: Select all
areas.self_protection = true
Edit: As a player this markers mod makes it much easier to protect areas. It makes digging far down or building a pile up in the sky superfluous.
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Re: [Server] Orby's Economy Server US 24/7
Server is now running the socialtags mod, which allows you to send messages to players and groups of players even when they are offline.
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Re: [Server] Orby's Economy Server US 24/7
Well so, I'm the poorest player on your server now.
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Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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Re: [Server] Orby's Economy Server US 24/7
Hahaha, impressive! But seriously, thanks for uncovering the bug. I'll validate the price input and fix your money :) The code is really in need of a total rewrite, so I expect there are many such bugs.Krock wrote:Well so, I'm the poorest player on your server now.
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Re: [Server] Orby's Economy Server US 24/7
Awesome server! <3 the market idea,mo money needed to be held! Also Add the bone meal mod possibly?
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Re: [Server] Orby's Economy Server US 24/7
I'll be taking this server down this week due to lack of interest. I've updated links to the mods I wrote to run it in the OP if anyone is interested in using them. I'll probably continue to make little updates to them now and then, and will continue to support them. Thanks to everyone who checked it out!
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