[Server] Asengard SHUT DOWN

Post Reply
User avatar
AccidentallyRhine
Member
Posts: 252
Joined: Sun Aug 02, 2015 05:43

[Server] Asengard SHUT DOWN

by AccidentallyRhine » Post

Unfortunately, this server has been closed.
Spoiler
Image
Spoiler
An old world rich with history, bearing a slow yet enduring march toward greatness. We sport a cooperative survival world with consensual PvP. The focus is geared toward civilization building but feel free to play as you see fit in less populated regions. We highly value personal liberty and player autonomy. Moderators are colleagues with other players, not rulers over them. We adhere to stable Minetest releases and roughly two dozen mods including such things as an economy and transportation. Come and inscribe your chapter in the epic of Asengard.
Spoiler
Address: terralibre.co
Port: 30000


Leave a message in this thread stating that you are interested. If accepted, an invitation will be sent to you and interact privilege will be granted to your account name.
Spoiler
Some of our mods are placeholders for content which is not yet implemented into Minetest Game, the rest are option mods to craft Asengard into the world it is today. The aim is for little redundancy as solutions will not be added for things that are already addressed by default or by existing mods. Why these impositions? It allows Asengard to remain nimble on its feet, prepared for changes and updates. True complexity is derived from smaller, simpler components.

Mods undergo comprehensive examination before being deployed to Asengard which means, with few exceptions, our mods must be:
- Stable and released mods only (not WIP).
- Only default (or as few as possible) dependencies.
- Developer activity within the last 1-24 months.
- Simple mods, avoiding bloat-contributing rewrites.

Mod features are updated only for Minetest stable releases, with isolated bug fixes and security patches in the interim. The moderation team includes an appalling programmer but have developed in-house mods and fixes to the best of their abilities.
Spoiler
This world is unique in that it began life as a Minecraft world, later ported to Minetest thanks to sofar’s mcimport program. But even before such a transformation, Asengard has always moved between maps as additions and changes to mapgen accumulate beyond a significant level. Ordinarily, only the most symbolic builds (capitol cities, megabuilds) are saved and transferred. We will communicate what gets flagged for preservation as each transfer approaches.
Spoiler
Your protected land and locked containers are your only safe areas.
Cheating or otherwise exploiting Minetest will invoke a ban. If the community or moderation team determines that one's behavior is incompatible with Asengard's expectations, one's privileges will be revoked.

Pillars upon which Asengard stands:

- Cooperative survival
- Speak freely, afford others the same
- Maturity
- PvP by consent only
- Avoid trespassing, vandalism or theft
- Competence
Last edited by AccidentallyRhine on Fri Apr 17, 2020 23:29, edited 4 times in total.

User avatar
AccidentallyRhine
Member
Posts: 252
Joined: Sun Aug 02, 2015 05:43

Re: [Server] Asengard

by AccidentallyRhine » Post

Reserved

User avatar
Krock
Developer
Posts: 4649
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Server] Asengard

by Krock » Post

Straight away - It looks like an ordinary mgv6 map with mg_villages installed. What does the server make special? Is it the choice of mods, many interesting builds or a solid community?
AccidentallyRhine wrote:Mod features are updated only for Minetest stable releases, with isolated bug fixes and security patches in the interim.
This sounds very dangerous, especially when using an outdated unified_inventory, bags, protector, 3d_armor or creative mod (last one fixed by the 0.4.17 release). They all allow either multiplying items or anyone to crash your server.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [Server] Asengard

by Stix » Post

"PVP by consent only".

Lost interest immediately.
Hey, what can i say? I'm the bad guy.

User avatar
AccidentallyRhine
Member
Posts: 252
Joined: Sun Aug 02, 2015 05:43

Re: [Server] Asengard

by AccidentallyRhine » Post

7/29/18 Server silently opened.
Krock wrote:
Spoiler
Straight away - It looks like an ordinary mgv6 map with mg_villages installed. What does the server make special? Is it the choice of mods, many interesting builds or a solid community?
AccidentallyRhine wrote:Mod features are updated only for Minetest stable releases, with isolated bug fixes and security patches in the interim.
This sounds very dangerous, especially when using an outdated unified_inventory, bags, protector, 3d_armor or creative mod (last one fixed by the 0.4.17 release). They all allow either multiplying items or anyone to crash your server.
That image is cobbled together from previous worlds so not 1:1 representative. Consider it a placeholder. And mods do receive security fixes. If not customized, it is simply a matter of pulling from latest git and commenting out any new content which upsets feature stability.

CountMace
New member
Posts: 1
Joined: Sun Aug 19, 2018 11:34
GitHub: CountMace
IRC: CountMace
In-game: CountMace

Re: [Server] Asengard

by CountMace » Post

AccidentallyRhine wrote:Image
Spoiler
An old world rich with history, bearing a slow yet enduring march toward greatness. We sport a cooperative survival world with consensual PvP. The focus is geared toward civilization building but feel free to play as you see fit in less populated regions. We highly value personal liberty and player autonomy. Moderators are colleagues with other players, not rulers over them. We adhere to stable Minetest releases and roughly two dozen mods including such things as an economy and transportation. Come and inscribe your chapter in the epic of Asengard.
Spoiler
Address: terralibre.co
Port: 30000


Leave a message in this thread stating that you are interested. If accepted, an invitation will be sent to you and interact privilege will be granted to your account name.
Spoiler
Some of our mods are placeholders for content which is not yet implemented into Minetest Game, the rest are option mods to craft Asengard into the world it is today. The aim is for little redundancy as solutions will not be added for things that are already addressed by default or by existing mods. Why these impositions? It allows Asengard to remain nimble on its feet, prepared for changes and updates. True complexity is derived from smaller, simpler components.

Mods undergo comprehensive examination before being deployed to Asengard which means, with few exceptions, our mods must be:
- Stable and released mods only (not WIP).
- Only default (or as few as possible) dependencies.
- Developer activity within the last 1-24 months.
- Simple mods, avoiding bloat-contributing rewrites.

Mod features are updated only for Minetest stable releases, with isolated bug fixes and security patches in the interim. The moderation team includes an appalling programmer but have developed in-house mods and fixes to the best of their abilities.
Spoiler
This world is unique in that it began life as a Minecraft world, later ported to Minetest thanks to sofar’s mcimport program. But even before such a transformation, Asengard has always moved between maps as additions and changes to mapgen accumulate beyond a significant level. Ordinarily, only the most symbolic builds (capitol cities, megabuilds) are saved and transferred. We will communicate what gets flagged for preservation as each transfer approaches.
Spoiler
Your protected land and locked containers are your only safe areas.
Cheating or otherwise exploiting Minetest will invoke a ban. If the community or moderation team determines that one's behavior is incompatible with Asengard's expectations, one's privileges will be revoked.

Pillars upon which Asengard stands:

- Cooperative survival
- Speak freely, afford others the same
- Maturity
- PvP by consent only
- Avoid trespassing, vandalism or theft
- Competence

User avatar
JiCeyCraft
Member
Posts: 177
Joined: Tue Feb 09, 2016 16:34
In-game: JiCeyPlay
Location: Center of France, Loiret, Gien
Contact:

Re: [Server] Asengard

by JiCeyCraft » Post

Hello :D

JiCeyCraft joined Asengard 2 days ago.
And requesting "Interact", please.

By the way, do you have a choice of skins, on the server?

Thank you for your quick response.

EDIT : My bad, my bad! I have just noticed I had it already. ( /privs command is useful, when you don't forget to use it, of course! :D )
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

User avatar
JiCeyCraft
Member
Posts: 177
Joined: Tue Feb 09, 2016 16:34
In-game: JiCeyPlay
Location: Center of France, Loiret, Gien
Contact:

Re: [Server] Asengard

by JiCeyCraft » Post

Bows are NOT working! >:(
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

User avatar
JiCeyCraft
Member
Posts: 177
Joined: Tue Feb 09, 2016 16:34
In-game: JiCeyPlay
Location: Center of France, Loiret, Gien
Contact:

Re: [Server] Asengard

by JiCeyCraft » Post

I don't know if I'm missing a "Privs", but the Enchantment Table does not work either... :/ :'(

EDIT : I have had an idea : I added 2 more Bookshelves to the first one. Now, it's working. *facehoof!*
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

User avatar
JiCeyCraft
Member
Posts: 177
Joined: Tue Feb 09, 2016 16:34
In-game: JiCeyPlay
Location: Center of France, Loiret, Gien
Contact:

Re: [Server] Asengard

by JiCeyCraft » Post

Enchantment Table, second episode : it worked ONCE; but not anymore. :/
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

User avatar
AccidentallyRhine
Member
Posts: 252
Joined: Sun Aug 02, 2015 05:43

Re: [Server] Asengard

by AccidentallyRhine » Post

JiCeyCraft wrote:Bows are NOT working! >:(
Arrows need to be placed into the slot left of the bow. Click once to draw the bow, and then click again to fire the arrow.

User avatar
JiCeyCraft
Member
Posts: 177
Joined: Tue Feb 09, 2016 16:34
In-game: JiCeyPlay
Location: Center of France, Loiret, Gien
Contact:

Re: [Server] Asengard

by JiCeyCraft » Post

AccidentallyRhine wrote:
JiCeyCraft wrote:Bows are NOT working! >:(
Arrows need to be placed into the slot left of the bow. Click once to draw the bow, and then click again to fire the arrow.
Okay, noted.
Now, about the Enchant Table? I have tried it and no idea on how it works. I use Mese Cristals but, when I click on an enchantment, nothing happens...
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

User avatar
AccidentallyRhine
Member
Posts: 252
Joined: Sun Aug 02, 2015 05:43

Re: [Server] Asengard

by AccidentallyRhine » Post

The maintainer of xdecor (from which the enchantment table originates) had a falling out with the maintainer of 3Darmor a while back, causing support for armor to be removed from the enchanting table. As of right now, only basic tools (swords, shovels, etc) will be enchantable until the next stable release update.

User avatar
JiCeyCraft
Member
Posts: 177
Joined: Tue Feb 09, 2016 16:34
In-game: JiCeyPlay
Location: Center of France, Loiret, Gien
Contact:

Re: [Server] Asengard

by JiCeyCraft » Post

AccidentallyRhine wrote:The maintainer of xdecor (from which the enchantment table originates) had a falling out with the maintainer of 3Darmor a while back, causing support for armor to be removed from the enchanting table. As of right now, only basic tools (swords, shovels, etc) will be enchantable until the next stable release update.
*facepalm* >.< I see...
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

Zabralkan
New member
Posts: 1
Joined: Sat Dec 08, 2018 18:12
In-game: Zabralkan
Location: Argentina

Re: [Server] Asengard

by Zabralkan » Post

Hi! I'm interested in joining the server. :-)

Post Reply

Who is online

Users browsing this forum: Majestic-12 [Bot] and 26 guests