
Monsters are now following periodical cycle, building stuff is easier at the beginning and at the end of every month with less annoyance. Monster hunting is recommended in the middle of the month.
There are diurnal and nocturnal monsters, don't go outside at night though.
Currently, there is no manifested admin in the game. I only play as a captain and can't help much. Admin job is done externally.
Server location: Singapore, notice ping time to anticipate lag.
Finally, I wrote something:
This server is my experiment about many things about basic IT practice. So expect instability but it has survived my itchy tinkering hands. I have some serious things to do with this server so I'm expecting the longer-term run.
Contact
When I'm not at the office please mail me(bhree) using in-game mail to leave message.
I'm trying to stay on #krambtest channel at freenode IRC which is connected with the game.
Server freenode.com registered Player can login with IRC command: /msg server2 login <playername> <password>
I use to check the in-game time when I don't want to log in at night. It can be done like this, a player login for the first time to the game and find night time, surviving at night is not easier. Player can logout and login to the game using IRC command (see viewtopic.php?id=3905 and viewtopic.php?id=5275 mod for clearer explanation) and check the time without actual login using minetest client. So it is recommended to register nick to freenode https://freenode.net/kb/answer/registration server to have /msg feature.
on Discord https://discord.gg/yYQSDqK
Game webmail accessible via browser : http://aitwlminetest.com:8080 use your game username and password
temporarily server2 in #krambtest changed to a random name. I don't know why at the moment, but you can send /msg to chat sender displayed in #krambtest
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to check time: cmd time
to check status: cmd status
etc....
Some people maybe like me do not feel comfortable starting in the middle of a populated city. Some may love the feeling of sharing a world without too much contact. Like in the title I use spawning system which can spawn players very far from the static spawn point. A very little chance player will meet each other giving sense of having private space for anything. People can mine and build as they wish. I even use the world as a playground for kids. I have also prepared teacher and student system for a pedagogical scenario. The days are longer (2 hrs) than nights (40 mins), a player can be more productive at day but still have harder survival at night. If a player doesn't want to spend the night player now can have a longer rest from the game by just quit and visit later or check the time using IRC command. Night and dark may be a bit harder for survival, torch only last one night but can be handled while moving and can be re-posted. This way actually helps in cave exploration, but watch your way as the torch sometimes off by itself. The candle is everlasting which I'm planning to omit or change.
Map

Players only protected by the secrecy of their coordinates, nothing will stop other players from bugging each other. Protect your travelnet boxes to prevent intrusion, hide your name to make tracking less easier and the last prepare weapons in an inevitable situation. The Outer Rim is a special area where no regular player can reach.

warning: Media heavy, may be unsuitable for playing on a mobile phone. I accidentally walk into the lava pit, fighting mobs will also make you really busy.
For those who seek chance meeting other players, some options are available:
1. Go to gather point using chat command /gather, there, a player will find a little piece of civilization. Gather is now adequately defended from mobs to give a little guarantee of safety. A trading system is available where a player can trade items for credits vice versa. Credits will be centrally controlled to prevent inflation. I treat items as hard-earned and deserve price even only 1 credit. New credits will only be issued when I notice significant lost credit from not returning player.
2. Use teleport request /tpr or /tphr where people want to gather somewhere away from others and want to start from nothing. I usually refuse people who want teleport to my place. Sorry for sound selfish but I should keep my office safe to keep everything running.
Economy Model
Mobs
I put mobs for sport. A new builder may find starting to build something is not easy, monsters always find ways to annoy the process. I myself find the creative building is boring but at the same time find this server may imbalance as I died half a dozen times before really settled. Expect heavy load but still acceptable according to me. My Atom machine still can play it nice with viewing_range = 20. Playing hide and seek and be patient can be a lifesaver. Mobs are difficult to deceive, but other players may be tricked by hiding your nametag using /hidename. This may feel like FPS games as I'm more familiar with a lot of monsters and PvP like people say, I used to call it deathmatch. The use of strafing, jumping, and the circling technique may be useful.
Getting Resource
Trees are unbreakable by hand, I've been in forests and never find tree breakable by empty hands. An axe may be the only door to further building. A player may mine leaves if it helps to survive. Leaves hide player and can be climbed, and when mined drop sticks and saplings. Rocks can be found when mining soils and sands and usable for crafting tools. But it is up to the player to build the house from dirt and prefer nomadic life. Replant trees as trees are an important resource. Bait worms for fishing are edible, this guarantee survival from hunger. Water, ice block, snow block other than fountains can quench thirst using a wooden bowl or empty drinking glass, be sure to be near a water source or have those nodes at stack.
Spawn System
Something maybe a bit discouraging that set home is not available and people may complain. I'm thinking the game is like a dream and every time a player dies he/she wakes up from it and enter another. Player has his/her own spawn point, before crafting bed, every time a player dies will land back to point of arrival. It will be a little problem if you've walked very far. To really awake (or sleep) a player must build bed or sleeping bag, sleep at night and next time player die will wake on the bed. I'm not sure if sleeping is necessary or just try to sleep is enough. To return to your spawn point use /spawn. When a player dies, claiming bones is easy, as the player can use /showbones to display the last three bones as a waypoint. This will make sure maps also clean from stacking bones.
The idea is this map is trying to be spawn independent. Usually, there is always a spawn area where there the management is more complicated. Spawn area is usually crowded with teleports station, shops and directions. This map is some kind of near DIY level of playing. I'm trying to provide a central facility but it is not a must for every player to come. It may cost you losing some pieces of stuff, so please make a precaution. On arrival it will be up to you to accept or reject a company, you may play until establishing enough earnings. Each player can make his/her own community somewhere in the map by inviting or invited other players. I'm not trying to spy, you are on your own coordinates, I only care system stability. Player or group of players can then build at least a pair of travelnet box to a public known area like GATHER and allow others to visit. Only after you protect your buildings, secure your belongings, etc.
Postgresql backend
I'm experimenting using postgresql backend for map and players. I have been using postgresql for some personal projects and I can say it is very reliable. The map will grow larger in a short time and I wonder whether the system will hold. For that I'm using self built minetestserver version 5.0.1 with postgresql, luajit and spatialindex that is the only thing I can do for reliability. All mods are from reading, trial and error from this forum thanks to people here from whom I learn a lot.
The server actually for a personal experiment but can be reached on aitwlminetest.com:40000. May more bugs can be discovered by more players. I'm really sorry that my English may be not good enough, or there may be anything unpleasant.
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Rules :
1. Please respect each other, you may settle a dispute in a discussion or PVP, let others with their business.
2. Let's make the atmosphere nice for all people including kids. The environment is maybe unfriendly and selfish but we can befriend here. It is recommended to pick equal opponents.
3. About dating, I know it is romantic but keep the conversation private.
4. The admin plays as player with usual privileges, super admin only visit to fix something.
5. While it is free to build anything but stick to appropriate theme, especially building near gather point.
6. Please don't cheat or use hacked client, we have enough bad people. Cheating harm the world and other people.
7. I follow politics a little bit but avoid attacking, blasphemy to certain individual or party.
8. No asking exhalated privs, everything is doable using basic privs.
Q: How many monsters will I encounter in this server?
A: In one night at a peak time, monsters will half an enchanted mithril sword
Q: Where are the cities I can live in?
A: Players have freedom to build their own cities, gather people and defend area.