It shouldn't be hard to cancel all the griefs of Bes by editing the map file.I don't know how Minetest saves data on the sqlite database, but it wouldn't be hard to write a script that deletes all the properties of a named player, given a nickname list.
Tom_Servo wrote:I play on your server under the handle of Udo, a player named Bes placed several protect blocks all over my buildings and I can't get rid of them.
I've experienced the same things. I see bes's protects all over the map. Just don't forget to use protects.
I found some problems on the technic mod. All recipes requiring diamonds are requiring technic:diamond instead of diamonds:diamond, and the node breaker is requiring a mese pickaxe, that could be changed to a diamond/diamondsteel pickaxe.
Last edited by trukoil on Thu Nov 15, 2012 22:33, edited 1 time in total.
what you call "past third coordinate 0" ?
if you can't build is because there are protect block. (except for server port 30002, i don't want a big map.sqlite)
Glomie, it is possible to recognize floating blocks given from dig that stay around the map? If yes, would be easy coding a script that clear them from the map after the server shutdown (oh, today it shutted down 3-4 times)
glomie wrote:what you call "past third coordinate 0" ?
if you can't build is because there are protect block. (except for server port 30002, i don't want a big map.sqlite)
I mean that you know how there are coordinates when you press f5? Like (246,80,0). If the third coordinate is in the negatives, I cant build anywhere. My house is in the negatives of the third coordinate and I can't build on to it.
glomie wrote:what you call "past third coordinate 0" ?
if you can't build is because there are protect block. (except for server port 30002, i don't want a big map.sqlite)
I mean that you know how there are coordinates when you press f5? Like (246,80,0). If the third coordinate is in the negatives, I cant build anywhere. My house is in the negatives of the third coordinate and I can't build on to it.