[Server] The Testing Grounds

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Piezo_
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Re: [Server] The Testing Grounds

by Piezo_ » Tue Jan 29, 2019 03:05

Update
Until now, the server list has ignored my server's announcement.
Just recently, it finally started working!

I have no idea why this happened, but hooray!
while (true) { suffer(); }
 

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Piezo_
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Re: [Server] The Testing Grounds

by Piezo_ » Mon Feb 04, 2019 03:27

Update
Players who already had protected zones should join as soon as possible and re-place them.

The server is on partial lockdown due to a screw-up (my fault) in the wardzones protection mod.
This is why I haven't published wardzones on the forums, and I don't recommend any other admins try to do so until I've worked out most of the nastier bugs.
Until all protections critical to the server are restored, the IP address has been hidden.
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Piezo_
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Re: [Server] The Testing Grounds

by Piezo_ » Tue Feb 05, 2019 07:45

Update

The partial lockdown has ended, because I have replaced all of the security-critical wardzones, as well as all of the player-owned claims that i could remember.

Also, water is no longer renewable by the traditional method. Instead, it can be renewed using either a Well or a Rain Barrel.
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Piezo_
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Re: [Server] The Testing Grounds

by Piezo_ » Thu Feb 14, 2019 04:21

Update

It would seem, through some lapse of judgement on the part of both myself and the creator of mobs_redo, the chickens from the mobs_animal mod were able to get their feathery hands on noclip cheats.

I have remedied this situation, and rest assured that all chickens discovered using cheats have been duely punished, and the bug that allowed them to do this has been (for the most part) patched.
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Piezo_
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GitHub: is proprietary I use NotABug
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Re: [Server] The Testing Grounds

by Piezo_ » Fri Feb 15, 2019 07:33

Update

I am glad to announce that I have fixed the random crashes (50% of which were segmentation faults, of all things) caused by the meshnode mod's aircrafts (particularly larger ones).

This was not fun, but it's over. Now, I'm going to catch my breath, watch some anime, and probably go to bed.

Holy crap, this was a stressful day.
while (true) { suffer(); }
 

Skamiz Kazzarch
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Moments from 'The Testing Grounds'

by Skamiz Kazzarch » Tue Feb 19, 2019 21:04

Infinite rendering distance use #1.
+ Hellevator

Falling through the first time takes a few minutes to load all the chunks, but if you imediatly go for a scond round it takes only about twenty seconds. Though beware! It takes several hundred nodes of ladder like nodes to slow down to non-lethal speeds.
 

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