[server] hightime hardcore survivor

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lister
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[server] hightime hardcore survivor

by lister » Fri Dec 21, 2018 06:24

in 1984, there was 10rogue

in 2000, another seismic event: diablo ii

then, for a long ******* time, nothing

until now

hightime survival is going hardcore

216.250.125.194, port 30010

it's on

YOU ONLY LIVE 1CE

mods so far:

3d-armor areas arrowboards basic_materials bedrock biome_lib blox BobBlocks campfire castle_farming castle_gates castle_lighting castle_masonry castle_shields castle_storage castle_tapestries castle_weapons caverealms chains coloredwood cottages crops datastorage digilines digistuff display_blocks exchange Farming framedglass gloopblocks glooptest hardcore_death hazmat_suit hiddendoors homedecor_modpack ilights inspector intllib item_tweaks jumping large_stack locks lucky_block memorandum mesecons mobs_animal mobs_monster mobs_npc mobs_redo moreblocks more_chests moreores moretrees mydoors nixie_tubes pipeworks plantlife_modpack plasticbox prefab_redo pyramids quartz replacer rgblightstone rockweed ropes stained_glass stamina steel streets technic titanium torches travelnet ts_doors ts_workshop unifiedbricks unifieddyes unified_inventory usesdirt wardrobe worldedit

  • player transfer distance 6 (96 meters, or about as far as the map shows)
  • dead's areas recycling on a case-by-case basis
  • titles inherited by default (unless you piss off the demigods+) including but not limited to:
    • countess title (large area protection)
    • baroness title (area self-protect)
    • thief title (can open some locks)
  • tnt
  • everything is diggable unless protected with areas mod; digging a locked container smashes everything inside
we would say happy digging, but things are about to get pretty serious :D

server source: https://gitlab.com/retsil/hightime
custom mods: https://gitlab.com/survivor-mods
Last edited by lister on Sun Jan 06, 2019 22:35, edited 19 times in total.
 

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Re: [server] hightime hardcore

by Stix » Fri Dec 21, 2018 14:37

Woohoo! This might actually be a server hard enough for me; tell us more!
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
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Re: [server] hightime hardcore survivor

by lister » Fri Dec 21, 2018 20:32

the testing of hardcore_death mod has already began, and everying seems to be going great. please do not hesitate to jump in and get ahead of the curve. we might, just might be able to help you out the rest of this year, but come jan 1, no more second chances. while resurrection is not out of the realm of possible, we simply don't foresee this happening.
 

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Re: [server] hightime hardcore survivor

by Stix » Sat Dec 22, 2018 16:42

Some thoughts after playing the server:

#1: Survival is too easy, i never was once in fear of my life.

Suggestion: buff all hostile mobs, make the trapped sandstone in the pyramids blend in more, reduce stack size
to default, make treasure chests harder to find (ideally under a layer of dirt), and remove teleport_requests
and protection (teleportation should only be possible through expensive hand crafted teleports.

#2: The server is way to laggy.

Suggestion: remove all the decor mods, they are unecassary for hardcore and are just more bloat; remove
moretrees (the lag gets worse whenever those giant trees spawn in), and only keep a bare minimum of mods
to make the server less bloated while still being unique and interesting.

*EDIT also i cannot craft steel boots because of a craft recipe conflict between two mods.
Hey, what can i say? I'm the bad guy.
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Re: [server] hightime hardcore survivor

by lister » Sat Dec 22, 2018 20:27

welcome to the team, Stix :)

Stix wrote:Some thoughts after playing the server:

#1: Survival is too easy, i never was once in fear of my life.

Suggestion: buff all hostile mobs, make the trapped sandstone in the pyramids blend in more, reduce stack size
to default, make treasure chests harder to find (ideally under a layer of dirt), and remove teleport_requests
and protection (teleportation should only be possible through expensive hand crafted teleports.


hehehe that's a lot of bravado, but i am already all shaky in the knees. mobs can always be buffed later, pyramid upgrade? may be. treasure chests can be disabled and/or restocked, looking at the code now, hard to see if we can move them. protection will be priv-only (our first baron, KingBull, will hopefully start putting some fear of nobility into the landless masses asap). not sure if we need to mess with teleport/travelnet dynamic, they are super-sketchy as it is, very easy to walk into pre-set lava trap.

we think a lot of the difficulty will come from pvp, with players out there setting traps

#2: The server is way to laggy.

Suggestion: remove all the decor mods, they are unecassary for hardcore and are just more bloat; remove
moretrees (the lag gets worse whenever those giant trees spawn in), and only keep a bare minimum of mods
to make the server less bloated while still being unique and interesting.


we agree, moretrees will have to go, and perhaps also plantlife, so the world will be reset pretty soon. we are convinced though the decor should stay: it only causes the game to load slow on connect, after that it shouldn't produce much lag at all.

*EDIT also i cannot craft steel boots because of a craft recipe conflict between two mods.



issue reported upstream, and we will temp-patch it by release :)
 

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Re: [server] hightime hardcore survivor

by lister » Sun Dec 23, 2018 01:14

after a lot of vacillation, we still cannot bring ourselves to cut trees or plant life. ultimately, we are ok with worldgen lag. it's very predictable, very transient, it's the same lag for everyone, and strictly server-side, so it's not clear how one could die to it. it has an easy mitigation menu, like preemptive exploration (of above-ground) and/or building parking lots where forests used to be.

speaking of parking lots, we are also unwilling to cut decor. server loads a few seconds, true, but after that it looks amazing.

currently in the works:

  • large stack back to 99 or 100
  • travelnet diggable (and attachable?) by anyone
  • no more unprivved teleport, meaning: no home priv, no teleport request
  • mob ramp up, both overall, and seasonal event design (with mobs_redo, it's trivial to stage an invasion of dm on cobble, for example, omg, <3)
  • glooptest treasure chest nerf, we are currently thinking making them like 100 times less frequent, possibly changing spawn conditions
  • if we can, plant nerf, so that not as many spawn or something like that, but past looks at api provide little hope, so lags are likely to stay
  • baron priv for area self-protect
  • may be no world reset after all
 

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Re: [server] hightime hardcore survivor

by lister » Sun Dec 23, 2018 02:55

fixes are in, let the testing continue :D

* iron shoes are back
* stack 100
* plants stay exactly as they are, although date palm is BEGGING FOR IT, and we always have the option of dirty-hacking the spawn hook to reduce spawn frequency, or, say, kill certain large trees (SAD) via config
* should travelnet be world-attachable? getting philosophical overhere....
* mobs left alone for now, but just wait (!)
* glooptest treasure nerfed x100
* no world reset looks good at this point

ps: dead.txt will be wiped on new year's eve :D <3 xoxoxo

correction: at server reroll
Last edited by lister on Thu Dec 27, 2018 22:12, edited 1 time in total.
 

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Re: [server] hightime hardcore survivor

by Stix » Mon Dec 24, 2018 16:04

Nice updates, i was finally able to make my steel boots! Unfortunately i probably won't be able to play minetest for a while due to school. Just clarifying that so you know im not just bored with your server (which id love to play on more!). :P
Hey, what can i say? I'm the bad guy.
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Re: [server] hightime hardcore survivor

by lister » Mon Dec 24, 2018 18:54

awesome sauce, btw, on-death chat msg to all is in, thx Stix :)

latest news: somewhat nerfed tnt is in, as well as lucky_block, and a decision has been made to (eventually, don't hold your breath) make most chests in game destructible. we tested hacking can_dig with default chest, and it worked like a charm, but we will not rush this: we need to make sure it works correctly across the 10000 chest mods we installed, and doesn't upset our barons.
 

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Re: [server] hightime hardcore survivor

by Gekkeupie » Tue Dec 25, 2018 16:19

Hm looks good...
Ill join the 31th or 30th of december :D

Untill then, Good luck with your server -majochup
 

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Re: [server] hightime hardcore survivor

by lister » Tue Dec 25, 2018 22:34

* breakable chests & bookcases are already in
* auth was reset to fix privs (unless you had a title)
* world will be reset just before jan 1, as close as we can make it
 

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Re: [server] hightime hardcore survivor

by lister » Thu Dec 27, 2018 06:52

* using the hack suggested by AspireMint, we got everything to be diggable. storing things in locked containers makes them untakeable (other than by a thief), but not indestructible :)
* mobs are buffed up: damage went up by a point or so, and ranges extended, bringing (among other things) spiders into snow and dms all the way to above-sea-level caves and low-lying stony outcrops at night.
 

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Re: [server] hightime hardcore survivor

by lister » Thu Dec 27, 2018 19:11

* modified source for survivor mods is getting published @ gitlab within survivor-mods namespace. it may take quite some time, but eventually all of the forked mods will be pushed there.
 

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Re: [server] hightime hardcore survivor

by lister » Thu Dec 27, 2018 22:20

wethinks we are ready to go, so let's hope for the final take-off to happen as soon as possible between 29th and 1st

the world will be reset, dead.txt wiped out, and auth wiped out, except for titles granted so far
 

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Re: [server] hightime hardcore survivor

by lister » Fri Jan 04, 2019 20:51

balance updates:

* transfer distance ramped up to 6 (4 is just 2 short)
* tnt @ full strength (oh boi)
* fixed titanium air-insertion bug (cut oogle glass titanium)
 

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Re: [server] hightime hardcore survivor

by lister » Sun Jan 06, 2019 22:29

* major spike trap nerfed from 100 to 6 damage (no armor mitigation!)
* 1 second cooldown for bones (loot away :D)


enter new baron: penguins
 


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