[Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag 0.1

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techniX
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Re: [Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag

by techniX » Fri Dec 13, 2019 13:46

Festus1965 wrote:that is the part I dont understand the part of counter


That was hard for me to understand this too.
+ Long explanation below
 

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[Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag 0.1

by Festus1965 » Fri Dec 13, 2019 22:26

understood,
but why have that been set like this in technic ?

I will try to compare your solution to standard and after understood the changes to use them.

Is that solution or I think can call a bug ! issued at [mod] technic ?

And I still look for a solution, that might help admins using [mod] technic within settings in .conf to declare
switching stations
* always active = forceloaded (standard)
* only active, when owner is online (would prefer this)
* or only active when a gamer is near and activating them with. (Pandorabox)

added:
continue testing, 28 in

do not complain about cheating server-list, as I dont take away any gamer: server has password also strict protocol

lifted up to 32 gamer,
* next need to see if lag and lag situations change when spawn has world anchor, keeping this area active/loaded for join and /spawn teleports even when dead

added:
* not so easy, as warnings by monitoring about globalstep of pipeworks are seen at server terminal, that globalstep takes around 80000 us, or then 80 ms, but at monitoring itself most end at 20, max peaks not reach 30 ms ...
* ok, so far lag still under 0.5 with 32 gamer
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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Re: [Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag

by Festus1965 » Sun Dec 15, 2019 02:24

Backup created: 15.225.761.216 Byte
(+ 103.594.913 Byte or 0.6 % to 15.121.866.303 Byte)

Server is/was all time still online
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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[Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag 0.1

by Festus1965 » Mon Dec 16, 2019 02:12

Server restarted with max 40 gamer now
* with lag about under 0.5 with 30 gamer sure not that problem
* and also need to keep aware of minus as 80% of max-gamer which start at 26 gamer with 32 max, so now I have time up to 32+ gamer loosing points

still searching a reason for the rising lag yesterday,
and only I build something with technic, mean wanted to enlarge Spaceship MV network to every kids room, where one power meter , and one workbench was connected. After just 5 of 40 rooms this happened.
After separate mv network enlargement, problem gone, but need to proof.

also dig one world_anchor at spawn,
* set Radius 16: showing 11/27 map blocks keep loading, reduce and raise forceload blocks by this 11
another in space ship
* set Radius 16: showing 2/27 ..., doesn't reduce or raise it
why they react different, even same person dig/set ...
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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[Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag 0.1

by Festus1965 » Sun Dec 22, 2019 02:04

Backup created: 15.226.036.948 Byte
(+ 275.732 Byte or 0.0002 % to 15.225.761.216 Byte - no new areas generated)

Server is/was all time still online
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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Re: [Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag

by Walker » Mon Dec 23, 2019 08:46

Festus1965 wrote:Backup created: 15.226.036.948 Byte
(+ 275.732 Byte or 0.0002 % to 15.225.761.216 Byte - no new areas generated)

Server is/was all time still online

why is my backup for 5 servers at once only about 3GiB in size ... you cheater ;(
 

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[Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag 0.1

by Festus1965 » Mon Dec 23, 2019 23:18

Walker wrote:why is my backup for 5 servers at once only about 3GiB in size ... you cheater ;(

This is an very old world ! Original old "Wildes Land" never cleaned up and 5 big cities spreaded over the area, and underground

and 8 days on the run, with 5.2.0-dev = nice,
but problem with stairs after update.
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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[Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag 0.1

by Festus1965 » Thu Jan 02, 2020 01:08

Backup done (30.12.2019 morning)
data later

and true cut all fibre connections (or partner didn't pay bill again) at midnight 31.12.2019, until 2.1.2020 5am I guess
server is back, but also restarted
* reduced monitoring mods as of reduce more lag
* hope that new mod force-loading will work
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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[Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag 0.1

by Festus1965 » Sun Jan 05, 2020 02:13

backup done,
during server still there
filesize: 15.265.142.718 Byte

* yesterday evening short not reachable as of put router down for 5 hours
* max-gamer set to 50, as of server-list count and point reasons
* max-gamer seen 37 last week, but as most kids without any need of technic, mesecons ... lag still just around 0.5
* mod force-load not work like expected yet
* reduced some monitoring features as not needed (monitoring about 10-15% of all lag)

and we have fun with the vote

Basic for their asked vote is that I am 12h a day on server, end special when they are gaming, so keeping dump gamer away from them. CTF and Creative server was a bit in the rave also, but they remember my most spoken sentence when on this server is a problem: "That is not my server, so I cant help you out with this crazy guys!"
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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[Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag 0.1

by Festus1965 » Tue Jan 07, 2020 10:57

server restarted
* mod playeranim update as of MTG...
* mod forceload off
* mod monitoring off (gain 10% less lag) - It is useful to check maybe after main changes of mod, or after 6 months to see, but to let it run always to much cpu using.

added:
that was worth to close monitoring as of less not reach minetest.land and warnings in terminal and also real less lag. So just use it to check if problems to find the source.

I think XP_redo will get off also, as it doesn't help without the full view like a webpage, and for what, another 10% more lag ? hmmm and we have fun here ...
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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[Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag 0.1

by Festus1965 » Sun Jan 12, 2020 00:40

backup done,
filesize: 15.275.886.078 Byte
server after system update restarted

xp_redo is off, and a big difference in lag = mean real LESS
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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[Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag 0.1

by Festus1965 » Fri Jan 17, 2020 01:11

it is quite shocking how just one client can lift up the lag from 0.11 with 35 gamer to 1.5 (shortly) just of the ? :
* distance (RTT)
* local connection
* client machine
* or whatever (hacked client ?)
Just happened as was 0.3 with 35 logged clients, but then

euban crashed server (after I put in a new entry) ?
Code: Select all
2020-01-17 08:18:05: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_prejoinplayer(): /home/thomas/.minetest/mods/euban/init.lua:262: attempt to index a nil value
2020-01-17 08:18:05: ERROR[Main]: stack traceback:
2020-01-17 08:18:05: ERROR[Main]:    /home/thomas/.minetest/mods/euban/init.lua:262: in function 'is_banned'
2020-01-17 08:18:05: ERROR[Main]:    /home/thomas/.minetest/mods/euban/init.lua:332: in function </home/thomas/.minetest/mods/euban/init.lua:328>
2020-01-17 08:18:05: ERROR[Main]:    /usr/local/share/minetest/builtin/game/register.lua:429: in function </usr/local/share/minetest/builtin/game/register.lua:413>


now 1 day no problem (crash), as I think repaired this entry
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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[Server 5.2.0-dev] Asia Thailand Minetest.One P30001 lag 0.1

by Festus1965 » Sat Jan 18, 2020 23:44

backup done
15,293,917,462 bytes

changes set:
* mod XP-redo + ranks
* maybe test toolranks again, with changed depends.txt
will come back next restart. I have seen the lag impact of both, and if more than 40 gamer, maybe need to keep off.
But server is strong/fast to keep it.

added:
Big fun again today, as even more kids came in that I can support with PC ... so had to use old tab, and phones also
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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