[Server 5.2.0] Asia Thailand : CLOSED

Festus1965
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[Server 5.3.0-dev] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

Most important update EVER ...

The original old but with failures areas.dat from original "Wildes Land" is now also integrated into the running world.

I needed a lot of time to find the broken parts, delete wrong letters from German, and move 12 other sets ... but it worked.

ALL areas are now active and so all old areas are protected now again. = Gamer can visit whole MAP now.
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Festus1965
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[Server 5.3.0-dev] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

yes still 5.2.0-dev528b162d = most accurate and stable that I tested ...

what I did last 2 days:

* change minetest/src/serverenvoirenment.cpp line 1366 to

Code: Select all

u32 max_time_ms = m_cache_abm_interval * 1000 / 4;
= 250 ms, or tested with 3 = 333 ms time for abm's to get ready (I have a loit of warning even with 333 ms)
as they start every 1 sec / 1000 ms there is plenty of time

* search and change for all mod including

Code: Select all

minetest.register_abm ... 
and check if can be
* reduced: mean when interval = 1, and chance = 2 - I have less abm running repeats with interval = 2 and chance = 1
as then not every second just 50% of chance that it happen, better every 2nd second work and sure some chance
* spread: some abm's are 20, 40 or 60 sec ... besides of the chance I set them then to 19, or 41 sec, no let there repeating not all on same full 10 sec parts. so they spread all over a minute to have work and don't meet and are concurrent about time


* change again, as 2 years before mod/pipeworks/luaentity.lua below line 370

Code: Select all

-- local handle_active_blocks_timer = 0.1
local handle_active_blocks_timer = 0.2

minetest.register_globalstep(function(dtime)
	handle_active_blocks_timer = handle_active_blocks_timer + dtime
--	if dtime < 0.2 or handle_active_blocks_timer >= (dtime * 3) then
	if dtime < 0.03 or handle_active_blocks_timer >= (dtime * 9) then
		handle_active_blocks_timer = 0.2	-- <-- !
		move_entities_globalstep_part1(dtime)
		move_entities_globalstep_part2(dtime)
	end
end)
so again the "work" of pipeworks shown on monitoring fell 50%, and the items are still nice moving,
before pipeworks graphic (monitoring) reach red zone often, now stay low yellow ...


* add at xp_redo/chatcommand.lua
as a external Highscore or even Wiki is not so easy for phone gamer, and some are not allowed to use browser, so make sure things are in the game (wiki for wiki, highscore ...) so there
THIS code is still not perfect but no crash:

Code: Select all

minetest.register_chatcommand("highscore", {
    params = "<list>",
    description = "show xp highscore",
    func = function(caller, param)
-- "copy" from above - about 13.06.2020
	local _, _, name, text = string.find(param, "^([^%s]+)%s+([^%s]+)%s*$")

	local list = nil
	list = tonumber(text)
	if list == nil then list = 6 end
	if list < 0 then list = 6 end

	local count = 0
	local max = 0
	local found = 0
	local foundxp = o
	local show = false
	for _,entry in pairs(xp_redo.highscore) do
	count = count + 1
	   if name == entry.name then
		found = count
		foundxp = entry.xp
		show = true
	   end
	end
	max = count

	if list > max then list = max
	end

	count = 0
	found = found - math.floor(list/2,0) -- 1/2 list front / 1/2 behind show
	   if found < 0 then found = 0 end
	local finish = found + list
	   if finish > max then finish = max end
	for _,entry in pairs(xp_redo.highscore) do
	count = count +1
	local diff = 0

		if show == false then
	           minetest.chat_send_player(caller, entry.name .. ": " .. entry.xp .. " (".. count .. ")")
		   if count == list then break end
		else
		   if count >= found then
			diff = entry.xp - foundxp 
	        	minetest.chat_send_player(caller, entry.name .. ": " .. entry.xp .. " (".. count .. ") " .. diff)
		if count == finish then break end
		   end
		end
    end
	if count < max then
--        minetest.chat_send_player(caller, "more at http://minetest.one/highscore/ or use /highscore x 15 or /highscore gamer 5")
	end
    end,
})
got options:
- use normal /highscore = just 1-7 listed, as of low space on phone
- use extended /highscore x 30 = list place 1-30,
- use personal /highscore player 4 = list 5 lines, with 2 positions before and after + also the diff in xp to the 4 neighbours


* added more ores xp gaining at xp_redo/blob/master/builtin.lua#L69
after dig about 150.000 nodes and calculate the xp by compare found items to diamonds (10 xp)

Code: Select all

if xp_redo.enable_dignode_rewards then
	register_node_reward("default:stone_with_coal", 2)
	register_node_reward("default:stone_with_tin", 2)
	register_node_reward("default:stone_with_iron", 2)
	register_node_reward("default:stone_with_copper", 3)
	register_node_reward("xtraores:stone_with_cobalt", 5)
	register_node_reward("default:stone_with_lead", 5)
	register_node_reward("xtraores:stone_with_osminum", 6)
	register_node_reward("default:stone_with_gold", 8)
	register_node_reward("default:stone_with_silver", 9)
	register_node_reward("default:stone_with_diamond", 10)
	register_node_reward("default:stone_with_mese", 10)
	register_node_reward("default:stone_with_zinc", 13)
	register_node_reward("default:stone_with_chromium", 16)
	register_node_reward("moreores:mineral_mithril", 25)
	register_node_reward("xtraores:stone_with_adamantite", 26)
	register_node_reward("xtraores:stone_with_rarium", 26)
	register_node_reward("xtraores:stone_with_geminitinum", 35)
	register_node_reward("xtraores:stone_with_titanium", 39)
	register_node_reward("xtraores:stone_with_antracite", 40)
	register_node_reward("xtraores:stone_with_unobtanium", 66)
end

* as can't see the terminal messages when people are digging hard, used the [mod] border to send chat to admin/mods when pre-join: channel contact of beerchat

Code: Select all

minetest.register_on_prejoinplayer(function(name, ip)
	-- owner exception
	if minetest.setting_get("name") == name then
			return
	end
	-- stop NEW players from joining unless they have a visa
	local player_exists = minetest.get_auth_handler().get_auth(name)

	-- add line to get connection try name and IP every time - Thomas 17.06.2020 -- works
	-- should be check if mod beerchat exist !!
	beerchat.send_on_channel("border", "contact", "(" .. border .. "): " .. name .. ", IP: " .. ip )

	if border == "CLOSED" and not player_exists and not visa[name] then
			return msg
	end
	if visa[name] then update_visa_cache(name) end -- remove visa
end
)
so I get
[#connect] <border> (OPEN) ferry, IP: x.x.x.x
and it takes looooong time until they get in (*** login) or lost ... (blocked as of name convention or [mod]EUban stops them)

ok folks, may be some ideas will be inspiriting maybe not or you don't agree - this is a free world ... and game
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Festus1965
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[Server 5.3.0-dev] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

so far I fixed another crash in fancy_vend as the server crash twice when fancy_vend was sold out:
from line 552:

Code: Select all

            if not mail.apiversion then
              -- cheapie's mail mod https://cheapiesystems.com/git/mail/
-- crash      if not mail.messages[owner] then mail.messages[owner] = {} end
              if mail.messages[owner] == nil then mail.messages[owner] = {} end
              inbox = mail.messages[owner]

Last edited by Festus1965 on Wed Jul 01, 2020 05:20, edited 1 time in total.
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Festus1965
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[Server 5.3.0-dev] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

I don't remember how often I thought about the "wrong" ping in serverlist,

and today during filling http://gitea.minetest.one

I found this and after one code change I tesed:

28 Jun 2020 https://github.com/doyousketch2/Minetest-ping-sort

198 Minetest servers, sorted by ping speed.
+ Spoiler
So Players, Gamers ... now easy to find your 10 nearest to choose then and enjoy with less distance-lag !!!
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Festus1965
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[Server 5.3.0-dev] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

just found this AFTER I was wondering why there are so many Repros WITHOUT signed as forked, and I have found the original before ...

https://github.com/minetest-mods

https://github.com/minetest-mods/minete ... .github.io
Goal of this project

This project exists to provide a method for minetest players and server operators to have a semi-trusted source of Minetest Mods.

Minetest mods are distributed separately and there is not a single source of mods. This has lead to hundreds of Minetest Mods around in equal amount of locations on the internet, and this is bad for players, server operators and developers alike.

By providing a single hosting namespace for Minetest mods, this project serves as a method of telling users that a specific version of a Minetest mod is the preferred or recommended version of that mod. This helps to alleviate the issues of having many forks of Minetest mods around.

Authors of Minetest Mods that host their mods in the minetest-mods project explicitly allow the minetest-mods admins to merge changes into their mods. This allows the authors of these mods to "sign out" for a while knowing that their mods are being taken care of, and provides a method for users to continue using the exact same mods long after the original author has moved on since these mods will still be maintained.
Ok, then I can open all my found sources, here as "Organizations" direct, as this it getting nothing else than a huge place to find them all, AND get to the source.

http://gitea.minetest.one/explore/repos
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Festus1965
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Re: [Server 5.3.0-dev] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

after 24 hours and 5 minutes internet is back
fiber repaired
all is back online
Last edited by Festus1965 on Fri Jul 10, 2020 20:59, edited 1 time in total.
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Festus1965
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[Server 5.3.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

11.07.2020 03:00 :
Upgrade from 5.3.0-dev... to 5.3.0 failed
needed as of problem show player with mod failed

as xpanes:bamboo_frame_flat gives crash
Last edited by Festus1965 on Sat Jul 18, 2020 23:33, edited 2 times in total.
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Festus1965
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Re: [Server 5.3.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

Electric Shut Down
as main fuse at 380 Volt Access crashed (as of bird, snake, neighbours ... no idea, all our fuses was still in OK)

working on reboot, with updating all things
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Festus1965
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Re: [Server 5.3.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

19.07.2020 06:00 :
Upgrade from 5.3.0-dev... to 5.3.0 success
needed as of problem show player with mod failed

as xpanes:bamboo_frame_flat no problem now
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Festus1965
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Re: [Server 5.3.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

wtfun

Code: Select all

2020-07-19 15:50:09: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'mesecons' in callback environment_Step(): /home/thomas/.minetest/mods/mesecons/mesecons_mvps/init.lua:221: attempt to index a nil value
2020-07-19 15:50:09: ERROR[Main]: stack traceback:
2020-07-19 15:50:09: ERROR[Main]: 	/home/thomas/.minetest/mods/mesecons/mesecons_mvps/init.lua:221: in function 'mvps_move_objects'
2020-07-19 15:50:09: ERROR[Main]: 	...thomas/.minetest/mods/mesecons/mesecons_pistons/init.lua:101: in function 'action_on'
2020-07-19 15:50:09: ERROR[Main]: 	/home/thomas/.minetest/mods/mesecons/mesecons/internal.lua:190: in function </home/thomas/.minetest/mods/mesecons/mesecons/internal.lua:183>
2020-07-19 15:50:09: ERROR[Main]: 	.../thomas/.minetest/mods/mesecons/mesecons/actionqueue.lua:93: in function 'execute'
2020-07-19 15:50:09: ERROR[Main]: 	.../thomas/.minetest/mods/mesecons/mesecons/actionqueue.lua:84: in function 'globalstep'
2020-07-19 15:50:09: ERROR[Main]: 	.../thomas/.minetest/mods/monitoring/builtin/globalstep.lua:31: in function 'protected_call'
2020-07-19 15:50:09: ERROR[Main]: 	.../thomas/.minetest/mods/monitoring/builtin/globalstep.lua:30: in function <.../thomas/.minetest/mods/monitoring/builtin/globalstep.lua:21>
2020-07-19 15:50:09: ERROR[Main]: 	/usr/local/share/minetest/builtin/game/register.lua:429: in function </usr/local/share/minetest/builtin/game/register.lua:413>
2020-07-19 15:50:09: ERROR[Main]: stack traceback:
no idea yet ...
found so far ... https://dev.minetest.net/Mod_interoperability
Preventing pistons from pushing or pulling your node
...
and a search in my mods show that a lot have the keyword "mesecon.register_mvps_stopper" in:
* protector, forcefield, digistuff/piston.lua
but from the terminal things before noone changes there something, or build ... just one guy digged leaves ... hmmm
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Festus1965
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[Server 5.3.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

after 2nd crash, and then with old version searching that area for pistons, found 4, but they dont more anything shelter ...
bye bye 5.3.0 ... I see even no advantage in speed CPU or network ... only problems ...
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Festus1965
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[Server 5.3.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

* changed the spawn (temporary) to a just wood/grass location 800 away from every spawn
as of
* most new gamer just dig, dig dig ... I dont see any reaction on a sign or the obsidian walls, to lead them through some example
* also no_guests is off ...
as the last weeks I have seen less gibberish ... and if, there problem ...
I only have a problem to ban them, retyping that ...

let's see what will happen ...
banned another 6 player just this week ... buguser, through protected doors
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Ruslan1
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Re: [Server 5.3.0] Asia Thailand BrainCraft P30001 lag 0.06

by Ruslan1 » Post

what happen old spawn
screenshot_20200721_141350.png
(421.87 KiB) Not downloaded yet

Festus1965
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Re: [Server 5.3.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

old spawn's (about 6) are still at same position,

but as the intelligence of the login gamer, after
* used a password, and
* successful joined

are just digging everywhere to get out, instead of reading the signs,

I release them in the wild (this new spawn) where they can dig what they want ...
and the intelligent ones, using their brain will be able
* to read the news about spawn and understand it
* use the wiki to get to civilized area,
but ...

so on all that I am wondering that you are asking this ... question.

added later:
I just checked your highscore is just 368, and place 71
AS the xp_redo is running now some weeks and even the kids with just most every second day playing have near 70.000 my decision is ignore your question as I see you even not playing on the server
= your meaning, wishes are below a limit that would make it worth ... to spend my time.
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Festus1965
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[Server 5.3.0-dev] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

crash

Code: Select all

2020-07-26 20:30:04: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback on_joinplayer(): ...al/share/minetest/games/BrainCraft/mods/default/init.lua:23: attempt to index local 'info' (a nil value)
2020-07-26 20:30:04: ERROR[Main]: stack traceback:
2020-07-26 20:30:04: ERROR[Main]: 	...al/share/minetest/games/BrainCraft/mods/default/init.lua:23: in function <...al/share/minetest/games/BrainCraft/mods/default/init.lua:16>
2020-07-26 20:30:04: ERROR[Main]: 	/usr/local/share/minetest/builtin/game/register.lua:429: in function </usr/local/share/minetest/builtin/game/register.lua:413>
as of prepare, BrainCraft = minetest_game - and that one never happened before, but minetest ...
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Festus1965
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[Server 5.2.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

as of crash problems with not detected player by the core engine

see https://forum.minetest.net/viewtopic.php?f=6&t=25165

back to version 5.2.0

also
* beeerchat updates to respect /priv shout
* mobs back ... will see
* euban (own changes), it report to main chat when a gamer start to connect for join
* euban (own changed), report also to main player name and reason when tried to connect and refused
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Festus1965
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[Server 5.2.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

avoid one problem get next
crash wrote:2020-08-08 10:38:47: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback luaentity_Step(): Unknown node: tnt:tnt
2020-08-08 10:38:47: ERROR[Main]: stack traceback:
2020-08-08 10:38:47: ERROR[Main]: [C]: in function 'get_content_id'
2020-08-08 10:38:47: ERROR[Main]: .../local/share/minetest/games/BrainCraft/mods/tnt/init.lua:295: in function 'tnt_explode'
2020-08-08 10:38:47: ERROR[Main]: .../local/share/minetest/games/BrainCraft/mods/tnt/init.lua:410: in function 'boom'
2020-08-08 10:38:47: ERROR[Main]: /home/thomas/.minetest/mods/mobs_redo/api.lua:3781: in function 'boom'
2020-08-08 10:38:47: ERROR[Main]: /home/thomas/.minetest/mods/mobs_monster/dungeon_master.lua:137: in function 'hit_node'
2020-08-08 10:38:47: ERROR[Main]: /home/thomas/.minetest/mods/mobs_redo/api.lua:3698: in function </home/thomas/.minetest/mods/mobs_redo/api.lua:3661>
The game BrainCraft is same in this mod as minetest_game, just farming is out and some others in ... not mentioned here

will see for new issue at 5.2.0 minetest_game then ?

Confirmed: player just got a shot from Dungeon, then crash
[Mod] mobs_redo (610cef16f4/1.50/060602020) ... newer might be 565c0851eb / a week ago ... and that issue was 2 months ago = need to update
all mobs_redo updated, not active yet
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Festus1965
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[Server 5.2.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

since downgrade (5.2.0-dev -> 5.2.0) no crash anymore with now player info gamer ... or just luck
but
* update mobs_... latest version is in, works, tnt on again for the Dungeon Monster
* mod xp_redo updated with also refuse promotion for xtraores:drill,
... also update /highscore cmd as first is over 1 Mio XP
if mobs keep on, depend on
* how often that guy is in wanted them back,
* the kids have near normal school
* and the lag.
So far I run around and set lights everywhere down there to avoid ...

added:
another hack client user (noclip, maybe also creative): flux, from USA, California, also update warning and ip at banned.minetest.one : flux
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Festus1965
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[Server 5.2.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

after tonight similar crash :
* Dungen monsters are off
* but beside woodcutting works again with xp
crash"" wrote:2020-08-11 20:21:23: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback luaentity_Step(): Unknown node: tnt:tnt
2020-08-11 20:21:23: ERROR[Main]: stack traceback:
2020-08-11 20:21:23: ERROR[Main]: [C]: in function 'get_content_id'
2020-08-11 20:21:23: ERROR[Main]: .../local/share/minetest/games/BrainCraft/mods/tnt/init.lua:295: in function 'tnt_explode'
2020-08-11 20:21:2RROR[Main]: /home/thomas/.minetest/mods/mobs_monster/dungeon_master.lua:137: in function 'hit_node'
2020-08-11 20:21:23: ERROR[Main]: /home/thomas/.minetest/mods/mobs_redo/api.lua:4027: in function </home/thomas/.minetest/mods/mobs_redo/api.lua:3993>
I will open new issue as report is different.
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Festus1965
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[Server 5.2.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

upcoming changes:

NOT upgrade to 5.3.0 - to much problems, and no proof about helpful (maybe can see that in 6 months)

all shops will be put off/out
* smartshop
* vency_vendor
* currency
* atm
as good gamer do not need to by anything (except a rubber tree sapling) or they better go creative server

as some aren't working, or difficult and they are not used at all
* mining_plus

as I have my proof of who (player) is most active on the server
* xp_redo with xp_redo_ranks

and also the monitoring show still same proof of fast server even with 25 player in, as most of our kids are working without technic, mese ... and avoid jungle
* monitoring

that itself will boos the server again back to faster, and less work for me ...
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Festus1965
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[Server 5.2.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

Yeah, managed to separate the kid's onto 3 own separate servers off their own (hidden for now)
* Asia Thailand (School) - works
* Asia Thailand (Fishing) - works
* Asia Thailand (kids) - still some tuning, even copy all ... PCs are not same
(as of Corona I can't and don't want to let so much diff kids into the PC room anymore = pc('s) available for server)

= the main gamer on open "Asia Thailand" have less lag, fell to 0.11 directly

= my kids don't have to deal with players, that misuse that chat as a chat server ... or grieving, steeling ... vio9lation, bad language

= also better to have lower position in servers-list = not attracting all this crap gamer, as most can't play alone

= bad: minetest statistics loosing about 45 gamer yet, not see them ... hmmmm
(maybe open them, border closed, ... I think about ... )

+ as less admin work, servers are absolute the same config ...
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Re: [Server 5.2.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

server is back,
but not checked all settings

had a electric shutdown
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[Server 5.2.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

The Server Splitting is an success.

The kids can walk everywhere without been "attack" from new gamer with "tp me to you", "gibe me ..." and followed from gamer can't play alone.

The rate of tried logins (beside those fail) is very low now, as each single server don't reach over 20 game now, = low rank = low login

My rate of ban gamer as they are digging just 5 minute the forbidden and protected honeypot, or are just looking everywhere to grief ... also very low now = make me soon to enjoy game myself more, as less admin work

All Servers have even now very nice low lag ...

So my long term gamer, enjoy the new speed.

Funny, about 5 gamer, didn't come anymore after split ... show me exact, they need crowded server to feel themselves nice. I am honest, I don't miss you.


I just have to solve one last problem: I don't get the server run one one hardware WITH be able to listet in server-list or even get connections from outside. Ok, server-list not needed so often, just to make sure kids find the game until it is favorite.
* The server got extra another 3 IPs on that main ARJ-Connection
* the terminal call and .conf has the right IP and port
= internal login works
* the router is set to catch with each post an single rule to forward (only) that port to the right ip,
but ... hmpf - I will see,
Minetest has no future

Festus1965
Member
Posts: 1398
Joined: Sun Jan 03, 2016 11:58
In-game: bye bye

[Server 5.2.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

As I have proofed about xp, and seen in this 4 ? weeks what of my gamer are active (and gain xp)
* the [mod] xp-redo is out
* the main service are our kids (daughter and friends) as they have shown strong using
* I see daily on pandorabox how the xp rules are bypassed by older gamer, offer new gamer access to xp gates areas like moon, asteroid, mars ... so what ?

and side effect:
* server booting now in 1:14 than before in 2:20 m:ss
* my login with ubuntu / linux mtc = 18-20 sec (but I missed to check that with old full loading last mods)
Minetest has no future

Festus1965
Member
Posts: 1398
Joined: Sun Jan 03, 2016 11:58
In-game: bye bye

[Server 5.2.0] Asia Thailand BrainCraft P30001 lag 0.06

by Festus1965 » Post

no more updates,
server soon goes hidden
than end of year closed,
as also all my support for minetest (a dead game without future)

added:
gitea.minetest.one = stopped and all deleted.
other sub domains will also stop soon, change text until end of year
mapserver stopped

last serious gamer informed,
server blocked with unknown password for new gamer

next soon:
server goes hidden

end of year 2020:
server off
Minetest has no future

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