[Server] Silicon Village Reload

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Clyde
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[Server] Silicon Village Reload

by Clyde » Fri May 03, 2019 11:34

*** Taking a break.

Name: Silicon Village Reload
Adress: 152.89.104.162:49152 or deadsoft.org:49152
Flags: Dmg, Pvp, Far
MT-Version: 5.x
Admin: clyde

Silicon Village is a survival server, which has his focus on farming and building with the help of technical. So damage and hunger with diet is on. As villager you have to farm your own food, but there a lot of crops and recipes to try. You can make a BBQ as you can eat only vegan food, as you like.
On the building side, many interesting nodes to build are available, from spheres to stairs, from arc's to cubes, from loam to wood until concrete and metal.
Silicon Village has his own currency in shape of coins. The special of this coins is, they are limited on the server. The only way to earn money is, you exchange it at the bank (for the first) near spawn. You don't earn money automatically if you dig a block.
Another way to earn money is, trade. Feel free to open a shop and sell your own productions. Although there are admin-shops, the prices at the admin-shops are often very high. This is, that the villagers have primary the chance to earn money with trade, the admin need no money.
As technician and inventor, you have the chance to build many interest machines, there are mesecons, pipework and technic as mod available.
To claim your own areas, the mod simple-protection from krock is installed. So you can protect your own land without markers. Another way is, you can mail clyde ingame to protect a land for you with the mod area.
So you are invited to visit the Silicon Village.

Rules:
1. No griefing.
2. No hacked clients.
3. No swearing or insults towards other players.
4. No family roleplay.
5. No dating.
6. Do not ask for more privs, or to be an admin or moderator. Also do not ask for items. It will result in a kick from the server.
7. PVP is not allowed, as long not both opponents are agree.
8. Client-Side-Mods allowed, such as Oredetect too, aslong you don't break the Rules before with it.

Map:

https://raw.githubusercontent.com/acmgit/sv_map/master/sv_map.jpg

Screenshots:

Spawn inside:
Image

Spawn outside:
Image

Worldclock-Tower:
Image
Attachments
worldclock_tower.png
(222.67 KiB) Not downloaded yet
spawn_Outside.png
(276.28 KiB) Not downloaded yet
spawn_inside.png
(215.66 KiB) Not downloaded yet
Last edited by Clyde on Tue Sep 10, 2019 14:20, edited 8 times in total.
 

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Re: [Server] Silicon Village Reload

by Clyde » Fri May 03, 2019 11:37

Bank inside:
Image

Weight Station:
Image

Spa:
Image
Attachments
spa.png
(248 KiB) Not downloaded yet
weight_station.png
(217.88 KiB) Not downloaded yet
bank_inside.png
(272.7 KiB) Not downloaded yet
Last edited by Clyde on Mon Jun 24, 2019 18:05, edited 1 time in total.
 

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Re: [Server] Silicon Village Reload

by Clyde » Sun Jun 02, 2019 09:27

Hi Ruslan,

a strange Error happens in the default mod, i'm working on it.
Thx for the report.

For the first, Server is running again, i've repaired some griefing-attacks.

Greetings,
Clyde.
 

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Re: [Server] Silicon Village Reload

by Clyde » Sun Jun 02, 2019 10:57

Code: Select all
2019-05-31 21:05:04: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback LuaABM::trigger(): Node name is not set or is not a string!
2019-05-31 21:05:04: ERROR[Main]: stack traceback:
2019-05-31 21:05:04: ERROR[Main]:    [C]: in function 'set_node'
2019-05-31 21:05:04: ERROR[Main]:    ...are/minetest/games/Civ_reload/mods/default/functions.lua:563: in function <...are/minetest/games/Civ_reload/mods/default/functions.lua:561>


The problem is the mossy growth abm.
It seems, that the mossy growth abm don't check, what node is to turning and sometimes there isn't a really node to turn ...

If it works, i will make a PR in the near future.

Greetings, Clyde.

[Edit]
A griefer on my server has shown me the bug, thx for this ;-).

The mod default at line 563 don't checks a valid node.
The problem was the moreblocks-mod.
The moreblocks-mod overwrites the stairs (stone, cobble etc.) and creates instead nodes with moreblocks:stair...
Now the default-mod expects a node from default:stair... and don't check, if there is another nod, what are not in the table of the valid stairs. Default hasn't to check nodes from other mods, but have to check if the node is valid and not nil.
morblocks:stair... is not in the list of default and so the routine gives a nil as node back and try this nil to turn in to a cobble one .. crash.
Fixed the Problem to check before turning on nil.

default/functions.lua @ line 552
Code: Select all
minetest.register_abm({
   label = "Moss growth",
    nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
      "stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
      "walls:cobble"},
   neighbors = {"group:water"},
   interval = 16,
   chance = 200,
   catch_up = false,
   action = function(pos, node)
      node.name = moss_correspondences[node.name]
      -- Here is to check the node
      if(node.name ~= nil) then
         minetest.set_node(pos, node)         
      else
         minetest.log("action", "[MOD]default: Wrong Node @Pos: " .. minetest.pos_to_string(pos) .. " tried to turn in mossy.")   
      end     
   end
})


Greetings Clyde.
 

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Re: [Server] Silicon Village Reload

by Clyde » Mon Jun 24, 2019 18:09

New Impressions from Silicon Village:

The main station:
Image

Inside the station:
Image

The big Adminshop:
Image
Attachments
adminshop.png
(215.78 KiB) Not downloaded yet
station_inside.png
(274.96 KiB) Not downloaded yet
station.png
(172.65 KiB) Not downloaded yet
 

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Re: [Server] Silicon Village Reload

by Ruslan1 » Wed Jun 26, 2019 22:35

[code2019-06-26 15:31:26: ERROR[Main]: preview:init.lua:26: in function 'func'
2019-06-26 15:31:26: ERROR[Main]: *builtin*:common/after.lua:18: in function <*builtin*:common/after.lua:4>
2019-06-26 15:31:26: ERROR[Main]: *builtin*:client/register.lua:19: in function <*builtin*:client/register.lua:7>][/code]
 

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Re: [Server] Silicon Village Reload

by Ruslan1 » Wed Jun 26, 2019 22:59

[code2019-06-26 15:31:26: ERROR[Main]: Access denied. Reason: Client environment_step: Runtime error from mod 'preview' in callback environment_step(): preview:init.lua:26: attempt to index field 'localplayer' (a nil value)
2019-06-26 15:31:26: ERROR[Main]: stack traceback:
2019-06-26 15:31:26: ERROR[Main]: preview:init.lua:26: in function 'func'
2019-06-26 15:31:26: ERROR[Main]: *builtin*:common/after.lua:18: in function <*builtin*:common/after.lua:4>
2019-06-26 15:31:26: ERROR[Main]: *builtin*:client/register.lua:19: in function <*builtin*:client/register.lua:7>
2019-06-26 15:31:26: ERROR[Main]: stack traceback:][/code]
 

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Re: [Server] Silicon Village Reload

by Clyde » Wed Jul 17, 2019 18:31

The problem was in petz, the same error as Gundul has reported.

Petz is now updated and server restarted, it should work now.
Maybe you have to catch and have to release your tamed pets new (lamp and/or pony), so that the old mobs will be overwritten with a correct version.

Greetings, Clyde.
 

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Re: [Server] Silicon Village Reload

by Clyde » Tue Sep 10, 2019 14:19

The server's taking a break.

Reason:
I have in near future few time to admin the server, so it's taking a break.
In this time, the server will not announce, makes no updates and makes no backups.
For Villagers, who played on this server, they can join again and play again but
the only way to protect the buildings will be with protection-marks and/or claim-sticks.
I will take a look again, but not daily.

Greetings, Clyde.
 


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