[Mod] Furniture [ts_furniture]

Thomas-S
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Re: [Mod] Furniture [ts_furniture]

by Thomas-S » Post

Thanks for your feedback.

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poikilos
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Re: [Mod] Furniture [ts_furniture]

by poikilos » Post

I float above the chair in minetest 0.5.0-dev with the latest git version of playeranim which was recently fixed for 0.5.0-dev (set

Code: Select all

player_model_version = default_character_v3
in minetest.conf for the change to take effect). The Armchair from the lrfurn mod included with homedecor_modpack works properly, so perhaps take a look there.

I fixed it in my fork. Please see pull request.

Thomas-S
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Re: [Mod] Furniture [ts_furniture]

by Thomas-S » Post

I finally updated this mod to work with Minetest 5.0. Thanks for your patience.

Minetest 0.4.x is not officially supported anymore by this mod.

It was tested and seems to work with and without 3D Armor and playeranim.

If you use playeranim, please make sure to set playeranim.model_version = MTG_4_Nov_2017 in minetest.conf.

This mod is now also in the content database: https://content.minetest.net/packages/T ... furniture/

Thomas-S
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Re: [Mod] Furniture [ts_furniture]

by Thomas-S » Post

Support for ethereal was added today.

Kurtzmusch
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Re: [Mod] Furniture [ts_furniture]

by Kurtzmusch » Post

im not a fan of this level of detail on nodeboxes, but i apreciate very much that you have the idea of modularity for your mods, and have denied some requests to add more stuff. keep it up with good modular mods =)
Like Puzzles? Escape The Dungeon

Thomas-S
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Re: [Mod] Furniture [ts_furniture]

by Thomas-S » Post

A new release of this mod is available at ContentDB.

The following things changed:
  • Add a Minetest setting ts_furniture.enable_sitting (default: true).
  • Support for translations was added (there are no actual translations yet, PRs are welcome).
  • Only register the globalstep if sitting is enabled.
You can find the mod here: https://content.minetest.net/packages/T ... furniture/

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