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[Server] Persistent Kingdoms ... The only true survival

PostPosted: Wed May 22, 2019 19:22
by BillyS
Monsters? Boring. Dragons? Boring. Herobrine? Okay, better, but still boring.

Let's face it, a lot of Minetest's mobs are just boring. Get some good armor and you can kill any of them. They don't learn; they just keep charging blindly at you and getting slaughtered. And that's when it's time for The Most Dangerous Game.

Persistent Kingdoms doesn't pit you against monsters; in fact, it has no hostile mobs. Instead, you spawn into a life-and-death battle where every day you could be stabbed in the back by violent teams struggling for server domination. Protected areas can be conquered and chests can be lock-picked; there's nowhere safe to turn. Your only chance: victory.

Join other teams and fight your best to conquer your enemies. No wall, protected or otherwise, can stand forever before the combined might of siege hammers and TNT cannons! Charge through the breach, battle your enemies, and overcome their kingdom marker. The castle is yours!

Set in the colonial time period, Persistent Kingdoms boasts a unique collection of mods never seen in Minetest before. See an enemy in the distance? Pull out your trusty long rifle and make short work of him. Want to capture him instead? Use the elaborate knockout mod which allows you to render him unconscious and drag him to prison! Slip up once with the intrinsic potions system, and your invisibility potion turned into poisonous slime. Leave your base unattended, and a marauding team could attack.

Nowhere is safe. No one is safe. Nothing is easy. Join if you dare. Win if you can. port 30010

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Re: [Server] Persistent Kingdoms ... The only true survival

PostPosted: Sat May 25, 2019 20:29
by BillyS
Well, well, well. Our "best friend" and famous hacker sam12 is messing around on the server. I've repeatedly banned him for hacking, but he keeps coming back with VPNs. If anyone has a list of his IPs or some other way to stop him, that would be appreciated.