[Closed] ZombieTest

Gundul
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[Closed] ZombieTest

by Gundul » Post

Kill as much as you can and enter the leaderboard

Connect to: gundul.ddnss.de:39155 or look for ZombieTest in the serverlist

Rules: watch your language, no hacking, no cheating

Type /score to see the best Zombie killer
Type /showbones to get waypoints to your bones
When you get killed by a zombie you will lose 5 points of your highscore.
When you get killed by another player you will lose 10 points of your highscore.

New:
Bigger world size with all biomes available. Find all petz, tame and play with 'em.
And defend them against the hordes of zombies. Find the treasure island to get a bit help
+ Spoiler


pvp and damage is on and allowed
there is no protection mod and there never will be

this is a testserver for the new promising mobkit api by termos
viewtopic.php?f=9&t=22112
and Petz mod by runs supporting the new api
viewtopic.php?f=9&t=22245
Last edited by Gundul on Tue Sep 15, 2020 16:19, edited 7 times in total.
My servers: Jungle, Lilly in the valley click for my mods

Termos
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Re: [Server] ZombieTest

by Termos » Post

Won a silver medal! Then I got killed.

Is there a chance of increasing active block range a bit, maybe to default of 3? Zombies would spawn farther away from players, and noise would attract them from farther away as well.
If performance is a concern, mobkit doesn't use any ABMs so that shouldn't be a problem unless there are other ABM heavy mods installed.

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Zombies are our friends

by Zlo » Post

Well sport hunting ether pandas or zombies are pretty cruel. and posting it as some kind of kompetition is more or less wrong. Did someone check zombie society ? did you learn they language or culture ? who know if they are sceintet beeings like us ?. i suggest that at least we make reservat for zombies where they would be protected from hunting and killing.

If you hurt us do we not bleed, is our blod isnt red like yours ? if you harm us do we not revenge ?

question is who is here ill minded killer zombie.

Gundul
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Re: [Server] ZombieTest

by Gundul » Post

Termos wrote:Won a silver medal! Then I got killed.

Is there a chance of increasing active block range a bit, maybe to default of 3? Zombies would spawn farther away from players, and noise would attract them from farther away as well.
If performance is a concern, mobkit doesn't use any ABMs so that shouldn't be a problem unless there are other ABM heavy mods installed.
I am not that much concerned about your mod, but about ABMs of minetest game :)

Nevertheless active_block_range is set to 3 now. We will see if server can handle that if there is more than one player online.

I saw that one player even started building a house :D
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Gundul
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Re: Zombies are our friends

by Gundul » Post

Zlo wrote:Well sport hunting ether pandas or zombies are pretty cruel. [...]
Do not worry, usually I only hunt evil sunflowers :D
viewtopic.php?t=16415
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They're coming

by Gundul » Post

changed spawn rate to 0.13 and active_block_range to 3.

Now even more of them.


Apple trees seem to be rare, you better stick to blueberry bushes for food.
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Termos
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Re: They're coming

by Termos » Post

Gundul wrote:changed spawn rate to 0.13 and active_block_range to 3.
This number means there's up to 87% chance to spawn a zombie within next few seconds, if there are no other zombies within active block range. Each zombie reduces the chance by a factor of 0.4 so chances of spawning the second zombie are reduced to 52% and so on.

The greater the active block range, the less zombies per area unit.
I'm gonna expose this parameter for the next release, meanwhile if you feel like more zombies, the parameter at line 164:
chance=chance + (1-chance)*0.4
can be reduced. it should be greater than zero though.

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Clyde
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Re: [Server] ZombieTest

by Clyde » Post

Hello Gundul,

i visited your server and i was as half in the floor (dirt, sand ...).
Like it was with an not updated 3d-Armor-Mod ;-).

Greetings, Clyde.

Gundul
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Re: They're coming

by Gundul » Post

Termos wrote: The greater the active block range, the less zombies per area unit.
I'm gonna expose this parameter for the next release, meanwhile if you feel like more zombies, the parameter at line 164:
chance=chance + (1-chance)*0.4
can be reduced. it should be greater than zero though.
thanks, I saw your calculations in your code, but was unsure about their exact meaning :)
Now I can use this to do my own chance calculations.
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Gundul
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Re: [Server] ZombieTest

by Gundul » Post

Clyde wrote:Hello Gundul,

i visited your server and i was as half in the floor (dirt, sand ...).
Like it was with an not updated 3d-Armor-Mod ;-).

Greetings, Clyde.
Hi Clyde,

you're right. I first thought that is an android client issue only. But it is not.
No armor mod on the testserver, I will look into this.

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Re: [Server] ZombieTest

by Linuxdirk » Post

Minetest Game and Minetest have to be on >=5.0.0 and clients have to be on >=5.0.0, too. If anything of the 3 parts is older you experience this issue.

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Re: [Server] ZombieTest

by Gundul » Post

Linuxdirk wrote:Minetest Game and Minetest have to be on >=5.0.0 and clients have to be on >=5.0.0, too. If anything of the 3 parts is older you experience this issue.
thanks, I guessed so already and I am compiling right now :)

[Edit] It is fixed now
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Re: [Server] ZombieTest

by Gundul » Post

Now with apple trees and endless_apples mod.


On a small coral island you can find a treasure chest which can be looted once a day :)
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Re: [Server] ZombieTest

by Gundul » Post

treasure island:
Image

the Top Ten:
Image
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Re: [Server] ZombieTest

by Lone_Wolf » Post

It's a fun server for something so minimal!
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Re: [Server] ZombieTest

by Termos » Post

Yup, there seems too be a good thing going, I think it may be the combination of danger, limited area and scarcity of resources, so maybe don't go too crazy with free food.

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Re: [Server] ZombieTest

by Lone_Wolf » Post

Someone suggested resetting a player's score when they die.
That or taking away a bunch of score upon death (5-15 maybe?) would be a neat feature
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Gundul
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Re: [Server] ZombieTest

by Gundul » Post

Lone_Wolf wrote:Someone suggested resetting a player's score when they die.
That or taking away a bunch of score upon death (5-15 maybe?) would be a neat feature
yes, good idea.
I think ten points taken for each death would do it.
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Highscore Battle :)

by Gundul » Post

From now on following changes apply:
  • - if you get killed by a zombie, you will lose 5 points of your highscore
    - if you get killed by another player, you lose 10 points of your highscore
    - at night, twice as much zombies will spawn
    - be careful digging nodes on the surface, zombies do not like noise (more sensible now)
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Update

by Gundul » Post

Updated to newest mobkit api.

Now with wildlife mod adding deers and wolves to the game.
Also added duane's fun_tools mod:
viewtopic.php?f=9&t=16475
adding flare guns, chainsaw, jackhammer, flare gun and much more
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deers and wolves

by Gundul » Post

Deers and wolves are fleeing now if zombie is near.


I was thinking like adding to zombie brain function something like
hunting deers. Maybe like calling nearby zombies and hunt together

Or any other ideas ?

.
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Gundul
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Re: [Server] ZombieTest

by Gundul » Post

Added runs petz mod to the server, which is using the mobkit api from termos.

Petz: viewtopic.php?f=9&t=22245&hilit=petz
mobkit: viewtopic.php?f=9&t=22112

Tame and care for your animals in a dangerous little world full of zombies trying to kill you.


Hint: If you do not want to wait until the pets spawn somewhere, search for a little coral island
where you might find some treasure chests.
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Gundul
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Re: [Server] ZombieTest

by Gundul » Post

updated Petz mod

now meet the grizzly, panda, lion and the pony which can even be ridden
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Re: [Server] ZombieTest

by Gundul » Post

updated Petz mod -> now with tamable wolves
bigger world size -> now 1000 nodes in any direction
added showbones mod -> type /showbones and you will get waypoints to them in your hud

Bigger world also means now all biomes are available and you are able to find
the petz in wildlife and tame them. But be careful, you're not alone out there :D
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Gundul
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Re: [Server] ZombieTest

by Gundul » Post

Updated to newest mobkit api. Fixed bug in wildlife mod
and updated also petz mod
My servers: Jungle, Lilly in the valley click for my mods

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